Mass Effect: Andromeda - EA/Origin Access trial coming March 16th - 10 hour trial

Maybe if you've only focused on isolated gifs that were chosen because something looked odd. I played the game for hours last night and she's great.

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Eyes still look off. And they're the things I look at most on a person's face, so... eh?

Environments look really good, that's never been an issue.
 
Yeah, I was already annoyed by it the second time it started up. I assumed it would only happen once per system, but between every planet and anomaly? Unable to be skipped or even sped up? Holy crap, I'll just never scan anything in this game if it isn't removed immediately. And I LOVED scanning in Mass 1 purely for the planet descriptions.

Yeah, it's so damn annoying, like it's almost there intentionally to stop you scanning every single planet.

The whole interface needs patching. The amount of clicks you have to go through to find a sub quest in one of the random folders they're for some reason split up into, then realise you can't track that one yet or follow the marker, then go back in and do it all again is atrocious.
 
Eyes still look off. And they're the things I look at most on a person's face, so... eh?

Environments look really good, that's never been an issue.

I guess we'll have to agree to disagree, but from my perspective the faces in general are fine and better, generally, than past Mass Effect games. The character editor faces are fucking terrible, yeah, but default Sara is interesting and cute IMO.

There are some rough edges and funny little things here and there, but I think that's par for the course with massive rpgs, especially bioware ones. I just don't get what people are upset about. This is a Mass Effect game, and based on the first several hours it's very promising. I like the new features and gameplay, the new equipment variety, and the increased depth to character progression.
 
I preordered this game for $38 and even I'm having major doubt right now. I could see why people who preordered full price might be feeling the same.
 
I guess we'll have to agree to disagree, but from my perspective the faces in general are fine and better, generally, than past Mass Effect games. The character editor faces are fucking terrible, yeah, but default Sara is interesting and cute IMO.

There are some rough edges and funny little things here and there, but I think that's par for the course with massive rpgs, especially bioware ones. I just don't get what people are upset about. This is a Mass Effect game, and based on the first several hours, IMO, it's very promising. I like the new features and gameplay, the new equipment variety, and the increased depth to character progression.

I personally disagree. Something is consistently off about the characters and I didn't have the same unnevering feeling in ME1:

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gif'ed from a Youtuber named xletalis

This isn't just Addison, but also other characters as well where eyes are dead, eye-brows aren't moving, mouths are weird, and entire body movements are buggy and incredibly rough with severe need of polish.
 
I guess we'll have to agree to disagree, but from my perspective the faces in general are fine and better, generally, than past Mass Effect games. The character editor faces are fucking terrible, yeah, but default Sara is interesting and cute IMO.

There are some rough edges and funny little things here and there, but I think that's par for the course with massive rpgs, especially bioware ones. I just don't get what people are upset about. This is a Mass Effect game, and based on the first several hours, IMO, it's very promising. I like the new features and gameplay, the new equipment variety, and the increased depth to character progression.

You're entitled to your opinion but you're wrong, for whatever reason there is something not right with the faces and it goes well beyond the issues that were present in any of the previous games. Mass Effect has always had weird animation quirks but it wasn't in the face department.
 
I personally disagree. Something is consistently off about the characters and I didn't have the same unnevering feeling in ME1:

5qOu2Zd

gif'ed from a Youtuber named xletalis

This isn't just Addison, but also other characters as well where eyes are dead, eye-brows aren't moving, mouths are weird, and entire body movements are buggy and incredibly rough with severe need of polish.

Skin tone / texture also has a weird synthetic look about out.
 
The character editor is actually the least flexible and with the least options of any they've ever made. It's such a fucking letdown -- I can't even explain it.

Thankfully the default Sara looks great... It'd have been nice if we were allowed to make some basic edits to her though.

If you want to do any editing, you get a handfull of horrible faces ranging from hideous to comically deformed to use as a base to make little adjustments to, and for the most part it's impossible to make anything decent.

