TEKKEN 7 releases June 2nd (PC/XB1/PS4, Season Pass, Eliza, more details)

Tbh people haven't even mentioned wanting Survival, Time Attack or Team Battle much prior to the game's release but they've always been bombarded with Story Mode, customization and Arcade Mode comments, same with classic costumes so that's not a surprise to me that if they've got to meet a deadline, they'll work on the things more people have commented on than things people have rarely commented on. If they can work on what people want more, get them in the game and then add the other stuff, the rarely talked about things, in the game later then that's what would benefit them more.

I'm sorry but this is ridiculous to say that.

Nobody was asking about team mode and arcade endings ? Well no fucking shit ?

That's been there forever, it adds virtually nothing to the game to remove them. That's only worse. There's no pros.

It's exactly like removing the arcade mode of SFV. Why would anybody even guess they'd remove them ?

People were fine the way they were, we just wanted that.
 
Have you ever played a Tekken game? Tekken games often are filled with content and have actual development in certain character story lines. At least in the Scenario Campaign in Tekken 6 (I'm not saying its good) all characters had a role and no characters were cut from the previous roster.

In this reiteration, we don't have our standard Arcade mode where we fight multiple CPU opponents and receive an ending. We instead received one character episode battles with an extremely lackluster ending even though fans of the story line where promised a better story than tekken 5 (which wasn't actually too bad at all). Add insult to injury, characters were deleted that certain players main'd with no reasoning truly behind it and no replacements for them.

Team battle? A standard in the Tekken franchise is non-existent. Survival mode? One of my favorite modes is gone. Where the hell is the single player content? At least ghost battle is in but yeah I feel they dropped the ball. You don't delete content from a game, you add upon it. At least we have a story mode that isn't as bad as the character episodes that you'll probably play only once and be done with it.



I call shade.

Yes I've played a tekken before, albeit not for quite some time. But comparing this to other fighters it has a similar amount of content.

You're talking about deleting characters, but it's pretty normal for FG's to drop a few characters between entries so it's not a ridiculous, bloated roster.

I mean, there are 36 characters. That's good. Of course there will always be a few people disappointed that their main isn't in. Happens with every fighting game.
 
Dead or Alive 5 also is packed with content. Sure there was no customization but there was plenty of outfits to unlock and it had multiple modes.

Totally underrated and agreed. The story mode in DOA5 is pretty immense. Silly and occasionally incomprehensible with its timeline, but it respects the legacy and literally attempts to include every fighter into the narrative in meaningful ways.

Even without the hundreds of $$ worth of costumes, the PS4 version is still bundled with enough to keep you unlocking for merely enjoying the arcade mode. Hundreds to unlock in the base version.
 
The drop in cgi quality in TT2 was probably a sign that it wouldn't last. Tekken 5's was amazing, even today it still holds up....

TTT2's endings weren't proper film-like CGI. They were pre-rendered but clearly in engine and use the same models as the game.

The only really high quality CG scene in TTT2 was the intro clip,it looks pretty amazing.(though its pretty boring)
 
The drop in cgi quality in TT2 was probably a sign that it wouldn't last. Tekken 5's was amazing, even today it still holds up....

More story spoilers

I'm not even miffed that the endings are real-time. It's just that absolutely nothing happens in them. They make anyone who isn't Mishima-related look like an afterthought.
 
Yes I've played a tekken before, albeit not for quite some time. But comparing this to other fighters it has a similar amount of content.

You're talking about deleting characters, but it's pretty normal for FG's to drop a few characters between entries so it's not a ridiculous, bloated roster.

I mean, there are 36 characters. That's good. Of course there will always be a few people disappointed that their main isn't in. Happens with every fighting game.

You point out one point and understandably so. But taking out a character that's been in the franchise since the first Tekken series isn't okay. I've used the chang's fighting style since the first tekken all the damn way to Tekken Tag Tournament 2 and they remove them with no warning. Same with Lei, Anna. Wang, Baek make sense removing.

This tekken probably has the least amount of modes out of the franchise besides Tekken 1. I don't think that's right. Why are we losing features and modes rather than just adding upon them? That's all I'm saying. Will Tekken 7 have amazing gameplay? Hell yeah. But am I miffed that they could've really driven home the best fighting game released this year if they just had kept certain modes and features and not make such half assed character endings? Yup.
 
You point out one point and understandably so. But taking out a character that's been in the franchise since the first Tekken series isn't okay. I've used the chang's fighting style since the first tekken all the damn way to Tekken Tag Tournament 2 and they remove them with no warning. Same with Lei, Anna. Wang, Baek make sense removing.

