I'd like to point something out with Sony Santa Monica:
While Stig's game cancellation did rattle things over there, the first internally developed game for the PS3 was God of War 3, which took four years. The sequel took three since they had a handle on the hardware at that point.
Heck, even though they did Kinetica, it wasn't until four years later that we received God of War, which was five years into the generation. I feel they take their time a lot.
So I'm used to waiting for SSM. =P
Is Naughty Dog all-in on TLoU2 or do they have another possible project working along side it?
Well, they do have Uncharted. =P
But once that's done, I think they're all-in on TLOU Part II for a while.
Can we assume Sucker Punch died ?
I really wish more GAFers wouldn't make comments like this.
They're working on a new IP. It took Guerrilla four years before showing Horizon. Give them time.
Sony first party studios are sure taking their sweet time making these games. Cerny promised us shorter dev times.
He said that the PS4 was easier to develop games for than the PS3, to which he is correct. It doesn't take as long to create playable code.
AAA games still require a lot more manpower compared to 10 or 20 years ago.
2019 will be 6 years. The PS360 gen lasted longer than normal likely due to the recession. Plus, weren't most other generations like 5-6 years anyways?
See above: a 5-year generation for the PS1, for example, allowed developers to get multiple games out because small teams could make graphically inferior games that didn't take as much manpower to make.
A cycle like that, or even four years like the first Xbox, would mean some developers wouldn't get a single game in a generation.