The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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kromeo

Member
So I'm not super far in the main quest. I went to the
Zora Domain first, have only 6 hearts, and am apparently about to fight my first Lynel. I'm also not great at dodging or parrying yet. How fucked am I?

I killed it with 6 hearts but I had to use def food, he'll one shot you without it. Ice arrows seemed like the best method
 

vypek

Member
Stasis works but you are right that it does not last long and it was so easy to sneak around even without the bananas that I did not need it. You can also just make noise and tip toe around the crates pretty easily. I am sure there are a lot of ways to get past them.

Concerning another stealth mission, spoilers coming:

The one on death mountain I did need to use a lot of status and was a lot harder because it was an escort mission. That said it did not send you back to the beginning if you fucked up and usually your buddy and you would just get pelted by stones and be able to move to the next group of drones.

On that second stealth mission you mention:

You only have to sneak past a handful of them. There are boulders you can stasis and hit to throw them at the guardians and break them or metal objects on ledges above you to hit and easily kill the guardians with. I think there are maybe two sections (that I noticed) where you have to sneak.

I thought that part was pretty well done. I had to get it on my second attempt cause I screwed up so badly and didn't think things through on my first climb up there.
 

SM239

Member
So after around 215 hours I finally managed to 100% this game. Luckily all of the final locations I needed were bridges (and that one cabin with the bowling minigame) so I just needed to scan my map for bridges with missing names.
Final map:
C8NnyW-UMAAcCgw.jpg

Decided to head back to Ganon after 100% and
unfortunately nothing changed. I was hoping there would be something. Ah well. I still really enjoyed the game and still found myself wandering around the map hours after I got 100%.

Really looking forward to the DLC, especially hard mode.
 

Tjamato88

Member
So I'm really enjoying the game but I'm a little confused on what to do now. I just did the quest at the first lab and learned about all the Divine Beasts so should I just head towards one of those dots?

I only have 4 hearts and 1 stamina circle.
 

Firebrand

Member
So I'm not super far in the main quest. I went to the
Zora Domain first, have only 6 hearts, and am apparently about to fight my first Lynel. I'm also not great at dodging or parrying yet. How fucked am I?

Doable if you have food and good weapons I suppose. Don't have to, though, and you're not really expected to. I killed it but a lot of snacking was done.

I believe you can
stun him with arrows to the face while he's breathing fire, and then quickly mount him (giggity) to get some free hits in
. I hadn't discovered this at the time though, so took a little while.

So I'm really enjoying the game but I'm a little confused on what to do now. I just did the quest at the first lab and learned about all the Divine Beasts so should I just head towards one of those dots?

I only have 4 hearts and 1 stamina circle.
Yep, if you don't fancy exploring and doing sidequests on your own at the moment, just pick a beast of your liking and head there.
 

mrklaw

MrArseFace
You'd be incredibly fucked if you actually had to fight it. Luckily you can just sneak past it and be just fine.

Dont fight him. Just sneak around and pick up the arrows.

I killed him. Thought I had to. Wasn't too bad - needed some food but some arrows from distance and jumping on him. Maybe was fortunate to have some decent weapons but Ora is the first area I went to after kakariko so I don't think I'm OP
 

kris.

Banned
Fuck it, I'm gonna try him a few times and see if I can get a hang of parrying and dodging. I've got SO MUCH FOOD. Thanks, everyone!
 

bionic77

Member
So I'm really enjoying the game but I'm a little confused on what to do now. I just did the quest at the first lab and learned about all the Divine Beasts so should I just head towards one of those dots?

I only have 4 hearts and 1 stamina circle.
You will need some bomb ass weapons to take down the bosses of the Divine beasts at your current level. And definitely a decent amount of cooked food.

I am not going to tell you what to do though because a lot of the fun in this game is that it gives everyone seemingly their own adventure. You don't want to ruin it with guides or having us tell you what to do.
 

