• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

Status
Not open for further replies.
Zelda character spoilers:

Having unlocked some (but not all) of the memories now, I really like what they're doing with Zelda here. Zero Punctuation described her as an insecure nerd in way over her head, and I don't think that's a completely inaccurate description.

I appreciate that Zelda doesn't really have much in the way of confidence in this game. Nor does she seem to have really accepted the role that has been placed upon her - and it's not without reason either. She plays the part but doesn't own it like previous incarnations, which is interesting to see.

I also like how this in turn affects her dynamic with Link. In a way she's projecting her self-doubt on to him, and that she doesn't seem to be immediately taken with Link is refreshing. Hell, there even seems to be a degree of resentment there - he succeeds while she is struggling.

I dunno, I just find myself sympathising with this Zelda a fair bit. Considering how standard the overall narrative is, I'm happy that they're changing up some of the smaller aspects.
Zelda's backstory is great in this game.
As a character she gains new layers with each memory no matter the order, as they reveal different sides and make you want to understand the progression. The Mt. Lanayru before and after scenes work really well due to the seeds of doubt planted earlier. It's a complex portrayal, even moreso knowing when the moment of truth finally arrives, she fails.
 
Need some help.

What's the last item you need to show to the korok on the top of the
great deku tree
in the
riddles of hyrule
subquest? I think the riddle might have been mistranslated in italian and i really don't know what am i supposed to show him lol
 
Need some help.

What's the last item you need to show to the korok on the top of the
great deku tree
in the
riddles of hyrule
subquest? I think the riddle might have been mistranslated in italian and i really don't know what am i supposed to show him lol

A Lynel hoof.
 
Anyone go from one corner of the map to another on horseback? It'd be cool if we kept up a list of scenic drives, err, rides in Hyrule. I've avoided most of the main roads since I'm primarily on foot so it would be a nice way to experience some of the highlights.
 
I hate having to sneak after that one character to that one shrine. Ugh. I've failed at it five times now.

Why do people struggle with this one so much? Just stay back about 10 meters which is about a quarter sprinting distance on the stamina meter. Kill the enemies with arrows or throw spears.
 
I hate having to sneak after that one character to that one shrine. Ugh. I've failed at it five times now.

When you get to the large tree trunk, stay inside there for a bit. He will go through some scripted events and come running back. Just hide in the trunk until that parts over and he resumes his walk.
 
With 50 hours of play time my one disappointment with this game is a certain island off the east coast of the map/Akka.

Why name it Tingle Island if he or something relating to him isn't actually there :/
 
Zelda's backstory is great in this game.
As a character she gains new layers with each memory no matter the order, as they reveal different sides and make you want to understand the progression. The Mt. Lanayru before and after scenes work really well due to the seeds of doubt planted earlier. It's a complex portrayal, even moreso knowing when the moment of truth finally arrives, she fails.

Yeah, this is definitely the most interesting incarnation of Zelda. Completes her arc rather splendidly too. English Voice Acting aside, it's pretty much a great character on all accounts and it's very clear to see how the developers really thought her character through in all regards. The overall Story may be Standard defeat the evil plaguing the land, but I do think that the emotional undercurrent running throughout the game is solid like any good Zelda Story and I would take a million of those kinds of simple game stories over needlessly complex stories that really aren't worth the investment for me personally. (If I were looking for something like that, I'd read Paradise Lost or a good Viking Saga than play a game). It's a similar reason why I appreciate Shovel Knight a lot and how I think of its narrative.
 
I'm not a graphics whore by any means, but docked mode performs worse and worse as you continue playing. Fields turn into stuttering messes. For the first time,I'm disappointed.
 
God dammit I was chasing a shooting star and lost it. I'm so upset :/

Same. I always lose it.

Last night I was showing my friends the game for the first time and they got hooked. Saw a distant falling star and they freaked out so I tried to get to it.

Literally everything conspired against me and slowed my progress. By the time I reached my pin area-ish, the star was gone.

Funnily enough, after my friends left I found a star reward in a chest in a certain northern Hyrule shrine challenge. I looked around all enthusiastically, and there was no one there.

Just like all my best LoZ moments.

Same night I defeated my first Lynel. Went to sleep happy.
 
