• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

Status
Not open for further replies.
I should have said "unavoidable" - my issue is much more that they had Zelda do full narration for it than the fact that a cutscene is there at all. Just showing the moon without the narration or camera pans to respawning enemies would have felt so much more intriguing to encounter for the first time - players would still have the purpose of the moon explained if they ask Hino.

The most important thing with the blood moon IMO is that the weapons and chests respawn, so I can go back to farm weapons and other things. To me, that's a pretty important event in the game.
 
I should have said "unavoidable" - my issue is much more that they had Zelda do full narration for it than the fact that a cutscene is there at all. Just showing the moon without the narration or camera pans to respawning enemies would have felt so much more intriguing to encounter for the first time - players would still have the purpose of the moon explained if they ask Hino.

I see. Though I see the importance of having it being an "event". Because of the "go anywhere" approach of this game, some players may not even know what the Blood Moon does if they don't meet the NPC that explains it.
 
The most important thing with the blood moon IMO is that the weapons and chests respawn, so I can go back to farm weapons and other things. To me, that's a pretty important event in the game.

Is that information actually supplied in the cutscene at all, though? All I recall getting from it was that enemies respawned, I only found out about ore, weapons and world chests doing the same through playing the game. I don't think removing the narration and using a more ambiguous cutscene would have affected my experience for the worse in the slightest.

I see. Though I see the importance of having it being an "event". Because of the "go anywhere" approach of this game, some players may not even know what the Blood Moon does if they don't meet the NPC that explains it.

Again; given how the game is structured, would it really affect the game that much if they just highlighted that the blood moon was A Thing, and let the player determine its significance for themselves?
 
Also, were the cutscenes for the blood moon necessary at all? Were they just intended to hide loading? Because the mechanic isn't so central to the gameplay loop that it needs to be covered in such extensive detail, and having it occur without (unskippable, critical path) explanation would have been so much more effective.

Completely pointless. It's the most baffling design blunder in recent memory.

They could just reset the spawn triggers for all enemies not in your immediate vicinity (and should have) and just let the weather event play out in the sky but not have a cutscene.
 
oh man just finished the
tarrey town
side quest.
one of the most charming and endearing moments I've experienced in gaming. It was just so cute and ugh warmed my heart. <3
 
I'm surprised to hear about this blood moon bug. It's maybe happened to me five times in the 40 hours or so I've played.

I got about a dozen bloodmoons per play session (granted I played in long sessions) it was fucking absurd. I had so many encounters and quests and activities just outright shit on by it. It was so bad for me that I almost quit playing a couple times because I just couldn't take it.
 
I have 9 hearts, a second full stamina wheel and have beaten the Zora dungeon. I'm gonna go ahead and head to Hyrule castle now. I want to see what this thing is like before you have all the dungeons done. Plus it'll feel n8ce to have something challenge me again since the game hasn't been doing that in a long time.

That's a problem with this game actually. The difficulty curve is absolutely terrible. It falls in to the trap a lot of games like this do. The game is at its hardest early game. There's no difficulty progression. You just get better equipped and make the game easier for yourself the more you play.
 
With a game map this large, has anyone found any perhaps easily unnoticed weird/strange/creepy/unusual things going on of hidden anywhere? I don't really play open world games much but I feel like I've read about a lot of strange things tucked away in those sorts of big games. Anything like that here?
 
I have 9 hearts, a second full stamina wheel and have beaten the Zora dungeon. I'm gonna go ahead and head to Hyrule castle now. I want to see what this thing is like before you have all the dungeons done. Plus it'll feel n8ce to have something challenge me again since the game hasn't been doing that in a long time.

That's a problem with this game actually. The difficulty curve is absolutely terrible. It falls in to the trap a lot of games like this do. The game is at its hardest early game. There's no difficulty progression. You just get better equipped and make the game easier for yourself the more you play.

If you want the game to be harder, only upgrade stamina till you max it out. That way for the first 30 hours or so you'll probably only have 3-5 hearts and most things will ohko you.
 
I "finished" the game yesterday. Kept playing afterwards lol.

I beat Ganon with 84 shrines, 41 korok puzzles, 13 hearts and three full stamina bars.

I completed:
the 4 divine beasts
Got all memories
Found Master Sword
Found Hylian Shield
Upgraded Hylian Armor Hood and Pants to max, and champions tunic to max
Did the three dragon shrines
Found kilton
Found both ancient forges
Still haven't done eventide island
Did the three mazes
Bought own house and upgraded to max
Finished Tarrey town questline
i may be forgetting something, but that's it essentially. Can't wait to clean up the map. No way I'm doing all the kork puzzles, but I do wanna get all the shrines.

The ending had me on the edge of my seat, best final boss fight in ages. Perfect ending.

Really happy with how this game turned out. It is my favourite Zelda ever, for sure.
 
Again; given how the game is structured, would it really affect the game that much if they just highlighted that the blood moon was A Thing, and let the player determine its significance for themselves?

