This OP is intended to provide a guide to people relatively new to the hobby. Beyond the recommendations here, feel free to ask anything in the thread. The thread will also have relevant (and thrilling!) news regarding upcoming releases and the like for enthusiasts. Ill be using the super-generic term modern gaming throughout, but these types of games are variously referred to by the names euro games, designer games, and dozens of other terms.
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Sections
Post 1
I. What is modern board gaming?
II. Modern Gaming 101: Gateway Games
III. Gaming for Majors: Next-Step Games
IV. Gaming for Couples: Two-Player Games for those without Nerdish Leanings
V. Euro Gaming on the Cheap (by StoOgE)
Post 2
VI. Aint No Party Like a Board-Game Party: Party Games
VII. Thematic Gaming (by Neverfade)
A. Where to Buy
B. Free Online Play
C. iPhone Board Games
D. BGG Guild
E. Notable Upcoming Releases
F. Podcasts
G. Other Board Game Links
-----------------------------------------------------------------------------------------------------
I. What is modern board gaming?
Let's start out with what it isn't: It isn't Monopoly, Clue, Risk, Scrabble, or any of the countless crappy licensed TV/movie tie-ins (except Battlestar Galactica). I love some of those games, and I'm happy to discuss them here, but many suffer from key problems that modern games try to avoid: (1) aimed at kids; (2) hastily and sloppily put-together with terrible aesthetics; (3) no concern for length (looking at you Monopoly and Risk); (4) heavily luck-dependent; and (5) little replayability once you've figured out the one or two strategies needed to win.
Modern games distinguish themselves from those and other faults of mainstream games that may have pushed people away from board gaming a long time ago. They focus on novel mechanics. They incorporate varying degrees of luck, but often in a more fun manner than simply dice v. dice (though there's certainly a fair sprinkling of dice). They try to keep every player involved and their endgames don't drag on forever (typical length is 45-90 minutes).
As far as this thread is concerned, the term is very broad. Want a dungeon crawler akin to Diablo? Try out Descent. Want a competitive storytelling party game? Try Dixit. A Civ-like empire builder? Through the Ages. The permutations of theme and mechanics are seemingly endless. As far as Im concerned, theyre all modern games.
Below are three different lists: I. focuses on entry-level or gateway games; II. on next-level more advanced games and; III. on girlfriend games -- two-player games with a heart. I highly recommend all the games listed below, and Ive organized them in order of my preference all the way through the honorable mentions.
*A word about boardgamegeek: For every game listed, Ive including links to BGG -- an incredible repository of information about games, including sometimes dozens of quality user reviews for each game and geeklists focusing on certain types of games (e.g., It plays similar to Risk, but a lot more fun!, Boardgames based on PC- or Videogames, and many others). Im keeping my descriptions succinct to avoid OP bloat as much as possible, but if you want to know more about any game, just visit BGG or ask away here.
-----------------------------------------------------------------------------------------------------
II. Modern Gaming 101: Gateway Games
Entry-level modern games generally play quickly and have themes that appeal to a wide range of people, while having very simple rules (often easier than even mainstream games). They stand out, however, by remaining fun and appealing well after youve moved on to more complex games. I still play all of the games listed below fairly often, and yet theyre all simple enough to introduce to someone with zero experience.
Ticket to Ride
Players: 2-5
Difficulty: Easy
For my money, the king of gateway games. Collect sets of cards to lay down tracks across the U.S. for points. Get bonus points for completing specific routes on tickets randomly given at the beginning of the game. Also get bonus points for the longest route and/or most completed tickets. As simple as it gets, but nevertheless engaging even for long-time players. There are other versions too, including Europe and Nordic Countries, all with novel twists on the base game. For newcomers Id recommend with base game with the 1910 expansion (bigger cards and some better routes).
Settlers of Catan
Players: 3-4
Difficulty: Moderate
Probably the best-known and most common gateway game. Youve probably played it on XBLA or iPhone. Compete for resources and points while you expand by building roads and new settlements and cities on an island. The rules are fairly simple, but the trading element is what lures most players in and keeps them going.
Carcassonne
Players: 2-5
Difficulty: Easy