This tekken probably has the least amount of modes out of the franchise besides Tekken 1. I don't think that's right. Why are we losing features and modes rather than just adding upon them?


Game development is hard and hella expensive and this is an increasingly niche genre torn between catering to tournament scenes and casual fans?
 
So what's this I was hearing about arcade mode not having ending movies? I need my Tekken silliness of Heihachi strapping Jin to a space rocket.

Arcade mode is five fights and cut to credits, story mode is apparently a 2/2 and a half hour Netherrealm Studios-esque cinematic story (though cinematic is stretching the term a bit) and individual character stories that consist of a single fight and a short real-time ending clip. It's a bit baffling.
 
Game development is hard and hella expensive and this is an increasingly niche genre torn between catering to tournament scenes and casual fans?

As someone who has mentioned it before already

Guilty Gear / Blazblue series
NRS games
Nearly every other Tekken release...

All have a abundance of content. Are in tournaments. This feels lackluster.
 
As someone who has mentioned it before already

Guilty Gear / Blazblue series
NRS games
Nearly every other Tekken release...

All have a abundance of content. Are in tournaments. This feels lackluster.

Another poster above compares this to injustice 2 and they seem to have a pretty similar amount of content.

I have guilty gear xrd and nothing seems to jump out at me that this game is missing that GG had. Other than maybe some of the tutorial stuff, wish personally I find a little disappointing because I'm a scrub.
 
Another poster above compares this to injustice 2 and they seem to have a pretty similar amount of content.

I have guilty gear xrd and nothing seems to jump out at me that this game is missing that GG had. Other than maybe some of the tutorial stuff, wish personally I find a little disappointing because I'm a scrub.
I've played injustice 2 and unfortunately tekken 7s mode available to the public are not close at all in terms of single player content. The multiverse and the random events and changing battle modes in them already put them a tier above most fighters.

Unless there are hidden modes, I'm sorry but tekken 7 is lacking and will get docked for it in reviews. It losing its staple modes hurt it and what its known for. It won't do bad in sales but it is disappointing as a fan to hear about the exclusion of staple modes.
 
I've played injustice 2 and unfortunately tekken 7s mode available to the public are not close at all in terms of single player content. The multiverse and the random events and changing battle modes in them already put them a tier above most fighters.

Maybe Tekken's money and time went into a FG without the grossing looking animations around.
 
Totally underrated and agreed. The story mode in DOA5 is pretty immense. Silly and occasionally incomprehensible with its timeline, but it respects the legacy and literally attempts to include every fighter into the narrative in meaningful ways.

Even without the hundreds of $$ worth of costumes, the PS4 version is still bundled with enough to keep you unlocking for merely enjoying the arcade mode. Hundreds to unlock in the base version.
Basically the main story is easy to follow since the main story is the Ninjas. Everything else is letting you see the personalities of the other characters and the reasons why some keep going to the tournament. Some are intended to be humorous and others are unintentionally humorous. The serious stories outside of the main story were kinda bland but it was fitting for them even if it could have been better directed. Sure you missed the arcade CGI endings but every single character was included in the story. (Except the expansion and DLC characters which is understandable)

Also props to the game for giving you frame data and a pretty fleshed out training mode which made it easier to teach people the game. Also online dojo was pretty neat.
 
I'm sorry but this is ridiculous to say that.

Nobody was asking about team mode and arcade endings ? Well no fucking shit ?

That's been there forever, it adds virtually nothing to the game to remove them. That's only worse. There's no pros.

It's exactly like removing the arcade mode of SFV. Why would anybody even guess they'd remove them ?

People were fine the way they were, we just wanted that.

It's not ridiculous if they're on a timed scheduled, it makes perfect sense.

If you hear people commenting on Story Mode, particular characters, Arcade Mode, customization and such all the time with little comments on modes they love (Survival, Team Battle and etc) and you also realize you're on a timed schedule...what would you do? You'd deal with the complaints rather than spending time adding the things people don't talk about. You deal with what people do talk about because they're more vocal because if you don't deal with that then the more vocal people will still be vocal. They're not stupid, they know what fans love about their games. If they added those modes and additions it would hurt Story Mode, Arcade Mode, customizations and in turn the backlash would be worse than it is now. It's not because they didn't want to add them, like you think, it's because they were on a schedule and they had to do what they had to do. Harada/Murray themselves said numerous times during the press run that these games would have what you'd expect out of a console Tekken even so they had to push the game back due to trying to pack more into it, it's a time issue.