Malus

Member
I wish I knew this when I had to go through that area (I hated it too) but you can just
climb the mountains in the area and drop down into the boss arena to skip it all



It's really not obvious that you can and I had no clue you could until I was exploring the area far after the fact.

Well it shouldn't be obvious lol. Though even then I probably would've figured it out if I wasn't intentionally leaving
Gerudo Highlands
unexplored.

It's also optional in the same way that everything is optional since you can fight the final boss anytime.

That section was surprisingly easy for me. I even whistled by accident twice alerting them to my presence and they couldn't find me. Plus you can
stasis
them so..
 

Durden77

Member
So are there pieces of heart in this game? I've did about 10 shrines and activated 3 towers and I haven't found one yet.

I know about the full hearts you get from the spirit orbs.
 

Vice

Member
Final boss question,

That dang shield surrounding Calamity Ganon at 25% took me forever to get through. The only way I was able to was with the use of Champion abilities, but that felt cheap somehow... plus they take a while to recharge! I read Flurry and Parry apparantely work, are those + champion abilities it? I tried catching him with Stasis+ between attacks, but difficult to time if possible, hah.
you can Larry his laser and the fireball attack. Have to use the shield's party. Fireball is a lot easier to time.
 

Kamina

Golden Boy
So are there pieces of heart in this game? I've did about 10 shrines and activated 3 towers and I haven't found one yet.

I know about the full hearts you get from the spirit orbs.
No, only Spirit Orbs from shrines and Heart Containers from bosses
 
Difficulty isn't flat in Breath of the Wild, though.

Not only are the individual dungeons each of varying difficulty, so are the build-ups to the dungeons, and the enemies scale as you get further into the game.

It's almost as if I wrote two paragraphs right below the one you quoted, addressing that point among many other things (relevant part so that your eyes don't get tired from too much reading):

Enemy-wise, BotW tackles this pretty well on the overworld with progressively more difficult ones, but between dungeons having very few enemies (a problem in itself) and these enemies not escalating, the later dungeons feel like a pushover and aren't very satisfying.

But don't let me stop your urge to correct a stranger on the internet even if you have to actively misrepresent what they said. Anyway, besides the aforementioned enemies, difficulty doesn't progress at all during the game. Your point that dungeons and their build-ups have different difficulties is an irrelevant one when you can do them in any order, so if anything it aggravates the problem: you can (and indeed, I and many others pretty much inadvertently did) tackle the hardest dungeons first and the easiest ones last. How does that help any of the issues I've raised?

I agree re:escalation. BotW is breezy, often serene, and except in short instances never instills a sense of urgency or panic. I understand why some players are made anxious by this. Where I see hidden possibility, they see languor. Where I imagine opportunity, they imagine ennui. But even where I appreciate the pace and scale of the game, I recognize where it could be made more exciting, and I sympathize with the disappointed that it feels Nintendo did not quite manage to create a narrative thrust that carries through from start to end. I simply care less about that. The world is beautiful, often touchingly beautiful. It feels like the product of craftsmen. I enjoy taking the time to explore it and see what has been tucked away between each hill. It feels as if in itself it is meant to evoke the feeling of liberation and freedom that the game makes available through its systems and methods for traversal. It feels like a thesis, a statement of a new ethos, the follow through on a promise made decades ago. To me, the "problems" aren't "problems," they are possible avenues to explore in the future. In the future, let's have that narrative thrust. In the future, let's see how the team moves forward with themed dungeons. For now, peace. Let this be.

I wholeheartedly agree. I just can't stop playing it, the core exploration (or even just wandering) gameplay is so immediately pleasant in every way. It's really, really exciting to think how far they can take the series by addressing the few shortcomings that BotW has. My strongest fear, in fact, is of losing some of the things achieved here, out of a sense of "not repeating themselves". By which I mean is, the overworld formula is so perfect that I fear even small changes may break it: removing or significantly altering the parasail or climbing, adding a hookshot, etc. would turn it into a very different experience, perhaps a worse one. Yet they may feel they need to change things up to justify calling it an entire new game.
 

chronomac

Member
So here's a question for the group, that doesn't have a definitive answer: what's the most hidden surprise in the game? The thing most buried for the most ardent player. Let's ignore the reward for the 900 Korok Seeds, since that's probably the easy answer.