Everyone draws from a tile bank that contains pieces of roads, cities, fields, and cloisters, and various combinations thereof. Place your little meeples on one of those spaces to rack up points. The entire kingdom then forms tile-by-tile as you try to horn in on others cities and fields. Very easy to learn, yet still holds a lot of challenge even for more experienced players. The Inns & Cathedrals and Traders & Builders expansions are highly recommended.
Dominion
Players: 2-4
Difficulty: Moderate
On the fly deck-building game. You start with 3 point cards, and 7 copper cards worth one coin each. Shuffle and draw 5. Then choose from either one of ten Kingdom Cards (which always change, and which give you the ability to carry out an action that helps you and/or hurts others), more coins, or more point cards -- all with varying costs. Add that one card bought to your discard, then keep drawing and progressing until you get near the end when everyone starts rushing to buy point cards. The game itself is really simple, but it takes a game or two for anyone to get their heads around the mechanic. Once you do, I can almost guarantee this will rarely leave the table. The Seaside and Prosperity expansions add many new cards and are both highly recommended.
Honorable Mentions: San Juan, RoboRally, Stone Age, Alhambra
-----------------------------------------------------------------------------------------------------
III. Gaming for Majors: Next-Step Games
These games are next steps from the simpler games above. But really I havent discriminated too much in terms of complexity, and have just included what I consider the best of the best complex games. These games are also generally more theme-rich, for those looking for dungeon crawls, zombie hunts, or farming sims.
Agricola
Players: 1-5
Difficulty: Very Hard
Build up your farm -- what could be simpler! Unfortunately for dullards, this is not quite the board-game version of Farmville. Rather, its a fairly intense worker-placement and resource-management game. You can build stables, build different improvements such as ovens and wells, and do many other things, but fall too far behind in any one area and youll be made to pay at the end of the game. Or your family will starve. The difficulty level is brutal compared to most other games here, but its incredibly rewarding. The game is actually much cuter than the complex mechanics might indicate, too: For example, you actually get to design the layout of your stables and the allocation of your animals. Cute!
Puerto Rico
Players: 3-5
Difficulty: Hard
The quintessential next-level game has you growing and shipping crops and trying to build the most efficient plantation possible. The game is very light on luck and a great way to introduce the role-selection mechanic to players.
Race for the Galaxy
Players: 2-4
Difficulty: Hard
The advanced version of the above-referenced San Juan, this is a card-draw game where you choose roles and build up an empire playing cards (which you pay for by discarding other cards in your hand). Cards are both general resources and currency, so its always a balancing act. The interaction between players is very light, but the strategic depth is quite deep as the game allows you to follow several different building strategies.
Twilight Struggle
Players: 2
Difficulty: Very Hard
A card-draw game with a very strong Cold-War theme. Play the U.S. & Russia and spread influence throughout the world, compete in the space race, and even win the game by getting your opponent to set off a nuclear war. Use cards like We Will Bury You (Degrade the DEFCON level by 1. Unless the UN Intervention card is played as an Event on the US's next action round, the USSR receives 3 VP.) and Lone Gunman (The US reveals their hand of cards for this turn. The USSR may use the Operations value of this card to conduct Operations.) to end the Cold War the right way.
Tigris & Euphrates
Players: 2-4
Difficulty: Hard
Considered by many to be Reiner Knizias (of Reiner Knizia fame) masterpiece. This is a tile-laying game where youre again seeking to build a balanced empire. For those seeking a more abstract and chess-like game, this is probably the best of those listed. There is some luck involved due to the random drawing of tiles, but spatial reasoning and strong tactical thinking are greatly rewarded. A huge brain-burner.
Honorable Mentions: Galaxy Trucker, Kingsburg, Power Grid
-----------------------------------------------------------------------------------------------------
IV. Gaming for Couples: Two-Player Games for those without Nerdish Leanings
People are always looking for two-player games to play with significant others, or just friends who are easily scared off by fantasy, sci-fi, or other heavily nerdy themes. The games below stay away from those kinds of themes, but nevertheless often pack a nice thematic punch to lure in casuals, and also have easy-to-learn mechanics.
Battle Line
Difficulty: Easy
A card game with deceptively simple rules, where you compete with cards 1-10 to make hands (similar to poker hands) on your side and capture flags. Several special "tactics" cards can make things quite cutthroat.
