Marvel
could never
I was immensely pleased and surprised by these yes. SO in for those.Lost sectors sound pretty cool. They're basically dungeons with treasure chests and a big boss at the end.
I was immensely pleased and surprised by these yes. SO in for those.Lost sectors sound pretty cool. They're basically dungeons with treasure chests and a big boss at the end.
So what if you have two players who want to play a raid?
Do you make a clan of two players and then use the raid matchmaking for solo players?
Some PvP news that has me soured now:
-4v4 across all PvP game modes which is already known, Means RIP Crucible trains
-Heavy Ammo only allotted to the person who picks it up, which is good to stop 12 people having rockets and machine guns up at a point, but since your Sniper, Shotgun and Fusion are all heavy weapons now, only one person will have that any any given point. Which makes the game less "play how you want" like the first and more "play like Halo Reach" with one power weapon on map and abilities everywhere.
-Titan/Warlock skating got canned. So RIP interesting movement mechanics.
Overall looks like they're trying to get Halo players back, which is cool for Halo players, but not so cool for people who liked Destiny more. It's not like they're letting people maintain accuracy while they jump so it'll just be Halo but dumber.
Ahh, so its not specifically about solo players? Because in their explanations they sure used the word solo a lot.The way it was shown in the UI is you create a Raid/Nightfall party as either a "Seeker" or a "Guide" and MM appropriately.
The assumption being you can be a Guide with any # of players and Seeker with any # of players in your Fireteam and the system will figure it out and give you choices of who to join.
I was immensely pleased and surprised by these yes. SO in for those.
I think they were just reassuring the people with the common complaint; I don't have friends to play with.Ahh, so its not specifically about solo players? Because in their explanations they sure used the word solo a lot.
Some PvP news that has me soured now:
-4v4 across all PvP game modes which is already known, Means RIP Crucible trains
-Heavy Ammo only allotted to the person who picks it up, which is good to stop 12 people having rockets and machine guns up at a point, but since your Sniper, Shotgun and Fusion are all heavy weapons now, only one person will have that any any given point. Which makes the game less "play how you want" like the first and more "play like Halo Reach" with one power weapon on map and abilities everywhere.
-Titan/Warlock skating got canned. So RIP interesting movement mechanics.
Overall looks like they're trying to get Halo players back, which is cool for Halo players, but not so cool for people who liked Destiny more. It's not like they're letting people maintain accuracy while they jump so it'll just be Halo but dumber.
Ahh, so its not specifically about solo players? Because in their explanations they sure used the word solo a lot.
And the example they used several times was a raid group of five looking for a sixth. Sounds like it'd be fine with a group of four looking for a fifth and sixth too, but I didn't get the sense that it was really set up for an existing group of two or three to fill the rest of the slots for a raid.
Ahh, so its not specifically about solo players? Because in their explanations they sure used the word solo a lot.
excuse me....where are my fusion rifles?
excuse me....where are my fusion rifles?
in the power weapon slot.
in the power weapon slot.
The first extended cinematic they showed was set before Destiny 1 - setting up how the Guardians came to be, how they gathered, the building of the Last Safe City, etc. We got none of that in Destiny 1, and it's pretty clearly done to set the stage for players new to the universe.
Destiny got a big overhaul with Taken King, BTW. That re-set the foundation for its evolution for the following two years.
hmmmFrom this image it says Seeker is 1 Player.
Isn't 30 already confirmed?
Yeah, I understood that part, but I don't get why they had to start the game by with (presumably) all the characters of the first game right away. Why not have the new player character start out as a trainee (which, seeing as no progress carries over, makes sense) then have the whoevers attack? You'd then travel across the galaxy meeting these new characters (or old characters for old players) one-by-one so they each have their own time to shine. In the followup to a game that many people were turned off of exactly because of its story that should have been what they were doing, it just doesn't make sense to go on about bringing new players in and then greet them with 5+ different personalities to care about alongside some unseen "speaker" you've got to save.
