I'm surprised more people haven't talked about easily the worst part of the game.
The pre-divine beast quest on Death Mountain. The one with the Sheikah Sentries dispatched by the divine beast that can spot you and make your Goron buddy retreat to the last safe spot on the comically long and aggravating path on the side of Death Mountain. It's a mix of stealth, awkward AI and generally just poor game design. I hated it, if everything else in this game is a 10/10 this part is easily a 3/10 or less. It's the worst part in the game and will seriously hinder that part of the games replayability for me. Everywhere else in the game you have so much freedom and options, then boom - forced stealth section. It's worse than the Yiga Hideout stealth section too, atleast that is easy to get through (you just throw Bananas). It's been 10 days since I cleansed all the divine beasts and defeated Ganon and I love this game but seriously that quest sucks, bad! I loved all the other 'pre-divine beast' quests too, to a huge amount, they're all action packed and fun... this one is slow, laborious and awkward.
The problem, that hard mode will most likely solve, is that the food system is just extremely forgiving. It becomes so second nature that you simply go into the pause menu and eat shit when you're low on health that the difficulty becomes kind of moot when you can't get killed in one hit anymore. It makes everything look easy as a result at that point of the game.
Like, I went for stamina early on when I did the dungeons first and why I was having some trouble with some of these bosses is because when I got hit once I was just dead.
, neither boss has hit me. Their attacks are incredibly easy to manage and they have so little health that the fights don't last long enough to make a mistake.
I'm surprised more people haven't talked about easily the worst part of the game.
The pre-divine beast quest on Death Mountain. The one with the Sheikah Sentries dispatched by the divine beast that can spot you and make your Goron buddy retreat to the last safe spot on the comically long and aggravating path on the side of Death Mountain. It's a mix of stealth, awkward AI and generally just poor game design. I hated it, if everything else in this game is a 10/10 this part is easily a 3/10 or less. It's the worst part in the game and will seriously hinder that part of the games replayability for me. Everywhere else in the game you have so much freedom and options, then boom - forced stealth section. It's worse than the Yiga Hideout stealth section too, atleast that is easy to get through (you just throw Bananas). It's been 10 days since I cleansed all the divine beasts and defeated Ganon and I love this game but seriously that quest sucks, bad! I loved all the other 'pre-divine beast' quests too, to a huge amount, they're all action packed and fun... this one is slow, laborious and awkward.
It seems you missed that it wasn't a stealth section, it was a "look for ways to kill the enemies before moving ahead" section. If you looked around you'd find rocks to roll into the sentries or metal crates to drop on them.
Really? How? It's seriously some of the worst gameplay I've played in years. It doesn't detract from a near perfect score I give the game in my head, but it seriously made me want to put the game down for a while. This was also my last divine beast so maybe I was expecting something more inline with what we got for the other three.
It seems you missed that it wasn't a stealth section, it was a "look for ways to kill the enemies before moving ahead" section. If you looked around you'd find rocks to roll into the sentries or metal crates to drop on them.
Like I said though, the game is about freedom and you should be (and clearly can) able to approach things in different ways. I just wanted something similar to the other three divine beasts, an epic action sequence with you ending up on the divine beast. Not some linear path with 'spotting enemies' scattered across it.
I need to climb, time to equip my climbing gear. Oh there's a lake over there, time to quip my swimming gear. Oh there's an enemy over there, time to equip my combat gear. Oh there's a guardian over there, time to equip my guardian gear. Oh the sun is about to set, time to quip my night time gear. Etc, etc, etc.
I'm surprised more people haven't talked about easily the worst part of the game.
The pre-divine beast quest on Death Mountain. The one with the Sheikah Sentries dispatched by the divine beast that can spot you and make your Goron buddy retreat to the last safe spot on the comically long and aggravating path on the side of Death Mountain. It's a mix of stealth, awkward AI and generally just poor game design. I hated it, if everything else in this game is a 10/10 this part is easily a 3/10 or less. It's the worst part in the game and will seriously hinder that part of the games replayability for me. Everywhere else in the game you have so much freedom and options, then boom - forced stealth section. It's worse than the Yiga Hideout stealth section too, atleast that is easy to get through (you just throw Bananas). It's been 10 days since I cleansed all the divine beasts and defeated Ganon and I love this game but seriously that quest sucks, bad! I loved all the other 'pre-divine beast' quests too, to a huge amount, they're all action packed and fun... this one is slow, laborious and awkward.