Jaipur
Difficulty: Moderate
Gorgeous card game where you have a hand containing one of six goods and you decide each turn whether to take more from the market or to sell them for amounts that decrease as more goods of each type get sold, so there's good balance and tension.
Lost Cities
Difficulty: Easy
Press-your-luck-type card game where again you use numbered cards and investment cards to go on expeditions. But launching an expedition costs you points, so you really have to think about whether you even want to start each one out of the five available. Simple rules but some tough decisionmaking throughout.
1960: The Making of the President
Difficulty: Hard
A less intimidating version of Twilight Struggle above. Here, players play as Nixon or Kennedy and seek to win votes with cards like Late Returns from Cook County (On election day, the Kennedy player gains 5 support checks in Illinois.) and Old South (The leader in Civil Rights must subtract 5 state support in the South and may not spend CP on campaigning in the South for the remainder of the turn.).
Honorable Mentions: Mr. Jack, En Garde, Hive
-----------------------------------------------------------------------------------------------------
Lets Work Together (Except the Traitor): Cooperative Games
With the influx of new people into the hobby, co-op games have become increasingly popular the past few years, and theres now an incredibly wide variety of games that allow you to work together to beat the game, or more often lose valiantly. Im including co-op games that have a traitor in this category as well.
Arkham Horror
Players: 1-8
Difficulty: Very Hard
A true board-game experience bordering on RPG-like immersion. Team up with a bunch of friends (or go solo) to battle Lovecraftian nightmares throughout the town of Arkham. The aesthetics of the game are second-to-none, and the storytelling is fantastic, but it requires a heavy time investment (3+ hours) and a true rules scholar to learn the games complex rules beforehand.
Battlestar Galactica
Players: 3-6
Difficulty: Hard
One of the hottest games of the past few year, BSG thrilled nerds everywhere by being faithful to the beloved series while also implementing wonderful (if rather complex) co-op mechanics, and of course most notably -- a traitor. Im hardly an expert on this game, but GAFs resident BSG freak Neverfade would be glad to help you along Im sure.
Pandemic
Players: 2-4
Difficulty: Easy
Finally a nice easy co-op game -- about saving the world from multiple outbreaks. Quite popular around swine-flu-fever time, the game has retained its fans because of its easy-to-learn nature, but high level of difficulty (the diseases will get overrun the world, quite often).
Honorable Mentions: Forbidden Island, Descent: Journeys in the Dark, Red November
-----------------------------------------------------------------------------------------------------
V. Euro Gaming on the Cheap (by StoOgE)
So, you are looking to check out some of these games you have never heard of that Board-Game GAF keeps telling you are much better than your beloved classics, but you arent ready to drop 30-40 dollars on a game you have never heard of, let alone played? Below are some fun games that play very well, introduce you to the concepts of Euro board games and can easily be found online for under 20 dollars, some much lower.
Carcassonne
Players: 2-5
Difficulty: Easy
Price: 16.99 (www.coolstuffinc.com)
Description: Already mentioned above, this is a tile laying game that scales well from 2-5 players and can be added on to with two great expansions mentioned above that go for 10.99 each online that will increase the strategy required and difficulty in the game as well. The game has a great balance of deciding if you should use a tile to help make a castle or road you control larger (and worth more points) or if you should play the tile in a way that makes it impossible for another player to complete their elements. But beware, you don't want to leave your own castles, farms and roads vulnerable to evil friends either. It's a balancing act between finishing your elements quickly before someone else sticks it to you or stopping your friends from finishing their elements.
San Juan
Players: 2-4
Difficulty: Easy
Price: 19.99 (www.coolstuffinc.com)
Description: San Juan is the card game adaptation of Puerto Rico, and introduces the concept of role selection that is critical to other top tier games such as Puerto Rico and Race for the Galaxy. It is a fun game of resource management in a race to produce goods in order to add buildings to your colony. Role selection at the beginning of a turn is critical as selecting the right role (builder, trader, etc) will give you bonuses that turn for performing specific tasks that will help you in your quest to build the best colony possible.
Citadels
Players: 2-7
Difficulty: Easy
Price: 16.49 (www.coolstuffinc.com)