Default Sara looks ok to me too, too bad her facial animations makes her look like she is taking everything lightly or amusing, even the death of her own father.

I went with a black Ryder and default Sara as my sybling though, haven't seen her face so far in game, don't know how we will interact with our twin later on (does it became a permanent npc on the ship?)
 
You know that Asian Sara Ryder that you get as a template when you enter custom appearance mode? The animations look a lot better on her than default Ryder actually.

Which platform?, looks bad on XBO when I played it this morning, the faces just look bloated, and barely look human.
She looks fine herself actually, the camera placements for scenes are often unflattering as they are from under her chin which gives a distorted look.

Plus the facial animations in this game are like 10-15 years old, the eyes and eyebrows aren't animated well, they barely even move it.
 
How is dealing with menus and UI interface in general Gaf?
From the videos it looks kind of cumbersome and a few outlets haven't been too hot on managing everything in there.
 
Is it me or is your character always sprinting? I slightly tilt my left stick up and I'm sprinting forward at full speed when exploring a planet. Nothing changes when I click the left stick in...
 
Maybe if you've only focused on isolated gifs that were chosen because something looked odd. I played the game for hours last night and she's great.

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The game improves on past Mass Effect games in almost every way. I don't understand the negativity at all -- Yes, it has some standard Bioware jank. Who gives a fuck? It's gorgeous.

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Still looks off.
 
OléGunner;232235044 said:
How is dealing with menus and UI interface in general Gaf?
From the videos it looks kind of cumbersome and a few outlets haven't been too hot on managing everything in there.

The worst.

Yeah, it's so damn annoying, like it's almost there intentionally to stop you scanning every single planet.

The whole interface needs patching. The amount of clicks you have to go through to find a sub quest in one of the random folders they're for some reason split up into, then realise you can't track that one yet or follow the marker, then go back in and do it all again is atrocious.

Moving from planet to planet takes an age too.
 
OléGunner;232235044 said:
How is dealing with menus and UI interface in general Gaf?
From the videos it looks kind of cumbersome and a few outlets haven't been too hot on managing everything in there.
Menu and UI is kind of fine on a controller, it's a pain on PC with a mouse because the buttons are huge which also means only part of the options menu gets displayed and you have to scroll to see the rest. Lots and lots of tabs though. Basically navigating the menu with a controller is generally much quicker and reliable than mouse because it's a menu made for controllers.

The biggest UI issue for me is the galaxy map, it's just slow and shit because they actually do an animation for going from planet to planet or cluster to cluster and it takes an awful lot of time.
 
Excuse the intrusion but I hear that the PS4 Pro has issues with framerate??

Has anyone at least tried 1080p mode with the Pro to see if we can get the game to run decently?

Oh Bioware.... gonna be hard to move from Horizon that looks like one of the best looking games of all time and runs beautifully to this thing that looks moderate and runs poorly...
 
Yeah, the planets themselves look wonderful.

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Excuse the intrusion but I hear that the PS4 Pro has issues with framerate??

Has anyone at least tried 1080p mode with the Pro to see if we can get the game to run decently?

Oh Bioware.... gonna be hard to move from Horizon that looks like one of the best looking games of all time and runs beautifully to this thing that looks moderate and runs poorly...
So far o my one guy here has the game on PS4 and he ran it on 1800P mode. I hope he tries the 1080P mode and gives feedback on it.
 
did the Ryder's appear close to you in any way? There's literally an option of you saying we weren't close after his death...

Are we not spoilering this? I agree with him that it's an issue though. DA2 had the same problem in its intro, but at least when it came to
your sibling's darkspawn infection and your mother's death there was a bit more of an impact due to the amount of time theyd been a part of the game by those points.

It's weird that games want to make the player "the chosen one" right at the start these days, necessitating Alec's early demise to the surprise of absolutely no-one. Do they really feel like they can't make a game fun with you being second in command and earning that promotion at the end, allowing Alec's death to come after a strong relationship buildup?
 