Really? How? It's seriously some of the worst gameplay I've played in years. It doesn't detract from a near perfect score I give the game in my head, but it seriously made me want to put the game down for a while. This was also my last divine beast so maybe I was expecting something more inline with what we got for the other three.
Because it was fun to find ways to defeat each guardian. It really wasn't a stealth section at all, at least for me. The Goron would hang back while I dispatched enemies, then I'd call him to my position. No issues whatsoever.
I need to climb, time to equip my climbing gear. Oh there's a lake over there, time to quip my swimming gear. Oh there's an enemy over there, time to equip my combat gear. Oh there's a guardian over there, time to equip my guardian gear. Oh the sun is about to set, time to quip my night time gear. Etc, etc, etc.
That's weird. I have my awesome climbing gear equipped 90% of the time and only switch it to something else when absolutely necessary. Which really isn't all that often.
Aren't you the guy who refuses to cook anything, because it takes too much time? You've got your priorities reversed.
I got a bloodmoon during the final boss... He was low health so I thought it was part of the fight, but then it was the same cinematic and I got booted to entrance. Really killed the whole 'beat the game for the first time' mood, had to skip through all the cinematics again.
I'm surprised more people haven't talked about easily the worst part of the game.
The pre-divine beast quest on Death Mountain. The one with the Sheikah Sentries dispatched by the divine beast that can spot you and make your Goron buddy retreat to the last safe spot on the comically long and aggravating path on the side of Death Mountain. It's a mix of stealth, awkward AI and generally just poor game design. I hated it, if everything else in this game is a 10/10 this part is easily a 3/10 or less. It's the worst part in the game and will seriously hinder that part of the games replayability for me. Everywhere else in the game you have so much freedom and options, then boom - forced stealth section. It's worse than the Yiga Hideout stealth section too, atleast that is easy to get through (you just throw Bananas). It's been 10 days since I cleansed all the divine beasts and defeated Ganon and I love this game but seriously that quest sucks, bad! I loved all the other 'pre-divine beast' quests too, to a huge amount, they're all action packed and fun... this one is slow, laborious and awkward.
Sure, but the bigger issue is that there's no tactical difference. You're left micromanaging what you wear to suit all situations best, and the issue is that you can suit all situations best. I swap armor so frequently, but it's not because "oh, this is an electrical enemy encounter", it's because "I'm done climbing now, and I'm gonna fight someone". Or "I need to swim up this, so I need to change clothes". The set bonuses are good, and I enjoy the freedom my climber outfit gives me. It's just a drag to swap in and out of them that often.
I do not feel you change clothes often enough to the point that it gets annoying. I'm also not changing my clothes for some attack up stat when I go into a fight. Otherwise I like wearing and putting to use my different clothes I have collected over the course of the game.
I'm not the person you asked, but I also change my armor every couple of minutes
Default wear is the Sheikah set.
Zora whenever I touch water.
Climbing, self explanatory.
Custom set for tough combat.
If the walls aren't high or I'm only briefly popping into the water, I don't change my set. Especially since I have two stamina wheels. But part of it is wanting to do everything as quickly and efficiently as possible, so I get anxious at slower swimming or climbing speeds because I know I could be doing them twice as fast.
I don't have a problem with the armor-changing, but I recognize that it's not ideal. It would be cool if down on the D Pad toggled the directional functions to three outfits your hotkeyed. So changing an outfit would be as quick as down right or down left.
Because it was fun to find ways to defeat each guardian. It really wasn't a stealth section at all, at least for me. The Goron would hang back while I dispatched enemies, then I'd call him to my position. No issues whatsoever.
I actually didn't even kill one of them. For some reason I instantly treated it like I was in the Forsaken Fortress in Wind Waker and I had to avoid their spotlights. I guess that's kind of my own fault approaching it in such a narrow minded way but after the high action spectacles that were the pre-divine beast quests for the other three, this just felt like a let down.
See this is why this game is amazing, so many different ways to do one thing. Like I said above, I didn't even kill one of the sentries that entire quest.
I found metal I could magnesis and float up and I would use that to block the sentries sight and let the Goron run under the Sentries while I held the metal there.
, neither boss has hit me. Their attacks are incredibly easy to manage and they have so little health that the fights don't last long enough to make a mistake.
I'm not the person you asked, but I also change my armor every couple of minutes
Default wear is the Sheikah set.
Zora whenever I touch water.
Climbing, self explanatory.
Custom set for tough combat.
If the walls aren't high or I'm only briefly popping into the water, I don't change my set. Especially since I have two stamina wheels. But part of it is wanting to do everything as quickly and efficiently as possible, so I get anxious at slower swimming or climbing speeds because I know I could be doing them twice as fast.
