Yeah, I didn't find it to be as good as Galaxy, but I just find the idea that Nintendo games are inherently judged in a different way to be strange. It doesn't really have any basis in fact or logic other than the idea that "only Nintendo fanatics ever buy Nintendo games"
Not really, Nintendo's games are targeted at a younger and generally more forgiving audience. Bright colours, simple controls and they can't really screw up unless they don't even try.
But then the game feels restrictive. Its not free roaming anymore. It doesn't even need to be 3D as it plays pretty much like an isometric 2D game.Mario 3D World takes a lot of things that were frustrating about old 3D platformers and makes them more accessible, or removes them entirely. In fact, funnily enough, both the things you're complaining about are the examples I'd use. By doing what they did with the control and camera, they ensure that the player is less likely to accidentally walk off a narrow ledge or get killed by something that the camera didn't properly show them.
Well ones a great game the other is mediocre. Not much else to say.
Not really, Nintendo's games are targeted at a younger and generally more forgiving audience. Bright colours, simple controls and they can't really screw up unless they don't even try. Reviewers know people who buy the games often want to know if it'll be enjoyed by their kid.
Please don't reply with something amounting to "yeah ok, nintendo games are just for kids" because that's very obviously not what I'm saying.
Not really, Nintendo's games are targeted at a younger and generally more forgiving audience. Bright colours, simple controls and they can't really screw up unless they don't even try.
Thats...not it at all. Mario games are designed to be as hard or easy as you want them to be. Champions road and the post game stuff in 3D Land is anything but 'forgiving' when one screw up kills you. Getting all the coins to unlock this stuff isn't exactly easy either.Not really, Nintendo's games are targeted at a younger and generally more forgiving audience. Bright colours, simple controls and they can't really screw up unless they don't even try.
The fuck do "bright colours" even mean lmao.
The fuck do "bright colours" even mean lmao.
Not really, Nintendo's games are targeted at a younger and generally more forgiving audience. Bright colours, simple controls and they can't really screw up unless they don't even try.
Hey i dont think 3D World is mediocre.
Yooka Laylee is way more fun than 3D World. I don't care if it's archaic (it's not).
But then the game feels restrictive. Its not free roaming anymore. It doesn't even need to be 3D as it plays pretty much like an isometric 2D game.
Also, i disagree that 3D Worlds camera ensures that the player is less likely to accidentally walk off a narrow ledge or get killed by something that the camera didn't properly show them. Most of the times i got killed was because i couldn't understand the distance between me and an enemy or because i couldn't see what's under Mario's body.
Not really, Nintendo's games are targeted at a younger and generally more forgiving audience. Bright colours, simple controls and they can't really screw up unless they don't even try. Reviewers know people who buy the games often want to know if it'll be enjoyed by their kid.
Please don't reply with something amounting to "yeah ok, nintendo games are just for kids" because that's very obviously not what I'm saying.
Which is what i'm trying to say in the OP.
I don't imply that Y-L is a better game that 3D World. All i'm saying is that both games use archaic design choices yet only one of them is criticized for doing so.
I'm clearly stating that both use archaic ideas/design choices.Yeah, the OP's fallacy here is to declare one style archaic and the other not.
Not really, Nintendo's games are targeted at a younger and generally more forgiving audience. Bright colours, simple controls and they can't really screw up unless they don't even try. Reviewers know people who buy the games often want to know if it'll be enjoyed by their kid.
Please don't reply with something amounting to "yeah ok, nintendo games are just for kids" because that's very obviously not what I'm saying.
But then the game feels restrictive. Its not free roaming anymore. It doesn't even need to be 3D as it plays pretty much like an isometric 2D game.
Also, i disagree that 3D Worlds camera ensures that the player is less likely to accidentally walk off a narrow ledge or get killed by something that the camera didn't properly show them. Most of the times i got killed was because i couldn't understand the distance between me and an enemy or because i couldn't see what's under Mario's body.
The games are no easier than your average romp through some CoD or Battlefield single player. Simplified amd accessible is not the same as easy. The last 3 worlds of 3D World are more difficult than the vast bulk of mainstream single player games. I died more in 3D World than any Uncharted game.
100% agreed. Worst Mario ever.
"Bright colors", the political correct way to say "kiddie crap".
I feel like OP is comparing two totally different styles of platformer. It'd be more accurate to compare Y-L to Galaxy 2.
...jesus, and I just realized that I don't think Wii U had a single exploratory Mario game like 64/sunshine/galaxy.
So, many reviewers complained about Yooka Laylee's "archaic" design right? What i don't understand though is, why isn't Mario 3D World bashed in reviews for the same reason?
People complain about the camera in Y-L. Sure, it's not perfect. But at least it lets you control it in order to see the environment. Mario 3D World's camera doesn't let you see areas behind you. Like at all. It's a restrictive, isometric perspective that most of the times can't even be adjusted to see your surroundings. And no, it isn't made this way for you to see better. One of the reasons i don't enjoy this game is because i can't see where i want to see. This game could have 2D isometric graphics and it would make no difference.
I agree. But it's the same thing many people complain about Y-L. Because it's not restrictive. That's what i'm trying to point out.Is, let' say, Uncharted 4 archaic compared to Skyrim because it's more restrictive (not open-world)? It's your "more restrictive = archaic" argument and shows how much of a fallacy it is. You are simply comparing different styles of games and one is not more archaic than the other.
You misspelled Sunshine.100% agreed. Worst Mario ever.
It was far from optimum in my play through. All the time i wanted to adjusted it but couldn't. All the time i needed to see an area i just passed but i couldn't.
I'm not saying that isometric 2D doesn't have it's place. But in a world with 3D games that don't restrict your view, it's an archaic design. Now archaic doesn't mean bad mind you. But in Yooka-Laylee's case, apparently it is.
But both are archaic in their own way.
It's explained in the OP
People like simple and easy games.