If you want to fight silver lynels with good armor then it's very worth it. The upgrade from rank 3 to rank 4 defense values is huge and much bigger than the first three rank ups.
I also found the rank 4 upgrade materials for
Ancient Armor
If you want to fight silver lynels with good armor then it's very worth it. The upgrade from rank 3 to rank 4 defense values is huge and much bigger than the first three rank ups.
Man is 10,000 Rupees for theeven worth it?Great Fairy
Selling a bunch of gems, i have enough, but I'm not really going for 100% or anything. Do you get anything special for getting all of them?
I have. Maybe you should read the post again, if rupees rewards aren't enough, buy stuff at the half way point. That you grinded is your own problem.Read the bolded again and be ashamed of your words & deeds.
Now stop dude. It's enough.
You can fast travel even to shrines you didn't complete.
Sounds like you rushed through the game honestly. I'm over 60 hours in, did only 2 dungeons and i keep finding new interesting shit that makes me go "holy fuck" pretty regularly, not to mention that the gameplay keeps getting better as you get to experiment more and more with the new systems. I didn't even set foot into like 1/3 of the map yet.
I'm also curious to know if other open world games (including Wind Waker) gave you a different "feel" about exploration between 4 hours and 40. Honestly the only one i can think of is Xenoblade Chronicles X, thanks to the introduction of the Skells at a certain point in the game, but Zelda manages to outdo everything else even if only forand (even more so) due to how much the map can vary in terms of verticality and geography between areas, which encourages different ways to traverse. Same goes with fighting enemies: thanks to level design, how weapon durability encourages you to use different weapons and change your approach to fights, and obviously the runes/physics, i feel that it's pretty hard to get into too many that feel too similar, unlike any other open world title. I feel that the game always gives you as many options as possible to explore different approaches and exploit different possibilities, both in terms of traversal and fights, so from my experience i find it pretty odd that you had these issues in this game, of all games (especially considering how open world usually are with these aspects), just because of how it works at its foundation.Revali's power
The way I went in didn't have a mine cart. It certainly didn't reward me for my troubles with one of those. That's on my to-do list.Oh no, I took a different path, but now I'm curious about yours. I went through a mine shaft with a minecart I rode in, came into the prison area and found awhich upon defeating him rewarded me withstalnoxA Hylian Shield
No kidding! I'm at roughly 35 hours and have finished just under half (50 someodd) of the Shrines. I've put stamps on a few of the ones I've found to come back to later; those are all "Major Test of Strength" ones. I hate having to chew through 3-4 weapons and a shit-ton of arrows to beat them.You got 120 shrines in 40 hours with no guide? That's crazy!
Teach me your ways
Well, I'm a fan of open-world games like Skyrim and Fallout, where the primary content is quest and story-driven and focuses on world-building. Those games are a lot easier for developers to keep fresh so long as the writing's good. BotW's primary content is its gameplay, which is understandably harder to keep fresh over 40+ hours. I have similar problems with the Assassin's Creed franchise, where there's no real sense of progression beyond completionist upgrades. Some open-world action-adventure games manage this, though... I like the gameplay of the Crackdown and Just Cause franchises, for example (although they have other problems).
I agree about Revali's Gale. That's exactly the sort of progression that was fun for me. And I enjoyed encountering Lynels and Hinoxs, and that one island in the southeast was a lot of fun. But mostly I disagree that the map differed much between areas outside of aesthetics. And I didn't find the weapons and enemies to be particularly diverse.
What, every zelda game except has a different feel in all it's locations throughout its 40-50 hours. Sure it's mostly gated but that's why it's always introducing new concepts and gameplay mechanics, actual new things to explore and do. Not the same korok puzzle 50 times or another camp with the sane 8 enemies over again.
Yes. And use your other tools too. Using your sword alone to fight will leave you lots of grief.I just finished my 4th shrine and think the gsme is pretty cool. Do you ever get more carry capicity for weapons? I have to admit the weapons break way too fast and it's killing my enjoyment of the game so far. I always just end up using the worst weapons and shields.
One save per profile unfortunatelySo another question, can you have two separate games/saves? I've beaten the main story quests in the game and wanted to know if my brother could do a separate save/game. Or will it just overwrite mine?