Sadly, this only works in an isolated environment. It's as if a teacher him-/herself decided that C is now a good school grade and hands out Cs for good work with a pat on their heads to accommodate their efforts.
In a modern, globalized environment, it doesn't work that way.
I'm surprised more people haven't talked about easily the worst part of the game.
The pre-divine beast quest on Death Mountain. The one with the Sheikah Sentries dispatched by the divine beast that can spot you and make your Goron buddy retreat to the last safe spot on the comically long and aggravating path on the side of Death Mountain. It's a mix of stealth, awkward AI and generally just poor game design. I hated it, if everything else in this game is a 10/10 this part is easily a 3/10 or less. It's the worst part in the game and will seriously hinder that part of the games replayability for me. Everywhere else in the game you have so much freedom and options, then boom - forced stealth section. It's worse than the Yiga Hideout stealth section too, atleast that is easy to get through (you just throw Bananas). It's been 10 days since I cleansed all the divine beasts and defeated Ganon and I love this game but seriously that quest sucks, bad! I loved all the other 'pre-divine beast' quests too, to a huge amount, they're all action packed and fun... this one is slow, laborious and awkward.
I'm not the person you asked, but I also change my armor every couple of minutes
Default wear is the Sheikah set.
Zora whenever I touch water.
Climbing, self explanatory.
Custom set for tough combat.
If the walls aren't high or I'm only briefly popping into the water, I don't change my set. Especially since I have two stamina wheels. But part of it is wanting to do everything as quickly and efficiently as possible, so I get anxious at slower swimming or climbing speeds because I know I could be doing them twice as fast.
I'm amazed that people actually do this. I just wear whatever I think looks coolest unless I really need to change (extreme weather, I want to climb up a waterfall, etc etc).
Like I said in one of my posts above, it didn't even cross my mind to do that. I thought it was similar to Forsaken Fortress from Wind Waker, where you had to avoid the lights. I ended up finding some metal and floating it up and covering the sentries sight which allowed the Goron to get across without them seeing him.
I'm amazed that people actually do this. I just wear whatever I think looks coolest unless I really need to change (extreme weather, I want to climb up a waterfall, etc etc).
It never occurred to me that people DIDN'T do this. I think it's pretty natural for anybody with a history of min-maxing. You wear the best sets for the best functions.
It's funny because, in a normal game, you would wear whatever best suited you for combat. But in Zelda, it's all about environment. You change your clothes when it's too hot, when it's too cold, when you have to swim or when you have to climb, and all of these sets have the opportunity to function equally in combat if you just don't get hit.
So were it not for the environmental benefit, I would ever change my outfit. For combat, I currently only change for bosses, guardians, or otherwise difficult encounters. But the constant cycle to the appropriate clothing to aid my activity is unending.
My thoughts on the game after finishing it last night:
This is one of few open world games I've played that I think does it right. Largely because it emphasises interaction with the world itself as a sort-of second character. Making it possible to climb everything invites you to explore whatever direction or distant landmark you find interesting and does so from the minute you start the game. It's one of the best design decisions they could have made when creating the game. Climbing might not be fun by itself, but actually seeing what's on the other side of that mountain is. You feel like an adventurer moving about this world, at least until you have seen most of it at which point you feel like the hero who can save it.
The content they fill the world with is more hit or miss. There are some side quests which are absolutely lovely in how you naturally run into them when exploring: A character or other object just mentions something off-hand and you don't even get an entry in your journal but can still find the prize or defeat the beast. Some of the shrine quests are cool too, forcing you to explore some area or do some nice puzzle solving. This is when the world is at its best.
But there's just a bit too much bland content in there, too. I get that the shrines are a way to reward exploration and they definitely beat finding a purple rupee that you can't fit in your wallet. The problem is that most of them just aren't long enough to engage you before they're over. They also transport you away from the world into what is for all intents and purposes an alternate dimension. That's a cool concept but when they go through that effort only to serve you a single puzzle which is over in minutes it feels weird. I can't help but feel that many of these shrine puzzles should have be cut or made to exist organically in the overworld. The bigger, more interesting shrines could have been kept to feel more special once you encounter them, sort of like mini dungeons.
There's also a distinct lack of enemy variety in the game. Most regions have the same dudes in different colour and although I don't think they are bad it all becomes very samey after you've spent dozens of hours in the world. This and how bland many of the shrines are make a lot of the late-game pretty flat on the excitement curve, it's never bad but just doesn't have a lot of peaks for a while. I think these are things that will be heavily discussed as a mark against the game once we have put some more distance to it and move on to thinking of the future.
