Just finished my 10 hour trial. It's rough around the edges, but I still really enjoyed it and look forward to release.
Animations are definitely rough, but most are passable for me at least. Haven't had any bugs or major issues at all. Performance on my OC'd 5820 and 970 is good. Mostly solid 60fps with sparse but random dips to mid 50s at 1080p. Frametimes I guess are not so great resulting in a fair amount of stuttering. DOF is terrible and artifacting on galaxy map planets and what not is pretty bad. Shadow resolution on character models in general are pretty bad. And definitely weird pop-in of vegetation on Eos. There's just a bunch of weird little things that mar an otherwise great looking game. Still though the worlds look good and the game overall looks nice, a few fixes here and there and things could be really great visually. I also plan to pickup a 1080ti next month so I'll be able to really crank shit up then.
Story was surprisingly light despite 10 hours, most of the time was spent in the field than talking. I didn't exhaust all conversations, but most, and I like pretty much everyone so far. Addison is definitely the only real standout of a shitty character, really shitty character model and animations. I am definitely intrigued by the relative overall plot arc of what happened and what went wrong. I haven't found any of the writing to be blatantly bad. It's been a generally decent, but certainly slow start, that has me wanting to see more.
Gameplay is pretty great. Still getting used to it. Going in as an Adept on Insanity isn't exactly easy. But by the end of my time with the game I was getting the swing of things. That Site 2 battle on Eos was a bitch. I will say though that companions in combat feel basically non-existent. The way they are handled is dog shit and removing our ability to command the use of their powers, and pause the game in order to trigger ours or theirs, on top of the more mobile and open combat basically makes this feel like a lone shooter. It's really fucking dumb. Which is really unfortunate because otherwise the combat feels really great. You could probably complain that some guns aren't as punchy as you'd like and so on, but the moment to moment action and everything is a lot of fun.
There definitely seems to be a lot of game here and a lot of potential. The R&D system seems absolutely massive and almost daunting. The world felt large, but not too spread out or too congested. I don't love the Elder Scrolls style compass and markers, but it wasn't super egregious about leading you by the nose to everything. I'm really excited for and hoping that they nail the feeling of developing these worlds with colonies and outposts, as well as bringing the Nexus online and seeing it go from a shell of an unfinished space station to a lively and bustling hub for Heleus Cluster activity.