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[SPOILERS] Persona 5 Spoiler Thread | Steal your heart; steel yourself

He's just not a human.
I understand that, but what happened to all that talk about Morgana trying to figure out how to turn into a human after he came back in February?

Also, reading around I apparently didn't get the true ending. I know I definitely did not fight Igor, so looks like I am going back for that. I don't think I have a save close to that choice... Would it just be faster to speed through NG+ and get back there?
 
Feeling that post Persona depression right now, not as bad as P4 though, I guess the ending with them all together in the car was more upbeat for me than that real ass "summer is over" feeling in P4.
 
I understand that, but what happened to all that talk about Morgana trying to figure out how to turn into a human after he came back in February?

Also, reading around I apparently didn't get the true ending. I know I definitely did not fight Igor, so looks like I am going back for that. I don't think I have a save close to that choice... Would it just be faster to speed through NG+ and get back there?

I was under the impression it was less about Morgana taking the physical form of a human, ala Teddie, and more about him wanted to be considered a 'person' in his own right.

NG+ all the way, considering how difficult the end game content can be, I'd always recommend going through the game again. Also, if you missed out on the true ending, then am I right in guessing you may not have unlocked every Max Confidant? If so that is an incentive to start the game in NG+, since money, Compendium, any Maxed Confidant perks (unlocked once your new protag once again unlocks the arcana) and Social stats carry over.
 
I understand that, but what happened to all that talk about Morgana trying to figure out how to turn into a human after he came back in February?

Also, reading around I apparently didn't get the true ending. I know I definitely did not fight Igor, so looks like I am going back for that. I don't think I have a save close to that choice... Would it just be faster to speed through NG+ and get back there?

How did you not get true ending? Seems easy to get as long as you don't accept his deal and don't rat out your friends.

It's kind of more realistic to me haha.

Yo it's not like he's moving overseas. It ain't that hard to keep in touch.

And they text each other so much.
 
Wait, how do you not have a save that's close to that as opposed to starting over? It's literally choosing the other dialogue option.
 
I'm confused now based on what I am reading about the endings. Some say if you cut a deal with Igor (not the real Igor), the game ends there?

They say if you refuse to cut a deal with him, then you fight him right there and if you win, go onto the true ending.

In my playthrough, fake Igor left and the real one came back, I found my friends in the cells, left and Mementos had fused with the real world, so I had to start climbing and deal with the trail/whatever that god was called.
 
I'm confused now based on what I am reading about the endings. Some say if you cut a deal with Igor (not the real Igor), the game ends there?

They say if you refuse to cut a deal with him, then you fight him right there and if you win, go onto the true ending.

In my playthrough, fake Igor left and the real one came back, I found my friends in the cells, left and Mementos had fused with the real world, so I had to start climbing and deal with the trail/whatever that god was called.

Yeah, that's the true ending.
 
I'm confused now based on what I am reading about the endings. Some say if you cut a deal with Igor (not the real Igor), the game ends there?

They say if you refuse to cut a deal with him, then you fight him right there and if you win, go onto the true ending.

In my playthrough, fake Igor left and the real one came back, I found my friends in the cells, left and Mementos had fused with the real world, so I had to start climbing and deal with the trail/whatever that god was called.

True ending is the whole scene in the van with your friends from what I know. Anything else is like a bad end from what I read.
 
After Persona 4, and Sae's sequel bait I really was expecting more from the true ending. Not in a bad way or anything, it was pretty much a perfect way to end, but you were basically done in December and the exploration on the last day really got my hopes up for more gameplay.

Also, I'm annoyed that I spent my time on my last day maxing Sojiro rather than Chihaya. Had no idea that affinity reading transferred over. :(
 
Got the Platinum Trophy after 2 full playthroughs. No make that 2 and a bit. I had to start a new game and fast forward to the first day of fighting in the first palace so I could try and force the Saving a Fucking Hostage Trophy. Not once did it trigger through 2 playthroughs. Finally after many reloads I hit upon some enemies who used Garu and all I could do was hope. Ryuji you magnificent bastard thank you for being taken hostage finally. It felt very weird seeing two tutorial pop up's for Enemies Fleeing and for Hostage Situations that I had not seen in my previous two playthroughs.

Fuck the Save a Hostage Trophy is my TL;DR
 
Do people actually want Morgana to transform into a human? I didn't play P4, but that sounds both creepy and complicated to deal with.

