Yooka-Laylee |OT| Reptile Rolling in the 90’s

So for once, backing a game on Kickstarter actually means I got it... at a lower price than it would have cost if I'd bought it new? That's surprising... but nice! So, it cost 15 UK Pounds to back this at the minimum download-only-copy level, which is what I did; I got the PC version. That's about $25, a lot less than the $40 the game costs new now. I believe that if you'd paid for a physical copy on the game on Kickstarter it'd cost more than buying that at retail, but I didn't back it at a physical tier. Anyway, with shipping costs and such that's to be expected.

So, I got a code for the game today and started playing it. First I played the Toy Box demo from last year, because I hadn't before (didn't have that key either until today...), and after a bit under 90 minutes I got everything in it. I'm glad I did, because you can't save in this demo. It's a fun little demo. (Also, because few things are textured, it runs better than the final game. You'd expect that, though.)

As for the full game, I started playing it as well, and quickly got sucked in and played several hours; this game is great, just like promised! I'm, still in the first world, but there are only five or six worlds and each is large, so I would hope I was still in the first one. Instead of having more worlds, in Yooka-Laylee you can expand the worlds, which adds new areas in places to the world. I haven't expanded the first world yet, but I've found a lot of the stuff in the un-expanded version of the world. It's a great 3d platformer level with a good layout and plenty to do. The un-expanded version of the first world is good sized, but not too large, and after a bit I was figuring my way around; as I said the one thing I wasn't sure about with this game was if it should have had a map, and that would be nice, but so far I don't think it's necessary.

The controls are great too, in the main game at least. With a gamepad, and have one, the game plays very well, the controls are responsive. In the Toy Box version some jumping felt tricky (when you try to land on a small platform), but I think they fixed that up in the final game. As in Rare's N64 platformers, you get new moves in each level, though it takes less time to get them here than it does in DK64, for sure, though level expansions do add to the exploration sort of like the larger number of powerups to buy in that game. At first you can run, attack, and roll, but in the first world you add a power to get time-limited projectiles you can shoot, an echo shot which can enable some things, and a slam attack after jumping. You also can use a first-person view where you can't move, as in the N64 games, and can use Yooka's tongue to grab butterflies or seeds with. For one negative, the game does have a stamina meter unfortunately, so you can't just stay in roll form, where you can move faster but it is harder to turn, as long as you want. There are powerups to help, as these butterfly powerups can either be eaten (with the tongue button) for health, or touched to refill your stamina meter. The game uses this in a race early in the first world for example, to win you'll need to touch the butterflies along the way. Still, stamina is annoying. Ah well.

As for the story and characters, The game definitely has that British sense of humor you saw in Rare games. The story is basic but fine for this genre, and some of the characters are funny. Yooka and Laylee are VERY reminiscent of Banjo and Kazooie, but they are slightly different, and the other characters are original.

Now, you can tell that this game didn't get Nintendo-era Rare levels of polish. The game has some odd audio cut-out issues, the top-down kart-racer minigame has terrible controls (as both your kart is very slow to turn and they chose, for some insane reason, to have camera-relative controls only instead of the usual character-relative controls most games of this style use), the general polish all around isn't AAA quality (though for a Unity-engine game this is one of the best, apparently), and the performance... it's good with good enough hardware. With my new CPU (Intel 7700k) but old graphics card (GeForce 560) I wasn't sure how this would run, but fortunately it's pretty good. The framerate is definitely not a stable 60fps at the highest graphics setting and full resolution for my monitor (1920x1200), but with only this card I wouldn't expect that... I'm just glad it runs as well as it does. Maybe I'll try the 30fps mode and see if that's smoother, there is an option for that.

But anyway, so far Yooka-Laylee is really good. It deserves a much better reception than it's gotten, this game is great. I'll probably play it more soon, it's really addictive!

