The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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Wow. The path to
Zora's Domain
was really fun to get through. Just felt like a really amazing adventure. I was climbing small areas, paragliding over bridges, sneaking through enemies groups along the road. Also, I love that there is a stealth attack mechanic in this game. I wish it had more impact visually, but the fact that it's an option in a zelda game is still awesome.
 
After telling myself for months that I wouldn't get a Switch just for Zelda, I found myself doing just that. I have no regrets, because this game is great.
 
Has anyone made a test to see if there are any differences in loading times if you have the game on cart or digital?
 
To me this is what an RPG should be! Hate traditional RPGs and always wanted something like this. Great sense of exploration and a gentle narrative you uncover as you play. Never played a Zelda game properly before but this feels absolutely amazing. Love that there's no levelling up and I love the fact there is a lot of problem solving, as much as I've only played a few hours and not left the plateau yet! I can easily see me putting hundreds of hours into this game.

I NEED some kind of Switch stand to suspend it above me in bed so I can just lie there with joycon's detached! The Gyro aiming using the right joycon's detached is AMAZING. So intuitive and works really well. I find Gyro aiming when attached to the Switch or the grip always drifts left for some reason but using the joycon's detached it works amazingly well, that's how I want to play this game now I just need a solution in bed! :p

One question.. The small groups of enemies dotted around d that you defeat seem to disappear for good but I've barely played this game. Do they stay cleared for good or magically reappear again? (hope they stay cleared, I hate randomly respawning enemies in games).
 
Just finished another 8 hour session. So now I'm well over 30 hours in and have still only finished one dungeon.

This is probably going to top Bloodborne as my favorite game of the generation. What an unbelievable experience. Easily among Nintendo's best games ever. Probably in the top 3.
Literally was thinking the same thing. Bloodborne is my game of the generation but this might top it. I also think it's going to be a top 3 favorite of mine.
 
To me this is what an RPG should be! Hate traditional RPGs and always wanted something like this. Great sense of exploration and a gentle narrative you uncover as you play. Never played a Zelda game properly before but this feels absolutely amazing. Love that there's no levelling up and I love the fact there is a lot of problem solving, as much as I've only played a few hours and not left the plateau yet! I can easily see me putting hundreds of hours into this game.

I NEED some kind of Switch stand to suspend it above me in bed so I can just lie there with joycon's detached! The Gyro aiming using the right joycon's detached is AMAZING. So intuitive and works really well. I find Gyro aiming when attached to the Switch or the grip always drifts left for some reason but using the joycon's detached it works amazingly well, that's how I want to play this game now I just need a solution in bed! :p

One question.. The small groups of enemies dotted around d that you defeat seem to disappear for good but I've barely played this game. Do they stay cleared for good or magically reappear again? (hope they stay cleared, I hate randomly respawning enemies in games).


All your questions will be answered soon.
 
Been playing non-stop since Friday. So far having a blast, my only issue is weapon durability being so low. I just don't understand the need or what benefit this brings. Feels tedious.
 
Does this take a little while to get going? Started it last night, did a couple of the early shrines and will probably go back to it later, but I don't feel a big pull to get back to it asap.

I can cope with the frame rate issues, frustrating climbing (when it comes to trees and grabbing apples that is) and controls which haven't yet clicked, but it seems very barren and I can't say I've enjoyed what I've played so far that much. I'm aware I'm super early in the game, but did anyone else feel like this initially, and did your experience change in time?
 
Jesus Christ the
Vah Naboris
dungeon boss was hard as balls. The dungeon itself was also very challenging. I think it took me 2-3 hours to complete.

This game doesn't kid around.

Anyway, that's two of the four guardians down. Think I'll be heading to Goron region next.
 
Protip: If you can't be bothered to manually collect your horse you can go to any stable, ask them to board it then take it out. No matter where the horse is on the map it will teleport right there.
 
Does this take a little while to get going? Started it last night, did a couple of the early shrines and will probably go back to it later, but I don't feel a big pull to get back to it asap.

I can cope with the frame rate issues, frustrating climbing (when it comes to trees and grabbing apples that is) and controls which haven't yet clicked, but it seems very barren and I can't say I've enjoyed what I've played so far that much. I'm aware I'm super early in the game, but did anyone else feel like this initially, and did your experience change in time?

