Frozenprince
Banned
I thought the same. The mid-game (and the Empire differentiation) are both things they think are "good enough" despite being extremely lacking and needing a lot more work. It's like they've set the bar extremely low for what's satisfactory.
This crisis change also seems to be a bad thing. They're changing it to be in line with the others because apparently it was bad because it was different...so now we'll have 3 end-game crisis that are basically the same but in slightly different flavours.
Wiz even said in that thread that they can't do incremental crisis stuff where it starts off fairly insignificant and gets bigger, because players would just deal with it right away...even though there are many ways to get around that being problem, i think that's a pretty poor attitude for a game designer to have, it suggests a lack of imagination. There are so many different and varied crisis types they could go for that didn't revolve around attacking one doomfleet with another - galaxy-wide research projects, searching for a solution, megastructures etc.
Not to mention it's also been 3 weeks since the last devblog and this it all they have to show.
I'm just hoping the newest patch/update is priming a huge diplo change.
End game is fine as it is, it's supposed to mostly be mega-blobs fighting it out to be king of the blobs. Late early and Mid are DYING for something, defensive pacts and federations don't have nearly enough depth and stagnate the playing field because you're basically just fighting wars of attrition the whole way if you want to expand.
Utopia was a good groundwork and helped make it a proper 4x RTS instead of the half assed attempt it initially was, but most of it's additions were ALSO late game. There needs to be several patches and updates to mid.