One save per profile unfortunately
Hmm really? Some of the few reviews I read only mention the memories as being the story. They were spoiler free reviews tho. I guess they didn't mention it since they expected you to go there.
Well I'll come back later. I'm not a fan of open world games and I just don't want to burn myself out. After 35 hours I was almost at that point. Felt the needed to beat it and set it down for later.
Fast travel away?So, how do you dodge a lightning strike charging on you? My auto-save has me at a point where a lightning strike is about to happen to me so I'm just constantly dying to it and spawning in the same condition. I can't seem to escape it no matter what I try or where I go.
So, how do you dodge a lightning strike charging on you? My auto-save has me at a point where a lightning strike is about to happen to me so I'm just constantly dying to it and spawning in the same condition. I can't seem to escape it no matter what I try or where I go.
So, how do you dodge a lightning strike charging on you? My auto-save has me at a point where a lightning strike is about to happen to me so I'm just constantly dying to it and spawning in the same condition. I can't seem to escape it no matter what I try or where I go.
Did you actually read my post? I said "other open world games including Wind Waker" because of how WW works, not "every Zelda game with restricted areas designed to be different". In fact, thanks - BotW feels much like those, but bigger, seamless and with more possibilities thanks to its expanded gameplay throughout each area instead of being limited to exploit some new gameplay situations in the specific area that introduces them. Especially story related areas likehave exactly that kind of feel, to the point that while doing it i was thinking "lol at those people saying that this doesn't feel like Zelda", and i even posted it in the other thread.Zora's Domain
Decided to finally climb the Dueling Peaks. It took me all (in-game) night, so as soon as I made it to the top I was greeted by a beautiful sunrise and a subtle piano melody.
It's all about the little moments, man.
Not every open world game is focused on exploration, so they don't need to keep this aspect fresh in order to stay entertaining. Games like BotW however, have nothing but their exploration to offer. Which means that once the magic is gone, by which I mean that you start seeing the building blocks the world is made of, it's all over. Every stone circle, every enemy skull cave camp, even the shrines are a constant reminder that you are playing an open world game that needed to be filled with recycled content. It gets tiring after some time and considering how big the world is, there just are not enough Eventide Islands and Yiga Hideouts to keep things fresh.Did you actually read my post? I said "other open world games including Wind Waker" because of how WW works, not "every Zelda game with restricted areas designed to be different". In fact, thanks - BotW feels much like those, but bigger, seamless and with more possibilities thanks to its expanded gameplay throughout each area instead of being limited to exploit some new gameplay situations in the specific area that introduces them. Especially story related areas likehave exactly that kind of feel, to the point that while doing it i was thinking "lol at those people saying that this doesn't feel like Zelda", and i even posted it in the other thread.Zora's Domain
You can make 10,000 Rupees in about 30-45 minutes consistently, I wouldn't sweat it.Man is 10,000 Rupees for theeven worth it?Great Fairy
Selling a bunch of gems, i have enough, but I'm not really going for 100% or anything. Do you get anything special for getting all of them?
Man is 10,000 Rupees for theeven worth it?Great Fairy
Selling a bunch of gems, i have enough, but I'm not really going for 100% or anything. Do you get anything special for getting all of them?
You can make 10,000 Rupees in about 30-45 minutes consistently, I wouldn't sweat it.
The 4th is 10k10K? I've done three and the most was 1K
You can make 10,000 Rupees in about 30-45 minutes consistently, I wouldn't sweat it.
Nintendo magic. Stuff like that is what banks up the score to a 10/10 rather than frame rate dips.Decided to finally climb the Dueling Peaks. It took me all (in-game) night, so as soon as I made it to the top I was greeted by a beautiful sunrise and a subtle piano melody.
It's all about the little moments, man.
Yeah, I got 120 shrines and finished every side-quest I could find.
