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Mario 3D World is more "archaic" than Yooka-Laylee but nobody complained.

Not really, Nintendo's games are targeted at a younger and generally more forgiving audience. Bright colours, simple controls and they can't really screw up unless they don't even try. Reviewers know people who buy the games often want to know if it'll be enjoyed by their kid.

Please don't reply with something amounting to "yeah ok, nintendo games are just for kids" because that's very obviously not what I'm saying.

yeah ok, nintendo games are just for kids
 
I don't understand what you mean by a lesser experience. I suspect that most people mean that it wasn't a big open world, but not having a big open world was a positive because it allows for much better level design which is a good thing to have in a platforming game.

Not really, although the lack of good larger/open levels is one issue. I don't think it's level design is any better than what is found in Galaxy or 64(the latter sepcifically designed to takes advantage of player freedom), it just happens to be more classic platformer focused.

At a basic level, it's extension of the 3DS game which immediately makes it less innovation and fresh in comparison to previous titles. Worse is that it takes the classic approach to world design so that we yet again go through the typical Mario environments already done to death. Combine that with questionable decisions regarding the camera and the controls, and I think it makes for a lesser experience, as I mentioned.

Overall it feels like a very safe entry in a series that had been known for doing very different things with each game. Rather than pushing forward, it pulls the series back to feeling like NSMB in 3D, which is rather problematic considering the number of entries in that series, and already having 3D Land on the 3DS.

It was just boring! It was the most Mario Mario (Mario...) except that Mario is known for innovation. Its the same problem I have with New Super Mario Bros (other than the original, which was actually innovative).

Not to say Yooka Laylee is better.

Pretty much.
 
Nintendo considers Oddysey to be a followup to Sunshine and 64, and 3D Land/World to be in the same vein of Mario game as Galaxy 1 and 2.

And I can see that, but I'm more talking in regards to the people who can't stop bitching about how 3D World wasn't a direct iterative Galaxy 3.

3D World is definitely a lot closer to Galaxy than Galaxy is to 64/Sunshine, but I didn't want to get into that because its always a huge can of worms when I do in these types of threads, and always ends with me having to post pictures and maps and videos that the people I'm arguing against end up ignoring in favor of continuing to use the word "proper" as their argument.
 
Y'all ignore innovation when it's not what you wanted

I on the other hand enjoyed being able to play a good 3D platformer with my family for the first time ever
a 3D platformer that they actually understood instantly because of the familiarity of its controls

that shit is innovation too
 
Gist of OPs argument is that fixed camera and hold a button to run are bad.


But they're not inherently bad in itself.
 
I can understand not liking a game or even hating it but, for God's sake, at least make points that make sense. There's a difference between archaic and old. Fixed camera angles and holding a button to run are both old, yes, but not archaic because they both work rather well and are designed for them. Archaic is something old that simply can not or does not work well and has been done a lot better since it was introduced

I don't think anyone argues that the game is badly designed. When every other past 3D Mario had good design AND felt good to play, why are people settling for this mediocrity(relative to other Mario games)? You have a powerful system with analog sticks yet your 3D Mario has the feature that Super Mario 64 DS had to compensate for the lack of analog sticks.
 
I don't think anyone argues that the game is badly designed. When every other past 3D Mario had good design AND felt good to play, why are people settling for this mediocrity(relative to other Mario games)? You have a powerful system with analog sticks yet your 3D Mario has the feature that Super Mario 64 DS had to compensate for the lack of analog sticks.

Because unlike past 3D Mario games, 3D World is a 4 player multiplayer game.
 
3D World level design had the fixed camera in mind and it really only becomes and issue with 4 players, I have no idea why everyone is saying that YL's camera is shit because I still haven't played it but if someone has an example of it I'd appreciate it.
 
I have issues with several criticisms directed at Yooka Laylee during reviews but I'm don't see how Mario 3D World has anything to do with it.
 