Last night I was looking for
the shrine
in Hyrule Castle and
after I finally got it I decided to see if I could...climb the castle. Like, all the way up. And you can! There's a Korok Seed up there too, which made me giggle. The producers knew that, given the focus on climbing in this game, people were going to scale this thing, the focal point of the adventure. That just made me think about the above question. Surely most people won't do it but there's a cool surprise at the top.

Sorry if I didn't tag that right.
 

Firebrand

Member
you can Larry his laser and the fireball attack. Have to use the shield's party. Fireball is a lot easier to time.

(continued end fighting stuff spoilaroos)

Thanks, I tried the fight again and parrying the laser definitely seems the easiest, as you deflect it in another direction even if you botch the timing a bit. Not sure if the big flame axe can be parried or dodged, didn't have much luck.

I never found myself using either parry or dodge a whole lot running around Hyrule so I was more focused on finding a "weak point", I guess the flicker in the shield after each attack is the clue to use those moves.
 

Nyoro SF

Member
(continued end fighting stuff spoilaroos)

Thanks, I tried the fight again and parrying the laser definitely seems the easiest, as you deflect it in another direction even if you botch the timing a bit. Not sure if the big flame axe can be parried or dodged, didn't have much luck.

I never found myself using either parry or dodge a whole lot running around Hyrule so I was more focused on finding a "weak point", I guess the flicker in the shield after each attack is the clue to use those moves.

Rule of thumb for this game; every thing that can be construed as an enemy attack is parryable. They did a very good job keeping this rule consistent, so feel free to swing your shields at all enemy swings, tosses, and uh, fireball spit, everyone...
 

DrArchon

Member
Sooo....can anyone beat my one handed sword? 100 with attack up +42

Its insane...I kinda wanna frame it

Ugh, I can never get good weapons with attack up boosts. I keep getting Savage Lynel weapons with throw range up and crap like that.

Took me forever to get my pair of 5 shot Savage Lynel Bows.
 

KayMote

Member
So, does anyone know if shield surfing is less damaging to your shield when it's on a wet surface? Like all those hills when it's raining?
 

marc^o^

Nintendo's Pro Bono PR Firm
Well this took forever. Look at that smile.

69orHoP.jpg
I did a 100m glide 2 days ago, landing on the first bear I've seen since I started. He was with another bear eating honey. I shot the second one with fire arrows, while still riding my bear. The second one was running in flames, putting fire to the whole area, while I tried following him. It was an insane moment :)
 

rnaud

Member
Are there still things in this game that looks like rumors or unsolved secrets?

I would love for people to keep discovering stuff in the next few months or year. :)
 
Are there still things in this game that looks like rumors or unsolved secrets?

I would love for people to keep discovering stuff in the next few months or year. :)
I've seen a couple of people claim Aonuma(?) hinted that you can leave the Great Plateau early, but I've never seen the receipts. Maybe just a mistranslation?
 

B-Dubs

No Scrubs
Are there still things in this game that looks like rumors or unsolved secrets?

I would love for people to keep discovering stuff in the next few months or year. :)

There's still a couple of places where no one has any idea what they are for.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
There's still a couple of places where no one has any idea what they are for.

do we know what the
giant eye on the wall up in some mountains
is for? I remember running across that.
 

Kaban

Member
Two weeks into playing this game and I've still only discovered half of the map (basically all the southern/eastern regions). Reaaaalllly taking my time with this. Sometimes I'll just take my horse for a ride and enjoy the scenery. I'm too scared to activate more towers because that will mean I'm closer to finishing the game...

(Region spoilers)
Just been making my way through the Gerudo Highlands, which seems like the least interesting area so far, but there are still a few bits to do there.