The important things to me will be how easy will these groups be to adjust on the fly. If I have someone leave during a raid, can I easily find a replacement without disrupting the activity?
hmmm
They didn't try to hype people saying they had one new strike. They just said regular strikes and Nightfall strikes are back, and they have one of the former for people to play today.
But I'm with you on wanting details. There are a lot of details not talked about - far more than they did talk about - that will get unpacked at other events and in press (GI cover story with details is inevitable). This was pretty typical of how Bungie reveals Destiny stuff - it was a top level overview, everything else comes later.
The aspect of the game that I am most interested in is world exploration. They talked about treasure maps, updated approach to public events, "dungeons" with bosses, "adventures", etc. as being a key pillar of the game. But they only talked about them - that's where my strongest interest lies right now.
Yeah, I understood that part, but I don't get why they had to start the game by with (presumably) all the characters of the first game right away. Why not have the new player character start out as a trainee (which, seeing as no progress carries over, makes sense) then have the whoevers attack? You'd then travel across the galaxy meeting these new characters (or old characters for old players) one-by-one so they each have their own time to shine.
It just doesn't make sense to go on about bringing new players in and then greet them with 5+ different personalities to care about alongside some unseen "speaker" you've got to save.
30 seems to be most likely but I haven't seen it actually confirmed. Some are saying the consoles are at 30 at the event but they're also on 4k displays...
I'd wait for Bungie to make an announcement or on the record comment tbh.
Some PvP news that has me soured now:
-4v4 across all PvP game modes which is already known, Means RIP Crucible trains
-Heavy Ammo only allotted to the person who picks it up, which is good to stop 12 people having rockets and machine guns up at a point, but since your Sniper, Shotgun and Fusion are all heavy weapons now, only one person will have that any any given point. Which makes the game less "play how you want" like the first and more "play like Halo Reach" with one power weapon on map and abilities everywhere.
-Titan/Warlock skating got canned. So RIP interesting movement mechanics.
Overall looks like they're trying to get Halo players back, which is cool for Halo players, but not so cool for people who liked Destiny more. It's not like they're letting people maintain accuracy while they jump so it'll just be Halo but dumber.
Let's take a look at the UI for Guided Games for the Nightfall
From this image it says Seeker is 1 Player. Don't know what it would be for guide, assuming 2?
We have no idea if it will be flexible for Raids.
Also something to keep in mind, game is still a ways out, they could receive feedback on the function and change it.
EDIT: Something else to gather for veteran Destiny players. Normal difficult Nightfall, with Guided Games as an option, and THEN a Heroic option with no Guided Games option.
Heroic for additional challenge and loot?
I need to know how big these worlds are.
HAHAHAAHAHAHAHAHAHAHAHAHAAHHHHHHCOUGHHHH
You can FUCK right off Bungie.
It's 2017. Console FPS's are SIXTY FRAMES PER SECOND. It's enough to have a borederline claustrophobic FOV.
Get that through your thick skulls, FFS.
I was gonna be there day one in spite of all the bullshit with the first one if only you'd just made the right call.
But fuck that... I'm not gonna be another one of these Yes Men endorsing their "creative choices".
I'm not a goddamn masochist.
What a fucking letdown, dude...
Nessus is in our system. It's a small planetoid though.So I tried to make a bulleted list of all the stuff I noticed from the presentation. I stopped watching when the Blizzard guy came on, but I'm pretty sure there is a whole thread dedicated to that info:
- Start Fresh
- World that pulls you in
- Build amazing things to do
- Always someone to play with
- First mission is called "Homecoming"
- Cabal attack the Tower and Traveller
- Weapons are now Kinetic, Elemental, Power. Kinetic and Elemental can overlap. A lot of 1HKO weapons moved to Power.
- Sunsinger has been replaced/overhauled
- Bladedancer has been replaced/overhauled
- Novabomb seems to still exist.
- SMG shown as Kinetic weapon.
- Pulse rifle shown as elemental weapon.
- Rocket shown as Power weapon.
- Another pulse shown as elemental weapon.