That's one thing that a lot of people are missing. It's like I said a few pages ago, a lot of the negative comments are coming from people who weren't up to date on this game's development, don't know what they've said or have done regarding this game's console release, so they're upset without understanding what's going on. Bamco had to push the game back and apologized doing it and in that press release Harada said they wanted to push it back so it had more content. If they had to push the game back to add more stuff...and they've only added this so far?

It's pretty clear that if they had more time we'd see it have "everything you'd expect from a console Tekken" like they said plenty of times during the press run.

But to my original point, no, it's not stupid. The backlash would have been worse if they added those modes because the time and development used for them would hurt what they have now which, as we've seen, more people are vocal towards. Even in all these threads people are commenting more on what happens in the Story Mode rather than the lack of modes.
 
As someone who has mentioned it before already

Guilty Gear / Blazblue series
NRS games
Nearly every other Tekken release...

All have a abundance of content. Are in tournaments. This feels lackluster.

This is like a bad joke. Blazblue has fucking cardboard cutouts that talk for story & does not have more content.
 
Maybe Tekken's money and time went into a FG without the grossing looking animations around.

Basically the main story is easy to follow since the main story is the Ninjas. Everything else is letting you see the personalities of the other characters and the reasons why some keep going to the tournament. Some are intended to be humorous and others are unintentionally humorous. The serious stories outside of the main story were kinda bland but it was fitting for them even if it could have been better directed. Sure you missed the arcade CGI endings but every single character was included in the story. (Except the expansion and DLC characters which is understandable)

Also props to the game for giving you frame data and a pretty fleshed out training mode which made it easier to teach people the game. Also online dojo was pretty neat.

Regarding the last part. I am praying to Jesus tekken provides frame data in training mode so I don't have to read it online or guess using the hit analysis option. But literally this is all I want as a tekken fan on story. A story that connects all the fighter in some way and learning more about them and giving them more personality and background.
 
Tbh people haven't even mentioned wanting Survival, Time Attack or Team Battle much prior to the game's release but they've always been bombarded with Story Mode, customization and Arcade Mode comments, same with classic costumes so that's not a surprise to me that if they've got to meet a deadline, they'll work on the things more people have commented on than things people have rarely commented on. If they can work on what people want more, get them in the game and then add the other stuff, the rarely talked about things, in the game later then that's what would benefit them more.

Actually, Harada made a similar comment when it came to characters on IGN the other week.

Why would people feel the need to request Team Battle or Survival? They've been in every Tekken game; it's a foregone conclusion that they'd be in.

And why would they even take them out when the code was already written? Whatever maintenance they had to do to get them working with the new engine could not have taken that much time. So I just don't buy that this was a matter of priorities.

But let's say you're right and Harada had to pick between those other modes and Story Mode and Treasure Battle. Story Mode is three hours to complete everything. The "CG" endings are in-engine. Like that old Wendy's commercial, "Where's the beef?" Y'all have been talking up this Story Mode, and while I haven't seen any spoilers, it's sounding really thin and underwhelming. As for the Treasure Battle, it seems to me like a repackaged Ghost Battle with loot boxes added. I don't see how that was a big development time sink.

You've said several times now that Namco has been slaving away on this thing. I'm sure they did put some blood and tears into online play, as the Tournament mode and net code seem impressive. But for the SP content, I'm not seeing it. I don't see where all these development hours went. I only see things that were taken away and not much given back.
 
Overall like I said posts ago, there was 2 choices:

1.) Push the game back further to add these extra modes
2.) Release the game now and add them in later with post-launch support

Pick your poison. Don't act like people weren't whining about the wait.
 
The ending will probably make that one guy that made a thread complaining about
Jin's character assassination
happy.
 
Why would people feel the need to request Team Battle or Survival? They've been in every Tekken game; it's a foregone conclusion that they'd be in.

And why would they even take them out when the code was already written? Whatever maintenance they had to do to get them working with the new engine could not have taken that much time. So I just don't buy that this was a matter of priorities.

But let's say you're right and Harada had to pick between those other modes and Story Mode and Treasure Battle. Story Mode is three hours to complete everything. The "CG" endings are in-engine. Like that old Wendy's commercial, "Where's the beef?" Y'all have been talking up this Story Mode, and while I haven't seen any spoilers, it's sounding really thin and underwhelming. As for the Treasure Battle, it seems to me like a repackaged Ghost Battle with loot boxes added. I don't see how that was a big development time sink.

You've said several times now that Namco has been slaving away on this thing. I'm sure they did put some blood and tears into online play, as the Tournament mode and net code seem impressive. But for the SP content, I'm not seeing it. I don't see where all these development hours went. I only see things that were taken away and not much given back.