Two questions about it:

Anyone seen those weird rhino/buffalo looking guys in the far western part of the highlands? I've seen them a couple of times, but they despawn before I can take a photo, and then it takes ages for them to show up again.

Secondly, can someone give me a hint as to where I can find that eighth statue regarding the sand shoes quest? He mentions the Gerudo Highlands, but having trouble locating it. I found the statue's sword, but can't find the torso.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
welp my Switch just hard locked for the first time, thats never good >_>
 
This game will take me forever to finish thoroughly. And it just might be something that I pop in for a while and do some horse-riding or mountain-climbing for the heck of it years from now.
 

Peléo

Member
Two weeks into playing this game and I've still only discovered half of the map (basically all the southern/western regions). Reaaaalllly taking my time with this. Sometimes I'll just take my horse for a ride and enjoy the scenery. I'm too scared to activate more towers because that will mean I'm closer to finishing the game...

(Region spoilers)
Just been making my way through the Gerudo Highlands, which seems like the least interesting area so far, but there are still a few bits to do there.

Two questions about it:

Anyone seen those weird rhino/buffalo looking guys in the far western part of the highlands? I've seen them a couple of times, but they despawn before I can take a photo, and then it takes ages for them to show up again.

Secondly, can someone give me a hint as to where I can find that eighth statue regarding the sand shoes quest? He mentions the Gerudo Highlands, but having trouble locating it. I found the statue's sword, but can't find the torso.

Hint 1 :
Look at your map for a structure similar to the 7 statues.

Hint 2
: It's right behind a mountain.
 

marc^o^

Nintendo's Pro Bono PR Firm
Lé Blade Runner;233115143 said:
This game will take me forever to finish thoroughly. And it just might be something that I pop in for a while and do some horse-riding or mountain-climbing for the heck of it years from now.
This is just the training session. Hard mode is coming this summer :)
 

Ogodei

Member
Two weeks into playing this game and I've still only discovered half of the map (basically all the southern/eastern regions). Reaaaalllly taking my time with this. Sometimes I'll just take my horse for a ride and enjoy the scenery. I'm too scared to activate more towers because that will mean I'm closer to finishing the game...

(Region spoilers)
Just been making my way through the Gerudo Highlands, which seems like the least interesting area so far, but there are still a few bits to do there.

Two questions about it:

Anyone seen those weird rhino/buffalo looking guys in the far western part of the highlands? I've seen them a couple of times, but they despawn before I can take a photo, and then it takes ages for them to show up again.

Secondly, can someone give me a hint as to where I can find that eighth statue regarding the sand shoes quest? He mentions the Gerudo Highlands, but having trouble locating it. I found the statue's sword, but can't find the torso.
At the north end of the highlands, you can see a small canyon on the map that empties out into Tabantha. It's the only canyon that empties northward. Pretty sure the 8th statue is there.
 

Kaban

Member
At the north end of the highlands, you can see a small canyon on the map that empties out into Tabantha. It's the only canyon that empties northward. Pretty sure the 8th statue is there.

Ah thanks!
I was probably too cautious to discover a new region (haven't explored north of the highlands yet) that I didn't bother checking in that area.

edit: and thanks, Peléo!
 

ciccione

Member
Alright, so after 120 shrines cleared, all sidequests completed, all memories found and about 180 hours spent playing the game it's time for me to articulate my final thoughts about Breath of the Wild. I'm going to post light spoilers so feel free to skip my ramblings if you're not done yet with the game.

A lot has been said already about BotW. The callback to the original Zelda game on the NES and the almost complete freedom given to the player to tackle the objectives. The great physics engine and all the fun ways you can use it to interact with your environment. The significantly higher difficulty compared to previous 3D entries of the franchise. The muliple influences from modern Western games. All valid comments obviously, but I'd like to take a different approach and talk about what, to me, defines BotW more than anything else and that's the fact it feels like the full realization of every previous 3D Zelda games failed ambitions, post N64 era.

