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Mario 3D World is more "archaic" than Yooka-Laylee but nobody complained.

3D world does feel bad to play and has poor controls. It's a 6 out of 10 if not for the Mario name imo. The amount of times I'd start wall sliding because the camera gives you terrible depth perception is astonishing.

I've not spent too much time with Yooka but it's a much better game than 3D world is. Odyssey will blow both of them away though.
 
Yes, but that's completely different from "it was never good," a bold statement that holds no water.



You have a strong opinion, that's nice, but it's still something the industry and gamers of the late 90s/early 00s disagree with you on. Look, if I hated the game with every fiber of my being in 1998, I still wouldn't be going around spouting nonsense that "it was never good, period!!" as if I'm the final authority on the matter. Determining whether something really was good is, believe it or not, highly dependent on the critiques and overall consensus of the people who experienced it at the time it was new and relevant. if you disagree so much, then what other measures are there?

Put another way, if I think Witcher 3, TLOU, MGSV are all crap, can I really go around saying "they were never ever any good, fuck those pieces of shit, no one *really* liked it, trust me!!"? How does that make any sense? It just makes one come off as a self-important crazy person.

edit: I'm not saying popularity = quality. I'm saying the people who played the game in the 90s/00s by and large thought it was excellent, hence its popularity.
Yes, but again, something being popular doesn't mean it's actually good. I could point you to plenty of shitty media that people love and think is legitimately amazing. You're saying that popularity doesnt equal quality, and your logic behind it is that a bunch of people thought it was good, so it must be good.

I'm not saying the people who love it are lying, I'm saying they're either seeing it through rose tinted glasses or straight up just enjoying something that is not very well made. Both of which people do all of the time.

And overall I disagree with your idea that quality is determined by consensus.
 
Considering that 3D World was and is considered by some as a 3DS port, a stepback after the Galaxy games, more of the same and not a proper 3D game...

Don't know where's the idea that there weren't and aren't any complaints.
 
everybody who says that 3D world is a bad game is on crazy pills, that game might have a simpler concept than the other 3D marios but there is so much creativity and different gimmicks in the game that it's not even funny.

Champions road is one of the best platforming levels ever made...
 
3D world does feel bad to play and has poor controls. It's a 6 out of 10 if not for the Mario name imo. The amount of times I'd start wall sliding because the camera gives you terrible depth perception is astonishing.

I've not spent too much time with Yooka but it's a much better game than 3D world is. Odyssey will blow both of them away though.

Agreed, I think if it didn't have the Mario name it would have been rated around 5 or 6 as well. Incredibly mediocre is the best description imo.
 
Mario 3D World is a great game that feels fresh. Yooka Laylee is an average game that feeels archaic. And they are pretty different, doesn't make a lot of sense to compare them.
 
Yes, but again, something being popular doesn't mean it's actually good. I could point you to plenty of shitty media that people love and think is legitimately amazing. You're saying that popularity doesnt equal quality, and your logic behind it is that a bunch of people thought it was good, so it must be good.

I'm not saying the people who love it are lying, I'm saying they're either seeing it through rose tinted glasses or straight up just enjoying something that is not very well made. Both of which people do all of the time.

And overall I disagree with your idea that quality is determined by consensus.

I didn't say popular means it's good. Transformers and Adam Sandler movies are popular but most people know they're watching junk.

You really don't see how ridiculous and self-absorbed you're being by saying or implying that someone is wrong, has poor taste, is being blindly nostalgic, but you know what you're talking about in regards to this thing as if you have greater wisdom or insight? Like... who are you?

3D platformers were huge and a choice genre in the PS1/N64 era. Banjo came out and it had, for its time, an enormous hub world, huge seamless stages, phenomenal console graphics, fantastic music, tight controls, challenging platforming, great bossfights (especially that final boss), replayability, and a ton of secrets. It checked off every box and not in a rudimentary way like many other middle of the line platformers coming out then. These are facts. If you don't care for that, fine, whatever. But if you had no strong disdain for platformers, chances are you came to the same conclusions. So...

