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Gran Turismo Sport Beta Thread

TBH where GT is concerned i'm not sure you are able to have a meaningful convo...

Hahaha. Go back to your screenshot comparison threads little man. That is more suitable for your boiler plate fanboy posts. I actually give a shit about the GT franchise to the point that I dare criticize it. Shock horror!
 
Joke post? Joke post...

Just trying to match your levels of condescension. Who knows though. Joke post? Don't start no shit there won't be no shit. You haven't even played GT6 by your own admission and your post history on GAF is Sony fanboy template 101 (I would know, I am one too). You are bringing weak sauce to this discussion and continue to deflect from the main point that doing a gfx comparison between AC PS4 v. GTS is pointless if you are trying to match PD against a meaningful benchmark. The new Forza v. GTS v. Pcars 2 will be the meaningful gfx benchmark. The really telling thing about comparing GTS to older games is that it does not exceed them across the board when you look beyond gfx. Punching down is not really impressive imo. If it makes you feel better about GTS beta, go for it. I remain concerned about GTS if this is a true beta and not actually a rough technical alpha.
 
Are AC and GTS at all comparable?, I mean, they are both car games, but they are really quite far apart on the car game spectrum.
 
Anyone whos claims that GT sounds better than Assetto Corsa needs to see an otorhinolaryngologist.

Yeah, AC is streets ahead as a visceral audio experience, which is what I'm mostly interested in. Sound in GTS is better than in previous GTs but that's like noticing an improvement in the taste of faeces from different breeds of dogs. It's still different degrees of awful.

I don't know how realistic it is (I suspect not at all) but the crackling crescendo slipstreaming audio in AC is fantastic. It's like being fired through an electrical storm wearing nothing but a pair of nylon y-fronts.
 
Just trying to match your levels of condescension. Who knows though. Joke post? Don't start no shit there won't be no shit. You haven't even played GT6 by your own admission and your post history on GAF is Sony fanboy template 101 (I would know, I am one too). You are bringing weak sauce to this discussion and continue to deflect from the main point that doing a gfx comparison between AC PS4 v. GTS is pointless if you are trying to match PD against a meaningful benchmark. The new Forza v. GTS v. Pcars 2 will be the meaningful gfx benchmark. The really telling thing about comparing GTS to older games is that it does not exceed them across the board when you look beyond gfx. Punching down is not really impressive imo. If it makes you feel better about GTS beta, go for it. I remain concerned about GTS if this is a true beta and not actually a rough technical alpha.

I'm not comparing any other area's other than GFX displayed in that vid, no more no less....I couldn't care less about any other match ups you want to bring to the table...I'm made a comment about the posted vid.... Also i've been called a few things in my time but fanboy isn't one of them. I have a Sony console so of course i'm going to talk about Sony things...You certainly don't see me down playing non Sony related subjects, quite the opposite in fact... So absolutely you can drop that dogsh!t...
 
I don't know if it's not too offtopic, but one of the channels I subscribe to just posted a GT6 vs. GTS comparison (same car, same track). I haven't played GT6 and I don't know if I could with that horrible audio quality. In GTS it's (currently) at least passable:

https://www.youtube.com/watch?v=GsIajpkg8FM

TBH the thread has been ushered down another avenue so let's get it back on track...

I had a few racers last night, still in D class 31ish.......and a few drivers around that level really didn't give a shit about how they we're driving...lots of bashing other players....then looking at the results screen and their driver rating had actually gone up....
 
I had a few racers last night, still in D class 31ish.......and a few drivers around that level really didn't give a shit about how they we're driving...lots of bashing other players....then looking at the results screen and their driver rating had actually gone up....

I noticed this too. There was one asshole who, even during the warmup, was crashing and bashing and running off track. He had a memorable gamertag so was easy to keep tabs on. Sure enough he was doing the same during the race, causing multiple accidents, ghosting through other cars on corners and smashing into the barriers, running off-rack on most corners... and his fucking driver rating had gone up at the end of the race.

I've also noticed that rocket tunes seem to be a thing. Cars with ridiculous speed but little cornering ability that seem to appear out of nowhere in my rear-view, ghost through me at corners and ride the barriers without getting punished.