Like The Wind Waker, it promises limitless adventure in a post apocalyptic world reclaimed by nature. Like Twilight Princess, it prominently features a majestic, derelict kingdom of Hyrule, a larger vision of the foundations established in Ocarina of Time. And like Skyward Sword, it sets out to blur the lines between overworld and dungeons and redefine an overly familiar structure.

In a game so focused on exploration nailing traversal mechanics is an absolute necessity and BotW unquestionably succeeds. Unlike in TWW with its tedious sailing and cumbersome wind controlling system, traversal in BotW is a pure joy. I can't stress enough how fun the simple act of moving around is in this game. See an elevated structure in the wonderfully vertical overworld, climb it, admire the scenery, spot a point of interest in the distance, paraglide down to it. Rinse and repeat. You're going to do that for dozens of hours and it never gets old.

There's something innately satisfying about Link's ability to climb everything everywhere only using his stubby muscles and then travel across great distances carried by the wind. It's wonderfully organic and perfectly integrated to the overall theme of living in harmony with the wilderness. BotW's movement options don't simply make previous Zelda games feel antiquated and stiff, they also make the « climb here » glowing rails so prevalent in big budget Western games feel laughably lazy and restrictive in comparison. I reckon the climbing mechanics will be the game's biggest influence on the industry in the next few years.

Traversal isn't the only way BotW surpasses TWW's attempts. The world design is simply on another level. Where the Great Sea only offered a quickly boring landscape only sparcely interrupted by bite sized, largely uninteresting landmasses, BotW gives us the most spectacular, varied, and simply awe inspiring version of Hyrule yet. Art direction in this game is an absolute triumph. I'll go as far as saying that if this game ran at a higher resolution it'd be a candidate for best looking game of all time, simplistic geometry notwithstanding. There's so many beauty in this world, whether natural or architectural, simply admiring it is a reward in itself, yet it never sacrifices interactivity for spectacle.

Much like what Twilight Princess tried to do a decade earlier, this new Hyrule feels like a far grander version of the world Ocarina of Time created. There was potential in TP's overworld but it was ultimately held back by the artificial feeling of the world design, with its corridors linking large plains together, its desert separated from the rest of the map, its lifeless towns and overall lack of activity. In comparison BotW's overworld is wonderfully alive and credible. NPCs travel between communities, camp in the middle of nowhere and react to monsters or the elements. Wildlife is everywhere and acts remarkably realistic. The towns and villages feel like places where people actually live, while details apparently as trivial as unique types of bed being exclusive to certain races show the amount of care that was put into crafting this world. Ultimately though TP only tried to emulate OoT and had nothing to propose other than « more of the same, only bigger ». It lacked a core concept that would have justified its scale and unified its disjointed mechanics.

That's where BotW truly shines and at the same time accomplishes what Skyward Sword tried to do. More than any other Zelda since maybe Majora's Mask, BotW truly redefines one of the main elements of the franchise, puzzle solving. Much like how MM took puzzle solving out of the dungeons to focus on NPCs, their behavior and habits, BotW takes advantage of its fantastic overworld and its emphasis on exploration to create the most natural and best integrated puzzles in the franchise yet. That's where the lines truly blur and also where the genius of Nintendo's game design manifest itself: puzzles become organic parts of the overworld but also sidequests and micro narratives.

You'll stumble across your bard bird buddy that'll sing an ancient song that's actually an environmental riddle for you to solve. You'll find the journal of an unfortunate sap who investigated a mystery he couldn't crack, maybe decades before your discovery. You'll talk to NPCs that'll tell you about these weird, awful places you should stay far away from so of course you'll go check them out and find out they're pieces of dungeons scattered across the overworld. You'll have to use the topography, the weather, the time of the day or even wild animals to solve BotW's puzzles. In an old Iwata Asks someone said that solving Zelda puzzles made you feel like a genius ; puzzles in BotW aren't nearly complex enough to do such a thing, but they do something even better : they make you feel like an adventurer, a discoverer, a pioneer. It's puzzle solving perfectly tailored, mechanically and thematically, to a non linear « open air » adventure.