Continue to sleep on my lap Mona, and let's just call it a day.
 
Do people actually want Morgana to transform into a human? I didn't play P4, but that sounds both creepy and complicated to deal with.

Continue to sleep on my lap Mona, and let's just call it a day.

Not me - I generally like cats more than most Humans so a talking cat that you carry around with you in a bag sounds like heaven to me. I also like sleeping so his cries of go to sleep would not be lamented :D
 
I don't care for the idea of Morgana becoming a human, but his character is severely limited if he stays as a deformed cat thing. He can't have any meaningful relationships or development because he's purely a mascot character.
 
After Persona 4, and Sae's sequel bait I really was expecting more from the true ending. Not in a bad way or anything, it was pretty much a perfect way to end, but you were basically done in December and the exploration on the last day really got my hopes up for more gameplay.

I dunno, after OG Persona 4, I was expecting it to end in December.

In the original Persona 4,
December
was the last month and I'm pretty sure Social Links were locked off at the end of
November.
(I remember Naoto for example being a real pain to max out, you basically have to hang out with her every day, and not mess up on too many dialogue options)

The only difference really is Persona 4 waits until March
to send you into the "final dungeon"
where as Persona 5 does it on Christmas Eve.
 
Well we got a cutie with Teddie, so I wouldn't be against something similar regarding Morgana.

What is the general consensus on the best villain?

I think Kamoshida did it for me. He had the most impact on the party, the deadline wasn't some BS, since they would've been expelled if not for the change of heart and he was the only one who was always present through his arc. They had a good reason to beat him other than "muh, shitty adults".
 
So was anyone fooled by Akechi? Dude wore that Light Yagami influence on his sleeve, though I don't think the game was ever really trying to fool you on who the traitor was, the cast themselves saw through his shit.
 
So was anyone fooled by Akechi? Dude wore that Light Yagami influence on his sleeve, though I don't think the game was ever really trying to fool you on who the traitor was, the cast themselves saw through his shit.

Nah I noticed the pancakes. Akechi was super obvious and I hated that the game made the party look dumb regarding him, only to pull a keikaku doori and drugs card.
 
So was anyone fooled by Akechi? Dude wore that Light Yagami influence on his sleeve, though I don't think the game was ever really trying to fool you on who the traitor was, the cast themselves saw through his shit.

Kind of. I noticed the pancakes thing, but... then I forgot about it, and accepted him, and was never rude to him.

Then it became this thing where I'm like, there's no way they'd make it this obvious... right? But apparently they did. Which is fine, since the real twist is that the team were completely prepared for his treachery.
 
Kind of. I noticed the pancakes thing, but... then I forgot about it, and accepted him, and was never rude to him.

Then it became this thing where I'm like, there's no way they'd make it this obvious... right? But apparently they did. Which is fine, since the real twist is that the team were completely prepared for his treachery.

This is exactly how I reacted to it. During the pancake scene I remember saying "this motherfucker has a Persona." But yeah, I forgot about it soon after lol. I spent most of November kinda frustrated that the party was being so stupid because it was just so fucking obvious. I kept trying to figure out if that was all some red herring or something. That there was no way it would be this obvious. I'm glad the revelation was what it was.
 
I thought for a moment there were gonna have Sae replace Akechi since they have "similar" tarots and I need a member with light/dark skills.

But then I remembered no way an adult is joining the squad and I could never be so lucky.

I loved the voice acting when he snapped in Shido's dungeon, I think they could've done more with the relationship with Joker to show him as the mirror of what happens when a Persona protag goes back.

I miss his dancing.
 
Well we got a cutie with Teddie, so I wouldn't be against something similar regarding Morgana.

What is the general consensus on the best villain?

I think Kamoshida did it for me. He had the most impact on the party, the deadline wasn't some BS, since they would've been expelled if not for the change of heart and he was the only one who was always present through his arc. They had a good reason to beat him other than "muh, shitty adults".

Kamoshida's repentance was the most satisfying as well imo. Nothing after that gave me the same feeling.
- Madarame's didn't have the same impact.
- Kaneshiro's was all off screen (I actually felt robbed here. Kaneshiro got me fired up again at the same level I was for Kamoshida — I at least wanted to see his confess his shit to Sae in custody or something).
- Futaba never had one because she basically got a P4 self-acceptance resolution for her shadow.
- Okumura died during his.
- Sae's treasure never got stolen.
- Akechi never had a palace and is now "dead"... (which means he will be back and have a !NotPalace in Persona 5 Arena)
- Shido's just wasn't that good considering the vast level of shit that he was responsible for (and because at that point it wasn't really about him, but about the fact that people wouldn't really care and still accept him anyways).

