Xbox Project Scorpio Announced - 6TFlops, 320GB/s - Fall 2017

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I was more thinking that the destruction will be dumbed down to a level where xbox will be able to do this.

IE nowhere near the level it once was - if at all.

But that processing in the cloud stuff ain't happening.

That would be a shame. That destruction footage they showed two years ago looked great. Reminded me of RFG but better.
 
I was more thinking that the destruction will be dumbed down to a level where xbox will be able to do this.

IE nowhere near the level it once was - if at all.

But that processing in the cloud stuff ain't happening.

Nothing suggests that it's being dumbed down, or taken out completely.
 
Nothing at all has been shown since then which is why.
Mark my words, there will be no cloud calculations in real time.

I would not be surprised if its not done by GPGPU processing, dumbed down for Xb1 and full scale for Scorpio as it has abundance of GPU power.

Cant see the crap CPU's doing much or dat cloud I agree, but its not impossible.
 
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https://fccid.io/C3K1817

FCC filing, possibly for the Scorpio wifi chip.

nothing really exciting though.
 
Nothing at all has been shown since then which is why.
Mark my words, there will be no cloud calculations in real time.

They've shown demos of the cloud processing over the years. Its nothing spectacular that hasn't been done before its just a first using it for destruction. Titanfall 1 &2 use it for the AI soldiers and titans.
 
I still don't understand the cloud stuff, what happens if you play the game offline (or can you?). What happens if you have a really shit connection? So many scenarios where it just seems impossible to get 100% right for all users. My guess is they found a way to do it all on the console itself, as we haven't heard much of anything about the cloud in the last year or two.
 
I still don't understand the cloud stuff, what happens if you play the game offline (or can you?). What happens if you have a really shit connection? So many scenarios where it just seems impossible to get 100% right for all users. My guess is they found a way to do it all on the console itself, as we haven't heard much of anything about the cloud in the last year or two.

The cloud stuff is for the multiplayer mode. Also, if your internet connection isn't good, it doesn't effect the cloud calculations. you would just lag like normal
 
I still don't understand the cloud stuff, what happens if you play the game offline (or can you?). What happens if you have a really shit connection? So many scenarios where it just seems impossible to get 100% right for all users. My guess is they found a way to do it all on the console itself, as we haven't heard much of anything about the cloud in the last year or two.

It would be like any multilayer game wither server side physics. The server instances handle all physics on the map and you simply see the results on your end. Single player may require online, but if it doesn't..then that just means the localized damage in single player would be handled by the console. With single player you only have to worry about a confined area.

I believe the single player will require online. I'm 1000% OK with that seeing what they're trying to achieve with the game.

In that case there's either no offline play, or offline play restricts the flexibility of the damage to some degree.
 
Do people actually believe that it's still being processed in the "cloud" in real time with no lag?!

Oh dear oh dear...

Of course there's is lag... like any other game... there's no reason this couldn't be processed online.

Many online MP games handle physics calculations via the servers. This is the best way to ensure that every player sees the same results. Crackdown just does many more calculations at once. Network speed isn't the limiting factor - it's bandwidth.
 
I still don't understand the cloud stuff, what happens if you play the game offline (or can you?). What happens if you have a really shit connection? So many scenarios where it just seems impossible to get 100% right for all users. My guess is they found a way to do it all on the console itself, as we haven't heard much of anything about the cloud in the last year or two.

The game has a single player offline campaign just like any other open world game. This can also be played co op on Xbox live with up to 4 players. It will have limited destruction like the first Crackdown or similar games.

Then it has a multiplayer mode where the 'over the top' cloud physics stuff happens. You should just need an at least average internet connection, nothing major. If you can play COD you should be able to play this.

But we will get the full info in a couple of days
 
Nothing at all has been shown since then which is why.
Mark my words, there will be no cloud calculations in real time.

You are aware that e3 is in a couple of days right?

I will mark your words. If you are right you deserve to be showered with praise... But if you're wrong....
 
Since the mp has supposedly been "done" for awhile, and people are going to be skeptical of it working as they describe, I hope they make the the mp beta the "available now" moment of the conference so everyone can see for themselves.
 
I can definitely understand people being skeptical about it. I mean this game has been in development for a long ass time and it's been quiet as hell too. Time for E3 to make an end to that silence.
 
I still don't understand the cloud stuff, what happens if you play the game offline (or can you?). What happens if you have a really shit connection? So many scenarios where it just seems impossible to get 100% right for all users. My guess is they found a way to do it all on the console itself, as we haven't heard much of anything about the cloud in the last year or two.

I imagine that if you have a shitty connection, you'll experience lag - much like any other online game.

If you are unfortunate enough to have your bandwidth go to shit while a building is collapsing, then it'll probably look funny for a bit- just like what happens in any other game.

People should also be reminded that there is more to the game than demolishing buildings... it's an open world shooter first and foremost.
 