Still a lot of balancing work to do, I think.
 
I noticed this too. There was one asshole who, even during the warmup, was crashing and bashing and running off track. He had a memorable gamertag so was easy to keep tabs on. Sure enough he was doing the same during the race, causing multiple accidents, ghosting through other cars on corners and smashing into the barriers, running off-rack on most corners... and his fucking driver rating had gone up at the end of the race.

I've also noticed that rocket tunes seem to be a thing. Cars with ridiculous speed but little cornering ability that seem to appear out of nowhere in my rear-view, ghost through me at corners and ride the barriers without getting punished.

Still a lot of balancing work to do, I think.

The longer the beta goes on i guess the more testing PD can do...I wonder if PD could introduce some clever black flag/penalty system in the final game...Don't know how it can be accurately be created but...some some of harsh penalty system...
 
I wonder if PD could introduce some clever black flag/penalty system in the final game...Don't know how it can be accurately be created but...some some of harsh penalty system...


You don't have to wonder, the black flag and others were in the PS3 version, but that version only officially used the chequered (you could mod it to wave any flag). This PS4 port will use the full flag set:

Code:
FLAG_NONE
FLAG_BLUE
FLAG_OIL
FLAG_GREEN
FLAG_WHITE
FLAG_ORANGE
FLAG_BLACK
FLAG_YELLOW0
FLAG_YELLOW1
FLAG_YELLOW2
FLAG_RED
FLAG_CHEQUERED
FLAGSET_NONE
FLAGSET_NORMAL
FLAGSET_F1
FLAGSET_NASCAR
FLAGSET_LOW
FLAGSET_RALLY
 
You don't have to wonder, the black flag and others were in the PS3 version, but that version only officially used the chequered (you could mod it to wave any flag). This PS4 port will use the full flag set:

Code:
FLAG_NONE
FLAG_BLUE
FLAG_OIL
FLAG_GREEN
FLAG_WHITE
FLAG_ORANGE
FLAG_BLACK
FLAG_YELLOW0
FLAG_YELLOW1
FLAG_YELLOW2
FLAG_RED
FLAG_CHEQUERED
FLAGSET_NONE
FLAGSET_NORMAL
FLAGSET_F1
FLAGSET_NASCAR
FLAGSET_LOW
FLAGSET_RALLY

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Assetto Corsa uses a wider track than Gran Turismo. A lot of developers using the Ring do that. I wish they wouldn't.
Excuse me, what?? Look up FoV, GTS's is completely distorted.h It's like that hotel brochure with the king-sized rooms, only when you get there you realize that the foto's were taken with a super wide-angle lens and are actually the size of a broom closet. (edit: this makes the center(the track) look farther away and narrower)

Assetto Corsa's Nordschleife is just as iRacing's, R3E's and Forza's, they were all laserscanned at about the same time (R3E's is the same scan data even I think)
on page one of this thread there is a GT6 video from me with the FoV adjusted to for my setup and even that is not the mathematical correct FoV for my setup, still too narrow looking, but with the correct FoV GT has no cockpit left even from the standard cockpit camera position.
 
Excuse me, what?? Look up FoV, GTS's is completely distorted.h It's like that hotel brochure with the king-sized rooms, only when you get there you realize that the foto's were taken with a super wide-angle lens and are actually the size of a broom closet. (edit: this makes the center(the track) look farther away and narrower)

Assetto Corsa's Nordschleife is just as iRacing's, R3E's and Forza's, they were all laserscanned at about the same time (R3E's is the same scan data even I think)
on page one of this thread there is a GT6 video from me with the FoV adjusted to for my setup and even that is not the mathematical correct FoV for my setup, still too narrow looking, but with the correct FoV GT has no cockpit left even from the standard cockpit camera position.
Not disagreeing with you about if it is wider or not.

But being laser scanned don't block devs to made the track wider...
 
That'd be a heck of a lot of work to do so, and would negate the point of using laser scanned data in the first place.
That is what they do for better experience (it is a game after all... devs needs really a lot work to do)... even laser scanned the tracks are adapted for what devs thinks it is better for gaming.

Forza 6 has a lot of issues in Nordschleife compared with real life (some parts wider and some others narrower).