At the end of the day this revolves if you think they've been working hard or being lazy. Basically you're saying Tekken Team wasn't working hard enough and you don't see results, you're calling them lazy. You can keep thinking that all you want. Me? Nah, I highly disagree with that. I'm not going to call these guys lazy after the numerous comments, interviews and even MarkMan's comments here about how hard the team's working.

Just because you don't see results doesn't mean they weren't working as hard as they could have been. That's shitting on the developers. You don't see it though because they haven't even talked about it with the audience. It doesn't mean they didn't work hard. There's absolutely nothing they can do to show you how hard they've personally been working. You already know that's impossible.
 
At the end of the day this revolves if you think they've been working hard or being lazy. Basically you're saying Tekken Team wasn't working hard enough and you don't see results, you're calling them lazy. You can keep thinking that all you want. Me? Nah, I highly disagree with that. I'm not going to call these guys lazy after the numerous comments, interviews and even MarkMan's comments here about how hard the team's working.

Just because you don't see results doesn't mean they weren't working as hard as they could have been. That's shitting on the developers. You don't see it though because they haven't even talked about it with the audience. It doesn't mean they didn't work hard.
Lol no one said lazy ever. Just why take out staple modes and characters and replace it with shit character endings?
 
Overall like I said posts ago, there was 2 choices:

1.) Push the game back further to add these extra modes
2.) Release the game now and add them in later with post-launch support

Pick your poison. Don't act like people weren't whining about the wait.

Sorry, I didn't see your post before I posted. It's not that I don't understand they may not have the financial leverage within Namco to do the amount of content that was in older games. I do get that, and I know the DLC is one way to solve that problem, even though we're stuck with waiting for a trickle of features.

But there's no guarantee any of these other modes will come back, except the one mystery mode in the season pass. There's no guarantee the classic characters we like will come back either, as Harada has been tight-lipped about that. So they're not giving people that are surprised and disappointed much to base their purchase decision on.

Right now, I don't think this is a $60 game. This is more like a $30 release. If I knew exactly what kind of free DLC I would be buying into for that $60, I might have a different opinion. But we don't know, so I'd say $60 is a gamble for someone hoping particular modes or characters come back.

At the end of the day this revolves if you think they've been working hard or being lazy. Basically you're saying Tekken Team wasn't working hard enough and you don't see results, you're calling them lazy. You can keep thinking that all you want. Me? Nah, I highly disagree with that. I'm not going to call these guys lazy after the numerous comments, interviews and even MarkMan's comments here about how hard the team's working.

Just because you don't see results doesn't mean they weren't working as hard as they could have been. That's shitting on the developers. You don't see it though because they haven't even talked about it with the audience. It doesn't mean they didn't work hard. There's absolutely nothing they can do to show you how hard they've personally been working. You already know that's impossible.

Dude, I did *not* say Tekken Team is lazy. I would never say that. I just don't see the results of "working their asses off". Weren't they involved with multiple other projects? Couldn't the more reasonable conclusion be that they were split between too many projects and worked hard to get what they could in?
 
any other stick players going korean for the first time with T7? i'm excited >.>

I'm still debating on whether or not I should pick up a Qanba and get a Korean stick mod for it.

I'd mod my current stick (Hori RAP4), but it's mostly for playing shmups & other arcade-style games.
 
I own.CT & CS & used to play competitively till CS2. Story modes were talking cutouts.& pictures. Games do not have amazing content.

I mean each character had their own route with multiple endings tons of dialogue, full arcade mode playthroughs

Then there's time attack, abyss mode, the unlimited mode challenge fights, mission modes a tutorial survival mode multiplayer...like, what?
 
Regarding the last part. I am praying to Jesus tekken provides frame data in training mode so I don't have to read it online or guess using the hit analysis option. But literally this is all I want as a tekken fan on story. A story that connects all the fighter in some way and learning more about them and giving them more personality and background.

There is no frame data from what Ive heard but I hope that is just false information.

~Remove/tweak modes & characters~ = "We want it to be the old way"

~Make it the old way~ = "Where's the innovation?"

I think what annoys them is that some of those modes are not really hard to implement since they are technically Arcade mode with some other things tweaked into it. Team mode is the one thing I may complain about cause there is no equivalent to that but overall not a big loss. Also the team already said there was interest to put more modes and content via DLC so I guess its a matter of wait and see to see if some of the modes people want show up there.
 