Where do the rose tinted glasses come into play here? They don't; if you liked something back then and you were mature and fully cognizant of what you were experiencing, that's not misremembering something as better than what it was (not all of us were 5 years old when we were playing N64 and then later reminiscing through foggy memories). I said myself Banjo is kind of boring now, but it was easily worthy of being named alongside Mario 64 as one of that console generation's best games.

Again, how do we know if a game was generally great at all? Because a bunch of people -- on the consumer side, the professional reviewer side and the industry side leading to praise and mimicry-- played it said it was good. And they significantly outnumber the ones who disliked it to an extent where it can reasonably be concluded that the majority did think the game was quite good. That's it. It's not that complicated and there's no other way to determine it. It just comes down to people.

Your argument on why Banjo is bad boils down to you personally thinking it was shit and that trumps history. You somehow (rather arrogantly) have much better tastes than everyone else.... you alone know the REAL reasons people got tricked into liking Banjo or deluded themselves into thinking it was any good... therefore you must be right and they all must be wrong. That sums up your statements. Fact you can't see how incredibly silly you're being is perplexing.
 
This might be a strange question but is 3D world considered a full 3D Mario?

I have always wanted to play it but never owned a Wii-U, I love 3D Mario's but the 2D ones haven't interested since Mario 64 came out.
 
I didn't say popular means it's good. Transformers and Adam Sandler movies are popular but most people know they're watching junk.

You really don't see how ridiculous and self-absorbed you're being by saying or implying that someone is wrong, has poor taste, is being blindly nostalgic, but you know what you're talking about in regards to this thing as if you have greater wisdom or insight? Like... who are you?

3D platformers were huge and a choice genre in the PS1/N64 era. Banjo came out and it had, for its time, an enormous hub world, huge seamless stages, phenomenal console graphics, fantastic music, tight controls, challenging platforming, great bossfights (especially that final boss), replayability, and a ton of secrets. It checked off every box and not in a rudimentary way like many other middle of the line platformers coming out then. These are facts. If you don't care for that, fine, whatever. But if you had no strong disdain for platformers, chances are you came to the same conclusions. So...

Where do the rose tinted glasses come into play here? They don't; if you liked something back then and you were mature and fully cognizant of what you were experiencing, that's not misremembering something as better than what it was (not all of us were 5 years old when we were playing N64 and then later reminiscing through foggy memories). I said myself Banjo is kind of boring now, but it was easily worthy of being named alongside Mario 64 as one of that console generation's best games.

Again, how do we know if a game was generally great at all? Because a bunch of people -- on the consumer side, the professional reviewer side and the industry side leading to praise and mimicry-- played it said it was good. And they significantly outnumber the ones who disliked it to an extent where it can reasonably be concluded that the majority did think the game was quite good. That's it. It's not that complicated and there's no other way to determine it. It just comes down to people.

Your argument on why Banjo is bad boils down to you personally thinking it was shit and that trumps history. You somehow (rather arrogantly) have much better tastes than everyone else.... you alone know the REAL reasons people got tricked into like Banjo... therefore you must be right and they all must be wrong. That sums up your statements. Fact you can't see how incredibly silly you're being is perplexing.
I don't think I'm the only one to think Banjo is bad. And I'm not anyone in particular, but neither is anyone else in the general consensus of people who thought Banjo was good, which is exactly why using general consensus is a terrible way to determine quality. Which was my larger point. There are too many examples of the general public loving something awful to have them be any form of measurement of quality. I also don't think that all of the people who watch Adam Sandler movies or Transformers movies think they're bad. I'm sure that a lot of them think they're legitimately good.

You're not actually listing any reasons why Banjo should be considered good, all you're doing is saying that people think it's good, so it is.
 
This might be a strange question but is 3D world considered a full 3D Mario?

I have always wanted to play it but never owned a Wii-U, I love 3D Mario's but the 2D ones haven't interested since Mario 64 came out.

That's opening up a can of worms!

It's a fully 3D Mario, but not open roam stages like Mario 64 and Sunshine. You may not like it if linear stage, get to the flag Mario isn't your thing.