This for example is narrower: https://forums.forzamotorsport.net/turn10_postst41150_Nurburgring-Layout-still-wrong.aspx (you can find a lot of others differences in the official forum).
 
Excuse me, what?? Look up FoV, GTS's is completely distorted.h It's like that hotel brochure with the king-sized rooms, only when you get there you realize that the foto's were taken with a super wide-angle lens and are actually the size of a broom closet. (edit: this makes the center(the track) look farther away and narrower)

Assetto Corsa's Nordschleife is just as iRacing's, R3E's and Forza's, they were all laserscanned at about the same time (R3E's is the same scan data even I think)
on page one of this thread there is a GT6 video from me with the FoV adjusted to for my setup and even that is not the mathematical correct FoV for my setup, still too narrow looking, but with the correct FoV GT has no cockpit left even from the standard cockpit camera position.

Thanks. You saved me to trouble of explaining this. iRacing has the best Ring right now imo, assuming the ring in GTS beta is going to be the one in the final game. GTS has improved track surface geometry compared to the GT6 version, but still no where on the level of the iRacing version.

Edit: I never appreciated how much a properly set FOV helps with driving until I followed the tutorials and took measurements to set mine in PC games. It is also obvious that when you take the time to set a proper FOV, it is typically not at the setting you would have guessed.
 
Any citations from developers on this?
No.

You can play the games and go to the real track and compare.

Thanks. You saved me to trouble of explaining this. iRacing has the best Ring right now imo, assuming the ring in GTS beta is going to be the one in the final game. GTS has improved track surface geometry compared to the GT6 version, but still no where on the level of the iRacing version.

Edit: I never appreciated how much a properly set FOV helps with driving until I followed the tutorials and took measurements to set mine in PC games. It is also obvious that when you take the time to set a proper FOV, it is typically not at the setting you would have guessed.
iRacing has probably the most accurate Nordschleife in games.
 
No.

You can play the games and go to the real track and compare.

I ridden numerous laps of the real thing, and I don't think I could state, at least with any degree of accuracy, where the GTS track differs from real life.

Seeing something on a screen vs seeing it with your own eyes is hugely different anyway.
 
No.

You can play the games and go to the real track and compare.


iRacing has probably the most accurate Nordschleife in games.

Yeah they have been killing it with all their new track additions lately. They spend as much time on developing a single track as some games do for nearly the entire game.

I've got like 10 Gr.3 cars, 2 N300 cars and 1 Gr.4 car.

PD pls

Haha, ok glad it wasn't just me. This seems to be happening to a lot of people. I think I hit 13 GR.3 cars before getting my second GR.4. GR.3 is my least favorite class too.
 
I ridden numerous laps of the real thing, and I don't think I could state, at least with any degree of accuracy, where the GTS track differs from real life.

Seeing something on a screen vs seeing it with your own eyes is hugely different anyway.

Yeah, this always cracks me up when people complain about real-life track modelling. I understand some want accuracy for comparing virtual/real lap times but I wouldn't be able to tell you whether the walk from my bed to bathroom was accurately modelled or not, never mind a race track that a very small number of players have ever driven on and only for a few laps.

Armchair experts, though. Logic flies out of the window.
 
Yeah they have been killing it with all their new track additions lately. They spend as much time on developing a single track as some games do for nearly the entire game.
I watched a video (I can't find right now) about Asseto Corsa laser tracks having an 2cm accuracy while iRacing was reaching the millimeters accuracy (less than 1cm).

Just to be clear here 2cm accuracy is the tech/ equipment/method used but that not translate in a 2cm wider or narrower... it can give you a bigger or lower difference overall at the end.

I found this article from SimFactory.

http://www.thesimfactory.com/main/i...-scan&catid=51:technology-questions&Itemid=44

One of the important things to remember is there is always a portion of the detail lost in translation when going from a scan of a track or a car to an in-game model as the initial is millions of poly's and to make it work in game it needs to be thousands of poly's, so some detail must be sacrificed simply to allow it to work on a standard gaming PC. During the downscaling it is the track designer's job to try and salvage as much of the scans detail as possible as to maintain the tracks character in regard to surface performance. Driver input plays a role in the final work on the surface, though the most effective means is real world telemetry data in regard to comparing load ratios, suspension travel and other performance protocols of the vehicle.

