Rickenslacker
Banned
I think it's just shifted a bit, if we're talking about simply doing a meaty off feel, SF4 is easier in that respect I agree, but to speak of what you originally said:
SF4 demands far more arbitrary knowledge to maintain real pressure and gain advantage on knockdown IMO.
Why did capcom decide it was fun to have a game that demands knockdown emphasis while simultaneously making setups hard to execute without canned timing?
SF4 demands far more arbitrary knowledge to maintain real pressure and gain advantage on knockdown IMO.