I don't think I'm the only one to think Banjo is bad. And I'm not anyone in particular, but neither is anyone else in the general consensus of people who thought Banjo was good, which is exactly why using general consensus is a terrible way to determine quality. Which was my larger point. You're not actually listing any reasons why Banjo should be considered good, all you're doing is saying that people think it's good, so it is.

I listed a number of reasons why Banjo was considered a top game and a top platformer for its time. Graphics, character-switch gameplay mechanic, music, huge stages, platforming challenge, controls, bosses, secrets, replay factor, etc. You're free to disagree that you don't like any of that or how the game did it, but stop droning on that my argument boils down to simple popularity nonsense.

I didn't say you were the sole person. I said gamers, critics and the industry by and large thought the game was fantastic for a number of valid reasons (like the ones above) that have nothing to do with "bad taste" and "nostalgia" as you're incorrectly assuming. If you don't agree, then EXPLAIN what determines a game being regarded good as a whole. You continue dodging the question because you have no follow-up answer other than thinking your personal opinion is the definitive determining factor.
 
One game is a platformer and the other is a roam n collecter. Issue with yooka is it's not fun to move around. Mario always is. But they're not the same genre.
 
Adam Sandler movies are popular but most people know they're watching junk.

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Right. It's weird because I remember some vocal Galaxy critics complaining that it was too linear for their tastes in comparison to Mario 64. There is more in common with Galaxy and 3D World than Galaxy and 64/Sunshine.

Eh, the original Galaxy was kind of a "in-between" transition game, featuring both sandbox levels and more linear levels. It definitely is "smaller scale" than 64 and Sunshine, but it also doesn't have enough similarity in design to 3D World to just shove it in with that group.


Galaxy 2, though? Yeah, that one was firmly 3D Land/World territory.
 
That's opening up a can of worms!

It's a fully 3D Mario, but not open roam stages like Mario 64 and Sunshine. You may not like it if linear stage, get to the flag Mario isn't your thing.



I listed a number of reasons why Banjo was considered a top game and a top platformer for its time. Graphics, character-switch gameplay mechanic, music, huge stages, platforming challenge, controls, bosses, secrets, replay factor, etc. You're free to disagree that you don't like any of that or how the game did, but stop droning on that my argument boils down to simple popularity nonsense.

I didn't say you were the sole person. I said gamers, critics and the industry by and large thought the game was fantastic for a number of valid reasons (like the ones above) that have nothing to do with "bad taste" and "nostalgia" as you're incorrectly assuming. If you don't agree, then EXPLAIN what determines a game being regarded good as a whole. You continue dodging the question because you have no follow-up answer other than thinking your personal opinion is the definitive determining factor.
Well, Id say for starters that like every other game at the time the graphics are terrible. It's not something I think Banjo does particularly poorly, but that whole generation has bad graphics that were limited by technology and inexperience with 3D games.

The huge stages are so damn boring. They only serve the tedious collectathon game play mechanic, which is just mindless compared to pretty much any other platforming game play mechanic before or since.

I honestly didn't know that anyone thought Banjo was challenging. Even when I was a kid I remember it being a realtively easy game. I've never heard it described as difficult.

The controls didn't particularly stand out and compared to other platformers of the time, and come off very lofty and unrefined. And I find it odd that you're saying people found the platforming difficult. I remember far more creative and challenging platforming in Mario.

I also don't even see how there is much of a replay factor in Banjo. It's main goal is collecting things, and I can't imagine going back and playing it while knowing where everything is. At that point it's just a long slog of running to the same areas of the map to pick up the same things you picked up previously. There is so little variation on the gameplay and lack of ability to reapproach the same tasks in a new way that I can't imagine replaying Banjo without it just feeling like deja vu. But to be fair to this point, I find very few plot based games to be worthwhile to play through.

You'll have to explain exactly what people love about these bosses, because I just looked up a video of the bosses to refresh my memory and they're all dreadfully boring. Most of them are literally just large slow moving enemies that you have to peck or throw eggs at.
 
You're responding to someone who usually makes biased posts against Nintendo whether fair or not. i wiuld take that opinion with a grain of salt.