And I backed the game, but am still waiting for my physical copy to arrive. :(

I think I'm done with video game Kickstarters. This is the third that I've been burned when it comes to physical editions/rewards. There's no excuse for backers to not have the game before the general public whatsoever.
That's always an issue with Kickstarters. It took a full month after release before my backer collector's edition copy of Torment: Tides of Numanera finally arrived, for instance, and that is hardly the only example of such delays. With Kickstarter, backers often pay more and get things after retail, unfortunately. The reasons for the delays are understandable and complex, though -- think about it. If you are sending a physical box copy, you need to have sent it pretty early for people to get those boxes at the same time as your digital launch. Sending things through your supply chain to stores, and mailing things to individuals, are different things, and I'm sure dealing with mailing Kickstarter rewards is a much bigger pain. On top of that, Kickstarter projects often promise rewards or box contents that do not match what you'd find in a regular retail ediiton of the game, meaning you need a separate thing just for backers. Also, physical-box PC gamers aren't something that always exist at all outside of Europe, so it can be hard for these studios to not have delays push physical-reward arrival well back. That Torment: Tides of Numanera collectors' box was shipped from Europe for example. It's worse for games that promised DRM-free copies of games which otherwise have DRM, because you then need to make an entirely separate version just for backers, which the first Pillars of Eternity had to do... which is probably why few games do that now. Add all of that up, and more, and I can understand where the delays come from. Backers should come first, but I can understand why companies, who want to finally make some money off on the investment, focus on retail first, backers aren't paying them again after launch after all... and some problems require delays. What would you rather have, a disc-based copy of the game that requires a huge day one patch, or a digital key on launch day plus a physical copy that doesn't arrive for weeks or more, but is actually the finished launch game? It's not an easy question, again particularly for any Kickstarter that promised something DRM-free (that isn't just "or we can give you a GOG key instead of Steam").

Still, seeing all of those issues has somewhat discouraged me from wanting to back games as often as I did a few years ago, when most of the time you overpay and don't get things until way after launch if you ordered a physical reward... if they send out physical rewards at all, of course -- Mighty No. 9 never bothered with that, in what is certainly the worst thing about that game. How much is feeling good for having helped make a game happen worth?

In this case though, of Yooka-Laylee, as I said at the top backing at the basic tier was actually a pretty good value. It's great that happens sometimes!
 
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I really enjoyed the game and I'm greatly looking forward to whatever Playtonic makes next.

I'd say the game is a solid 8/10. My major complaints are most of the Rextro mini games and the first two bosses. What's weird is that the two Rextro mini games that aren't required for 100% are better than most of the ones that are required.
 
Playing the PC version at 60fps/Max quality and the game is a treat so far. I only unlocked the first two worlds but i can say for certain that this game didn't deserve below 7/10, no matter how much you don't like these kind of games.

I rate it 9/10, might drop a bit later on if the Rextro mini-games are indeed as bed as they say.
 
This game is just so damn good and keeps getting better. My only issue is the camera in the Ramp boss likes to switch between perspectives and made me fall off the edge repeatedly. Other than that... 90s platformer perfection.

I can't find World 3 in the hub world and I love that I can't. I missed being lost in games like this. I just missed games like this in general.
 
I really enjoyed the game and I'm greatly looking forward to whatever Playtonic makes next.

I'd say the game is a solid 8/10. My major complaints are most of the Rextro mini games and the first two bosses. What's weird is that the two Rextro mini games that aren't required for 100% are better than most of the ones that are required.

20 hours? Didn't this game come out on PS4 at midnight? damn dude, you hardcore.

This game is getting a lot of shit and I really don't get it. I'm having a fantastic time with it. I guess people were expecting it to be perfect right out of the gate?

It does run like ass on hardware that should have no problems with it (like my Surface Pro 3) but it runs without issues on my 1070 rig. Camera issues seem overstated, but I may be playing with the post-patch camera. I have nothing to compare it to. It's twitchy and overcorrects itself with no input from the user at times, but it's mostly fine and subservient.