They explain that even laser scanned tracks lose details when converted to PC and the designer needs to work on it to fit the standard gaming in PC. They do try to make the track better for overall enjoyment when gaming.

The actual raw scan can be accurate to within millimeters based on the equipment you are using.
They hint at depending of the equipment you can reach accuracy of millimeters (less than 1cm like iRacing).

My opinion about accuracy is that some games like Forza 6 and ProjectCARs (and probably others of course) have parts with big discrepancies from the real life (over 30cm differences) but I can see devs choosing to make a turn wider for better experience... so I'm not complaining about it... just saying devs can change the track accuracy even when laser scanned.

People have the wrong ideia of being "laser scanned" it is accuracy... it is not... there are a lot of factors outside the scanned data that makes a tack more accurate or not.

PS. All laser scanned tracks from different games has different sizes or accuracy... no one match each other exactly.
 
I'll never understand why all sim racing devs don't licence laser scanned models of tracks AND cars all from a single central, certified, verified source. All that duplication of data seems like a colossal waste of time and money. It's not like they are designing MP maps and player characters with heavy artistic licence - tracks and car models are either accurate, or they are not. Right, or degrees of wrong.

I know devs like to visit tracks (and poke around cars) to get reference material for textures, skyboxes etc but all of that could also be centralised.
 
The last few races I had were really fair, SR seems to work if you put in enough time to find the right place for your skill and fairness level, but... even these fair race weren't really fun. The driving experience is sedated if you're not stupidly abusing the too lenient physics (which always was the fun for me in GT games, throwing stuff around the corners, knowing that any slide that might come out of that will be very forgiving), which you really shouldn't do when driving close to other players.

Yea, I don't think I will keep playing this. Probably filed more reports, bugs and suggestions on the beta forums than 99% of players. Duty done.
Seems like good timing as well, since I don't wanna talk with people in this thread who make up these stories about other developers widening their Nordschleife versions to make it easier and better playable. That made me really fed up with GT fanboys.

I'll never understand why all sim racing devs don't licence laser scanned models of tracks AND cars all from a single central, certified, verified source.
No, that's totally how that works for quite a few tracks already. Brands Hatch and the Nordschleife can be bought, you don't need to contract a company to make a scan just for your game. (edit: that's just point cloud data though. Even if Ethomaz is wrong about almost everything, he got right that each dev team still makes his own 3D model off that data)
 
I'll never understand why all sim racing devs don't licence laser scanned models of tracks AND cars all from a single central, certified, verified source. All that duplication of data seems like a colossal waste of time and money. It's not like they are designing MP maps and player characters with heavy artistic licence - tracks and car models are either accurate, or they are not. Right, or degrees of wrong.

I know devs like to visit tracks (and poke around cars) to get reference material for textures, skyboxes etc but all of that could also be centralised.
I don't think you can do that with different engines.

All they can share is the laser scan data... after that every dev needs to recreated the track in your own graphic engine.

Even different numbered games in the same franchise can't use the data from old engine... if you change the graphic engine you need to redo everything... they are doing that with GTS because the new engine for PS4.
 
I don't think you can do that with different engines.

Raw 3D data is raw 3D data.

That said, there are enough different levels of fidelity in different developers models, especially in terms of animated items, that it would make pool data a bit more tricky.

Even different numbered games in the same franchise can't use the data from old engine... if you change the graphic engine you need to redo everything... they are doing that with GTS because the new engine for PS4.

They probably could, but choose not too because it would take longer to adapt the existing model to the required specification of the new product.
 
Raw 3D data is raw 3D data.

That said, there are enough different levels of fidelity in different developers models, especially in terms of animated items, that it would make pool data a bit more tricky.
RAW 3D data is different for every software or graphic engine.

You can of course import from one to other but it will need a hell of work yet... sometimes even more work than make from zero (GT5/GT6 did that with GT3/GT4 3D models for standard cars and some tracks... look at the result).

They probably could, but choose not too because it would take longer to adapt the existing model to the required specification of the new product.
Like I said they did with GT5/GT6... just look at standard cars and old tracks.