*Bought a switch on launch day and am loving it


I just don't like bad games, and in my opinion 3d world was a bad game. Thankfully Nintendo is doing much better now.
 
Wow. Not the best or your favourite game I can understand, but a BAD game? Either you have never played a legitimately bad game or you're scale is way off.

*Bad in comparison to all other official Mario titles

Why play that when I can play the multitude of better games? IE 64, Galaxy, sunshine, etc
 
*Bad in comparison to all other official Mario titles

Why play that when I can play the multitude of better games? IE 64, Galaxy, sunshine, etc

I see. Can't say I agree, but you do you.

Personally, I rather play 3D World than 64, so yeah.
 
I see. Can't say I agree, but you do you.

Personally, I rather play 3D World than 64, so yeah.

And that's fine I'm not forcing you or anyone else to shred their copies of the game and throw it in the garbage. I do find it annoying how people try and write off mine (and others) opinions saying we are anti Nintendo. It's like... I've bought every console/handheld of theirs at launch since the GameCube forward. I'm a huge fan just wasn't a fan of much of their Wii u era output
 
*Bad in comparison to all other official Mario titles

Why play that when I can play the multitude of better games? IE 64, Galaxy, sunshine, etc

I prefer 3D World to 64, Sunshine and Galaxy. Best Mario along with Galaxy 2, imho. I get that you didn't like it, but you need to realize that means fuck all, objectively. I highly dislike Animal Crossing and Mario RPGs but that doesn't mean I think they're bad games.
 
Well, Id say for starters that like every other game at the time the graphics are terrible. It's not something I think Banjo does particularly poorly, but that whole generation has bad graphics that were limited by technology and inexperience with 3D games.

The huge stages are so damn boring. They only serve the tedious collectathon game play mechanic, which is just mindless compared to pretty much any other platforming game play mechanic before or since.

I honestly didn't know that anyone thought Banjo was challenging. Even when I was a kid I remember it being a realtively easy game. I've never heard it described as difficult.

The controls didn't particularly stand out and compared to other platformers of the time, and come off very lofty and unrefined. And I find it odd that you're saying people found the platforming difficult. I remember far more creative and challenging platforming in Mario.

I also don't even see how there is much of a replay factor in Banjo. It's main goal is collecting things, and I can't imagine going back and playing it while knowing where everything is. At that point it's just a long slog of running to the same areas of the map to pick up the same things you picked up previously. There is so little variation on the gameplay and lack of ability to reapproach the same tasks in a new way that I can't imagine replaying Banjo without it just feeling like deja vu. But to be fair to this point, I find very few plot based games to be worthwhile to play through.

You'll have to explain exactly what people love about these bosses, because I just looked up a video of the bosses to refresh my memory and they're all dreadfully boring. Most of them are literally just large slow moving enemies that you have to peck or throw eggs at.

I didn't ask what you dislike about Banjo or the PS1/N64 generation. Your opinions are your own and decent ones as to why you may dislike the game. My original point is to back off with elevating your opinionated remarks to universal truths (eg. "as a matter of fact Banjo is shit and here is why and everyone else is wrong for these personal reasons I hold"). If you want a general idea of how the game was perceived by many then, read IGN's review because it's pretty spot on regardless of how you feel about it. Even If I absolutely hated Banjo and thought it wasn't for me, I could see the merit behind the reviewer's words. I can't point to what he's saying (and the many who felt the same) and arrogantly accuse him of nonsense like bad taste, bias, nostalgia goggles, etc.
 
i didnt get to play Y-L yet and now i never will because this thread is that terrible. 3D world is archaic? everything is wrong with the OP. You dont even really need to point out where.. almost any 3d mario is close to the pinnacle of platforming for that generation. Pick an easier target
 
Did we watch the same video? There's depth all over the place. Achieving that on 2D is not only really difficult, it would also make for an incredibly zoomed out camera because the level moves in both up/down and left/right directions. How would you communicate platform height in top down? Unless you do some weird skewed angles or sometging, which would make precision worse. I have no idea how this would work in 2D.

I guess you could force it but it would play completely different (read: bad).