Why do people struggle with this one so much? Just stay back about 10 meters which is about a quarter sprinting distance on the stamina meter. Kill the enemies with arrows or throw spears.
Because he blends in with the grass and fog really well. I kept losing track of where he was, at times thinking he was way ahead when he'd actually been moving really slow, I just couldn't see him. One of my least favourite shrine quests, glad that one's over.

The kass quest in Lanayru where you have to bomb different spots to create a bigger wind draft and then glide to a spot was stupid as well. After bombing everything, it took me like 7 times of gliding on to the pad to actually get the shrine to appear. Still don't know why that last time was different and actually worked.

Ok that's been my 2 big frustrating parts (oh, plus the trial of wood haha. I hated those korok trials). The rest have been fine. Love the shrines and shrine quests in general.
 
Rain really is a killjoy in this game. I have to stop climbing whatever I'm trying to climb, I have to stop transporting a flame, I usually have to uneqip all metal. I know, it's a layer of realism, but it's amazing how much of a brick wall it is when you've got your mind set on something.
 
The kass quest in Lanayru where you have to bomb different spots to create a bigger wind draft and then glide to a spot was stupid as well. After bombing everything, it took me like 7 times of gliding on to the pad to actually get the shrine to appear. Still don't know why that last time was different and actually worked.

Ok that's been my 2 big frustrating parts (oh, plus the trial of wood haha. I hated those korok trials). The rest have been fine. Love the shrines and shrine quests in general.

Because you're not supposed to land on it by canceling the glider, otherwise you wouldn't need the wind.
 
Rain really is a killjoy in this game. I have to stop climbing whatever I'm trying to climb, I have to stop transporting a flame, I usually have to uneqip all metal. I know, it's a layer of realism, but it's amazing how much of a brick wall it is when you've got your mind set on something.

Funnily enough, it made me start looking out for dry spots while exploring. Now I always have a fall-back spot to build a fire at and wait out the rain. It's made it feel more like a real adventure for me... but I can see how it could be vexing for some.
 
I've logged an absurd number of hours, completed 105 shrines and 250+ Koroks, and been extremely dependent on motion-assisted aiming for my bow and thrown weapons throughout the whole game—and I just realized Magnesis, which I've been struggling with controlling all this time (and perhaps my biggest control issue apart from accidentally pressing the sticks), responds to motion control as well.

It has made my life so much easier, and using metal crates as an offensive weapon is practical now instead of unwieldy. (It's a bit slow on the left-right axis, but moving things up and down is now precise and slick, whereas before I kept on mixing up the functionality of the right stick and the left-hand directional buttons.)
 
Rain really is a killjoy in this game. I have to stop climbing whatever I'm trying to climb, I have to stop transporting a flame, I usually have to uneqip all metal. I know, it's a layer of realism, but it's amazing how much of a brick wall it is when you've got your mind set on something.

Rain, storm and thunderstorm are two different weather systems in the game, though in thunderstorm it also includes heavy rainfall.

There's an armor set that makes you completely shock-proof, so that helps against equipping metal. Nothing will help you against wall slipping though.
 
I've logged an absurd number of hours, completed 105 shrines and 250+ Koroks, and been extremely dependent on motion-assisted aiming for my bow and thrown weapons throughout the whole game—and I just realized Magnesis, which I've been struggling with controlling all this time (and perhaps my biggest control issue apart from accidentally pressing the sticks), responds to motion control as well.

It has made my life so much easier, and using metal crates as an offensive weapon is practical now instead of unwieldy. (It's a bit slow on the left-right axis, but moving things up and down is now precise and slick, whereas before I kept on mixing up the functionality of the right stick and the left-hand directional buttons.)

Always used magnesis with motion controls, feels pretty natural. Can't imagine doing it without.
 
Rain really is a killjoy in this game. I have to stop climbing whatever I'm trying to climb, I have to stop transporting a flame, I usually have to uneqip all metal. I know, it's a layer of realism, but it's amazing how much of a brick wall it is when you've got your mind set on something.

I think it would've been more interesting if the rain had benefits instead of just downsides, like the sound of the rain covering up your noise and allowing you to stealth around easier, increase shield surfing speed, etc.
 
I think it would've been more interesting if the rain had benefits instead of just downsides, like the sound of the rain covering up your noise and allowing you to stealth around easier, increase shield surfing speed, etc.

It does. Also there's critters that only appear during rain.
 
I'm 55 hours in and I feel ridiculous asking this but: where's a good place to find moblins? I can't seem to find any now that I need 2 guts. Nothing but bokoblins!
 
