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Nintendo E3 plans detailed

My dream is to play a Cyberpunk game made by Retro. I would LOVE to see that. Not going to happen, I think, but it would be awesome. If they announce that they're doing Donkey Kong, I have a feeling there will be backlash just like there was last time. I'd much rather them work on a new IP in an area that Nintendo doesn't usually go into. Though, if they were making Metroid, I'd be okay with that, but I'd still be a little disappointed as I think they should be able to spread their creative wings into something new. I think that if it looked cool, then people would be on board and it would keep the hype alive.
 
Rösti;238272216 said:
I think Eternal Darkness could be a good pick. We know Nintendo has been in some capacity conducting product or service research or development on that franchise since 2010.
That actually would be nice. If we don't get Resident Evil 7 on the Switch or any other potential horror games, something like Eternal Darkness would be a good way to round out the library

Thing is, Mario and Zelda get entries every console generation on both handheld and home consoles, but Metroid hasn't really gotten anything good since halfway through the Wii's lifespan.

I understand wanting new IP's like Splatoon (Genius) and ARMS (Cool Idea), but I think there's definitely merit in realizing that Metroid is being forgotten and they need to find a way to fill that gap in their portfolio. Outside of the more mature LoZ games and Xenoblade, Nintendo doesn't have much when it comes to more mature titles. Metroid would be able to fill that gap perfectly.

It doesn't have to be Retro, since they're heavily rumored to be working on something new - but I do think Nintendo needs to bring Metroid back in a big way, and soon. (Though it could just be nostalgia-based fever dreams at this point.)
For big Metroid fans, yeah, I don't fault any of you guys for wanting another Metroid game. It's been nearly a decade since the last one and Other M was a polarizing title, even if I thought it was decent, and even longer since the last Metroid Prime game

Metroid definitely can but I think a new Mature IP (assuming you mean a more serious type of game) would probably go farther than merely a new Metroid title as it'd show that Nintendo isn't just depending on decades old franchises AND that they're trying to broaden their audience. Personally, I think the main reason that we haven't gotten a Metroid title in a while is that they don't sell particularly well enough for how expensive they are to make, relative to other Nintendo franchises, and, at the moment, they don't have a dedicated team for the series, like they do for the likes of Mario and Zelda

Well, if they do, I think it might end up being either out-sourced to another developer or a smaller budget title. Unless Nintendo feels that they could find a way to have Metroid appeal to more than just it's current fans, like they did with BotW
 
I have no idea who'd make a good Metroid.

I think the best bet is whoever could make a good Zelda, but Metroid is some distance from that.

I don't think FROM's work screams Metroid. The gameplay structure is completely different. Metroid is not primarily about combat, not about melee combat at all, and is heavy on gadget combat/traversal (like Zelda), platforming and environmental puzzles, with combat being much less central.

What the games do have in common is a focus on (dark) atmosphere, lonesomeness, and an interconnected map.

But what you do and how you move in that world are completely different.
 
Considering how many Nintendo developer has come up with some kind of a new IP these recent years, I wouldn't be at all surprised if Retro Studios would also make one. Though many seem to think it would automatically mean they are doing some kind of dark and mature (oh, how I hate that word) game, I feel they could be doing something else completely, something more Donkey Kong -esque. Maybe they take notes from old Naughty Dog and do Crash Bandicoot/Jak & Daxter style of game.
 
Retro has been often called "The New Rare" on the internet but until their studio can support two teams I just can't agree. We should be getting both Metroid and DK from Retro.

Retro has a long way to go to be considered "The New Rare". Rare's output and variety remains unmatched.
 
Yeah, a different retro revival would be neat too, albeit I can't think of anything off of the top of my head of an IP that I'd like to see them revive. I guess they could go for an obscure one that could be reimagined and designed however they want

In terms of revivals, I'd say Startropics, Eternal Darkness, Golden Sun and Geist are all solid candidates when it comes to first party. They are all also more western leaning franchises, which is what Retro should be working on to begin with.
 
Metroid is so bleh. I want something new and exciting.

And besider, Retro guys themselves wanted to make a Donkey Kong game.

If they don't want to touch Metroid again, we should honour that.
 
I've no problem with a 3D Donkey Kong, a new Didding Kong Racing or a Donkey Kong FPS from Retro...

...but if Retro has spent yet another 3 years on another DK sidescroller... I'll just think it's a complete waste of resources.

I just strongly prefer 2D games to 3D games and prefer platformers. DKCR is one of my favorite serieses and I want to see it continue from here on out. I've had far more enjoyment out of either DKCR games than any Metroid game, Prime or not.
 
I just strongly prefer 2D games to 3D games and prefer platformers. DKCR is one of my favorite serieses and I want to see it continue from here on out. I've had far more enjoyment out of either DKCR games than any Metroid game, Prime or not.