Controls are tight and locomotion is fun. Rolling is definitely more difficult than it should be and the stamina bar is pointless (just like it is in Zelda) but fuck me this game is hitting all the right notes. I really needed this game. I just hope it doesn't fail at market due to the unfairly poor reviews and JonTron fans poisoning the well. I want more output from this studio.
 
I'm also having some major installation issues with this game.

If I put my PC into sleep mode and come back to it, Steam says 'update required' even though it's not downloading anything. Clicking on 'update now' starts and immediately stops.

Trying to run the game says file locked.
 
If the game stutters for you on PC try to disable in-game vsynv and enable it via the drivers. This helped me get rid some micro stuttering i had. I also locked the game at 60hz with RTSS to make sure it's as steady as possible.
 
20 hours? Didn't this game come out on PS4 at midnight? damn dude, you hardcore.

This game is getting a lot of shit and I really don't get it. I'm having a fantastic time with it. I guess people were expecting it to be perfect right out of the gate?

It does run like ass on hardware that should have no problems with it (like my Surface Pro 3) but it runs without issues on my 1070 rig. Camera issues seem overstated, but I may be playing with the post-patch camera. I have nothing to compare it to. It's twitchy and overcorrects itself with no input from the user at times, but it's mostly fine and subservient.

Controls are tight and locomotion is fun. Rolling is definitely more difficult than it should be and the stamina bar is pointless (just like it is in Zelda) but fuck me this game is hitting all the right notes. I really needed this game. I just hope it doesn't fail at market due to the unfairly poor reviews and JonTron fans poisoning the well. I want more output from this studio.

I backed the game so I got it a day early. I'm also stuck home sick which meant I had more time than usual to play.

I also hope the game does well. But if it doesn't I'm more than willing to back another Playtonic Kickstarter
 
9 pagies in, I'm really enjoying it! First thing I've ever Kickstarted.

Very happy with the general movement of Yooka. Running and jumping feels great. The roll is a bit less precise, but this is probably on purpose. You won't be using it all the time like the talon trot in BK.

I will say that Rextro's first game isn't great... Are they all of the same, uh, quality?
 
How do you change resolution/downsample? I select 4k in the options but the res stays at 1080p even though I have DSR levels set in my Nvidia cp.

It's a Unity Engine thing where you can't incorporate both an exclusive full screen and windowed full screen mode in a game build. You'll have to enable exclusive full screen through Steam, or if it's the GOG version, add the following string to the launcher:

enb2ppC.jpg


Basically, you'd have to set your monitor's resolution (through DSR) to whatever resolution you want to use in the game if you're not using exclusive full screen mode and it isn't your native resolution.
 
9 pagies in, I'm really enjoying it! First thing I've ever Kickstarted.

Very happy with the general movement of Yooka. Running and jumping feels great. The roll is a bit less precise, but this is probably on purpose. You won't be using it all the time like the talon trot in BK.

I will say that Rextro's first game isn't great... Are they all of the same, uh, quality?

The third one is fun. I'd say that the first Rextro game is the only straight up bad one but 2, 4, and 5 drag on for too long.
 
I'm also having some major installation issues with this game.

If I put my PC into sleep mode and come back to it, Steam says 'update required' even though it's not downloading anything. Clicking on 'update now' starts and immediately stops.

Trying to run the game says file locked.

I had this problem as well and it turned out avast was automatically removing the executable and adding it to the virus vault.

What fixed the problem was to temporarily turn off all protection, remove it from the vault and add the Yooka Laylee folder as an exception.

The update worked after that and the executable was replaced.
 
Very happy with the general movement of Yooka. Running and jumping feels great. The roll is a bit less precise, but this is probably on purpose. You won't be using it all the time like the talon trot in BK.
Same here, I've been playing through the first level (just got all the abilities) and I'm having a lot of fun just running around and exploring the environment.

