"Super Mario 3D World isn't a platformer. It has more in common with today's autorunners."
I have and most likely before you.
The Patreon is covering the reviews he does so people are paying for that.
It's content is also very dependent on his persona, the more exposure he gets the more marketing that is for his patreon.
It's got his name in the title after all.
The saying goes as there's no such a thing as bad publicity after all.
He's also pushing for his cred with the controversies too.
This kind of stuffs is no different than the usual marketing you see for other media outlets.
And unless you can back that assertion that his Zelda review had an impact, I'd refrain from using it to make any point.
"Super Mario 3D World isn't a platformer. It has more in common with today's autorunners."
I wonder how long it'll be until someone breaks out the "The Sonic series was never good" card and then we'll complete the GAF platformer thread checklist.
So when your dodging obstacles and jumping pits in Mario it's not platforming? I really can't see your argument.I'm saying that one poster wasn't wrong in saying it had a lot in common with modern endless runners, and if you want to say endless runners are a type of platformer then more power to you.
I just watched some footage...yeah the Great Gate is the first actual platformer level and unsurprisingly it's a side scroller. The two before it and one after are just dodging obstacles and jumping pits, and so far none of them have really had significant branching paths.
So basically, people are now defining "platformer" as "Mario game".SM3DW actually follows the pattern of progression of 2D Mario sidescrollers, Crash doesn't.
Kinda like how Sonic in 2D could be reduced to "push right".
Crash is fairly linear and is more a pure obstacle course like auto runners are.
and I just realized that auto-runners are actually the purest form of platformers you can find out there.
You call it a "stunt" that he wasn't a big fan of BOTW? Are you alleging he's being insincere about his actual opinion of the game so as to gain attention? I just want to make sure I'm understanding you.
SM3DW actually follows the pattern of progression of 2D Mario sidescrollers, Crash doesn't.
Kinda like how Sonic in 2D could be reduced to "push right".
Crash is fairly linear and is more a pure obstacle course like auto runners are.
and I just realized that auto-runners are actually the purest form of platformers you can find out there.
Thinking about this a bit, with most of my memories from the first game, this isn't too far off the mark. I suppose if you want the comparison to be less valid you could argue that autorunners are a form of platformer? But seriously there weren't a ton of platforms in the first person view levels of Crash. It was mostly about jumping over pits and smashing boxes, it didn't exactly have Mario or DK-style platforming. Side scrolling levels, yeah, there was a bit more of that.
He's been doing it for a long time and he's clearly making a career out of it at this point. I've never liked him for exactly this reason.
Darkest Dungeon, Shovel Knight, FTL,Torment, Pillars, Divinity, Elite, Shadowrun, Hyper Light, Banner Saga, Grim Dawn are all great KS-funded games and i haven't even scratched the surface.Idk if this is a unity issue or a ks-funded issue.
M#9 was trash
Bloodstained looks horrible
I hope Yooka Laylee is a good game.
Well you weren't paying much attention if you still think it's not a platformer.I have and most likely before you.
Hey, don't put words in my mouth.So basically, people are now defining "platformer" as "Mario game".
I don't know, it would avoid trash like LBP games though...You're right, Crash isn't a Mario game. But the genre would be so boring if every platformer did things the exact same way.
Fair enough, I just find it exceedingly cynical to think that Jim is being disingenuous for a patreon boost. He has always been an outlier in terms of opinion and while it may have brought attention to his content, the content he puts out is often well done and worth checking out anyway. People keep building him up to be some sort of master manipulator who uses his review platform to shock people with extremely low or extremely high scores to garner attention when in reality he has a different review style from most critics. I see a lot of baseless accusations from people who are most likely just upset that he directly affected the Zelda metascore.
It's a shame they chose one of the worst template to follow though, I guess it was popular at the time.Crash Bandicoot was designed to be "Donkey Kong Country in 3D". Crash is probably the most pure 3D platforming series to have ever existed. It really is as simple as that.
Darkest Dungeon, Shovel Knight, FTL,Torment, Pillars, Divinity, Elite, Shadowrun, Hyper Light, Banner Saga, Grim Dawn are all great KS-funded games and i haven't even scratched the surface.