It can go either way imo. On one hand, it adds another mystery to the game that you need to discover for yourself. On the other hand, since just about everything in this game can kill you, this is sort of a warning/notification to players that the enemy bases that once conquered are now filled again with monsters so players can prepare accordingly, sort of like how your metallic equipment sparks when you're about to be hit by a lightning instead of unknowingly being targeted by the weather.

I have 9 hearts, a second full stamina wheel and have beaten the Zora dungeon. I'm gonna go ahead and head to Hyrule castle now. I want to see what this thing is like before you have all the dungeons done. Plus it'll feel n8ce to have something challenge me again since the game hasn't been doing that in a long time.

That's a problem with this game actually. The difficulty curve is absolutely terrible. It falls in to the trap a lot of games like this do. The game is at its hardest early game. There's no difficulty progression. You just get better equipped and make the game easier for yourself the more you play.

I think you just simply got better as a player. The difficulty of this game really stems to how good you are with the overall mechanics this game throws at you. I bet you can restart the game and you'll do much, much better than the first time you played despite starting off with a tree branch.
 
Finished the four Divine Beast last night. I think so far the beasts may be one of the weakest part of the game. Although they felt really massive and had a great presentation, they could have been more fleshed out.

To me they also had a unwanted negative side. Since it will kind of spoil the way they are designed, I choose to explain why in a spoiler tag.

All the manipulation of the environment really did mess around with my gaming motion sickness. I haven not felt this bad since I played the first Prey. The worst of them was the ones at Gerudo and Death Mountain. Having to figure out puzzles while feeling like throwing up and get a light headache put a little damper on the experience.

I do hope to see less of this in future titles
 
Completely pointless. It's the most baffling design blunder in recent memory.

That's a bit much. I mean, obviously it sucks if it's bugged for you and you're getting it all the time, but that isn't a design decision it's a bug. If it's working as intended then you see it maybe once every several hours and if you skip the cutscene it's about a 5 second load time. It's an incredibly mild and infrequent irritation at worst (again, if not bugged).

I'd say the cutscenes at the beginning and the end of every shrine are more annoying.
 
Finished the four Divine Beast last night. I think so far the beasts may be one of the weakest part of the game. Although they really felt massive and had a great presentation, they could have been more fleshed out.

To me they also had a unwanted negative side. Since it will kind of spoil the way they are designed, I choose to explain why in a spoiler tag.

All the manipulation of the environment really did mess around with my gaming motion sickness. I haven not felt this bad since I played the first Prey. The worst of them was the ones at Gerudo and Death Mountain. Having to figure out puzzles while feeling like throwing up and get a light headache put a little damper on the experience.

I do hope to see less of this in future titles
I actually really loved that for the main dungeons you have to
play with the dungeons orientation itself to solve them
it felt really awesome and fitting to the setting.

I felt it was really original.I can understand your point of vieww though. Totally legitimate.
 
That's a bit much. I mean, obviously it sucks if it's bugged for you and you're getting it all the time, but that isn't a design decision it's a bug.

The fact that they yank you out of the game and throw you into a cutscene and then into a loading screen, interrupting what you were doing and possibly fucking with you IS a design decision. Getting it over and over and over in a row was the bug.
 
The fact that they yank you out and throw you into a cutscene and then into a loading screen, interrupting what you were doing and possibly fucking with you IS a design decision. Getting it over and over and over in a row was the bug.

It's a 5-10 second interruption every few hours at most so that the world status can reset in the background. I see it so infrequently I really find it hard to care. You experience just as much loading going into and out of a shrine, and that occurs far more frequently.
 
Also,
the stealth/escort sequence during the Goron quest was an abomination. Is there anyone who actually enjoys those?

why stealth/escort when you could just destroy them like a boss? I just **** them all and never bothered to "stealth" that part
 
It's a 5-10 second interruption every few hours at most so that the world status can reset in the background. I see it so infrequently I really find it hard to care. You experience just as much loading going into and out of a shrine, and that occurs far more frequently.

There's no reason to have it. They shouldn't interfere with the monsters you're currently dealing with on screen and only reset the spawn states of the ones not in your immediate view. There's no reason for it not to be that way. If anyone tries to tell you they can't reset spawns without a loading screen they're simply wrong. You think all of those monsters are running around, being simulated, when they're not in view? They aren't. It's a simple matter to reset their spawn switches so they do spawn when approached.

And Bloodmoon can be really game breaking. I've told this story before, but I tell it because it's the best example of Bloodmoon ruining an experience. Early on when I was weak I tried fighting a hinox. It was a tough fight with weak weapons and 3 hearts, but I had him low after going through most my arrows and breaking most my weapons, and a Bloodmoon happened and reset him to full. That's not fun and I can't think of a single reason why Nintendo thought this was a good thing.
 
There's no reason to have it. They shouldn't interfere with the monsters you're currently dealing with on screen and only reset the spawn states of the ones not in your immediate view. There's no reason for it not to be that way. If anyone tries to tell you they can't reset spawns without a loading screen they're simply wrong. You think all of those monsters are running around, being simulated, when they're not in view? They aren't. It's a simple matter to reset their spawn switches so they do spawn when approached.