Description: Another card game, with a role selection mechanic, and in this one you are in a race to build the best city you can. Dont let the surface level similarities to San Juan throw you off. Where San Juan is all about each player trying to build up their own colony, Citadels is about doing everything in your power to destroy your friends colonies while building your own up. If you want a game with tons of interactions with the added possibility of destroying friendships this is the game for you. Hate your hand of cards? Think your buddy has better ones? Select the Magician Role on your turn and swap hands. Think your buddy is doing too well? Select the Warlord and destroy one of his buildings. Want to end your marriage? Choose the assassin and "kill" your spouses character preventing them from doing anything that turn.
Forbidden Island
Players: 2-4
Difficulty: Moderate
Price: 11.99 (www.coolstuffinc.com)
Description: A Co-Op game from the creator of the excellent Pandemic. The game shares a lot of the same rules and game play mechanics as Pandemic, just streamlined for a simpler, quicker game with a bit more light hearted theme than the death of billions of people. You and your friends have stumbled upon an island filled with treasure.. Problem is, the island is sinking. You have to do what you can to find the 4 hidden treasures and get everyone back on the helicopter before the island sinks completely. Also, its 12 dollars. 12. Buy the stupid game already.
Honorable Mentions: Battle Line, Hive, Glory to Rome, Chrononauts
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(continued in post 2 below)
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Sections
Post 1
I. What is modern board gaming?
II. Modern Gaming 101: Gateway Games
III. Gaming for Majors: Next-Step Games
IV. Gaming for Couples: Two-Player Games for those without Nerdish Leanings
V. Euro Gaming on the Cheap (by StoOgE)
Post 2
VI. Aint No Party Like a Board-Game Party: Party Games
VII. Thematic Gaming (by Neverfade)
A. Where to Buy
B. Free Online Play
C. iPhone Board Games
D. BGG Guild
E. Notable Upcoming Releases
F. Podcasts
G. Other Board Game Links
-----------------------------------------------------------------------------------------------------
I. What is modern board gaming?
Let's start out with what it isn't: It isn't Monopoly, Clue, Risk, Scrabble, or any of the countless crappy licensed TV/movie tie-ins (except Battlestar Galactica). I love some of those games, and I'm happy to discuss them here, but many suffer from key problems that modern games try to avoid: (1) aimed at kids; (2) hastily and sloppily put-together with terrible aesthetics; (3) no concern for length (looking at you Monopoly and Risk); (4) heavily luck-dependent; and (5) little replayability once you've figured out the one or two strategies needed to win.
Modern games distinguish themselves from those and other faults of mainstream games that may have pushed people away from board gaming a long time ago. They focus on novel mechanics. They incorporate varying degrees of luck, but often in a more fun manner than simply dice v. dice (though there's certainly a fair sprinkling of dice). They try to keep every player involved and their endgames don't drag on forever (typical length is 45-90 minutes).
As far as this thread is concerned, the term is very broad. Want a dungeon crawler akin to Diablo? Try out Descent. Want a competitive storytelling party game? Try Dixit. A Civ-like empire builder? Through the Ages. The permutations of theme and mechanics are seemingly endless. As far as Im concerned, theyre all modern games.
Below are three different lists: I. focuses on entry-level or gateway games; II. on next-level more advanced games and; III. on girlfriend games -- two-player games with a heart. I highly recommend all the games listed below, and Ive organized them in order of my preference all the way through the honorable mentions.
*A word about boardgamegeek: For every game listed, Ive including links to BGG -- an incredible repository of information about games, including sometimes dozens of quality user reviews for each game and geeklists focusing on certain types of games (e.g., It plays similar to Risk, but a lot more fun!, Boardgames based on PC- or Videogames, and many others). Im keeping my descriptions succinct to avoid OP bloat as much as possible, but if you want to know more about any game, just visit BGG or ask away here.
-----------------------------------------------------------------------------------------------------
II. Modern Gaming 101: Gateway Games
Entry-level modern games generally play quickly and have themes that appeal to a wide range of people, while having very simple rules (often easier than even mainstream games). They stand out, however, by remaining fun and appealing well after youve moved on to more complex games. I still play all of the games listed below fairly often, and yet theyre all simple enough to introduce to someone with zero experience.
Ticket to Ride
Players: 2-5
Difficulty: Easy