There are numerous reasons why a game can turn out bad but Jim saying it means nothing because i disagree with a lot of his opinions towards games.
If I cancel my preorder I'm going to feel like I'm indirectly supporting racism. This is a hard decision.
I wonder how long it'll be until someone breaks out the "The Sonic series was never good" card and then we'll complete the GAF platformer thread checklist.
People still can't calling his BotW review a stunt for clicks? Y'all need to get over that already.
Sterling's word is not really worth much unless you know where it's coming from emotionally and strategically for exposure.
Well you weren't paying much attention if you still think it's not a platformer.
Adding to that, several games I can recall running well on Unity .. Broforce...
Do you have a patreon?Christ, people need to get the hell over Jim's Zelda review. People can dislike shit without it being for publicity. For example, I thought he was being GENEROUS giving Zelda a 7. I'd give it a 6. Does that mean I'm just disliking a game for clicks?
I absolutely do not condone people freaking out on Sterling for his Zelda review, but 7/10 is just dumb. Yes, yes, whether you like a game or not is your opinion and you are allowed to voice it. But there is a difference - Breath of the Wild is an amazingly high quality experience. It's not a slapdash affair - it's technically and mechanically impressive and it's mostly clean of bugs. It's like films - maybe you don't like Blade Runner, or you don't like Vertigo, or Jaws. Good for you, and you can say it's not to your taste. But any critic who gives those films a low grade is a poor excuse for a critic.
Anyway, I hope Yooka Laylee is good, but Sterling's word is not really worth much unless you know where it's coming from emotionally and strategically for exposure.
I absolutely do not condone people freaking out on Sterling for his Zelda review, but 7/10 is just dumb. Yes, yes, whether you like a game or not is your opinion and you are allowed to voice it. But there is a difference - Breath of the Wild is an amazingly high quality experience. It's not a slapdash affair - it's technically and mechanically impressive and it's mostly clean of bugs. It's like films - maybe you don't like Blade Runner, or you don't like Vertigo, or Jaws. Good for you, and you can say it's not to your taste. But any critic who gives those films a low grade is a poor excuse for a critic.
Anyway, I hope Yooka Laylee is good, but Sterling's word is not really worth much unless you know where it's coming from emotionally and strategically for exposure.
Crash Bandicoot is a platformer, but it's a very basic and linear platformer. There's not much replayability there.
He's a self avowed cynic.
There's absolutely no reason to be cynical to the industry and be naive when dealing with him.
there's no reason to claim he's genuine when he never seriously makes the claim either.
I totally think that his reviews is what he thinks about the games.
I'm fairly certain that he frame them in ways that will provide maximum exposure for him.
If he was genuine in his motives he wouldn't even bother with scores anyway.
It's a shame they chose one of the worst template to follow though, I guess it was popular at the time.
Look, I'm not here to tell you that Crash is a good platformer, but it's pretty clearly a platformer. You have to keep in mind that Crash was pretty early on in 3D development in general.Okay. You've convinced me. It is a platformer. A terrible one. Who thought that 3D movement on a 2D plane was a good idea?
Who cares as long as it is fun?
Remember oblivion and skyrim and.. well every game on the engine that makes unity look half decent?
This is all I was trying to say (minus the replayability which is up to the individual).
Like, this is a map of level 2:
This is simpler than Mario 1 style platforming. I'm not saying it's bad, but it's not up to the level of other games we call platformers. There are basically no platforms in this level, no secondary high route you're rewarded for taking etc.
This post is bad. There are people who legitimately don't like BotW, there are people who found it unfun and didn't like some of the mechanics to it. It's especially a problematic point of view, because the inverse is something like when Game Informer lowered the score of The Thousand-Year Door's review because it felt that its audience wouldn't be interested in the game.
From what I can see, a proper critic to you is someone whose review is not reflective of their opinion, to which I say, "nah, I think I'm perfectly fine with honesty in my reviews." People really need to get out of the past, where it's not okay to give the big games a 7 or 8.
By the way:
http://www.metacritic.com/movie/jaws/critic-reviews
Times like this I wish I could contribute a lengthy explanation of how I've faired and what I've experienced thus far in my play-through of the game.
But y'know...embargo and whatnot.
Honestly, the game never really looked good.