No one gives a fuck about halo anymore, now that 343 has butchered the last 3 games

Gears 4 is nice though

No most people don't care about halo after they shit the bed with 5. Most halo fans I know barely care about halo anymore. Unless they actually dont screw it up with 6, I suspect all you will hear is a meh.

Sales & OT says other wise. Just like majority of Sony titles, hyped up to the max and after release you don't hear about it anymore.
 
It would be like any multilayer game wither server side physics. The server instances handle all physics on the map and you simply see the results on your end. Single player may require online, but if it doesn't..then that just means the localized damage in single player would be handled by the console. With single player you only have to worry about a confined area.

I believe the single player will require online. I'm 1000% OK with that seeing what they're trying to achieve with the game.

In that case there's either no offline play, or offline play restricts the flexibility of the damage to some degree.

Single player won't require online. You can play the campaign offline, or online coop with friends but it won't have the cloud destruction.

The cloud destruction is exclusive to the mp mode.
 
Besides I think P3 said not long ago in a Twitter convo that 'the cloud' was still a go for Crackdown 3. He was asked and said "tech is working great, proud of team", or something like that.
 
Do people actually believe that it's still being processed in the "cloud" in real time with no lag?!

Oh dear oh dear...

You know it's just rendering physics data, not actual assets right? This isn't PSNow. Latency is negligible.
 
Do people actually believe that it's still being processed in the "cloud" in real time with no lag?!

Oh dear oh dear...

I was more thinking that the destruction will be dumbed down to a level where xbox will be able to do this.

IE nowhere near the level it once was - if at all.

But that processing in the cloud stuff ain't happening.
Whatever you say...

Just deny it because you don't understand it, that's fine.
 
Do people actually believe that it's still being processed in the "cloud" in real time with no lag?!

Oh dear oh dear...

I was more thinking that the destruction will be dumbed down to a level where xbox will be able to do this.

IE nowhere near the level it once was - if at all.

But that processing in the cloud stuff ain't happening.

I doubt Scorpio hardware has anything to do with the engineering solution for Crackdown. Cloud processing has been used in quick-response scenarios for things like AI throughout this gen, and it's such an everyday thing in the data processing biz that I always raise an eyebrow when I see reactions like this. It's not unproven.

Using it to give client-side physics results on world events isn't particularly hard to follow. Animation systems built to process "big" events can stream previously calculated results to a real-time session (Ryse did this year back), and they've already demoed how zone density is distributed in Crackdown to keep the player "trigger" actions balanced with results on normal connections. Linking those concepts is complex engineering, but not intensive for an individual system.

They confirmed way back the plan for a separate single-player mode with limited/scripted destructions, and the full co-op/online mode with shared destruction using the cloud solution. I hope it came together as someething fun, so fingers crossed for E3.
 
Do people actually believe that it's still being processed in the "cloud" in real time with no lag?!

Oh dear oh dear...

Are you serious? your opinion is based on what exactly? Our opinion is based on demonstrations of the tech, yours is based on .....? I'm sure we can guess.
 
The official name, what it looks like, and release date...

Well it seems heavily hinted that October 14th may be release date if their little hints and such are to be believed/interpreted correctly. But yeah, nothing on the appearance or official name of the device is odd, I’d expect at least some part leaks by now!

Still hyped :)
 
Are we still taking name predictions?

I thought Ryckert's Xbox 4K was dumb at first, but they put 4K on the stupid chip and keep bandying that about. It's a case of hiding in plain sight.

The name is 100% Xbox 4k or some variation on that. It's the same as the 360 maneuver putting them on the same "generation" as the PS4 and emphasizing the 4K resolution they are obsessed with.
 
he is probably referring to 5 million copies of Halo 5 sold (digital sold through and retail shipped) until December 2015

or about this:
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doesn't look like Halo 5 did that bad sales wise

It had a pretty massive dropoff compared to Reach.

Not to mention this data considers every gamertag that played the game an "owner". Halo is full of people who use multiple gamertags. Plus free weekend and GamePass players count as "owners" here.

H5 sold better than most games, but it's not good by Halo standards.
 
Do people actually believe that it's still being processed in the "cloud" in real time with no lag?!

Oh dear oh dear...

This is one of the few examples where some lag isn't that big a deal. Unlike most physical interactions which need to react in real time to player initiated events, the idea that damage to a building won't cause it to crumble one frame later isn't absurd at all. You could easily showcase local cosmetic damage while waiting up to a full second before buildings start to crumble or secondary explosions trigger major damage. That wouldn't seem at all out of place or be particularly immersion breaking.
 
Are we still taking name predictions?

I thought Ryckert's Xbox 4K was dumb at first, but they put 4K on the stupid chip and keep bandying that about. It's a case of hiding in plain sight.

The name is 100% Xbox 4k or some variation on that. It's the same as the 360 maneuver putting them on the same "generation" as the PS4 and emphasizing the 4K resolution they are obsessed with.

Idk if thats the best name unless every game will be native 4k.
 
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