For my money, the king of gateway games. Collect sets of cards to lay down tracks across the U.S. for points. Get bonus points for completing specific routes on tickets randomly given at the beginning of the game. Also get bonus points for the longest route and/or most completed tickets. As simple as it gets, but nevertheless engaging even for long-time players. There are other versions too, including Europe and Nordic Countries, all with novel twists on the base game. For newcomers Id recommend with base game with the 1910 expansion (bigger cards and some better routes).
Settlers of Catan
Players: 3-4
Difficulty: Moderate


Probably the best-known and most common gateway game. Youve probably played it on XBLA or iPhone. Compete for resources and points while you expand by building roads and new settlements and cities on an island. The rules are fairly simple, but the trading element is what lures most players in and keeps them going.
Carcassonne
Players: 2-5
Difficulty: Easy


Everyone draws from a tile bank that contains pieces of roads, cities, fields, and cloisters, and various combinations thereof. Place your little meeples on one of those spaces to rack up points. The entire kingdom then forms tile-by-tile as you try to horn in on others cities and fields. Very easy to learn, yet still holds a lot of challenge even for more experienced players. The Inns & Cathedrals and Traders & Builders expansions are highly recommended.
Dominion
Players: 2-4
Difficulty: Moderate


On the fly deck-building game. You start with 3 point cards, and 7 copper cards worth one coin each. Shuffle and draw 5. Then choose from either one of ten Kingdom Cards (which always change, and which give you the ability to carry out an action that helps you and/or hurts others), more coins, or more point cards -- all with varying costs. Add that one card bought to your discard, then keep drawing and progressing until you get near the end when everyone starts rushing to buy point cards. The game itself is really simple, but it takes a game or two for anyone to get their heads around the mechanic. Once you do, I can almost guarantee this will rarely leave the table. The Seaside and Prosperity expansions add many new cards and are both highly recommended.
Honorable Mentions: San Juan, RoboRally, Stone Age, Alhambra
-----------------------------------------------------------------------------------------------------
III. Gaming for Majors: Next-Step Games
These games are next steps from the simpler games above. But really I havent discriminated too much in terms of complexity, and have just included what I consider the best of the best complex games. These games are also generally more theme-rich, for those looking for dungeon crawls, zombie hunts, or farming sims.
Agricola
Players: 1-5
Difficulty: Very Hard


Build up your farm -- what could be simpler! Unfortunately for dullards, this is not quite the board-game version of Farmville. Rather, its a fairly intense worker-placement and resource-management game. You can build stables, build different improvements such as ovens and wells, and do many other things, but fall too far behind in any one area and youll be made to pay at the end of the game. Or your family will starve. The difficulty level is brutal compared to most other games here, but its incredibly rewarding. The game is actually much cuter than the complex mechanics might indicate, too: For example, you actually get to design the layout of your stables and the allocation of your animals. Cute!
Puerto Rico
Players: 3-5
Difficulty: Hard