He's not basing his criticisms on what actually happen in the game, but what he thought happened which if you not paying close attention and make judgment off of feelings rather then careful observation will be wrong 90% of the time.
 
Seriously questioning the opinions of everyone saying Yooka-Laylee is a better game than 3D World. Like, I'm not even all that hot on SM3DW at all, but to argue that it's worse than a game as mediocre as Yooka-Laylee is astounding.
 
Seriously questioning the opinions of everyone saying Yooka-Laylee is a better game than 3D World. Like, I'm not even all that hot on SM3DW at all, but to argue that it's worse than a game as mediocre as Yooka-Laylee is astounding.

Why does it shock you that some people enjoy running around sandbox levels collecting stuff more than jumping on the same blocks and enemies level after level only to get to a flagpole before a timer runs out?
 
I didn't like it either. I can't fault it because it was well designed and fun, but my god was it dull. Surely it could have had a little style? Almost every level had the same background music for one thing.

This is not even remotely close to being true.
 
Why does it shock you that some people enjoy running around sandbox levels collecting stuff more than jumping on the same blocks and enemies level after level only to get to a flagpole before a timer runs out?

Like that is what SM3DW is offering. That game is pure platforming bliss.
 
Like that is what SM3DW is offering. That game is pure platforming bliss.

I didn't think so. I am enjoying Y-L way more than I did 3DWorld. But it seems people aren't allowed to dislike 3DWorld at all according to some people in this topic.
 
I don't get people hating on the run button. Every Mario game needs a run button. It adds extra precision to the controls. It made it so blazing through levels felt just like the 2d games with quick thinking and reflexes. The other 3d Marios feel slow to me in comparison.

It was a different game and a refreshing one. If they just made Galaxy 3 it would have been disappointing.

Now the new Mario game looks refreshing since it's going back to a play style of Mario not seen since GameCube era.
 
Why does it shock you that some people enjoy running around sandbox levels collecting stuff more than jumping on the same blocks and enemies level after level only to get to a flagpole before a timer runs out?

Because one of them relies on tight, focused level design and actual platforming gameplay of certain depth and challenge and the other puts you on a sandbox with subpar design and mediocre "run around in huge boring spaces like it's 1999" gameplay?

Maybe.

I wonder how many of those who think the Banjo series is good played Spyro before. I'm guessing none.
 
So, many reviewers complained about Yooka Laylee's "archaic" design right? What i don't understand though is, why isn't Mario 3D World bashed in reviews for the same reason?

People complain about the camera in Y-L. Sure, it's not perfect. But at least it lets you control it in order to see the environment. Mario 3D World's camera doesn't let you see areas behind you. Like at all. It's a restrictive, isometric perspective that most of the times can't even be adjusted to see your surroundings. And no, it isn't made this way for you to see better. One of the reasons i don't enjoy this game is because i can't see where i want to see. This game could have 2D isometric graphics and it would make no difference.

And how about the controls? Yooka Laylee at least respects the analog stick technology. Mario 3D World doesn't care, it could use the D-Pad and there would be no difference. You even press "B" to run. That's like the most archaic you can be.

So my question is, why a 3D game, that poses as a 3D platformer and even has 3D in it's title and plays like an isometric 2D SNES game isn't considered archaic but Yooka-Laylee that plays like a 3D N64 platformer is?
I agree with your point re the control scheme.
 
I didn't think so. I am enjoying Y-L way more than I did 3DWorld. But it seems people aren't allowed to dislike 3DWorld at all according to some people in this topic.

I can see and completely understand why people dislike it. It is as close to perfect as it could be considering what it was going for and all it's concessions were entirely justified, but it's still ridiculous how defensive some people get over it considering how somewhat limited it's appeal is to anyone who dislikes focused linear platforming.

Honest question, should I get Y-L if Banjo was just average to me? For reference, as far as 3D platformers go I like Marios, Rayman 2, Ape Escape and Sly.
 
Well to be fair the last good Mario game was Sunshine so Yucka being better then what came after doesn't seem that big a challenge.

Admittedly though, Giant Bombs quick look made Yuka look pretty bad.
 
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