- Grenade Launcher shown as Power weapon.
- Legionary and Psions still there.
- Bosses have more unique health bars.
- SMG shown as kinetic weapon (acts like a LMG).
- Sol Sword seems to be new Warlock Super.
- Third ability that is some kind of ground stomp for Warlocks.
- Cabal enemy speaks english.
- All your old weapons/armor are gone.
- Gall is new big bad of the Cabal Red Legion.
- The old Vanguard leaders are split up.
- Story means your powers are gone/diminished.
- Basically explain away having to start fresh.
- Cabal sever the Traveller from the Guardians.
- Enemy Cabal shown with liquid flamethrower.
- Cabal with energy shields shown.
- Dawnblade new Sol Warlock subclass.
- Sentinel new Void Titan subclass.
- Arcstrider new Arc Hunter subclass.
- Some kind of tank has been shown, not sure if Guardian or Cabal.
- "More to do than any game we've ever made"
- New main story will send us across the system.
- More cinematics and missions.
- Strikes are back.
- Inverted Spire available to play today.
- New Desination Nessus.
- Crucible is now 4v4 on all game modes.
- HUD shows you if your teammates have supers available or power ammo on them.
- New maps
- New modes
- One new mode is called Countdown. Attack/Defense mode.
- Brand new raid. It exists, don't expect any info beyond that.
- Desinations/Patrols are overhauled.
- Can launch everything without going to orbit.
- Mats, Chests, Public Events coming back.
- Adventures, Treasure Maps, and Lost Sectors are now part of Patrols.
- Better in-game map that will even show Public Event timers.
- Four Desinations (3 new worlds).
- Earth (European Dead Zone)
- Titan (Saturn's Moon and an Ocean world)
- IO (Jupiter's Moon)
- Nessus (Not in our System. Vex world)
- Sparrows are back, shown in the EDZ.
- EDZ is largest zone they've ever built by factor of two.
- Zavala goes to Titan.
- Methane Ocean.
- Huge structures.
- No landmass.
- Cayde goes to Nessus (planetoid).
- Vex machine world.
- Looks Black Garden-ish.
- Ikora goes to Io.
- Last place Traveller touched.
- Very sacred place.
- In-Game Clan Functionality.
- People will work towards Clan rewards of some kind.
- System in place to help stray/solo guardians fill in slots to larger groups for end game content.
- Some kind of demon dog enemy shown.
- When talking about Raiding screen shows Level 20, Light Level 280.
- Character named Hawthorne in the EDZ.
- Explosive throwing knives seen.
Let's take a look at the UI for Guided Games for the Nightfall
From this image it says Seeker is 1 Player. Don't know what it would be for guide, assuming 2?
We have no idea if it will be flexible for Raids.
Also something to keep in mind, game is still a ways out, they could receive feedback on the function and change it.
EDIT: Something else to gather for veteran Destiny players. Normal difficult Nightfall, with Guided Games as an option, and THEN a Heroic option with no Guided Games option.
Heroic for additional challenge and loot?
So I tried to make a bulleted list of all the stuff I noticed from the presentation. I stopped watching when the Blizzard guy came on, but I'm pretty sure there is a whole thread dedicated to that info:
- Start Fresh
- World that pulls you in
- Build amazing things to do
- Always someone to play with
- First mission is called "Homecoming"
- Cabal attack the Tower and Traveller
- Weapons are now Kinetic, Elemental, Power. Kinetic and Elemental can overlap. A lot of 1HKO weapons moved to Power.
- Sunsinger has been replaced/overhauled
- Bladedancer has been replaced/overhauled
- Novabomb seems to still exist.
- SMG shown as Kinetic weapon.
- Pulse rifle shown as elemental weapon.
- Rocket shown as Power weapon.
- Another pulse shown as elemental weapon.
- Grenade Launcher shown as Power weapon.
- Legionary and Psions still there.
- Bosses have more unique health bars.
- SMG shown as kinetic weapon (acts like a LMG).
- Sol Sword seems to be new Warlock Super.