The quintessential next-level game has you growing and shipping crops and trying to build the most efficient plantation possible. The game is very light on luck and a great way to introduce the role-selection mechanic to players.
Race for the Galaxy
Players: 2-4
Difficulty: Hard


The advanced version of the above-referenced San Juan, this is a card-draw game where you choose roles and build up an empire playing cards (which you pay for by discarding other cards in your hand). Cards are both general resources and currency, so its always a balancing act. The interaction between players is very light, but the strategic depth is quite deep as the game allows you to follow several different building strategies.
Twilight Struggle
Players: 2
Difficulty: Very Hard


A card-draw game with a very strong Cold-War theme. Play the U.S. & Russia and spread influence throughout the world, compete in the space race, and even win the game by getting your opponent to set off a nuclear war. Use cards like We Will Bury You (Degrade the DEFCON level by 1. Unless the UN Intervention card is played as an Event on the US's next action round, the USSR receives 3 VP.) and Lone Gunman (The US reveals their hand of cards for this turn. The USSR may use the Operations value of this card to conduct Operations.) to end the Cold War the right way.
Tigris & Euphrates
Players: 2-4
Difficulty: Hard


Considered by many to be Reiner Knizias (of Reiner Knizia fame) masterpiece. This is a tile-laying game where youre again seeking to build a balanced empire. For those seeking a more abstract and chess-like game, this is probably the best of those listed. There is some luck involved due to the random drawing of tiles, but spatial reasoning and strong tactical thinking are greatly rewarded. A huge brain-burner.
Honorable Mentions: Galaxy Trucker, Kingsburg, Power Grid
-----------------------------------------------------------------------------------------------------
IV. Gaming for Couples: Two-Player Games for those without Nerdish Leanings
People are always looking for two-player games to play with significant others, or just friends who are easily scared off by fantasy, sci-fi, or other heavily nerdy themes. The games below stay away from those kinds of themes, but nevertheless often pack a nice thematic punch to lure in casuals, and also have easy-to-learn mechanics.
Battle Line
Difficulty: Easy


A card game with deceptively simple rules, where you compete with cards 1-10 to make hands (similar to poker hands) on your side and capture flags. Several special "tactics" cards can make things quite cutthroat.
Jaipur
Difficulty: Moderate


Gorgeous card game where you have a hand containing one of six goods and you decide each turn whether to take more from the market or to sell them for amounts that decrease as more goods of each type get sold, so there's good balance and tension.
Lost Cities
Difficulty: Easy


Press-your-luck-type card game where again you use numbered cards and investment cards to go on expeditions. But launching an expedition costs you points, so you really have to think about whether you even want to start each one out of the five available. Simple rules but some tough decisionmaking throughout.
1960: The Making of the President
Difficulty: Hard


A less intimidating version of Twilight Struggle above. Here, players play as Nixon or Kennedy and seek to win votes with cards like Late Returns from Cook County (On election day, the Kennedy player gains 5 support checks in Illinois.) and Old South (The leader in Civil Rights must subtract 5 state support in the South and may not spend CP on campaigning in the South for the remainder of the turn.).
Honorable Mentions: Mr. Jack, En Garde, Hive
-----------------------------------------------------------------------------------------------------
Lets Work Together (Except the Traitor): Cooperative Games
With the influx of new people into the hobby, co-op games have become increasingly popular the past few years, and theres now an incredibly wide variety of games that allow you to work together to beat the game, or more often lose valiantly. Im including co-op games that have a traitor in this category as well.
Arkham Horror
Players: 1-8
Difficulty: Very Hard


A true board-game experience bordering on RPG-like immersion. Team up with a bunch of friends (or go solo) to battle Lovecraftian nightmares throughout the town of Arkham. The aesthetics of the game are second-to-none, and the storytelling is fantastic, but it requires a heavy time investment (3+ hours) and a true rules scholar to learn the games complex rules beforehand.
Battlestar Galactica
Players: 3-6
Difficulty: Hard