GT case is the same dev probably using the same tools and similar graphic engine... imagine now dozen of devs with different tools and graphic engines.
 
I don't understand, how people who don't like a game and let it be known multiple times over years why they don't like a game. Continues to recite the same shit over and over and over and over again about a particular game as if no one heard them the 14 millionth time they said why they don't like a game. Keeps coming in a thread about the game they don't like and start with the same shit again, shit is old and tiring. Go play the game you prefer and keep it moving. Threads filled with 90% of your bullshit.
 
There must also be more pride for a development team in going out and building a sim experience from the ground up instead of using Lego pieces.
 
I don't understand, how people who don't like a game and let it be known multiple times over years why they don't like a game. Continues to recite the same shit over and over and over and over again about a particular game as if no one heard them the 14 millionth time they said why they don't like a game. Keeps coming in a thread about the game they don't like and start with the same shit again, shit is old and tiring. Go play the game you prefer and keep it moving. Threads filled with 90% of your bullshit.

No one cares if you are offended by people participating in a beta and giving critical feedback. I don't think this is the right place for someone with such delicate senses. We got the message last time you stopped by to whine. Do you or your family work for PD? Do you have a personal stake in the company? Otherwise I don't understand why you are so defensive about a game...in beta. Maybe wait for the GTS review thread to unleash your vacuous GT fandom posts. You have contributed fuck all to the conversation here.
 
Looked through official forums and GT Planet. Doesn't seem to be any whispers of another update yet. Was hoping EU going live would push another patch. Let us test dem Porsches PD.
 
Have they been doing any behind the scene updates?

I would assume only server side stuff involving netcode. I don't think any stuff like tire model or aero changes happen without a client side patch. Who knows though. The last patch notes were very sparse. I haven't looked into if anyone has unpacked the files to see if car and track models no one have unlocked yet are in the beta client.

I can wait until the open beta for some major changes, but at the least they need to tweak the BoP on more cars again. N300 is already Evo or bust. GR.4 is also super GTR heavy. I would like to use more of my cars. I don't particularly enjoy the Evo.

Edit: The BoP system is going to be just as crucial as the SR rating to making the online racing more enjoyable and competitive. It is going to be pointless to have non-spec race events where everyone picks the one clearly superior car.
 
I would assume only server side stuff involving netcode. I don't think any stuff like tire model or aero changes happen without a client side patch. Who knows though. The last patch notes were very sparse. I haven't looked into if anyone has unpacked the files to see if car and track models no one have unlocked yet are in the beta client.

I can wait until the open beta for some major changes, but at the least they need to tweak the BoP on more cars again. N300 is already Evo or bust. GR.4 is also super GTR heavy. I would like to use more of my cars. I don't particularly enjoy the Evo.

Edit: The BoP system is going to be just as crucial as the SR rating to making the online racing more enjoyable and competitive. It is going to be pointless to have non-spec race events where everyone picks the one clearly superior car.

rgr.
 
That is what they do for better experience (it is a game after all... devs needs really a lot work to do)... even laser scanned the tracks are adapted for what devs thinks it is better for gaming.

Forza 6 has a lot of issues in Nordschleife compared with real life (some parts wider and some others narrower).

This for example is narrower: https://forums.forzamotorsport.net/turn10_postst41150_Nurburgring-Layout-still-wrong.aspx (you can find a lot of others differences in the official forum).

Forza's Nord is known to have plenty of issues

Thanks. You saved me to trouble of explaining this. iRacing has the best Ring right now imo, assuming the ring in GTS beta is going to be the one in the final game. GTS has improved track surface geometry compared to the GT6 version, but still no where on the level of the iRacing version.

Edit: I never appreciated how much a properly set FOV helps with driving until I followed the tutorials and took measurements to set mine in PC games. It is also obvious that when you take the time to set a proper FOV, it is typically not at the setting you would have guessed.


Where are my Daiki Kasho trailers PD? Why you just cutting gameplay these days ;___;
Anyone know the song?

Porsche Cup is going to be very popular.
 
Any reason why the game just matched me with drivers rated 9-15 while my SR is 50? Is that a bug I should report?

It was a fucking caramboulage fest, holy crap.
 
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