And Bloodmoon can be really game breaking. I've told this story before, but I tell it because it's the best example of Bloodmoon ruining an experience. Early on when I was weak I tried fighting a hinox. It was a tough fight with weak weapons and 3 hearts, but I had him low after going through most my arrows and breaking most my weapons, and a Bloodmoon happened and reset him to full. That's not fun and I can't think of a single reason why Nintendo thought this was a good thing.

It's very easy to say things when you don't know what's happening in the background. I mean. They wanted it all the monster to respawn at the same time. Either you get a regular "loading screen" or the bloodmoon. It's not bad game design, it does its job. Was it bugged for you? Maybe, but the bloodmoon happens when you kill a lot of enemies, it's not random.
 
I wish this game had shrines and/or rooms that just had a shitload of enemies in them to fight. Combat is so fun, don't get enough of it sometimes

I think this is one of my single biggest criticisms. I want more challenging enemies and combat scenarios that demand good knowledge of combat and that would actually make use of all the hearts and gear I spent time hunting down.. After a certain point nothing isn't easy. Lynel is the hardest enemy in the game (including bosses which are all pushovers) and he becomes pretty manageable once you have a few extra hearts and decent weapons.
 
I'm doing The Stolen Heirloom shrine quest in Kakariko and the fucking bloodmoon reset my quest progess. Four times in a row. What is it with this buggy piece of shit bloodmoon anyway. It seems like skipping the cutscene makes it "rise once again". And again. And again. Sometimes at 1 p.m. while the sun is shining bright. And now this garbage.
 
I'm doing The Stolen Heirloom shrine quest in Kakariko and the fucking bloodmoon reset my quest progess. Four times in a row. What is it with this buggy piece of shit bloodmoon anyway. It seems like skipping the cutscene makes it "rise once again". And again. And again. Sometimes at 1 p.m. while the sun is shining bright. And now this garbage.

Repeated bloodmoons is a glitch. I haven't encountered it myself but I've heard turning off and on your console will fix it.
 
I think this is one of my single biggest criticisms. I want more challenging enemies and combat scenarios that demand good knowledge of combat and that would actually make use of all the hearts and gear I spent time hunting down.. After a certain point nothing isn't easy. Lynel is the hardest enemy in the game (including bosses which are all pushovers) and he becomes pretty manageable once you have a few extra hearts and decent weapons.


Well put. Have a good feeling the DLC with its hard mode and challenges will give us a good amount of the scenarios you mentioned.
 
I understand how to put Switch into Sleep Mode. I don't know how to turn it off.

You have to use it in Handheld mode and keep pressing the Power button for a few seconds. You can force a reboot and turn it off completely that way instead of just putting it to sleep.
 
I only have 12 more shrines to do, but I'm having a hard time finding the last few. Are there any that you can only get after you beat the Death Mountain Divine Beast? Or any that you have to complete all 4 to get?
 
I got spoiled about the lost woods mechanics, it's utterly annoying. It's hard to read impressions about the game without getting spoilered :/

There are plenty of much better ways to do that as you go further. The economy is hard to break, but it does break over many dozens of hours
Is there, really? There 600 rupies in two chests
behind a Linel at the southeast part of the map
that are really, really easy to get.

Collecting those once per session for example shouldn't be a hassle at all, and it's not as if you really need to buy anything... it's mostly for outfits/fairies.

I've found a couple of exploits, but 600 in like 3 minutes each time you get a blood moon seems already good enough.
 
I got spoiled about the lost woods mechanics, it's utterly annoying. It's hard to read impressions about the game without getting spoilered :/


Is there, really? There 600 rupies in two chests
behind a Linel at the southeast part of the map
that are really, really easy to get.

Collecting those once per session for example shouldn't be a hassle at all, and it's not as if you really need to buy anything... it's mostly for outfits/fairies.

I've found a couple of exploits, but 600 in like 3 minutes each time you get a blood moon seems already good enough.
Wait, overworld chests respawn with blood moons?? I've been leaving good items in chests when my inventory was full thinking I'd save it for later when I need it.
 
I got spoiled about the lost woods mechanics, it's utterly annoying. It's hard to read impressions about the game without getting spoilered :/


Is there, really? There 600 rupies in two chests
behind a Linel at the southeast part of the map
that are really, really easy to get.

Collecting those once per session for example shouldn't be a hassle at all, and it's not as if you really need to buy anything... it's mostly for outfits/fairies.

I've found a couple of exploits, but 600 in like 3 minutes each time you get a blood moon seems already good enough.

You can sell meat to a guy at a stable for 100 a slab, which I had like 80 of at one point. As well as cook food that racks up tons of dough, along with a betting mini game you can exploit/save scum and a lot of other mini games you can repeat for 300 dollars, etc.

The game definitely is stingy as hell to start, but once you start getting to those, 5k for this, 10k for that spots, there are a lot more quick cash options that make the earlier struggles pretty trivial.
 
Status
Not open for further replies.
Top Bottom