One of the hottest games of the past few year, BSG thrilled nerds everywhere by being faithful to the beloved series while also implementing wonderful (if rather complex) co-op mechanics, and of course most notably -- a traitor. Im hardly an expert on this game, but GAFs resident BSG freak Neverfade would be glad to help you along Im sure.
Pandemic
Players: 2-4
Difficulty: Easy


Finally a nice easy co-op game -- about saving the world from multiple outbreaks. Quite popular around swine-flu-fever time, the game has retained its fans because of its easy-to-learn nature, but high level of difficulty (the diseases will get overrun the world, quite often).
Honorable Mentions: Forbidden Island, Descent: Journeys in the Dark, Red November
-----------------------------------------------------------------------------------------------------
V. Euro Gaming on the Cheap (by StoOgE)
So, you are looking to check out some of these games you have never heard of that Board-Game GAF keeps telling you are much better than your beloved classics, but you arent ready to drop 30-40 dollars on a game you have never heard of, let alone played? Below are some fun games that play very well, introduce you to the concepts of Euro board games and can easily be found online for under 20 dollars, some much lower.
Carcassonne
Players: 2-5
Difficulty: Easy
Price: 16.99 (www.coolstuffinc.com)


Description: Already mentioned above, this is a tile laying game that scales well from 2-5 players and can be added on to with two great expansions mentioned above that go for 10.99 each online that will increase the strategy required and difficulty in the game as well. The game has a great balance of deciding if you should use a tile to help make a castle or road you control larger (and worth more points) or if you should play the tile in a way that makes it impossible for another player to complete their elements. But beware, you don't want to leave your own castles, farms and roads vulnerable to evil friends either. It's a balancing act between finishing your elements quickly before someone else sticks it to you or stopping your friends from finishing their elements.
San Juan
Players: 2-4
Difficulty: Easy
Price: 19.99 (www.coolstuffinc.com)


Description: San Juan is the card game adaptation of Puerto Rico, and introduces the concept of role selection that is critical to other top tier games such as Puerto Rico and Race for the Galaxy. It is a fun game of resource management in a race to produce goods in order to add buildings to your colony. Role selection at the beginning of a turn is critical as selecting the right role (builder, trader, etc) will give you bonuses that turn for performing specific tasks that will help you in your quest to build the best colony possible.
Citadels
Players: 2-7
Difficulty: Easy
Price: 16.49 (www.coolstuffinc.com)


Description: Another card game, with a role selection mechanic, and in this one you are in a race to build the best city you can. Dont let the surface level similarities to San Juan throw you off. Where San Juan is all about each player trying to build up their own colony, Citadels is about doing everything in your power to destroy your friends colonies while building your own up. If you want a game with tons of interactions with the added possibility of destroying friendships this is the game for you. Hate your hand of cards? Think your buddy has better ones? Select the Magician Role on your turn and swap hands. Think your buddy is doing too well? Select the Warlord and destroy one of his buildings. Want to end your marriage? Choose the assassin and "kill" your spouses character preventing them from doing anything that turn.
Forbidden Island
Players: 2-4
Difficulty: Moderate
Price: 11.99 (www.coolstuffinc.com)


Description: A Co-Op game from the creator of the excellent Pandemic. The game shares a lot of the same rules and game play mechanics as Pandemic, just streamlined for a simpler, quicker game with a bit more light hearted theme than the death of billions of people. You and your friends have stumbled upon an island filled with treasure.. Problem is, the island is sinking. You have to do what you can to find the 4 hidden treasures and get everyone back on the helicopter before the island sinks completely. Also, its 12 dollars. 12. Buy the stupid game already.
Honorable Mentions: Battle Line, Hive, Glory to Rome, Chrononauts
-----------------------------------------------------------------------------------------------------
(continued in post 2 below)