Sorry, I didn't see your post before I posted. It's not that I don't understand they may not have the financial leverage within Namco to do the amount of content that was in older games. I do get that, and I know the DLC is one way to solve that problem, even though we're stuck with waiting for a trickle of features.

But there's no guarantee any of these other modes will come back, except the one mystery mode in the season pass. There's no guarantee the classic characters we like will come back either, as Harada has been tight-lipped about that. So they're not giving people that are surprised and disappointed much to base their purchase decision on.

Right now, I don't think this is a $60 game. This is more like a $30 release. If I knew exactly what kind of free DLC I would be buying into for that $60, I might have a different opinion. But we don't know, so I'd say $60 is a gamble for someone hoping particular modes or characters come back.

Overall that's your opinion. I and many others disagree because at the end of the day it's a matter of what you think is worth 60 dollars. Me personally? I never played Team Battle, Survival or Time Attack much so I don't care that they're not in. What I see is Story Mode, 37+ characters, over 20 stages, a ton of customization options, Treasure Battle that's endless, Arcade Mode, online ranking, player, online tournament and also every single Tekken video from previous titles. To me? That's worth the 60 bucks. A Time Attack, Survival and Team Battle isn't going to do that for me. It's really just a time aspect at the end of the day as I'm sure those modes would have been added if they had more time. If they pushed the game back to add more content in it and that's as much as we've gotten then it seems pretty obvious that if they had more time then we'd get more.

As for the other modes and classic characters, Tekken Team's actually listened to the fans numerous times and sure, it's not 100% guaranteed given the fact that haven't announced anything yet but it's to be expected. It would be in bad form to announce those before the game's officially released.

We'll hear about the Season Pass on Friday and probably other things from that point but judging Harada's comments, even comments the other day, they plan on supporting this game for much longer than TTT2. There's no concrete proof that they'll add more characters or modes but if you look at their track record then yeah it'll happen. They were good with TTT2's added support even though they barely supported that game for example. TTT2 got over 6 extra characters and some other extras in 2 months.
Dude, I did *not* say Tekken Team is lazy. I would never say that. I just don't see the results of "working their asses off". Weren't they involved with multiple other projects? Couldn't the more reasonable conclusion be that they were split between too many projects and worked hard to get what they could in?

Man tbh that's what a ton of the complaints look like. When you got people saying Tekken Team doesn't have passion for the series anymore and people blaming Harada when even he's held back at times by Bamco themselves it looks as though people are blaming the devs and Harada. Even throughout this topic when you read the negative comments most of them have a hint of "they're lazy" or "they don't know what they're doing" attached to them similar to other franchises when really it's far from that. Not saying you personally, no offense, but it's pretty clear that some people actually think that even though they won't outright say it.
 
Eh. I guess I'm in the minority here where I don't mind a lack of content sometimes. Do I wish there was more? Yeah of course, but that's not what I play fighting games for.

Same.
I mean i appreciate ArcSystem games content wise with the challenges etc. But i'm not gonna buy injustice 2 cause it has a loot treadmill and a story mode, cause the fighting still sucks.
 
Treasure Battle is endless.

This is offline. Worthless.

Is that just Street Fighter's fancy name for lobbies? If so, yes, if not I have no idea what that is.

Welp.

No "lobbies" in a 2017 fighting game and no team battles to make up for that. Just lol. King of the hill is such a joy in virtually every other fighters, what are they smoking ?

And it better not be a payed DLC.

Between the shit endings and this, they're really tempting me to cancel my preorder :/ .

Same.
I mean i appreciate ArcSystem games content wise with the challenges etc. But i'm not gonna buy injustice 2 cause it has a loot treadmill and a story mode, cause the fighting still sucks.

It doesn't suck though. Outside of two characters that really make the fights boring, it's pretty solid.
 
Same.
I mean i appreciate ArcSystem games content wise with the challenges etc. But i'm not gonna buy injustice 2 cause it has a loot treadmill and a story mode, cause the fighting still sucks.

the loot and story mode and multiverse is amazing. I didn't enjoy the fighting too much, but damn did those modes make it feel worth every penny strangely enough. Using Poison Ivy and having a blast though haha

~Innovate while retaining core modes ~ = "This is great, thanks."

Basically Tekken 5 DR aka one of the best tekken games released.
 
Finally got the digital pre-order in. NBA Finals & Tekken 7, gonna be glorious. Wait, the game unlocks at midnight ET, right?
 
Copy dispatched

tr5qqvct
Simply Games? Dispatched mine today too
 
Also Tekken as a huge amount of track, even if you love them or not.

People saying : They remove characters : Let's take a look at SFV? Or GG Xrd. It's kinda normal.
 
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