A few words on the Divine Beasts: I love the concept of these dungeons and it looks awesome when you're inside them and they roam about the landscape.
Mechanically they're also cool in how you get control over aspects of them which leads to some neat puzzling and visuals.
Like the shrines they are very much on the short side, though. It's nice that they break with the traditional style 3D Zelda dungeon, I don't miss going through the regular elemental temples. But they could have been a bit more than this. They're nearly there with them, though. As for the bosses, they're a bit samey and apart from one a bit too easy but I like that they feel more like brawls than many typical Zelda bosses can be. Again, neat concepts, but slightly short on the execution.
The final area shows you how it's done, though.
Hyrule Castle is a god damn great dungeon, one of the best I've seen in a Zelda. And I do consider it a dungeon, just one where they fully implement the explorative mechanics of the game. I love how there's a dozen ways to enter it, most of them giving you a completely different way through the layout. How you can move through the lockup, guard houses, dining rooms, libraries and a secret entrance. It feels like a real place. Or you can skip all of that (although there are some great rewards for looking around, including one of the coolest mini bosses of the game) and climb or swim straight to the boss.
Maybe it wouldn't have felt as special if it wasn't the only dungeon of its type in the game, but it's a great mold for a unique Zelda dungeon in the way the others aren't. I'd love for them to explore this style more in the future, giving you proper large, non-linear dungeons which feel real but perhaps with some puzzles which this one lacks.
I realize that I sound more negative on the game than I mean to. It's always easy to hammer in on the negative aspects of a large game but be sure that I really enjoy a lot of the detail work that Nintendo put in here. It's not that using physics or fire is unique in gaming but it all flows together into a great mix here with how everything reacts to mostly everything else. Throw swords at your enemies in a lightning storm to let the sky smite them, set your equipment on fire to do extra damage, burn the grass to create an updraft for your glider, cook food using recipes you learn by yourself from books or hints from NPCs, put ballons on objects to climb the skies (I haven't found a good use for that but it's fun as hell), stand in the hand of a sleeping Hynox to get onto their stomach, it all feels natural and it just works. So while the game doesn't quite fix the problem I have with open world games in how they distribute their content a bit too thin, the game has so much going for it in its systems that it's just fun to move about in.
Breath of the Wild is just fun. And that's nine-tenths of what I want from a Zelda.
Like I said in one of my posts above, it didn't even cross my mind to do that. I thought it was similar to Forsaken Fortress from Wind Waker, where you had to avoid the lights. I ended up finding some metal and floating it up and covering the sentries sight which allowed the Goron to get across without them seeing him.
If there's one thing I learned from this game. It's that the solutions are often so easy and obvious you don't even consider them most of the time. Part of what makes it so good I guess, made me laugh at myself more times than I care to admit lol.
So great!
So, I finally found a Goron named -son at the end for a certain sidequest and when he wanted to give up his life there and have a fresh start in Akkala I was like: NOOO! You have a younger brother looking up to you, you can't just leave!
And then the little cutscene started and he took his little brother with him. Aww!
I actually didn't even kill one of them. For some reason I instantly treated it like I was in the Forsaken Fortress in Wind Waker and I had to avoid their spotlights. I guess that's kind of my own fault approaching it in such a narrow minded way but after the high action spectacles that were the pre-divine beast quests for the other three, this just felt like a let down.
See this is why this game is amazing, so many different ways to do one thing. Like I said above, I didn't even kill one of the sentries that entire quest.
I found metal I could magnesis and float up and I would use that to block the sentries sight and let the Goron run under the Sentries while I held the metal there.
I shot the Goron at the sentries using the cannon. you couldn´t get 1 or 2 this way, but the rest went down in one shot. It wasn´t until I found the first one I couldn´t hit that I moved forward and saw that there were metal boxes and stuff to take them out lol
I thought I was quite far in the game (60h in, 3/4 beast conquered, only 1 photo to go) and for the sidequests (50 korok seeds and 70 shrines) then I saw the actual number of them. Holy shit.
My best moment of the game was exploring
the forest north of Hyrule Castle and coming upon the Master Sword.
My biggest disappointment was
about the horse fairy that could revive your fallen horses...I thought for sure you could bring back Epona
Little question about a sidequest :
any hint about the Lanelle quest for finding why it always rains and there's lightning near the horse relay ? Thanks !