We can up the print quantity prior to manufacturing but we assume all of the risk. The publisher will earn a royalty on each game whether we sell it or not. If we take the route of printing 10K Collector's Edition copies as someone previously suggested, we'd be closing our doors shortly after as I can guarantee beyond a shadow of a doubt that in the best of scenarios only 4,000 units would sell in a month.
Just like with Dariusburst and Ray Gigant there are a lot of unknowns here - this is a game with an English physical up for preorder right now. We're not the only player. Plenty of people who want the game will not buy from us and will opt for the other version instead. The only real benefit we have is that our physical release will have English, French, Italian, German, and Spanish - making it a more versatile release than the Asian one (which just has Chinese, Japanese and English).
We're going to be watching Ray Gigant and Dariusburst closely and will allow those to inform where final print quantities for Ys land. We realize the games aren't apples to apples, but there's enough data to mine from those releases to better assume how Ys will go.
Getting worried about a print run before it's happened is unnecessary, especially when it's already poised to be our biggest cumulative print run.
We don't try to intentionally underprint anything - we want to maximize revenue for ourselves and our partners. If a larger print size for Ys really makes sense, we'll do it.