So I'm a huge fan of Mass 1 (my favourite in the series) and I've put 7+ hours into the trial now. For the most part, I'd say it's capturing that Mass 1 story vibe better than 2 and 3 did so far, but so far for all the same reasons that The Force Awakens recaptured A New Hope's story vibe. It very much feels like "same shit different day", but for all the right reasons.

HOWEVER

And it's a pretty big however. One of the main reasons I loved Mass 1 is because it was trying something completely refreshing. Not only was it a brand new IP, it was one of the first successful RPGs to really integrate action-based shooting mechanics into a role playing combat system. It introduced the dialogue wheel as a brand new method of conversation to video games, and it was insanely impressive by visual standards. The game very much felt like it was trying to move the genre forwards (and absolutely did, of course). Andromeda on the other hand... well it isn't moving anything forwards. If anything it's as though it's striving to stay BEHIND the curve. So while games like The Witcher 3 have redefined expectations when it comes to writing (even for side quests), environment design, and completely seamless open world environments, Andromeda is doing absolutely nothing new, and only relying on rebuilding everything Mass Effect as a series had already done last gen but in a modern engine. And it doesn't even take advantage of an industry-leading engine to push visuals and animation quality - even those aspects make it feel like a PS3.5 game.

Finally, where story is concerned it's impossible to say where that quality will sit overall, but most Bioware fans mean they love character writing when they mention story. Bioware have always struggled with writing plots, whether that's with games that have basic plotlines so short they need to pad 80% of the game with entirely disconnected side plots (DA:O), no real plotline to speak of at all that instead relies purely on character writing and development (Mass Effect 2), or in the case of Mass Effect 1 a plot line that is completely broken right from the very start: Saren is looking for the Conduit so he can get inside the Citadel and flip the switch that calls for the Reapers. He needs this backdoor entrance from the Conduit because his Spectre status has been revoked and he is branded as a criminal for his actions during his... search for the Conduit... hmmm. But what Mass 1 did succeed in was creating this sense of mystery and an ancient evil beyond comprehension, all drip fed at perfect intervals throughout the game. And so far Andromeda seems to be setting up a similar ancient mystery. My only concern here is that the writing team couldn't deliver on Mass 1's Reaper mystery. They set it all up perfectly with Mass 1, completely ignored it in Mass 2 and created the Collectors for you to deal with instead while they worked out what to do about the Reapers in Mass 3, which amounted to... well not much of anything. Most fans will still agree that the Reaper story (especially Harbinger) was left unfinished. We've all had to create headcanon endings.

So to me Andromeda will depend on a quality story, and quality character writing, which at this point is anyone's guess. We'll have to wait on reviews and our own playthroughs to see if it delivers there. But when it comes to the other elements that made Mass 1 so great (brand new industry-leading advancements in gameplay and visuals) Andromeda brings nothing to the table, and if anything disappoints. I'm worried this will be another Fallout 4 - a decent enough game that feels mostly "by the numbers", doesn't really excel at anything in particular, and fails to meet fans' lofty expectations set by previous entries in the series.

Boom. Nailed it.
 
Are we not spoilering this? I agree with him that it's an issue though. DA2 had the same problem in its intro, but at least when it came to
your sibling's darkspawn infection and your mother's death there was a bit more of an impact due to the amount of time theyd been a part of the game by those points.

It's weird that games want to make the player "the chosen one" right at the start these days, necessitating
Alec's early demise
to the surprise of absolutely no-one. Do they really feel like they can't make a game fun with you being
second in command and earning that promotion at the end, allowing Alec's death to come after a strong relationship buildup?
I hate it when games do that honestly...it's too unsurprising because the timing matter.
 
You know that Asian Sara Ryder that you get as a template when you enter custom appearance mode? The animations look a lot better on her than default Ryder actually.

They really do. They come across... maybe not completely natural, but "comfy" is a good word.
 
I didn't mind the beginning of the Andromeda adventure and actually enjoyed myself in the pew pew battles with the aliens even though I gotta say it is unraveling pretty fast, but it's not bad per se.

