In all my years of PC gaming I've always gravitated towards sharpness of the image and clarity of textures and shaders over anti-aliasing. Which isn't to say I don't desire a clean, aliasing free IQ, so much that I loathe solutions that blur the image.
Bayonetta SGSSAA isn't poor, but I wish it was a little bit less blurry. Some of the sharper details are lost.
You do realize that the image actually lack of details when no AA solution is applied and that there are no benefits of such an image whatsoever, right ?
The absolute aim for "sharpness" is something that I will probably never understand in the gaming community and it might come from a misunderstanding of the aliasing problem, especially when so much players seem fond of Reshade presets using LumaSharpen while it actually does more harm than good.
Aliasing (and not sharpness) is a
loss of informations.
In the case of real-time computer graphics, this loss of informations mostly happens during the rasterization step in the graphic pipeline. During this step, we go from representing our world/scene using vectors (hence a 3D space representation) to representing it using matrices (hence a 2D represensation) so that our screen, being is a matrix itself, can display it.
The big deal with this step is that we go from a continuous problem to a discrete problem, which means that, in order to display your scene on a screen/matrix that has a fixed size (hence a finite problem), you
WILL lose informations, and there is nothing you can do about that fact.
This is why, in order to mitigate this issue, we need anti-aliasing. As you might already know, there are
many types of AA solutions, and many of them come with something along the line of a slight blur or ghosting artifacts for example. While we can say that these are problems, we can see that the benefits easily outweight the drawbacks.
It is also to be noted that pushing resolution higher and higher is not a solution to the aliasing problem (not that it is an actual solvable problem in the first place anyway).
It is hiding it better indeed, but it does not actually address it. Which explain why in most case, SGSSAA is the best solution over DSR which do not necessarily help for certain types of aliasing.
In the end, your image without AA applied is not sharp, it is just very badly sampled.