I think it's more to the fact that it shouldn't really take them this long to produce another 2D Donkey Kong title, especially if they are gonna reuse engine, asset, etc....Of course with the change to the Switch it could be a reason why they are taking so long. If they are making a DK title I don't see them suddenly shifting to a 3D game instead of a 2D style one.
 
That was a relic of the time. It's simply not possible to make the sheer amount of games to the quality people would expect now from any company.
This is very much the issue with claiming Retro is not even close to being what Rare was, though, if you wanted, you could turn it around to back that claim.

When people compare Retro to Rare, they have to take into account that providing that sort of output is simply no longer feasible: it now takes many more people many more months to achieve the feats the major third party publishers have taught everyone to expect. In order for Retro to make as many games as Rare did in a similar length of time, they require many more teams than they have now, and the teams need to be much larger than those Rare had.

The alternative, I am afraid, is for Retro to be making Eshop titles.
 
I'd be pretty pleased with a Retro Ice Climbers, if only to see how they close to make it. Of course, I doubt I would be upset with anything they announced. It's the execution I'm more concerned with.
 
I honestly believe Retro's making Metroid. Alexander Brandon isn't the kind of person you hire for Donkey Kong.

I kinda want a super stylised Donkey Kong done by the same people as Yoshi's Wolly World, but not with that artstyle.
 
Retro should make a Baseball RPG game, where you make your way into becoming a koushien hero. Or just make an RPG starring the Rival Schools cast 😬
 
In terms of revivals, I'd say Startropics, Eternal Darkness, Golden Sun and Geist are all solid candidates when it comes to first party. They are all also more western leaning franchises, which is what Retro should be working on to begin with.
A new Golden Sun would be ACE! The series ended on a cliffhanger with Dark Dawn and, while that game was rather disappointing, I still want a good follow up to at least the end the series. Perhaps, for the Switch, they can make it an open-world ARPG?
 
The more I think about Retro-made 3D Donkey Kong, the more I want Retro-made 3D Donkey Kong

Seriously, imagine a sandbox-style world that looks like Juicy Jungle from Tropical Freeze

Actually, maybe it should be more linear like Super Mario 3D World, since Super Mario Odyssey already has the sandbox covered
 
Tropical Freeze's sales were obviously pretty disappointing coming off the back of Returns, but I think saying it outright "tanked" is a bit extreme. It still sold over a million.

If you want something that like, actually legitimately bombed...

Wonderful_101_box_artwork.jpg


I suppose if we consider TF a bomb, then I guess Wonderful 101 should be considered a timeline destroying black hole then.
Biggest gaming tragedy of the generation
 
As someone who never was a fan of DK in general, tropical freeze really did open my eyes.

Hope we do get another dkc game and that the series doesn't stay dormant again.

For Retro studios, I would be fine if they made another Metroid game....but i don't want them to. Really want them to tackle another nintendo ip or make a new ip.
 
Watching this, I don't think this guy really know what he's talking about.

The same producers that worked on Metroid Prime oversee the current games. They have the exact same roles as Miyamoto on modern Mario and Aonuma on Zelda, if not more control.

I think the point he's trying to emphasize is that it's both more than one producer (Tanabe/Sakamoto) and more than one team (R&D1, Retro Studios, Next Level, etc.) - whereas Mario & Zelda have more stable foundations in terms of the groups/teams making them.
 
I think the point he's trying to emphasize is that it's both more than one producer (Tanabe/Sakamoto) and more than one team (R&D1, Retro Studios, Next Level, etc.) - whereas Mario & Zelda have more stable foundations in terms of the groups/teams making them.

But even that's not true? Multiple teams (and outside developers) have worked on both those series and Aonuma wasn't producer on the series until Wind Waker at the absolute earliest.

And then his final point is it should include fangame developers or other western studios.
 
But even that's not true? Multiple teams (and outside developers) have worked on both those series and Aonuma wasn't producer on the series until Wind Waker at the absolute earliest.

And then his final point is it should include fangame developers or other western studios.
Haven't seen the video, but Zelda is in a much better way internally, since the late 90s/early 2000s. Sure you've had outside developers. Sure you've had multiple teams. But you also have always had a Zelda producer and a team working on Zelda with continuity to the N64.

You haven't had that with Metroid.

R&D1 lost key staff, such as Yokoi, going into the new millennium. Sakamoto ended up in SPD after that restructuring, with mixed responsibilities involving external studios.

Heck, even the Tanabe/Retro thing is weird, involving Miyamoto, not traditionally associated with Metroid and Tanabe presents it as him looking for a team for his Prime 4 idea not just having one as he would if it were Zelda.
 
I think the idea of fan game developers making a new official Metroid is good. Mostly so because I think the next Metroid should be 2D. It shouldn't be this high-budget AAA production, because the sales would probably not support it, and wouldn't lift anyone's confidence in this series' viability on the market. So make it 2D, relatively low-budget, and bring people on who are passionate about the series and knows how to design tight games. That could be any talented team, of course, but developers of fan games are one possibility.
 