Get of the plateau and the adventure starts. You are in the tutorial area where you can get the hang of the controls and some game mechanics without getting distract always by weather, enemies or things you wanna explore. Give the game two more hours and you will.be blown away. I promise.
 
One question.. The small groups of enemies dotted around d that you defeat seem to disappear for good but I've barely played this game. Do they stay cleared for good or magically reappear again? (hope they stay cleared, I hate randomly respawning enemies in games).

They respawn, but with a semi-logic explanation.
 
Is there only Zora armor or can I get a hat and pants, too? If yes, how do I get them?

Yes
for the hat you need to do the quest about taking a photo of a centaurus in the Zora Domain the pants is located north of zora domain, there is a little square of water with a metal chest inside
 
Been playing non-stop since Friday. So far having a blast, my only issue is weapon durability being so low. I just don't understand the need or what benefit this brings. Feels tedious.

As for the need of it, I believe it's to offset the fact that there is no leveling system in an open world. If you try to go to another area full of tougher monsters for the sake of getting better loot with higher stats, even if you perfectly dodge them and everything, your low damage/easily breakable weapons will be like a limiter. You can still find really good stuff here and there on the side, but in general, it keeps the game more balanced. On the other hand, when you get way better weapons, enemies in weaker areas will just die in one hit, so you don't worry as much about losing your weapons.

Also, if you throw weapons at enemies when they are about to break, they do double damage. I just love doing that, but that's more of a personal preference.
 
I'm so many hours in the game and I still don't love the weapon breaking mechanic. If given the option to turn it off or change it I'd do it in a heart beat. The thing is that yeah the flow of regular combat is destined designed with it, but it could have been redesigned to where you don't need to constantly be switching weapons. I think their goal to make the game where using different weapons styles is commendable. But you could have at least added a proper repair mechanic for unique weapons. Or make them unbreakable.
 
After two days of just climbing mountains and exploring I finally made it to my first town. Should I aim to buy the armors or can you find them in the wild? I ask since they are selling pants I got from the first area along with the rest of the set.

Sorry to quote myself, but does anyone have any advice for this? Saved inside the armor shop when I stopped playing and want to pick up right from there. Am fine buying the armors but would rather not if you can just find them out and about since I am doing a lot of exploring.

Also another question I guess. Are there vendors that it is better to sell things to? I've only really been selling cooked items so not really sure about prices since they have mostly been different things and to different people.
 
Holy crap at the entire Mt. Lanayru thing.
Fighting and killing the lynel, rushing up the freezing mountain while fighting off Lizalfos, and purifying the dragon... I don't think I've ever experienced a setpiece like that before.

Easily the highlight of my game so far. I figured it'd be a minor detour on a Kakariko -> Hateno trip, change of scenery.

The Lynel fight was amazing, he killed my horse in one hit (RIP Whitemane) and it became a big, grueling battle that burned through a ton of my weapons.

So then, on foot alone, barely armed, with about 20 minutes of spicy food to survive on, I climbed up the mountain. I assumed I'd just find a shrine on top but nope, big fucking dragon god. Had no idea such a thing was even in the game.
 
The attention to detail in the game is insane! How all the systems work together is masterful.

One thing struck me the other day.

This is the game that Peter Molyneux claimed that Fable would be.

(Not in terms of specifics, but in terms of the scope he was talking about)
 
I started playing on Friday shortly after 5pm EST. My son was watching and helping me out, as he has very sharp eyes and can pick out tiny details even at high speed. The game is a little too tough for him to play, but I've handed the controller to him once to do a puzzle in a shrine.

So, I fell asleep on Friday night shortly after 11 (guessing that was the case since it was the last time on a clock I remember seeing). Woke up at 5:45 am on the couch in the basement. Instead of heading up to grab a few more hours of sleep, I went to my kitchen, made a cup of tea, and fired it up again. I spent all day just exploring, with a little bit of story in there for good measure.

Got some pretty OK gear, found and solved plenty of shrines. Didn't fall asleep playing it again since the wife and I went out for the evening with some friends, although I'd be lying if I said it wasn't on my mind the whole time.