I also felt robbed that we never really got any other heart thievery that felt as "heist-like" as Madarame's palace. Closest was Futaba's being a bit more puzzley, I guess. Hopefully Crimson / Ruby gives us another dungeon that is more heist-like
 
So was anyone fooled by Akechi? Dude wore that Light Yagami influence on his sleeve, though I don't think the game was ever really trying to fool you on who the traitor was, the cast themselves saw through his shit.

Not really. I mean there was points where I didn't think it was Akechi just because it seemed too obvious, but by the time you get back to the "present day" it basically has to be him.

Considering where they go with it, it makes sense why it was so obvious.
 
Thoughts on the story:

- Morgana is a lame character. Pathetic origin for something revealed so late. By far the worst character I've had the displeasure of encountering across P3/4/5.
- Shidos boss fight being somewhat reminicent of the Metal Gear Rising final boss was amazing. The soundtrack that plays too, whew, so damn good.
- The final boss/dungeon was eh. Game went full JRPG/anime when I felt it didn't need to.
- Along those lines, the earliest dungeons were the best. But the game tackling the subjects it did but also having boring tired JRPG tropes infesting it just dampened the impact.

It's hard to take the game seriously when it deals with sexual harassment in the first dungeon but then the whole "Ann pose nude" thing right after without so much as batting an eye. Combined with stuff like the romances being pick your waifu garbage, and missed opportunities with some confidant story lines, the game nuddles what it wants to do and reverts to your tropey JRPG stuff way too often for my liking. The MC being a non-character holds the game back significantly. There's only so much you can do in Confidant stories when only one side is doing the engaging and it's to a blank slate.

Lastly, the writing needs work. Beyond just localization, there's a lot of dialogue that could be cut in the game and it would actually make the experience better. There is absolutely no reason to he so damn repetitious with some of the stuff.
 
- Morgana is a lame character. Pathetic origin for something revealed so late. By far the worst character I've had the displeasure of encountering across P3/4/5.

Wait what, worse than Teddie? Really?

I liked Morgana a lot (well except for the "go to sleep" thing alright), but it also helps that I love cats too lol
 
Morgana was just fine imo. I didn't expect much from the reveal and was satisfied with what he was in the end. There's no way they were going with the human or shadow angle again after Teddie.
 
Wait what, worse than Teddie? Really?

I liked Morgana a lot (well except for the "go to sleep" thing alright), but it also helps that I love cats too lol

I'll take Teddie any day. At least that annoying guy was not with you 24/7.

There came a point in Persona 5 where Morgana said to me one too many times, "let's not do this today" and I thought to myself:

There's probably not a single origin for you that'll make you a bearable character.

Tying an annoying mechanic to a character will inevitably make some people hate the character. What a terrible design decision by the devs because holy shit, do I have a hatred for Morgana.

When he left in the story, I was so glad. He came back and everyone was sad and I was too, cause fuck, why'd he have to come back. If he was a final boss that I could wipe from existence, Persona 5 would be the best damn game of all time.
 
Morgana would still be an annoying character in other ways, but at least half the vitriol people feel towards him would've been avoided if the devs just made the "you're tired and should go to sleep" thing a protagonist thought bubble instead of Morgana telling you what to do.
 
Morgana would still be an annoying character in other ways, but at least half the vitriol people feel towards him would've been avoided if the devs just made the "you're tired and should go to sleep" thing a protagonist thought bubble instead of Morgana telling you what to do.

Or they just made it so you didn't have to sleep all the time, lol. I get that they wanted to have these bits where you're focusing on only the story but they just take the sleeping thing to the extreme. You shouldn't have to go to bed if the event you're looking forward to is in the afternoon. Unless the MC is the worst over-sleeper in history!

I mean Persona 4 does it as well where it sometimes forces you to sleep after story or before story, but it's no where near as prevalent.
 
Morgana would still be an annoying character in other ways, but at least half the vitriol people feel towards him would've been avoided if the devs just made the "you're tired and should go to sleep" thing a protagonist thought bubble instead of Morgana telling you what to do.

Yep. The underlying problem is, Morgana doesn't get a lot of charactization because the confidant is locked to story progression and the origin is shrouded in secrecy.