At least with this level, it seems a lot better than Banjo Tooie's Aztec level. It hasn't been large stretches of empty space and lots of interconnected rooms that are hard to keep track of (I got lost so much in Tooie).

I'm still early, but I'm definitely liking it so far.
 
I had this problem as well and it turned out avast was automatically removing the executable and adding it to the virus vault.

What fixed the problem was to temporarily turn off all protection, remove it from the vault and add the Yooka Laylee folder as an exception.

The update worked after that and the executable was replaced.

Wow. All the exe's are in there.

THANK YOU.
 
So damn impressed with this game so far. Basically all of my worries started getting pummeled as soon as I booted it up for the first time.

To anyone on the fence over the good, but not impressive Metacritic scores, this game delivers exactly what I imagine you hoped the original kickstarter would. Yookah-Laylee is Banjo Kazooie 3 in all but name and characters. It feels authentic down to a T, and you can tell that the developers, designers, artists, are all authentically original Rare alumni, right back to the N64 era.

What I'm most impressed with, is the game design. It wholesale follows in the tracks of the original Banjo. In the first couple of worlds that I've tried, it feels authentic, bordering on Nintendo/ Old-school Rare quality in everything from the puzzles, the game mechanics, the way the levels are spaced out, and how the game mechanics are taught, brilliantly interwoven into the level design, and how well platforming and exploration itself is built into the game.

Next up is the presentation. The music, the audio, the way the main menu feels exactly like the original Banjo games. Best of all, is how perfectly they nail the sense of humor, character design, and the visuals. Even my worry about the levels feeling empty was squashed, as soon as I set foot in the game. Contrary to what I thought, the worlds feel like a nearly perfect modernization of the N64 platformer era, and the spareness is part of that authenticity, and part of the smart design sense and wise understanding of it's game design heritage and needs.

It's certainly not without flaws so far. There is a bit of a looseness to the game design in places. Some goofy camera bugs, some annoying instances of unskippable text, even after replaying scenes. The gameplay itself still has the flaws inherent to the great N64 platformers, such as a sort of tedium to the collecting, but I am smitten with it so far.

Brilliant job Playtonic, I can't wait to see what you do next, and I hope the divisive reviews don't hinder game sales. I would love to see a Conker homage, a Yookah-Laylee 2, or even your take on a Kart game (although, this may be a tough Genre to take on).
 
All my graphical oddies were fixed by changing the graphical settings before launching the game. Who would have thought.

Changed it from 'fast' to 'beautiful' and turned off vsync.
 
I really enjoyed the game and I'm greatly looking forward to whatever Playtonic makes next.

I'd say the game is a solid 8/10. My major complaints are most of the Rextro mini games and the first two bosses. What's weird is that the two Rextro mini games that aren't required for 100% are better than most of the ones that are required.

Damn pretty quick! I'm closing in on 5 hours and only just got to world 2.
 
Played the first level for a bit before I stream tomorrow for no deaths run. I loved it. Of course I grew up playing collect-a-thons so its natural for me to like these kinds of games. The levels are obviously much larger but there's so much to do in pretty much every corner I explored. Fantastic graphics, excellent music, pretty good controls.

They need to fix the input though, I'm playing on a DS3 with SCP drivers the deadzone is screwed up and Yooka doesn't stop going forward unless I hold they joystick a certain way. While its not a problem for me to do this, it can be kinda problematic on some areas of the game where it requires to move around.
 
I died about 20 times here before rage quitting. Please someone tell me this game gets good... http://xboxdvr.com/gamer/Broken Scholar/video/29528414

Slow down on the slope. You grip while in ball form and pretty much never need to turn ever when climbing. Just come to a near stop when a log comes and jump straight up as it rolls under you and then continue up the same lane of the slope. Do this over and over and you will be stunned how easy it actually is.
 
It turns out Yooka-Laylee is not the best name to ask a shop over the phone if they have it in stock.

"Ukelele for PS4?"

