Pet peeve: I don't like how there aren't any sweeping attacks with spears and halberds. I've been using a lot of Savage Lynel Spears, and it looks silly when Link pokes enemies to death with them, despite them having these massive curved blades on their ends.
Moblins and Bokoblins sweep their spears around. Why can't Link?
Note the number of instances.Okay. I'm about ready to give up on the shrineSomeone posted a little hint toFateful starsAnd I did but still have no clue.count
Note the number of instances.
Also, this is easily the most unfair "puzzle" in the game.
I'm pretty sure at this point that the more you play the better weapons you find. I'm like 80 hours in and I keep finding royal weapons everywhere, and most of the time they have extra stats/ modifiers
Wow awesome!Hit 100% in just under 250 hours.
I never want to see a stupid Korok (or conspicuous rock) again.
Note the number of instances.
Also, this is easily the most unfair "puzzle" in the game.
I wouldn't call the constellation shrine unfair.It's just that the solution is... aloof.
Note the number of instances.
Also, this is easily the most unfair "puzzle" in the game.
Guys, in which macro region of the map is Hestu after I find him the first time near kakariko? I really, REALLY want to get additional slots, but can't seem to find him![]()
Note the number of instances.
Also, this is easily the most unfair "puzzle" in the game.
he is back to his homeGuys, in which macro region of the map is Hestu after I find him the first time near kakariko? I really, REALLY want to get additional slots, but can't seem to find him![]()
Note the number of instances.
Also, this is easily the most unfair "puzzle" in the game.
Honestly this was the only puzzle I just gave up on. I ended up googling the solution and still honestly had no idea why i was placing the balls in that way. The "hint" they give doesn't actually help at all.
Honestly this was the only puzzle I just gave up on. I ended up googling the solution and still honestly had no idea why i was placing the balls in that way. The "hint" they give doesn't actually help at all.
Honestly this was the only puzzle I just gave up on. I ended up googling the solution and still honestly had no idea why i was placing the balls in that way. The "hint" they give doesn't actually help at all.
Activated all the towers yesterday and have the full map. Feels good!
Any tips for the Koroktrial in which you have to tail that insufferable korok towards the shrine? I'm always found out when I have to fight enemies for him or when he randomly runs back.
WHEN YOU FIGURE OUT THE TRICK TO THE LOST WOODS THO
The possibility of being stuck, and the period of non-progression as I try different things to see how they work before solving the puzzle are crucial to the emotional reward of puzzle solving. BotW finally brings it back to Zelda in a big way.
I think i found the wrong way to get throughWHEN YOU FIGURE OUT THE TRICK TO THE LOST WOODS THO
WHEN YOU FIGURE OUT THE TRICK TO THE LOST WOODS THO
This. Those shrines are something else.
Definitely. I had that moment with the twin peak Shrines. Felt great that I figured it out on my own.I'll say this though. As someone playing the game without using any walkthroughs or guides, and only talking to friends who are also playing it for tips sometimes, this is the most satisfying Zelda I have played in my adult life. Why? Because Nintendo finally accepted that it is okay for the player to fail until they succeed. It's such a simple thing but it makes a huge difference.
For so long now, they have been so afraid of player failure turning them away from the games that they built too many failsafes. If you got something wrong too many times someone would pop up and clue you in. If you arrive at a particularly unusual puzzle before you can even try it someone will pop up to nudge you in the right direction. Sometimes you notice a clue and get excited to try it out but before you do someone pops up and CONFIRMS that the clue is in fact a clue. Stuff like that takes the fun out of puzzle solving for me.
I like the entire process of being presented with the challenge, trying out different things, and then when it works, I feel satisfied that it worked because I solved it. The possibility of being stuck, and the period of non-progression as I try different things to see how they work before solving the puzzle are crucial to the emotional reward of puzzle solving. BotW finally brings it back to Zelda in a big way.
That's an unnecessarily convoluted way to think about implementing a repairing system. How about adding a new inventory slot where, after you break a weapon/shield/bow, its pieces are stored? I still desperately wish there were some kind of option for a much longer lasting weapon durability/fragility system.
I really want to stylize my inventory with Stealth gear and Eightfold Blades and Demon Carvers. But, just finding one is hard enough, and it breaks after one or two groups of enemies. There's simply no point in even attempting it because the fucking weapons break so god damn fast.
That's a silly thing to say, what's wrong with having more options? A good middle-ground would have been that you can repair weapons before they break, but once they're broken, they're gone (just like it's the case now). And even then, it doesn't have to be exclusively an NPC, but one of the possibilities. You could also repair the weapons yourself by crafting certain elixirs and then "rubbing" it on your weapons, or temper your weapons at bonfires so they'll last longer, etc. etc. There are so many creative ways to tackle this instead of "whoops, they break super fast, but no problem, you'll find a shitton of weapons to compensate this!"