I did find it weak that they used the helmet glass thing twice and that for the second time your magic laser repair doesn't seem to cut it (there's not even an attempt to fix the damn thing).
 
The game improves on past Mass Effect games in almost every way. I don't understand the negativity at all -- Yes, it has some standard Bioware jank. Who gives a fuck? It's gorgeous.

7iakK37.gif

I really hate how they put fantasy design into this game, It's Mass Effect not Dragon Age goddammit.

As a Mass Effect fan this scene isn't beautiful, it's just jarring. Generic big pointy rocks floating in the sky with electric arcs in between, big colorful fungus with magical glow. The whole area looks like it's straight out of DA:I.
 
What a weird criticism. An alien world looks like it's from Dragon Age?

It's based on how you approach sci-fi - hard sci-fi, soft sci-fi, or fantasy-based sci-fi? I can relate to wanting to have it a bit more grounded and aesthetically more in line with technological scientific principles than just "space magic".
 
Are you able to remake the default Ryder in CC at all or no? I see you can't directly edit them but I'd like to just take off/change his facial hair and see what it looks like.
 
I really hate how they put fantasy design into this game, It's Mass Effect not Dragon Age goddammit.

As a Mass Effect fan this scene isn't beautiful, it's just jarring. Generic big pointy rocks floating in the sky with electric arcs in between, big colorful fungus with magical glow. The whole area looks like it's straight out of DA:I.

What? It looks like an alien planet. If anything it's a greener/oranger version of Pandora from Avatar. There is nowhere in DA:I that looks remotely like any of that.

Are you able to remake the default Ryder in CC at all or no? I see you can't directly edit them but I'd like to just take off/change his facial hair and see what it looks like.

No, sadly.
 
Are we not spoilering this? I agree with him that it's an issue though. DA2 had the same problem in its intro, but at least when it came to
your sibling's darkspawn infection and your mother's death there was a bit more of an impact due to the amount of time theyd been a part of the game by those points.

It's weird that games want to make the player "the chosen one" right at the start these days, necessitating Alec's early demise to the surprise of absolutely no-one. Do they really feel like they can't make a game fun with you being second in command and earning that promotion at the end, allowing Alec's death to come after a strong relationship buildup?
Alec was too competent you know shit would just go too well with him at the helm.
I'm starting to dislike the "chosen one" talk especially when it's about Mass Effect, the trope is totally true for the Dragon Age games. Most people agree that in an RPG you have to be the henchman that gets to do everything and thereby a central figure. As a regular Joe the stakes would have to be low accordingly.
Ryder Junior isn't even 2nd in command, wouldn't be in command of the Tempest or anything. For a Mass Effect game we would have to play Alec then.
 
I still don't regret buying this game. It fills my need for a sci-fi space adventure even if I find plenty of faults in the dialog, story, animations and the delivery of it all.

Here's my Ryder by the way

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I really hate how they put fantasy design into this game, It's Mass Effect not Dragon Age goddammit.

As a Mass Effect fan this scene isn't beautiful, it's just jarring. Generic big pointy rocks floating in the sky with electric arcs in between, big colorful fungus with magical glow. The whole area looks like it's straight out of DA:I.

What? Come on now. That gif looks really nice. Game may turn out good or bad or inbetween but let's be reasonable.
 
Science- Fantasy

The thing is, I don't recall anything like this in previous Mass Effect.
Even though the sci-fi universe in ME was never as grounded as Halo. There's still very little fantasy elements in the ME world.

It's not about the concept, it's the art style.
Mass Effect's universe never looked like this. You could argue that it's good to have some refreshing art style in the new game.
Though it seems like to me the concept artists are still stuck in their previous project (DA:I).
 
Finally managed to beat down Habitat 7. Insanity is not fucking around this time, and until I got that first levelup things were hard as hell. On the nexus chatting with people now.