That's not to say there's no more traditional puzzles in the game in the form of shrines or the divine beasts, and they also work remarkably well. Shrines act as actual beakons to visually orient yourself in the gigantic word, convenient fast travel tools near other points of interest, and tightly designed logical challenges that can be solved in a multitude of ways. Again it's hard not to admire how cohesive the whole thing feels. As for the divine beasts, they might not be appropriate successors to the best dungeons in the series, mainly due to how similar they are in terms of aesthetics and atmosphere, but I thought at least two of them had very clever mechanics and were a lot of fun to complete.

Does all this mean the game is perfect ? No, obviously not. The biggest flaw by far is rain and to a lesser extent snowdrops as they actively work against the previously mentioned genius traveral system by making climbing a pain and greatly limiting visibility. It's far too frequent and lasts too long and eventually becomes obnoxious. One could also mention enemy variety, underwhelming bosses, some areas lacking in interesting content and the game losing steam after uncovering the entire map and becoming familiar with its systems, but taken as a whole, in comparison with all the areas where the game succeeds this all feels more like petty annoyances than the game breaking flaws some people make them out to be. If anything, it's an exciting prospect as it gives the EPD guys things to work on for their next title. Also if you think weapon durability is a flaw you're wrong, I'm glad we could clear this up.

There'd be so much more to say. I could talk about how the combat is interesting for the first time in ages with actual defensive timing and signposting to learn and so many options to tackle any given encounter. I could mention some of the utterly brilliant action set pieces, reminiscent of the best work from genre specialists like Platinum, the genuinely funny writing with even Link showing a semblance of personality in his dialogue options, making him come off as a bit of an arsehole at times, or how simply awesome shield parrying lasers is, or the fact fucking Raoh's horse from Fist of the North Star is in the game and you can tame it and ride it. I could cite the dozens of wondrous, unsettling, exhilarating or simply entertaining moments you'll no doubt experience while exploring the world of Hyrule but this is already an overbearing wall of text so I'll cut things short.

Breath of the Wild isn't Aonuma and his team copying popular trends in the industry and churning out an uninspired me too product. It's the culmination of decades of ideas, fully realized in a coherent, modernized whole. It's Nintendo disproving the claim they're tone deaf and behind the curve while at the same time preserving and updating the identity of one of their most prestigious franchises. The result is their best game since Metroid Prime, the most important Zelda game since Ocarina of Time, and a fantastic achievement that shows that even three decades after its first entry, The Legend of Zelda retains this ability to fascinate people like very few other franchises can.

Here's to 30 more years of Zelda. I can't wait to see where the legend takes us next.

I wanted to write something about the beauty of this game, but almost everything is here. After 35 years spent playing on every game system, waiting anxiously for the "next perfect" game, I am so happy because finally the time has come. This Zelda is the only game capable to make me feel pure joy. It never stops to amaze me after dozens of hours played. It is always a pleasure to get around and discover everytime something special. It seems I won't never get tired of this. I am deeply grateful to the artists who made this dream come true.
 
WARNING! SPOILERS ABOUT SPARROWS BELOW!

My quest to find the elusive, endangered "Common Sparrow" (and its relatives):

As I neared completion on all of the "main" content in Breath of the Wild, I was happy to turn to the optional things it offers as a way to keep playing this exceptional game, while still having specific goals to try and accomplish. The last of those, for me, was the Hyrule Compendium (all Korok seeds is beyond my patience).

I'd nearly completed the whole thing, but a few pictures remained. In the animal section, I was down to just 3 remaining, one of which was clearly a sparrow, and the other two likely to be birds as well. Looking at the locations listed for the sparrows I had photographed (the Blue, Sand, and Golden varieties), I set out to find sparrows in other parts of the world.

After a full evening playing - about 4 hours - I'd encountered nothing but Blue Sparrows. So the next night, I gave in and googled the contents of those 3 missing slots. They were all sparrows (the Common, Red, and Rainbow). Taking note of where they are supposed to live, I set out again with my stealth clothing and magic digital camera.

