Bayonetta out on Steam (4K, dual audio), $19.99, PC launch trailer, dev diary

Never finished the game even on normal, I'm super excited to finally really properly dig into this game like it deserves.

I played a lot of DMC4 recently and booted up Bayo on my 360, did the stinger attack from DMC with my katana without thinking about it and it worked! Really neat little detail.
 
The biggest flaw in the game is the loading times are too short! I can't even press whatever button it was in time to stay in the training screen D:

I hope there will be ways to unlock max moves/items/difficulties/money so I don't have to repeat all this again.
 
I created a new profile named BAYONETTA, to match the app name. Set Antialiasing compatibility to 0x000012C1. AA mode to override, setting to 4x, transparency multisampling enabled, supersampling set to 4x SGSS. I hit apply changes and run the game, and it still looks just as jaggy.


???

Now, don't take my word for this, as I haven't used Nvidia Inspector in a long time, but don't you have to choose an .exe for the profile?
 
NieR:Automata had plenty of shooting in it and it was still broken.
Have fun if they finally release Vanquish and it's only playable with a dual-analog controller I guess.

They only need to get this right the one time. Aren't all their games based on the same engine?
It probably wouldn't be high-effort, they just have to actually do the work for it.

How do you play any game with a keyboard & mouse?

They also forgot that many PC users are not using 16:9 displays, which was less of a problem for Nier. (only a stretched HUD)

Don't do this. If you reduce the filter strength below the default, you're introducing aliasing.
Disabling it means you're using nearest neighbor downsampling which is the lowest possible quality and has a ton of aliasing that shouldn't be there.
Im completely serious. How do you do the input combos?
 
when should we get info on steamspy to know how much the game is selling?
I usually dont care about things like that, but I really want this game to sell well (already bought by me and a friend)

I think the cited grace period is three days. If the numbers are good, I'm sure we'll see a thread on gaf in a week or two.
 
Can someone explain this in layman's terms? Does it just activate a form of anti aliasing?
I downloaded some nvidia inspector app, but I'm lost. Is there a better tutorial than the OP of the linked thread? Bayonetta is (understandably) not in the list of the games, etc...

SGSSAA - Sparse Grid Super Sampling Anti-Aliasing
OGSSAA - Ordered Grid Super Sampling Anti-Aliasing (or just SSAA)
HSAA - Hybrid Sampling Anti-Aliasing (basically MSAA + SSAA)

http://i.imgur.com/s9zH4A0.jpg

Using the numbers in the pic as guides:
1- Create a new profile named Bayonetta
2- Make sure that profile is selected
3- Add the game's executable
4- Set the field to 0x000012C1 and set Antialiasing fix to On

5- This depends on which AA you want, for any of them set "Antialiasing - Mode" to Override.
For SGSSAA set "Antialiasing - Setting" to 4x or 8x Multisampling (least costly performance wise of the 3).
For OGSSAA set it to something like 2x2 Supersampling (not on my PC right now so I can't check the exact name).
Not sure about HSAA, but there should be fields that mention both Multisampling and Supersampling, these are usually very costly though so better not.

6- If using SGSSAA, set this to 4x Sparse Grid Supersampling if using 4x Multisampling, or 8x Sparse Grid if using 8x Multisampling.
While not shown in the pic, setting a LOD Bias to negative numbers can help with the blur from SGSSAA (-1 for 4x or -1.5 for 8x).
If using OGSSAA or HSAA, I think this field can be left empty.

7- Apply changes.
 
I still can't believe this just happened with no leaks whatsoever (not counting the news thing a few hours before) What an awesome surprise.
 
SGSSAA - Sparse Grid Super Sampling Anti-Aliasing
OGSSAA - Ordered Grid Super Sampling Anti-Aliasing (or just SSAA)
HSAA - Hybrid Sampling Anti-Aliasing (basically MSAA + SSAA)

http://i.imgur.com/s9zH4A0.jpg

Using the numbers in the pic as guides:
1- Create a new profile named Bayonetta
2- Make sure that profile is selected
3- Add the game's executable
4- Set the field to 0x000012C1

5- This depends on which AA you want, for any of them set Antialiasing - Mode to Override.
For SGSSAA set it to 4x or 8x Multisampling (least costly performance wise of the 3).
For OGSSAA set it to something like 2x2 Supersampling (not on my PC right now so I can't check the exact name).
Not sure about HSAA, but there should be fields that mention both Multisampling and Supersampling, these are usually very costly though so better not.

6- If using SGSSAA, set this to 4x Sparse Grid Supersampling if using 4x Multisampling, or 8x Sparse Grid if using 8x Multisampling.
While not shown in the pic, setting a LOD Bias to negative numbers can help with the blur from SGSSAA (-1 for 4x or -1.5 for 8x).
If using OGSSAA or HSAA, I think this field can be left empty.

7- Apply changes.

Thank you, really appreciate it.
 
I was referring to the screenshots the poster on guru3d shared, which I assume have the LOD settings enabled.

I think he just accidentally messed up the LOD settings.