Overall, I'm really enjoying it. I think that the writing and animations are overall pretty good, although there's a few glaring exceptions (Addison, the bit where they
wake you up in the SAM node
), and a few pieces of weirdness here and there. Fairly convinced that the people talking about how that's all garbage aren't doing so in good faith, but w/e. That's their prerogative.

Combat is goooood. The skill system offers a lot of options, and while cover took some getting used to, it works significantly better than any other sticky cover system I've played. Dashing into and out of cover is particularly impressive. I went Engineer, but ended up having to pick up Pull just to get a decent ranged combo primer. Squaddies are useful, in the sense that they're killing dudes and not constantly downing, but I do feel the loss of the power wheel a little.

Looking forward to putting my hands on the Nomad and boots on Eos when I get off work today.

The thing is, I don't recall anything like this in previous Mass Effect.
Even though the sci-fi universe in ME was never as grounded as Halo. There's still very little fantasy elements in the ME world.

It's not about the concept, it's the art style.
Mass Effect's universe never looked like this. You could argue that it's good to have some refreshing art style in the new game.
Though it seems like to me the concept artists are still stuck in their previous project (DA:I).

This feels like a slightly insane complaint to me. Of course it looks bizarre. It's supposed to look bizarre. Characters repeatedly comment on how bizarre it is. The floating rocks, specifically.

Besides, we're in a new galaxy. You gotta accept some new stuff.
 
Do we know if we can alter Ryder look after starting the game?

I hate that fucking 3 hair beard and I'm fearing I'm going to have to start over in order to get rid of it. Drives me nuts!
 
I guess we'll have to agree to disagree, but from my perspective the faces in general are fine and better, generally, than past Mass Effect games. The character editor faces are fucking terrible, yeah, but default Sara is interesting and cute IMO.

There are some rough edges and funny little things here and there, but I think that's par for the course with massive rpgs, especially bioware ones. I just don't get what people are upset about. This is a Mass Effect game, and based on the first several hours it's very promising. I like the new features and gameplay, the new equipment variety, and the increased depth to character progression.

Agreed. Well Put.
 
Well don't know if they're close or not because the game never decided to tell us. One dialogue option that you can ignore doesn't mean shit. Hell there's other dialogue options that insinuate the MC is upset.

You can choose if you feel the MC should be close to Alec or not. S'what I picked, because yeah, I wasn't really feeling the
heroic death.
Player choice!
 
The thing is, I don't recall anything like this in previous Mass Effect.
Even though the sci-fi universe in ME was never as grounded as Halo. There's still very little fantasy elements in the ME world.

It's not about the concept, it's the art style.
Mass Effect's universe never looked like this. You could argue that it's good to have some refreshing art style in the new game.
Though it seems like to me the concept artists are still stuck in their previous project (DA:I).

It's a new galaxy. It's supposed to be weird and new.
 
The thing is, I don't recall anything like this in previous Mass Effect.
Even though the sci-fi universe in ME was never as grounded as Halo. There's still very little fantasy elements in the ME world.

It's not about the concept, it's the art style.
Mass Effect's universe never looked like this. You could argue that it's good to have some refreshing art style in the new game.
Though it seems like to me the concept artists are still stuck in their previous project (DA:I).

You are right Mass Effect never looked like this. This looks much, much better. This is a new trilogy. Leave the past behind and accept it for what it is. So far there has been no Citadel DLC dancing nonsense so I'm good.
 
I can't request a refund for the pre-order of Andromeda. I played the 10 hour trial and it just didn't grab me. The game doesn't have the option no matter where I try. Not through Origin's Order History neither through EA's customer portal. Anyone else had this problem?
 
My impressions for what they're worth. And a quick proviso or two - I'm a ME obsessive, and went into the trial willing to forgive a LOT.

Combat:

Felt floaty and unsatisfying to me. The melee especially felt totally ludicrous and insubstantial, no feeling of contact at all. The restocking from persistent ammo crates really pissed me off as it anchors you to one location. The abilities felt weak - I had very little feedback as to what they were doing and they weren't satisfying at all to use. The guns were like pea shooters. The AI is just....baffling. On both sides of the firefight.