That being said, aside from the first few hours that I wasn't used to it yet, I don't have any trouble with weapons breaking (fast). It's merely a suggestion that wouldn't have made the game any worse or something.
The best part is that it's not just shrines. It's everything in the game. From the combat encounters, the quests, the shrines, the divine beasts, the major side content in the game like finding the memories or the Lost Woods. Even how to approach climbing some of the towers. This is a game where simply playing the game is its own reward.
I'll say this though. As someone playing the game without using any walkthroughs or guides, and only talking to friends who are also playing it for tips sometimes, this is the most satisfying Zelda I have played in my adult life. Why? Because Nintendo finally accepted that it is okay for the player to fail until they succeed. It's such a simple thing but it makes a huge difference.
For so long now, they have been so afraid of player failure turning them away from the games that they built too many failsafes. If you got something wrong too many times someone would pop up and clue you in. If you arrive at a particularly unusual puzzle before you can even try it someone will pop up to nudge you in the right direction. Sometimes you notice a clue and get excited to try it out but before you do someone pops up and CONFIRMS that the clue is in fact a clue. Stuff like that takes the fun out of puzzle solving for me.
I like the entire process of being presented with the challenge, trying out different things, and then when it works, I feel satisfied that it worked because I solved it. The possibility of being stuck, and the period of non-progression as I try different things to see how they work before solving the puzzle are crucial to the emotional reward of puzzle solving. BotW finally brings it back to Zelda in a big way.
With all these complaints of weapon degradation, I hope Nintendo don't cave and change it. I LOVE it.
With all these complaints of weapon degradation, I hope Nintendo don't cave and change it. I LOVE it.
There's something special about finally grabbing all your big hitters together in preparation for what you think is going to be a big battle. Just like you've collected ingredients and prepared meals to heal yourself, arming yourself up with a bunch of treasured swords, spears, hammers and shields feels like the medievel equivalent of a gun suit up scene in a movie. I see the weapon degradation akin to expending all your clips.
When I finally left the safety of the village of I was in and rode off toward Hyrule castle with my full armory of my best swords, shields and bows. It felt special.
Right, but I feel like the hint is especially unclear.I don't understand. I mean. It just felt like a normal puzzle to me. There's a hint, there is the info provided. You look around, think a bit, and then solve it.
I'll say this though. As someone playing the game without using any walkthroughs or guides, and only talking to friends who are also playing it for tips sometimes, this is the most satisfying Zelda I have played in my adult life. Why? Because Nintendo finally accepted that it is okay for the player to fail until they succeed. It's such a simple thing but it makes a huge difference.
For so long now, they have been so afraid of player failure turning them away from the games that they built too many failsafes. If you got something wrong too many times someone would pop up and clue you in. If you arrive at a particularly unusual puzzle before you can even try it someone will pop up to nudge you in the right direction. Sometimes you notice a clue and get excited to try it out but before you do someone pops up and CONFIRMS that the clue is in fact a clue. Stuff like that takes the fun out of puzzle solving for me.
I like the entire process of being presented with the challenge, trying out different things, and then when it works, I feel satisfied that it worked because I solved it. The possibility of being stuck, and the period of non-progression as I try different things to see how they work before solving the puzzle are crucial to the emotional reward of puzzle solving. BotW finally brings it back to Zelda in a big way.
Another issue I have is that the game isn't fully voiced. It's not that big a deal really, but so many of the NPC's in the game are so lovable and memorable, it would have been so amazing to run around a village or town overhearing random conversations or something. I hope they really step it up in that regard next time around.
Is there a trick?WHEN YOU FIGURE OUT THE TRICK TO THE LOST WOODS THO
Is there a trick?I just ran the opposite direction whenever the fog started taking me, total trial and error.
Is there a trick?I just ran the opposite direction whenever the fog started taking me, total trial and error.
The thing is they still don't trust the player. The puzzles are all dead simple and everything is very clearly sign posted and solutions are almost always a stone's throw away. The dungeons were gutted and simplified to a level I'd never imagine coming from them. Even the combat and boss patterns are painfully bland and pointless despite the huge damage increases because everything had to be tailored to bare-minimum equipment and status. I honestly never once felt that emotional reward and coupled with the lack of worthwhile in-game rewards it just felt like I was going through the motions once I got past the opening 100 hours.
use a torch and the wind from the fire leads the way
lmao I had no idea, and I didn't even have a hard time getting throughNo not try And error at all
use the torch to spy the wind direction