Unfortunately that's not specific to Bayonetta. It happens in every game that I've tried it with so far. Reshade just seems to conflict with SGSSAA.
Waiting for modders to change the game's lighting or textures to give the game an artstyle similar to Bayonetta 2. That game's visuals are beautiful and gorgeous. Bayo 1 looks old, dirty,...
I still firmly believe the game was developed with the (wrong?) gamma and RGB settings on 360 in mind, so it looks washed out on other platforms in comparison, even though they might display it the right way.
but i wouldn't call it ugly. Imo. it looks good for a 7 y.o. game.
I still firmly believe the game was developed with the (wrong?) gamma and RGB settings on 360 in mind, so it looks washed out on other platforms in comparison, even though they might display it the right way.
I would, even though I never noticed it back in the day.
It's aged really badly graphically.
Don't agree at all. Go compare it to other games that came out back then.
Think we could compensate for this with some injected filter?
That seems to have been common with a lot of games ported from the Xbox 360.I still firmly believe the game was developed with the (wrong?) gamma and RGB settings on 360 in mind, so it looks washed out on other platforms in comparison, even though they might display it the right way.
That seems to have been common with a lot of games ported from the Xbox 360.
Instead of developing the game to look correct at normal gamma, and then correcting it for the 360 version, they developed the look of the game on the 360 - which means that it looked washed-out on PS3/PC.
It's also why the opposite was often true, and games running on the 360 looked overly dark/contrasted compared to how they were intended to be seen.
Chapter 10 Verse 8, how do I use witch time? I'm having so much trouble with these two just because I can't seem to trigger witch time.
EDIT: Sorry. Some attacks and enemies don't trigger witch time when dodged. Best to use the rosary.Chapter 10 Verse 8, how do I use witch time? I'm having so much trouble with these two just because I can't seem to trigger witch time.
Gracious and Glorious' gimmick is that you can't trigger Witch Time against them. They're the games' hardest regular enemies!
The easiest strategy is to use the Evil Harvest Rosary accessory from Rodin, if you have access to that. If you don't have it, then I'd recommend using Shuraba and playing defensively (get a couple hits in, then dodge away if things aren't looking safe). Try to kill one quickly with a Torture Attack, and if you can kill the fiery one, get its claws, and use the charge Kick attack then you can probably kill the other one in a single move.
A lot of people confuse texture aliasing for "detail".
It's probably why NVIDIA never bothered to fix the Negative LOD Bias Clamp.
Trying to play older games that need it, is a complete mess on modern GPUs.
I think the biggest thing that sets it apart from other games of the time is that the shader tech here seems really basic. When people think of games from that gen they mostly think of a baseline of the first Gears of War and grade on a curve upwards or downwards based on that.
Not saying Gears 1 looks "better" than this game or anything, but it is definitely more "modern" looking if that makes sense.
Any enemy covered in gold cannot be used to trigger witch time.Chapter 10 Verse 8, how do I use witch time? I'm having so much trouble with these two just because I can't seem to trigger witch time.
Any enemy covered in gold cannot be used to trigger witch time.
I am pretty sure the gold-covered wyrm with the fast tail also can't be used for witch time, which may have given me a false impression.It's actually just Gracious and Glorious (the golden twins). The gold-plated Inspire (dragon) and Beloveds (giant) at the end of Ch. 10 can both give Witch Time (source: I just did that Chapter lol).
There are a few other Verses where Witch Time is disabled because you're "already in" Witch Time for story reasons. The second Verse of the prologue (on the crashing plane), the last phase of Chapter 4, and the last versed Chapter 8 (the 3 mini-giants on the bridge) are all examples of that. I think that might be all of the "plot Witch Time" verses, but maybe I'm forgetting one.
well I found the best way to play,
Using a batch script to change resolution to 4k 60 hz(for DSR), and run the game at 4k in borderless window. Then another batch command which changes the resolution back to native, after you quit the game of course. Oh VSYNC on in the game, otherwise the frame pacing is all over the place.
Played a bit and it run fine, no frame pacing hitches or the like and DSR benefits.
You have to manually set the desktop resolution to match the game if you want to use DSR in windowed mode. Very few games change the desktop resolution in borderless mode.
Why the hell are the torture/climax attacks so difficult to mash in this version?? I used to max them with ease in the 360 version.
They seriously want to injure my thumb with this. ��
they're the same to me, actually easier than the ps3 mashing where you can't actually mash too fast because of the fucked up framerate where the game doesn't even recognize your input if you mash too fast for whatever reason lmao
Someone needs to make a turbo button mod for these parts, it's ridiculous.
Why the hell are the torture/climax attacks so difficult to mash in this version?? I used to max them with ease in the 360 version.
They seriously want to injure my thumb with this. 😡
Any idea how I can force the game to render at 1440p on my 1080p monitor?
I want get this but I don't know if my shitty pc can run this.
omg how many times am i gonna play this space harrier level in my life
what's your spec? It's a really old game lol
Someone needs to make a turbo button mod for these parts, it's ridiculous. It's more annoying in the finalboss fight when you have to counter.Jeanne
i5 processor 3330
HD graphics
1TB Hard Drive
8GB DDR3 Memory
Someone needs to make a turbo button mod for these parts, it's ridiculous. It's more annoying in the finalboss fight when you have to counter.Jeanne
hmm are you able to run the ps3 era ports like dmc4? bayo is probably a bit more demanding, but yeah that spec looks a bit old, someone more knowledgeable might be able to chime in
Bayonetta is now ~100,000 on SteamSpy as of yesterday
The actual numbers (94,145 +/- 8,657)
http://steamspy.com/app/460790
Not too shabby.. though I suspect it will level off fairly soon.
Personally I dig Bayonetta's faded look. It's art nouveau style matches the tone of the game and the angels, the divinity and mystery/amnesia feel of it all. I also love Bayonetta 2's vibrancy and think it matches up to how that game dealt more with demons and inferno.
Bayonetta is now ~100,000 on SteamSpy as of yesterday
The actual numbers (94,145 +/- 8,657)
http://steamspy.com/app/460790
Not too shabby.. though I suspect it will level off fairly soon.
Alright, going to stick with 8xMSAA via inspector instead of SGSSAA. It's not perfect, but I can deal.
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Is this a success? Where was VC in a similar time frame?
Bayonetta is now ~100,000 on SteamSpy as of yesterday
The actual numbers (94,145 +/- 8,657)
http://steamspy.com/app/460790
Not too shabby.. though I suspect it will level off fairly soon.