Spelling the Y O O K A helped!

I bought it from a place with 7 day returns, something I haven't used in years, since this game is a bit of a risk. I never played an N64 Rare game and I heard mixed things about this.
 
I did this exact challenge just an hour ago. This is player error as I had no issue on my first attempt. The trick is to lightly press the stick as you traverse on the ice section instead of go full bore. I think people have forgotten how the analog works.
Yeah Giant Bomb had a similar problem against a boss in their quick view or whatever it's called. Just full speed the entire time, "why doesn't this work??". I think they finally figured it out though.
 
Despite some issues I'm having with it, I... am enjoying this game way more than I thought I would.

I dislike how the camera will get stuck on tress and rocks, and also not a fan of the distance between the camera and the characters. Additionally, I had to lower the camera's sensitivity because moving it around was making me a little sick. Also, I feel like Yooka runs and jumps way too fast, which makes him a little hard to control when crossing bridges, or whenever precision platforming is called for.

Other than that, I like it. I'm digging the music, the whimsical environments (granted, I've only seen two worlds so far,) the silly humor, and even the voices. Overall, the gameplay is about what I expected based on the little footage I had seen. Will play some more tomorrow.
 
The annoying voices and having to unlock basic moves are something that should have been left behind with Banjo, other than that having more fun with the game than I did replaying Banjo recently. It's nice being able to see things in the environment and the controls are really tight

The voices and progressively unlocking moves are half the magic of these types of games though... Yooka's voice kills me every time. And some of these puns are so on point.

I still think my OT suggestion Somewhere Over the Banjo was killer btw
 
One of the guys from Gamexplain went on a huge rant about that lol. I've been ignoring it for that reason

Sorry, but it really is not too difficult. It is uncommon to have a platforming section of maybe three minutes without checkpoints, but come on. The argument that you are running against two timers is also quite strange, because you really are running against the short of those, which should be the timer for the light. The section took me four tries, so I really don't feel it's outrageously difficult. I rather enjoyed that failure had some consequences here. Had they put a checkpoint after each rolling section, they would have had one every 40 second or so, what's the point in that?
 
About 30 minutes in, and the frame rate is a bit all over the place. (PC version, running it with a 1080 FTW)

Oof.

I'm on a 1070 and have the Afterburner overlay on. I don't think it's the framerate, which appears to be a locked 60 for me at 1080p (can't figure out how to downsample, but that's another issue). I think it might be frampacing? At times it seems as though my framerate tanks, but the overlay shows a locked 60 and never goes above 50% GPU utilisation.
 
I don't really have a 1 single favorite game of all time.....but Banjo-Kazooie is in a very small group at the very tippy top of my "god tier video games" list.

An hour into Yooka Laylee, this really feels like everything I wanted it to be. I'm in love.
 
I'm on a 1070 and have the Afterburner overlay on. I don't think it's the framerate, which appears to be a locked 60 for me at 1080p (can't figure out how to downsample, but that's another issue). I think it might be frampacing? At times it seems as though my framerate tanks, but the overlay shows a locked 60 and never goes above 50% GPU utilisation.

I had that framepacing issue too. I disabled v-sync and it fixed, i am using g-sync though.
 
I did this exact challenge just an hour ago. This is player error as I had no issue on my first attempt. The trick is to lightly press the stick as you traverse on the ice section instead of go full bore. I think people have forgotten how the analog works.

That's definitely an issue. Maybe Super Monkey Ball should become required playing for any critique or youtuber ;).Of course, it's also in issue with game design, even games like Super Mario 3D World work towards people not being able to deal with analog sticks.
 
Sorry, but it really is not too difficult. It is uncommon to have a platforming section of maybe three minutes without checkpoints, but come on. The argument that you are running against two timers is also quite strange, because you really are running against the short of those, which should be the timer for the light. The section took me four tries, so I really don't feel it's outrageously difficult. I rather enjoyed that failure had some consequences here. Had they put a checkpoint after each rolling section, they would have had one every 40 second or so, what's the point in that?