- Third ability that is some kind of ground stomp for Warlocks.
- Cabal enemy speaks english.
- All your old weapons/armor are gone.
- Gall is new big bad of the Cabal Red Legion.
- The old Vanguard leaders are split up.
- Story means your powers are gone/diminished.
- Basically explain away having to start fresh.
- Cabal sever the Traveller from the Guardians.
- Enemy Cabal shown with liquid flamethrower.
- Cabal with energy shields shown.
- Dawnblade new Sol Warlock subclass.
- Sentinel new Void Titan subclass.
- Arcstrider new Arc Hunter subclass.
- Some kind of tank has been shown, not sure if Guardian or Cabal.
- "More to do than any game we've ever made"
- New main story will send us across the system.
- More cinematics and missions.
- Strikes are back.
- Inverted Spire available to play today.
- New Desination Nessus.
- Crucible is now 4v4 on all game modes.
- HUD shows you if your teammates have supers available or power ammo on them.
- New maps
- New modes
- One new mode is called Countdown. Attack/Defense mode.
- Brand new raid. It exists, don't expect any info beyond that.
- Desinations/Patrols are overhauled.
- Can launch everything without going to orbit.
- Mats, Chests, Public Events coming back.
- Adventures, Treasure Maps, and Lost Sectors are now part of Patrols.
- Better in-game map that will even show Public Event timers.
- Four Desinations (3 new worlds).
- Earth (European Dead Zone)
- Titan (Saturn's Moon and an Ocean world)
- IO (Jupiter's Moon)
- Nessus (Not in our System. Vex world)
- Sparrows are back, shown in the EDZ.
- EDZ is largest zone they've ever built by factor of two.
- Zavala goes to Titan.
- Methane Ocean.
- Huge structures.
- No landmass.
- Cayde goes to Nessus (planetoid).
- Vex machine world.
- Looks Black Garden-ish.
- Ikora goes to Io.
- Last place Traveller touched.
- Very sacred place.
- In-Game Clan Functionality.
- People will work towards Clan rewards of some kind.
- System in place to help stray/solo guardians fill in slots to larger groups for end game content.
- Some kind of demon dog enemy shown.
- When talking about Raiding screen shows Level 20, Light Level 280.
- Character named Hawthorne in the EDZ.
- Explosive throwing knives seen.
HAHAHAAHAHAHAHAHAHAHAHAHAAHHHHHHCOUGHHHH
You can FUCK right off Bungie.
It's 2017. Console FPS's are SIXTY FRAMES PER SECOND. It's enough to have a borederline claustrophobic FOV.
Get that through your thick skulls, FFS.
I was gonna be there day one in spite of all the bullshit with the first one if only you'd just made the right call.
But fuck that... I'm not gonna be another one of these Yes Men endorsing their "creative choices".
I'm not a goddamn masochist.
What a fucking letdown, dude...
Is this using the same gfx engine or a different engine?
Let's take a look at the UI for Guided Games for the Nightfall
From this image it says Seeker is 1 Player. Don't know what it would be for guide, assuming 2?
We have no idea if it will be flexible for Raids.
Also something to keep in mind, game is still a ways out, they could receive feedback on the function and change it.
EDIT: Something else to gather for veteran Destiny players. Normal difficult Nightfall, with Guided Games as an option, and THEN a Heroic option with no Guided Games option.
Heroic for additional challenge and loot?
People aren't as stupid as you seem to think they are.
I agree they need to set things up well - it's a straight leap from the Destiny 1 story. They're trying to walk a line between letting new players get oriented and returning players following the story. Gonna be a tough act to follow, but to be honest- there wasn't a lot of forward narrative to Destiny 1. Just establishing the world.
But the flashback cinematic they showed was focused on Zavala, who then meets the Speaker at the camp. That looks like how they're going to introduce new players to the characters and their history so you're not diving into a big conversation scene not knowing who is who. Gonna be a juggling act.
Bungie has been updating the same engine for over a decade guys not sure why they would change it rather than keep updating it like they have been.