I don't think anyone argues that the game is badly designed. When every other past 3D Mario had good design AND felt good to play, why are people settling for this mediocrity(relative to other Mario games)? You have a powerful system with analog sticks yet your 3D Mario has the feature that Super Mario 64 DS had to compensate for the lack of analog sticks.
Might be because it works here whereas it doesn't work in 64 DS. 64 was originally designed for full 3D movement so having it stripped down so hard hurt it. In 3D World, the game is designed around it so the controls don't hurt it. It's also done that way because it's a four player multi-player game
 
A fixed camera perspective with the gameplay and level design built around it isn't 'archaic' lol. At least not in the sense you want it to be. Please try again.
 
Between this and the "Yooka-Laylee: Games have evolved past this - in what way actually?" thread, I really dont understand what people werent getting out of the exact same discussions in the review thread that we need multiple full thread versions of them.

They are. Rayman especially because I bought it unboxed and expected a sequel to the super underrated Rayman 3 GBA.

Anyway here's some more

Pacman World

Pacman World 2

Robots (although I kinda like this one...don't ask)

I suppose the GBA was so ripe with these kinds of games because it was after 3D games became the norm, but before handhelds were good enough to run them?

The Cool Spot sequel on PS1 was also inexplicably one of these despite being on a system that could handle 3D
spot-hollywood-ps1-4.png
 
The controls aren't trash.

But they are certainly a step below previous 3D Mario games. You have limited directions instead of full 360, the "B" button to run design makes the analog stick feel less useful and closer to a D-pad and the the amount of moves/degree of control isn't nearly as good as in Mario 64.

Controlling Mario in 64 was a joy in itself. 3D World not so much. It ignores some advancements in controlling a character in a 3D environment. It takes a step back.
 
The controls aren't trash.

But they are certainly a step below previous 3D Mario games. You have limited directions instead of full 360, the "B" button to run design makes the analog stick feel less useful and closer to a D-pad and the the amount of moves/degree of control isn't nearly as good as in Mario 64.

Controlling Mario in 64 was a joy in itself. 3D World not so much. It ignores some advancements in controlling a character in a 3D environment and takes a step back.

It makes compromises to deliver a cohesive and accessible game. It'll alienate anyone that thinks more complex = better, but the game is better for it overall.
 
All I know is Mario 3-d world killed the Mario series for me, my first regretted purchase, did not return to Mario until "new super Mario Brothers" came out. There is no way a game can have a camera as bad as that game.


Edit: I'm talking about the first 3d mario
 
Gist of OPs argument is that fixed camera and hold a button to run are bad.


But they're not inherently bad in itself.
No that's not the gist.

It's about double standards. They're both not inherently bad.


It makes compromises to deliver a cohesive and accessible game. It'll alienate anyone that thinks more complex = better, but the game is better for it overall.
Mario 64 controls were far from complex.
 
The controls aren't trash.

But they are certainly a step below previous 3D Mario games. You have limited directions instead of full 360, the "B" button to run design makes the analog stick feel less useful and closer to a D-pad and the the amount of moves/degree of control isn't nearly as good as in Mario 64.

Controlling Mario in 64 was a joy in itself. 3D World not so much. It ignores some advancements in controlling a character in a 3D environment. It takes a step back.

Having 8 direction movement makes total sense within that game's structure. To have it otherwise would only be a detriment to the tight platforming elements. It's not a step back. Try again.
 
3D World, have one of the best level design for platformer there. Only camera set up being free does not mean that YL is suddenly a modern game when the level design is still archaic there.
 
3D World, have one of the best level design for platformer there. Only camera set up being free does not mean that YL is suddenly a modern game when the level design is still archaic there.
Now you lost me.

What's archaic about the level design?
 
I've not played YL, but why trash 3D World because it's different from it? 3D World is an incredibly solid platformer that attempts to blend 3D and 2d style gameplay. It's fantastic at what it does. It's not trying to be Mario 64 or Banjo, and that's fine. There's room for both types of 3D platformers.
 
Mario 3D World is a different kind of platformer than Yooka-Laylee that I'm not sure why there's a comparison. 3D World is basically a pure platformer game that just went from 2D to isometric 3D. It's basically reach to the end goal before the time runs out so the design is based on that concept, from the platforms to placement of elements and camera angle. Yooka-Laylee on the other hand is more of an adventure game ala Banjo with platforming elements. There's more exploration than just jumping on pits and obstacles. So its design should not be compared to 3D World, but instead be compared to games similar to it, like again Banjo.