So when you don't get much characterization aside from "oohhhh mystery" and you couple that with the character essentially acting as a limiter on player agency, that becomes the character itself.

And hell, even with the origin reveal, there's not much to Morgana.
 
Yep. The underlying problem is, Morgana doesn't get a lot of charactization because the confidant is locked to story progression and the origin is shrouded in secrecy.

So when you don't get much characterization aside from "oohhhh mystery" and you couple that with the character essentially acting as a limiter on player agency, that becomes the character itself.

And hell, even with the origin reveal, there's not much to Morgana.

I very heavily disagree. Morgana is one of the most fleshed out characters in terms of their personality and role in the Phantom Thieves. He's the haughty, experienced one who serves as a voice of guidance when the others are unsure of how to proceed. You get a lot of interactions with him outside of his Confidant and origin red herrings.

I liked Morgana a lot, and considered him the core of the Phantom Thieves ever since they were established. The "go to sleep" thing is purely a mechanically driven system, so I made no connection between it and the actual character himself because the limitation would exist regardless.
 
I very heavily disagree. Morgana is one of the most fleshed out characters in terms of their personality and role in the Phantom Thieves. He's the haughty, experienced one who serves as a voice of guidance when the others are unsure of how to proceed. You get a lot of interactions with him outside of his Confidant and origin red herrings.

I liked Morgana a lot, and considered him the core of the Phantom Thieves ever since they were established. The "go to sleep" thing is purely a mechanically driven system, so I made no connection between it and the actual character himself because the limitation would exist regardless.

See, I don't really agree with that because that is rarely conveyed in the game in much of a meaningful way. He's a gameplay system dressed up as a character.

Most of his "experience" translates to gameplay functions that are conveyed to the player in the form of character dialogue. "Oh this is how mementos works, I just know" or "I can sense the treasure on the other side of this door" x100 or "if you do this, it should do this because I have an inkling"

And his origin story further reinforces this by literally making him a being whose to guide the protagonist rather than being an actual character. He doesn't have much of an actual character or even character arc aside from being an annoying twat.

Characters like Haru and Hifumi are loads better, both from a characterization standpoint and their arcs. Even Teddie, as bad as he could be, was interesting from an origin standpoint because he was a shadow.

Morgana screams: "we need to convey all this information to the player but integrate it through a character to lessen tutorial popups, so lets make him do everything."
 
Morgana was just fine imo. I didn't expect much from the reveal and was satisfied with what he was in the end. There's no way they were going with the human or shadow angle again after Teddie.

See that's what I thought at first. But he talks so damn much about being a human it's almost annoying to me that they didn't follow through with it lol. I thought for sure Morgana would come back at the end in a human form and be all like "Yo my fairy-godfather Igor brought me back and granted my wish." The fact that Morgana still insisted on finding a way to become human felt like a tease to me, like they were leaving the door open for that possibility in either an updated rerelease or a spinoff.
 
See that's what I thought at first. But he talks so damn much about being a human it's almost annoying to me that they didn't follow through with it lol. I thought for sure Morgana would come back at the end in a human form and be all like "Yo my fairy-godfather Igor brought me back and granted my wish." The fact that Morgana still insisted on finding a way to become human felt like a tease to me, like they were leaving the door open for that possibility in either an updated rerelease or a spinoff.

I'm convinced he just wants fuck Ann. That's all it is.
 
What was that whole thing about how everything seemed to tie together too nicely and "was it really just a coincidence?" and all?

Was it really just a wink at Persona 4's true ending? When Sae said that I was sure I was in for another dozen hours and a dungeon.
 
I really don't understand hating on Morgana because of him not allowing you to do things on certain nights. I mean it's just a gameplay thing, it has nothing to do with the actual character.
 
Yep. The underlying problem is, Morgana doesn't get a lot of charactization because the confidant is locked to story progression and the origin is shrouded in secrecy.

So when you don't get much characterization aside from "oohhhh mystery" and you couple that with the character essentially acting as a limiter on player agency, that becomes the character itself.

And hell, even with the origin reveal, there's not much to Morgana.

Morgana gets very clear characterization. Literally everything other than his past is made clear throughout the game. His wants and desires are explict (I want to be human), he has a set of discernible personality traits, (proud, lovesick, stubborn, self-aggrandizing), and he has story beats (feelings of insecurity).

The issue is that the payoff for his character simply isn't there.
 
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