Here is SGSAAx4 on my system

Krfy2x.png
 
The dogpiling over the guy wanting to play with kb/m is pretty silly. Yes these games are designed around pads but acting like m/kb is somehow a device incapable of controlling a 3d action game (with camera control) is ridiculous.

It's usually really overblown when people say m/kb controls 'suck' on certain character action games too. I've played through Arkham games, Dark Souls games, and Metal Gear Rising with them just fine.
 
so whats up with the HDR setting in the menu?

From Durante's port analysis:

There is also a HDR on/off setting (not pictured in the options image above), which of course is not the output setting that is currently all the rage
but rather seems to affect light bloom behaviour.
Additionally, an AO effect can be set either off or at varying quality levels, and V-Sync can be toggled on and off as well.
 
Can someone explain this in layman's terms? Does it just activate a form of anti aliasing?

Yes. SGSSAA (sparse grid supersampling anti aliasing) is a complex Nvidia anti-aliasing method that (AFAIK) is kinda like combing MSAA and SSAA and is particularly effective in reducing aliasing on everything. Not just geometry, but alpha effects (like particles, grass, etc) and textures. High quality SGSSAA, like 4xSGSSAA, leads to superb image quality in engines that support it. Unreal Engine 3 games are a great example. Mass Effect trilogy with 4xSGSSAA is without a doubt one of the cleanest, sharpest, nicest looking IQ I've ever seen in a video game, largely due to the abundance of neon lighting, particle effects, specular shaders on rims and metallic surfaces, and so on. SGSSAA cleans up everything related to aliasing with phenomenal results.

The catch is that the SGSSAA algorithm tends to introduce a lot of full scene blur due to what I assume is the scaling, which obviously diminishes the value of SGSSAA clearing up aliasing. No point having a beautifully sharp, clean, aliasing free image that's further blurred as a whole. Thus to "fix" SGSSAA most people implement what's called a negative mip-map bias. It's easy to do and returns the IQ to its original clarity with the SGSSAA applied to aliasing.

I do recall recent Nvidia drivers having a bug that prevented the negative mip-map bias from being applied though, at least to a lot of UE3 games. Maybe it's not relevant here. If so, SGSSAA will easily be the best anti-aliasing solution for Bayo.
 
I think he just accidentally messed up the LOD settings.

Here is SGSAAx4 on my system

Krfy2x.png

How does this game perform against the other versions?

I already have the game on xbox 360 and Wii U, very tempted to buy it again for the artbooks and the PC exclusive graphical settings
 
I still can't believe this just happened with no leaks whatsoever (not counting the news thing a few hours before) What an awesome surprise.

To be fair, with Bayo 8-Bit and that countdown... There wasn't exactly much to leak that wasn't already known.

Plus Sega's port team is too small for leaking to be viable to get away with.
 
This is crazy! Can't believe this just dropped the game like that on Steam. Awesome!

I'm still going to play my Wii U version (haven't finished it yet), but that's very tempting to be able to play it at any resolution (I have a 1440p monitor).
 
Looking forward to playing this but damn is it going to sting getting addicted to it and then realize the next hit is going to require me to buy a Wii U or a Switch if they end up making a Bayo 2 port for it.
 
I already played through the game on Wii U, but I double-dipped for the PC version in the hopes that one day god's light can grace us with a version of Vanquish with mouse aiming.
 
Looking forward to playing this but damn is it going to sting getting addicted to it and then realize the next hit is going to require me to buy a Wii U or a Switch if they end up making a Bayo 2 port for it.

Well you can quench that thirst with Transformers too! Though it'll almost certainly be removed from Steam next January, but there should be a handful of sales until then.
 
Looking forward to playing this but damn is it going to sting getting addicted to it and then realize the next hit is going to require me to buy a Wii U or a Switch if they end up making a Bayo 2 port for it.

Conversely, you could just buy a refurb Wii U and get Bayonetta 2, since it comes with the first game. And then you have access to the Wii U's amazing library of games + Wii backwards compatibility! Or just buy it on PC to support more awesome ports.
 
So its not even HDR just some light bloom?

I assume it is a type of HDR, just not the type that is currently marketed with 4K equipment and such.
The problem is HDR is not a single thing. It just means high dynamic range. There can be a high dynamic range in sound, in contrast, in color etc.
There is HDR photography, there is HDR rendering, there are HDR displays. They are all about different things.
 
How does this game perform against the other versions?

I already have the game on xbox 360 and Wii U, very tempted to buy it again for the artbooks and the PC exclusive graphical settings

Amazingly well. So far running it at 4K on a GTX 970 without issues. SGSAA does make it a bit too straining for my 970 and makes it microstutter, but I'm playing at 4K in a 1080p monitor to begin with so SGSAA is just overkill to use for a few screenshots.
 