"One size fits all" concept does not apply here. Some elements from Yooka-Layle may be the same for 3D World, but the objectives of both games are so different that it why in one game the elements fit well while on the other game those elements seem out of place.
 
Haven't gotten to play yooka yet, hopefully I love it since it's installed for this weekend.

But God, 3d world was garbage imo. I loathe that Mario title.
 
Having 8 direction movement makes total sense within that game's structure. To have it otherwise would only be a detriment to the tight platforming elements. It's not a step back. Try again.

It only has 8 directions movement because it had to be playable with a single Wiimote that has 2 buttons and a D-pad.

Nothing in that game made me think "this has better platforming than Galaxy" or even Sunshine. Every level I played on that game FOR ME (opinion incoming) felt as "Run in a straight line to the goal post". This can't be the feeling when playing a 3D mario.
 
I never had camera issues in 3D World.

It's pretty simple why no one complained - 3D World is one of the best Mario games ever; Yooka Laylee is a middling 3D platformer.
 
It only has 8 directions movement because it had to be playable with a single Wiimote that has 2 buttons and a D-pad.

Nothing in that game made me think "this has better platforming than Galaxy" or even Sunshine. Every level I played on that game FOR ME (opinion incoming) felt as "Run in a straight line to the goal post". This can't be the feeling when playing a 3D mario.

Yeah, the levels didn't feel inspired at all but instead just really.... Dull.

Like this game was so beyond mediocre in my opinion. Even the cat power was just like...what? When I got to the "true ending" I was just so underwhelmed that Nintendo would release this game.

Maybe it's just me but it's the worst Mario title released by Nintendo.
 
Lmao @ expecting mainline Nintendo titles to be judged by the same standards.
That's like thinking any new Naughty Dog game will ever be lower than 90.

Remember when Dark Souls II got better initial reception than any of the previous titles? "Oh it's Dark Souls, it must be good even if I didn't really like it, 10/10 best sequel ever!!"

Welcome to videogames.
 
Lmao @ expecting mainline Nintendo titles to be judged by the same standards.
That's like thinking any new Naughty Dog game will ever be lower than 90.

Remember when Dark Souls II got better initial reception than any of the previous titles? "Oh it's Dark Souls, it must be good even if I didn't really like it, 10/10 best sequel ever!!"

Welcome to videogames.

What the fuck is this
 
I find these kind of discussions very difficult to have because it's hard to imagine an opinion like the one expressed in the OP coming from anywhere except extreme ignorance or simply an intentional agenda to defend a thing by invoking another, popular, well regarded thing it's barely related to.

Suffice it to say op is like comparing the flavor of a rare cooked steak to a rare cooked salmon. One method is intentional and delicious. The other is potentially ruinous to the dish. Pun intentional.
 
Mario 3D World is not a shitty game. It was just released under the wrong circumstances. Like Chrono Cross.

Mario 64, Sunshine, Galaxy and now seemingly Odyssey all have some look of originality to them. It helps make the mainline series look like the risk taking, innovative, trailblazing part of the series, while the New Super Mario Series are the safe moneymakers.

Remember, by now we've already had New Super Mario Bros on the Wii, DS, WiiU, Mario Bros 2 on the 3DS and Luigi U. Enter Mario 3D World, a mainline series but this time for the first time it falls under the "samey, risk averse" umbrella, usually reserved for the NSMB games, that at this point have already been taking flak on the forums for not changing the formula too much. 3D Land, a handheld 3DS game, is the trailblazer.

So even though reviewers and many players praise the game, it's not enough for others. many probably don't even give the game a chance. And so ends the sad tale of mario 3d world
 
I don't even understand what this thread is about anymore.

Haven't played YL yet, but I don't get why Mario is being brought up, even after reading the OP.
 
Whoa, is the camera doing that on its own? This looks like a trailer jump-cutting around.

Yeah the camera does that. There's a bit against the first boss where I fell off a massive ledge a couple of times because of it. Another time, there's this huge jump into water that you'll land in with no damage if you get it right, but halfway down the jump the camera does a 180 for some reason - it means that when you're pushing down/up to land in the water, it suddenly turns into up/down. Lost 90% of my health because of it.
 
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