3d world is the worst 3d mario game.
But it's still not mediocre game like Yooka Laylee.
Ok so here's a speedun of Champion's Road:
https://www.youtube.com/watch?v=Pnugp2IjYTQ
The player is taking advantage of the mechanics and playing the level faster than its intended to be played and occasionally breaking sequences. Is there a particular area where you feel the camera has the player at a disadvantage? It seems pretty much flawless to me.
People like simple and easy games unless the game is known for its difficulty. Especially reviewers on a deadline imo.
3d world is the worst 3d mario game.
But it's still not mediocre game like Yooka Laylee.
I agree. But it's the same thing many people complain about Y-L. Because it's not restrictive. That's what i'm trying to point out.
A free roaming game will always have an imperfect camera, there is no way around it. It's the price to pay so you can see everywhere, any time. The only way to have a "perfect camera" is to restrict it. See where i'm going with this?
This thread and some of it's replies read like a parody.
Isn't that Sunshine.
But it's not Mario Sunshine...
Same here.Sunshine is my second favorite 3D Mario after 64. I liked it far more than Galaxy or 3D World.
Must be why Yooka Laylee, Snake Pass (which I personally think is great), Knack, Star Fox Zero, etc were all critically acclaimed.
I see now.
Sunshine is my second favorite 3D Mario after 64. I liked it far more than Galaxy or 3D World.
Isn't that Sunshine.
At least no one claimed yet that SM3DW is a 2.5D game !
Maybe it's because i didn't have a problem with YL's camera, except some parts where you can't control it (like the Rampo miniboss).that's weird because the camera issues seem specific to yooka laylee, not free roaming games as a whole
again your argument is flawed from the jump
But it's not Mario Sunshine...
People like simple and easy games unless the game is known for its difficulty. Especially reviewers on a deadline imo.
In fact, Mario games require much more skill than most blockbusters and this has become more and more obvious to me watching my nephew play. CoD, Battelfield, Uncharted and so on, most of these games are very guided experiences that take little more than forging forward and covering/shooting, difficulty is tied to the damage you and enemies give and little else.The games are no easier than your average romp through some CoD or Battlefield single player. Simplified amd accessible is not the same as easy. The last 3 worlds of 3D World are more difficult than the vast bulk of mainstream single player games. I died more in 3D World than any Uncharted game.
Maybe it's because i didn't have a problem with YL's camera, except some parts where you can't control it (like the Rampo miniboss).
It's funny how the only parts where i had a problem with the view was for the same reasons as in 3D World. But seeing these replies here, it seems like i'm the only one.
I'm not sure about easy but most of the best games are simple. It's what you do with that simplicity that makes it interesting.
Halo is a simple game where you can shoot things, hit thing and man vehicles.
Uncharted is a simple game where you shoot people and climb walls.
Metroid is a simple game where you explore and shoot things.
Dark Souls is a simple game where you explore and stab things.
Complexity is often a design flaw and the vast majority of "complex games" are just simple games with additional depth. Super Mario 3D World is a "complex game", it's simple in that you just run and jump but it's complex in level design, Champion's Road is not simple.
It has 3D graphics. That's about it. It doesn't make a huge difference in it's design like, say, Mario 64 does.No, we all agree 3D World is 3D.
But it's not proper 3D.
Maybe it's because i didn't have a problem with YL's camera, except some parts where you can't control it (like the Rampo miniboss).
It's simple but not ambitious at all. Extremely safe, standard gameplay we've been used to for years (made even safer with a fucking meow mario). Not like a mario 64 or when they pushed out galaxy. Hell even going back to Sunshine I was excited by the world.
It's a slap in the face that they called it 3D Mario World tbh.
But it looks pretty and it controls fine so, you know, it'll do.
It has 3D graphics. That's about it. it doesn't make a huge difference in it's design like, say, Mario 64.
Mario 64 would never work as a port on a machine that only supports 2D graphics. Most of Mario 3D World would work as a 2D isometric game.
Is this a real thread?
UmmmmmmmMario 64 would never work as a port on a machine that only supports 2D graphics. Most of Mario 3D World would work as a 2D isometric game.
It's simple but not ambitious at all. Extremely safe, standard gameplay we've been used to for years. Not like a mario 64 or when they pushed out galaxy. Hell even going back to Sunshine I was excited by the world.
It's a slap in the face that they called it 3D Mario World tbh.
But it looks pretty and it controls fine so, you know, it'll do.
It has 3D graphics. That's about it. It doesn't make a huge difference in it's design like, say, Mario 64 does.
Mario 64 would never work as a port on a machine that only supports 2D graphics. Most of Mario 3D World would work as a 2D isometric game.
Ummmmmmm
At least Sunshine was exciting to play and was somewhat ambitious. Unlike the boring snooze fest that was 3D World where half the game feels like a tutorial with needlessly gimped movement from the previous 3D Mario games and a godawful fixed camera.
It has 3D graphics. That's about it. It doesn't make a huge difference in it's design like, say, Mario 64 does.
Mario 64 would never work as a port on a machine that only supports 2D graphics. Most of Mario 3D World would work as a 2D isometric game.
Okay.Here we go.
Learn what isometric and 3D means. You obviously don't know.
Okay.
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This is the type of game that most game magazines and articles would describe as isometric 2D.