Can't wait till Retro unveils they have been working on Dixie Kong Dread, where you go to other jungles to find a cure for Donkey's cold.

Actually I wouldn't mind that much. The outrage over fucking Donkey Kong was largely that Nintendo was only making mini games and 2D platformers for more than a year. Now that Nintendo is releasing games in all the major genres within a little over half a year (adventure, party, racing, fighting, shooting, brawling, 3D platforming), a 2D platformer doesn't sound so bad.
 
Platinum and Metroid sounds bad. It wouldn't be a Metroid game at all
Not necessarily: case in point, Kamiya's take on Zelda was Okami and I'd argue it was quite close (in its own way) to the key aspects of the franchise it was "inspired by".

They seemed to put out games much more often, too.
To be fair, back then game development was definitely different and most of all, on average had far quicker turnaround than now as far as "premium" products go.
 
Bayonetta 3
Donkey Kong Country Returns 3
Eternal Darkness 2
Luigi's Mansion 3
No More Heroes 3
Super Smash Bros. 4 Switch
The Wonderful 202
Hinoka or Titania confirmed for Fire Emblem Warriors.

pls
 
Don't know what first party titles I can expect. :\

There's no doubt Mario Odyssey will be the biggest game in spotlight. Pikmin 4? Unlikely when Hey! Pikmin releasing in July. New leaf got an expansion last year, mobile title not showed yet so I don't think we'll see AC switch. Maybe another Mario party game, and LM3? What I really want is a new game from Sakurai, he's been working on Smash for too long.
 
Did we ever know about Pikmin 3 lifetime sales ? I cannot find datas, only datas found are mostly from launch period.

It's not on the million seller list in Celine's thread. A real pity for such a fantastic game (specially the local multiplayer, but also the use of dual screens).

Original Pikmin on GC is 1.60M, Pikmin 2 on GC is 1.12M. No sales figures for the Wii ports.

http://www.neogaf.com/forum/showthread.php?t=963700
 
It's not on the million seller list in Celine's thread. A real pity for such a fantastic game (specially the local multiplayer, but also the use of dual screens).

Original Pikmin on GC is 1.60M, Pikmin 2 on GC is 1.12M. No sales figures for the Wii ports.

http://www.neogaf.com/forum/showthread.php?t=963700

Thanks...and ouch at 3 not even breaking the million mark. Don't think Nintendo would prioritize a new entry on Switch with those sales. I think "hey Pikmin" is all we can look forward to regarding the IP. And if it bombs...
 
I hope Retro is working on a new IP. I couldn't really get into Donkey Kong, and for all I care, Metroid can die in a fire. Unless they retool it into some multiplayer hero-based arena shooter. Then I will be a little bit curious.
 
Bayonetta 3
Donkey Kong Country Returns 3
Eternal Darkness 2
Luigi's Mansion 3
No More Heroes 3
Super Smash Bros. 4 Switch
The Wonderful 202
Hinoka or Titania confirmed for Fire Emblem Warriors.

pls

What about Animal Crossing Next Leaf though?
 
Thanks...and ouch at 3 not even breaking the million mark. Don't think Nintendo would prioritize a new entry on Switch with those sales. I think "hey Pikmin" is all we can look forward to regarding the IP. And if it bombs...

Pikmin 3 had 210k in Japan and NA each by the end of 2013 (managed to be the third-best-selling Wii U game in NA, second in Japan, even though that's not saying much). Take Europe and digital into account, and 500k is the floor. Then throw in the MK8 free game promotion, the Nintendo Selects release, and it's probably at least around 600k, maybe 700k being optimistic. 800k seems like the ceiling to me but that's just my own estimate. Controlling for the fact that it's on the Wii U, the sales are relatively stable for the series.

Pikmin 3 was really doomed by being on the Wii U during its dire first year drought. The excessive delays it had really hurt it - it went from launch, to launch window, to July/August which were really dead months in 2013. It was basically the first AAA Wii U release in almost half a year, with the only one beforehand being Lego City Undercover. Iwata noted that it and W101 underperformed but he also admitted the poor release schedule and timing for the Wii U didn't do them any favours.

Really though, Pikmin is a solid B-series rather than an AAA heavyhitter like Pokemon or Mario. Those numbers for the whole series are pretty good for a more cult, mid-tier title, plus it's Miyamoto's pet. Hey Pikmin strikes me less as the future of the series and more something cheap they can use to sell 3DSes/2DSes before they move on from them entirely.
 
pikmin will always survive thanks to miyamoto.


around 2015 i played through all of metroids. the prime games were really good on shaking up areas and planets even if prime 1 is my favorite. 2d metroid is always in zebes or zebes-like.

The powerups also need to change a little, you always have the screw attack, morph ball, missile, ice missile, etc.

You can see that retro also tried to appeal to a wider audience with prime 2 including a multiplayer and prime 3 bigger focus on the federation and interaction with npcs.

Maybe with the audience of the switch being more hardcore with the lineup from nintendo will help a new metroid.
 
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