Another evening of again roughly 4 hours passed with no sparrows found except the Blue Sparrow. In every part of the world, only the Blue Sparrows still survive. In the Faron Grasslands and West Necluda, where the Rainbow species once lived, only the Blue Sparrows now roamed. In the Hebra Mountains and Tabantha Frontier, where the Red Sparrow had in the past been documented, no red feathers were spotted. Only Blue. And in Hyrule Field and Ridge, the so-called "Common" Sparrow was apparently on the verge of extinction. Not a single specimen was sighted.

Keeping in mind I was playing a game, and also mindful of the Blood Moon glitch, and the open world "GTA syndrome" (where you see one car, and suddenly all the cars are that same car), I regularly warped around, and reset my game/console a handful of times to try and prevent these issues.

Last night, my 3rd night, I decided to take decisive action. My new plan: population control. I was determined to kill every Blue Sparrow I could find, in the hopes that this invasive species might be reduced in number enough for the struggling other sparrow species to make a comeback. At first, I just shot any Blue Sparrow I could. But that wasn't enough. They almost exclusively travel in small flocks of 3 or 4, and upon killing one, the others quickly flee. So I stalked them more carefully, waiting for the moment when the flock was grouped closely enough to take them all out with a single bomb arrow. My number of kills climbed steadily; Blue Sparrows were not hard to find, though I checked every bird through the lens of my Shiekah Slate to confirm the "Blue" in fact and not just color.

And then, finally, success! A single Common Sparrow turned up among the Chickaloo Nut corpses of the slaughtered Blues, somewhere south of the Great Plateau. And after only a handful of burned flocks of Blue in the far west, one flock of Red Sparrows returned to be caught on film.

But no such luck with the Rainbow. Sweep after sweep through its supposed territory turned up no Rainbows, but also only a few Blues, which I dutifully slaughtered. Then, just north of Highland Stable, I heard a bird call I was certain I'd never heard before. Could this be it? I crouched and carefully approached the source of the sound. It seemed to be coming from a pair of trees in the center of the large field. But though I circled fully around the trees, confirming the exact location of the call, no birds appeared or fled. I leaped high into the air and surveiled the location from above, with the same negative result. Eventually, I chopped down the trees and all the grass, but though that didn't halt the bird call or alter its easily triangulated position, still no birds were visible. Disheartened, I continued sweeping the two large areas where supposedly this bird lived.

Perhaps the Rainbow had slipped away into extinction. But I persevered as long as I could. Midnight arrived, and I sadly concluded that the search must end for another night.

But wait! What's this? A patch? Perhaps the creators have taken pity! Surely this patch must be to re-introduce the lost Rainbow Sparrow species to the world! I patched and gave myself another hour to search.

That was longer than necessary. Less than 5 minutes after starting the patched game, I spotted a healthy flock of Rainbow Sparrows only a few yards from Highland Stable, in a spot I'd searched many times before. Finally, my quest was over.

Was it the patch? Maybe. Personally, I like to think my systematic killing of the hated Blue Sparrows allowed the poor Rainbows to re-populate. In any case, at least their beauty was documented on film for posterity to enjoy, should the Blues eventually shoulder them out permanently.

Oh, incidentally, I spent that last hour beating the game. 190+ hours, all Shrines, Compendium complete, 275 Korok seeds, and all clothing fully upgraded. Time well spent.
 

SM239

Member
Sooo....can anyone beat my one handed sword? 100 with attack up +42

Its insane...I kinda wanna frame it

I have one that has the exact same attack strength. I would frame it if yellow colored abilities didn't disappear when you did that. :(

I would guess the weapons losing yellow colored abilities when framed is a bug. For some reason my savage lynel sword with attack up +17 with a white colored ability has not lost it after being on the wall for over 100 hours. I wonder if this is something the latest patch fixed. Should test it the next time I get a long throw weapon or something.
 
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