Yeah and I wasn't bashing older entries of my favorite series, i was saying that this game manages to keep most of the feeling that you're playing a Zelda game throughout a much larger adventure, which is no easy task. It doesn't happen 100% of the time (but it's also true that there could be some less good parts in older games of the series, which are also way shorter than this one, so i guess that should be taken into account as well), but at the same time the core systems are much better, so i agree on that part of your post. I find the way you're describing the koroks puzzles and the enemy camps to be way too dismissive though, as they're usually much better than how you make them sound like, and especially since that's far from being all that the game has to offer.Yeah you are saying most games lose that sense of doing something new after 40 hours, but I would argue almost none of the zelda games do, except this one. I always felt zelda games were 40-50 hours of pure non stop brilliance, excellent variety, level design, puzzles, exploration, a nice balance of it all. This a lot bigger so it's a lot less focused. Plus because you have all the tools at the start of the game there aren't many surpirises along the way.
I loved the game at first, then like 30 hours in I felt like I figured out the game. I could see how they just placed a korok puzzle there, a hiniox there, another enemy camp there, a shrine riddle here, a stable there, the same few enemies over and over. The magic of what i get from zelda games which is I know every single new location I go into will bring some new gameplay situation or new game mechanic is gone.
Now that I have accepted tha 60 hours later I am enjoying it a lot more. The main quests are still great. Every once in a while you do stumble into something unique but it's no where near as common as in past zelda games. But of course past zelda games never had core gameplay mechanics this good. So it's a trade off, and I think different people value different aspects of game design so that's going to shape the different opinions.
This is just not true at all.Not every open world game is focused on exploration, so they don't need to keep this aspect fresh in order to stay entertaining. Games like BotW however, have nothing but their exploration to offer. Which means that once the magic is gone, by which I mean that you start seeing the building blocks the world is made of, it's all over. Every stone circle, every enemy skull cave camp, even the shrines are a constant reminder that you are playing an open world game that needed to be filled with recycled content. It gets tiring after some time and considering how big the world is, there just are not enough Eventide Islands and Yiga Hideouts to keep things fresh.
Mind sharing how? I must be doing something very wrong. Most I've ever had at one point was about 1,500... most the time I run around with a few hundred.
Older Zelda games aren't 40 hour games for a first playthrough, nevermind 50 hours. Where do you people pull these numbers from?
So for the main quest in Zora's DomainI had to go up the mountain and fight that Lynel. I tried it a few times with my best swords and bomb arrows and I barely hurt him and he..... He just one shotted me constantly.
Then I decided to sneak around a bit, see if there's something. Yup, I saw a few shock arrows and sure enough I eventually got all 20 of them.
Am I a wuss for this or did you guys do the same? Be honest!![]()
It's your metal gear.If you go into inventory, you can see sparks on stuff that's attracting it. Don't forget to check your bows.(Metal... Gear??)
So for the main quest in Zora's DomainI had to go up the mountain and fight that Lynel. I tried it a few times with my best swords and bomb arrows and I barely hurt him and he..... He just one shotted me constantly.
Then I decided to sneak around a bit, see if there's something. Yup, I saw a few shock arrows and sure enough I eventually got all 20 of them.
Am I a wuss for this or did you guys do the same? Be honest!![]()
Bowling game is a sure fire way if you can find the sweet spot
Ore mining, Talus hunting and selling the gems
My favorite is hunting in the far north.headshot the wildlife and the will drop 2 to 3 prime or gourmet meat and will freeze. They sell for 40 (frozen gourmet meat) and 28 (prime)
An hour of exploring up there nets you bank when you go sell all that frozen meat.
Older Zelda games aren't 40 hour games for a first playthrough, nevermind 50 hours. Where do you people pull these numbers from?
I love accidentally stumbling into Major Test of Strength shrines, LOL.
After meandering around the world map for a while, even reaching the edge of the Hebra province, it's amazing how ugly the Great Plateau is in comparison. It gives people a terrible impression of how gorgeous the art style in this game actually is. Feels like playing a dream sometimes.
So for the main quest in Zora's DomainI had to go up the mountain and fight that Lynel. I tried it a few times with my best swords and bomb arrows and I barely hurt him and he..... He just one shotted me constantly.
Then I decided to sneak around a bit, see if there's something. Yup, I saw a few shock arrows and sure enough I eventually got all 20 of them.
Am I a wuss for this or did you guys do the same? Be honest!![]()