SGSSAA - Sparse Grid Super Sampling Anti-Aliasing
OGSSAA - Ordered Grid Super Sampling Anti-Aliasing (or just SSAA)
HSAA - Hybrid Sampling Anti-Aliasing (basically MSAA + SSAA)

http://i.imgur.com/s9zH4A0.jpg

Using the numbers in the pic as guides:
1- Create a new profile named Bayonetta
2- Make sure that profile is selected
3- Add the game's executable
4- Set the field to 0x000012C1

5- This depends on which AA you want, for any of them set "Antialiasing - Mode" to Override.
For SGSSAA set "Antialiasing - Setting" to 4x or 8x Multisampling (least costly performance wise of the 3).
For OGSSAA set it to something like 2x2 Supersampling (not on my PC right now so I can't check the exact name).
Not sure about HSAA, but there should be fields that mention both Multisampling and Supersampling, these are usually very costly though so better not.

6- If using SGSSAA, set this to 4x Sparse Grid Supersampling if using 4x Multisampling, or 8x Sparse Grid if using 8x Multisampling.
While not shown in the pic, setting a LOD Bias to negative numbers can help with the blur from SGSSAA (-1 for 4x or -1.5 for 8x).
If using OGSSAA or HSAA, I think this field can be left empty.

7- Apply changes.

That is exactly what I did on my work pc, including running in Admin mode. Now I'm home, on a Radeon R9 270X, so I guess I lose.

Edit: Related, is there any AA solution for AMD cards?
 
Conversely, you could just buy a refurb Wii U and get Bayonetta 2, since it comes with the first game. And then you have access to the Wii U's amazing library of games + Wii backwards compatibility! Or just buy it on PC to support more awesome ports.

It doesn't come with bayo unless you manage to find a used copy of the combo, they stopped manufacturing the combo after awhile.
Heck I think they stopped manufacturing the single disc release of bayo as well.
 
It doesn't come with bayo unless you manage to find a used copy of the combo, they stopped manufacturing the combo after awhile.
Heck I think they stopped manufacturing the single disc release of bayo as well.

Oh? I guess my version's a rare game now. Just kind of assumed all versions of Bayo 2 came with the OG game. Kind of a bummer.
 
Conversely, you could just buy a refurb Wii U and get Bayonetta 2, since it comes with the first game. And then you have access to the Wii U's amazing library of games + Wii backwards compatibility! Or just buy it on PC to support more awesome ports.
Oh I'm definitely going to buy and support it. Its pretty old so it should run fantastic on my machine too.

I'm thinking the best option would be to just wait for a Switch release for 2. Switch looks to be a bigger hit than the Wii U so I could see them bringing back some of those games for remasters.

If I buy a Wii U, feels like I'm only going to buy about 4 games for it or so. Seems more prudent just to save that 200 bucks for a Switch down the line.
 
Im completely serious. How do you do the input combos?
LMB is punch, RMB is kick. Middle/side buttons/wheel for other actions.
WASD to move, E to use, space to jump etc. It's not difficult. Same as any other game really.
The main problem with playing these types of games using KB&M is when the camera control is broken - like it has been in all of Platinum's ports.

I was under the impression that what I'm doing would lead to cleaner scaling because I'm going from 5120x2880 -> 2560x1440, a perfect integer scale. Is that not the case?
There's no such thing as "perfect" downsampling - it's always a balance between sharpness and aliasing.
Using 4x avoids the horrendous aliasing you get from having the filter disabled at any other scale, but it's still going to have a lot more aliasing than there should be.

You can set the texture LOD bias to -1 to counteract that.
LOD Bias adjustment with SGSSAA has been automatic for years now.

http://www.geforce.com/whats-new/articles/nvidia-geforce-310-54-beta-drivers-released said:
Following repeated calls from users for a solution, we silently introduced an automatic LOD Bias feature in last month’s 310.33 beta driver, which we’re pleased to officially announce today. Now, users need only enable Sparse Grid Supersampling in the profile of a compatible game in NVIDIA Inspector, and the new feature will do the rest.
 
Oh shiiiiit!

It just occurred to me. This is the first Sega (Steam) PC port to be available in Japan with Japanese text to my knowledge.

Binary Domain, Valkyria, and Lost World were region-locked from Japanese purchases.
 
LMB is punch, RMB is kick. Middle/side buttons/wheel for other actions.
WASD to move, E to use, space to jump etc. It's not difficult. Same as any other game really.
I'm generally a mouse/kb man, but for these types of games, I find inputting moves like those that require a circle movement before some attack to be almost impossible with WASD while they are easy with a thumbstick.
 
Triple dipped - No PC to play on but thanks SEGA.


Oh shiiiiit!

It just occurred to me. This is the first Sega (Steam) PC port to be available in Japan with Japanese text to my knowledge.

Binary Domain, Valkyria, and Lost World were region-locked from Japanese purchases.

Whuuuuut?! Weird.
 
Triple dipped - No PC to play on but thanks SEGA.




Whuuuuut?! Weird.

Not weird. It's a matter of Japan (and Korea + China) being in Sega of Japan's jurisdiction, and their choice whether or not for it to be available there. And in this case, it's definitely not an accident - Apparently Japanese gaming sites got a Japanese press release for this one.

This might be a real good sign for Sega Japan to be warming up to PC if they've decided to start publishing PC ports in their region.
 
I have two keys to give away to celebrate!

First two to quote should do.

1. wowzors
2. kudo

pms sent

Might have another later, but humble only let me buy two.
 
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