Woke up on Sunday, fired it up, but there were things to do (b-day party for my niece, chores, etc), so I didn't really dig in until around 5pm. Did some more exploring. Ended up in Hyrule Field. Which was educational.

And then I made it to Hyrule Castle.

I'll say no more about my progress, though I will say that I haven't been this drawn into a game in a long, long time. I didn't much care for Twilight Princess, and I didn't like Skyward Sword. It feels like I've waited over a decade for this game, and it was worth the wait.

This is the Nintendo I grew up with.
 
Weap9n durability is there to balance the game. You either let the player kill anything and rewaed them with a temporal weapon so it doesnt break the whole game, or gate their progress making some enemis imposible in the early game.
 
Yeah, not a fan of weapon breaking. One of my few gripes so far.

My gripe is only the controls. I wish you could map sprint to L3. I'm always accidentally crouching mid-battle. Also, mini-gripe, I wish the game would auto-equip your weakest weapon once your current one breaks.

Other than that, having a blast.
 
i'm pretty much not a nintendo gamer, but zelda breath of the wild is already considered one of the greatest games of all time.

and score-wise, the best game of the generation thus far.
 
The trip up to
Zora's Domain
felt like such an expertly crafted sequence that it didn't feel like it was part of an open world game at all. It's what Skyrim's High Hrothgar quest wanted to be, but failed to actually achieve.

Slowly getting closer, Sidon appearing at each bridge to give words of encouragement. Avoiding electric arrows coming from everywhere and clearing out enemy camps for neat gear. Learning the Zora's history along the way. It's all so damn good. Then when you finally reach Zora's Domain it feels like a true achievement, and by god is it one of the most beautifully-designed areas I've seen in a game. That fucking music.
 
I haven't played a Zelda game since the original. Shame on me, I know, but I've never bought a Nintendo console since the SNES and WiiU.

Popped in BotW yesterday, and holy shit... Loving every second. It's just the game I was looking for. It's been some time since I played something I think about constantly throughout the day. Amazing stuff!

I have a couple of questions though:

- Is there a hotkey to consume health items?
- How do I cook food?
- How do I combine items?

Are those elements unlocked gradually? I just got the hang glider yesterday...
 
You can tell the people decrying stamina upgrades aren't lunging up cliff faces and gliding FOREVER, it's the best.

Just did the
Elephant Divine Beast
dungeon and I swear to god if that wasn't some of the coolest shit I've seen and did in a videogame. If the
four
dungeons are that good I'm fucking DOWN. The way the music would change as you progress, the design, the puzzles-- it was just fascinating to me.

And how you can see the outside from within, thus the time of day effect and everything that comes along with it, day, night, sunlight, moonlight, whatever light creeping through the openings... it's just so beautiful. Sure it's lacking keys and finding a cool new item and there wasn't many enemies at all, but that was still one hell of a great dungeon. Again, if the others are that good, I'm going to be extremely satisfied.

And the shrines keep getting better too. I was afraid due to the number of dungeons and that they're shorter, and while that's true, the design was phenomenal and incredibly imaginative, and some of the puzzles had me stumped for a bit. I'd say I was in there close to as long as many of the dungeons in previous ones.

Dragging up this post from a few pages back but I'm happy to see someone with a similar reaction to me for that segment.
I can already see that one of the biggest detraction points brought up in BotW discussions is going to be a lack of traditional style dungeons, but boy they better not dump on the beasts, some incredibly cool dynamic stuff from the two I've played through.

I also excepted them to be the one time the game would cave in on its consistent interior sizes relevant to the world we see but nope, the whole thing is to scale and that oddly impresses me.
 
I think this is the key that makes me actually interested in exploring compared to other open world games.

That and the world is impeccably designed and full of charm.

These two things AND to add that the combat encounters are almost always exciting in some way. Combat in open world games is generally garbage and slowly but surely becomes more and more of a chore as the game goes on. In Zelda, because of the dynamic weapon system and physics engine, combat seems to be a much more intricate push pull, rather than the comparatively dumb systems of other games of this type.

I cannot get enough of the combat in this game. It's immensely satisfying even 20 hours in and each new weapon or enemy I find adds to my skill and strategy, but does not diminish the encounters with weaker enemies.
 
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