Dialogue/writing

I've always forgiven a few bits of b-movie indulgence in the ME games, but it's on another level here. We've all seen the gifs. We've heard the tales. What I can't get my head around is how half the time it feels like people are talking in non-sequiturs. Like, on about ten instances in an hour I honestly couldn't figure out what the NPC meant. Yes I'm a native english speaker and I'm not exaggerating, I was just like 'dude/lady - what are you trying to say?!"

Also, it's SO frustrating how dialogue just cuts out if you start doing another action that has another kind of trigger. You just get half spoken words all over the place, especially in the field.

And so far the characters have been not so much unsympathetic, but utterly unlikeable. That is when they even have something to say other than "oh my god" or "kill it!"

Polish

I'm a gamedev so I might look for these things a lot more than the average gamer, but there were so many niggles that massively broken my immersion. Disappearing shadows (due to shonky raycasting), clipping all over the place, being able to straight up walk through NPCs, etc.

UI

BURN IT WITH FIRE.
 
This feels like a slightly insane complaint to me. Of course it looks bizarre. It's supposed to look bizarre. Characters repeatedly comment on how bizarre it is. The floating rocks, specifically.

Besides, we're in a new galaxy. You gotta accept some new stuff.

Fair enough, I guess I am just really not used to the new art style, or maybe I just love the old Mass Effect universe too much.

I just didn't expect myself to dislike the art style in Andromeda, that was actually the least of my concern when they first announced it.
 
Maybe if you've only focused on isolated gifs that were chosen because something looked odd. I played the game for hours last night and she's great.

TaSYRfu.png


JsYppe2.png


WE84TpD.png


The game improves on past Mass Effect games in almost every way. I don't understand the negativity at all -- Yes, it has some standard Bioware jank. Who gives a fuck? It's gorgeous.

7iakK37.gif

Despite people's constantly making fun of this character the past couple days, I actually really like this design now.

And she looks so good in this post.An actual woman.
 
I really hate how they put fantasy design into this game, It's Mass Effect not Dragon Age goddammit.

As a Mass Effect fan this scene isn't beautiful, it's just jarring. Generic big pointy rocks floating in the sky with electric arcs in between, big colorful fungus with magical glow. The whole area looks like it's straight out of DA:I.

Wat

It's a distant, foreign planet, how was it not going to be fantasy? If any game between Mass Effect and Dragon Age was going to have the most weird and alien landscapes it would be ME. DA is more based on our own medieval times.
 
Alec was too competent you know shit would just go too well with him at the helm.
I'm starting to dislike the "chosen one" talk especially when it's about Mass Effect, the trope is totally true for the Dragon Age games. Most people agree that in an RPG you have to be the henchman that gets to do everything and thereby a central figure. As a regular Joe the stakes would have to be low accordingly.
Ryder Junior isn't even 2nd in command, wouldn't be in command of the Tempest or anything. For a Mass Effect game we would have to play Alec then.

Surely you can think outside the box though? What's wrong with a story where you're second in command and Cora is your own second? And where Alec helps out in key strike missions but leaves the majority of exploration work to Ryder as his second, engaging in the "bureaucratic busywork" tied to his position? He could be the one that selects which planets need to be explored as his position as Pathfinder, and you do the brunt of the scout work (exactly the same gameplay systems in place). He'd essentially be the new Anderson. It's not difficult to write a story that doesn't involve the player being a "chosen one" without removing player agency, and that would allow for a solid relationship buildup, and a well-earned promotion when the time arrives to lead into the inevitable sequel. Instead we get
a highly predictable opening with no emotional impact whatsoever all because developers and publishers think players need to be the special snowflake right from the very start.
 
Also, it's SO frustrating how dialogue just cuts out if you start doing another action that has another kind of trigger. You just get half spoken words all over the place, especially in the field.

Yep, especially in the opening mission. Hardly anyone got to finish their sentence.
 
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