My biggest issue were two spots where pathing was nigh indeterminable leading to frustrating restarts. The first being the triple sloped runways about halfway through that you jump to with no indicative environmental hints the platforms actually exist or begins(rubbing the edge with a light helped me catch a brief glimpse of a corner of one, but the angled jump was awkward. Felt like I was missing something, and If there was a more obvious clue it wasn't noticeable to me.

The other was near the end where you slide down the slope and immediately jump left to safety, which I was unable to notice until like the tenth death. Had there been something in the distance to help plan it would have saved me frustration, but all you see is the moving spike wall that is practically a red herring. After multiple fluke deaths, I finally caught sight of the safe platform and realized what the game wanted me to do. It could have highlighted that better.

I'm 15 hours in and have just started the final world, but that gem cave is on a short list of challenge sections that bugged me throughout the first four. Really great idea, but the execution could have used another polishing pass.
 
The controls feel good. I like the movement options. For instance I just started the game, but figured out you can spin attack off a ledge, jump midair, double jump, then spin attack in the air and... yeah, you've covered quite some distance. Makes traversal pretty fun.
 
Playing the PC version at 60fps/Max quality and the game is a treat so far. I only unlocked the first two worlds but i can say for certain that this game didn't deserve below 7/10, no matter how much you don't like these kind of games.

I rate it 9/10, might drop a bit later on if the Rextro mini-games are indeed as bed as they say.

Agreed, I'm really enjoying it.
 
I'm on a 1070 and have the Afterburner overlay on. I don't think it's the framerate, which appears to be a locked 60 for me at 1080p (can't figure out how to downsample, but that's another issue). I think it might be frampacing? At times it seems as though my framerate tanks, but the overlay shows a locked 60 and never goes above 50% GPU utilisation.

Downsampling works if you run the game in "Exclusive Mode".
 
It's a Unity Engine thing where you can't incorporate both an exclusive full screen and windowed full screen mode in a game build. You'll have to enable exclusive full screen through Steam, or if it's the GOG version, add the following string to the launcher:

enb2ppC.jpg


Basically, you'd have to set your monitor's resolution (through DSR) to whatever resolution you want to use in the game if you're not using exclusive full screen mode and it isn't your native resolution.

Thank you! Launching in exclusive mode let's me change res and fixed my frampacing issues.
 
87% overall on Steam!? That is beautiful to see but so unexpected. Did Steam step up their review procedures or what? I expected this to get hit hard by trolls
 
87% overall on Steam!? That is beautiful to see but so unexpected. Did Steam step up their review procedures or what? I expected this to get hit hard by trolls

The score aggregates underneath the product blurb only take into account those who purchased the game on Steam. You can get the broader picture by scrolling down to the reviews section and adjusting the filters accordingly, though in this case the difference is only 3%.
 
As someone that loved both Kazooie and Tooie I was hoping this would be more like Kazooie.

Have to echo the sentiments that they took some of the worst parts of Tooie and expanded them here which doesn't work for me.

Few strange design decisions here, in Kazooie and Tooie Bottles/ Jamjars would tell you if you needed a specific move for a jiggy but you don't get that for Pagies here.

The Kartos section, World 1 boss and Rextro's first game were not good. One of my biggest gripes with Tooie was the overabundance of mini-games so I hope this doesn't follow a similar path.

200 quills in a level is fine but with them being so vast I would prefer the Tooie system of having multiple quills per pickup.

Generally I am enjoying my time with the game but am frustrated with a few design decisions and polish issues. So far its a solid 7/10 for me.
 
Dear God, the Brrr Block Boss Battle SUCKED.

I just wasted two hours losing to that bastard before I was triumphant.

I'm gonna chalk it up to user error because the strategy and pattern is simple but I for the life of me could not beat him but I finally prevailed. So now, WE SLEEP.
 
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