Rain really is a killjoy in this game. I have to stop climbing whatever I'm trying to climb, I have to stop transporting a flame, I usually have to uneqip all metal. I know, it's a layer of realism, but it's amazing how much of a brick wall it is when you've got your mind set on something.

Had my first moment of 'For fucks sake, MORE RAIN!?' last night. Was out memory hunting and rain really obscures your ability to place things.
 
I think it would've been more interesting if the rain had benefits instead of just downsides, like the sound of the rain covering up your noise and allowing you to stealth around easier, increase shield surfing speed, etc.

It does have benefits. Heavy rainfalls allow for better stealth. And yes, shield surfing becomes more feasible on flat surfaces because the ground becomes slippery. Also, shock effect's range increases because of wet ground, just like shooting it on a river.
 
I've logged an absurd number of hours, completed 105 shrines and 250+ Koroks, and been extremely dependent on motion-assisted aiming for my bow and thrown weapons throughout the whole game—and I just realized Magnesis, which I've been struggling with controlling all this time (and perhaps my biggest control issue apart from accidentally pressing the sticks), responds to motion control as well.

It has made my life so much easier, and using metal crates as an offensive weapon is practical now instead of unwieldy. (It's a bit slow on the left-right axis, but moving things up and down is now precise and slick, whereas before I kept on mixing up the functionality of the right stick and the left-hand directional buttons.)

You know, this makes me truly realize how different the experience can be from player to player. It's not just how one approaches this or that encounter/puzzle/etc... but also how one utilizes their tools in any given situation.

Totally changes the game. You know a game is good when one moment of epiphany opens up tons of possibilities.

That's my favorite thing about this game. That discovering one thing can change so much.
 
Always used magnesis with motion controls, feels pretty natural. Can't imagine doing it without.

To clarify, I did use the motion aiming to grip an object (and have done likewise to aim Stasis and Cryonis all game), but for some reason it didn't occur to me to use motion to move an object around once it was in hand. Now I don't know how I endured this long without it, as with the stick and D-pad alone, the Magnesis controls were so uncharacteristically clunky. That should have been a red flag of a problem on the user's end, and sure enough, it was.
 
To clarify, I did use the motion aiming to grip an object (and have done likewise to aim Stasis and Cryonis all game), but for some reason it didn't occur to me to use motion to move an object around once it was in hand. Now I don't know how I endured this long without it, as with the stick and D-pad alone, the Magnesis controls were so uncharacteristically clunky. That should have been a red flag of a problem on the user's end, and sure enough, it was.

Yeah, because there's physics behind it, I can't imagine how you would "fling" an item with magnesis without doing the same motion using motion controls.
 
I think it would've been more interesting if the rain had benefits instead of just downsides, like the sound of the rain covering up your noise and allowing you to stealth around easier, increase shield surfing speed, etc.

Rain does have those benefits, among others
 
Can someone tell me the region any other great fairy fountains are in without giving away the exact location? I've found the one near
kakariko, the rito village and the horse god
.

I'm reading your spoilers having found all the great fairies.. and I'm like...
what horse god?

There's one in Akkala and one in the Gerudo Desert
 
What I have realized while playing BotW: If you think something should work because it makes sense, it probably does work.

In most games, that's some shit you try while assuming it won't work, but you are trying it because you are hoping for some verisimilitude.

It's amazing how much the devs considered and addressed in BotW.
 
What I have realized while playing BotW: If you think something should work because it makes sense, it probably does work.

In most games, that's some shit you try while assuming it won't work, but you are trying it because you are hoping for some verisimilitude.

It's amazing how much the devs considered and addressed in BotW.

the actual you can do it part is the beauty of this game
And I'm so sure after botw I will disappointed at most other open world game which didn't grant such freedom
 
How do you find out ingame to navigate the lost woods? I don't want to know how, but I want to know who has that info.

I think an NPC at one of the stables tell you that. In general, the people at the stables are kind of like a bar that gives information on just about everything.
 
Got done with my third divine beast
Vah Medoh
.

Not that hard. Finally got to
Robbie and the Akkala Ancient Tech Lab
. Got my map completely filled far as towers go and got a good amount of hearts now. Might try
pulling out the Master Sword after one more heart is added to my heart meter
.
 
Status
Not open for further replies.
Top Bottom