Supercell has another hit in the making with Brawl Stars. It's a F2P/P2W brawler where you fight 3v3 on a variety of maps with different win conditions. The games last about 2 minutes. It has the same, high level of polish as Clash Royale.
Maps ("events") rotate every 18 hours or so. There are up to 4 events at any time. Events have a limit on how much gold and exp are awarded. The maps/modes that I've played so far are:
- Showdown: 10 brawlers duke it out in an ever shrinking map to be the last man standing. There are destructible crates scattered throughout the map that drop a powerup which boosts your health and attack. Brawlers drop one on death as well.
- Smash & Grab: Collect 10 gems, which spawn in the middle of the map, for 15 seconds to win. Gems are dropped on death.
- Bounty: Kills award stars. The team with the most stars at the end of the game wins. Stars are lost on death.
- ?: One team defends a safe that the other team needs to destroy.
Maps have destructible terrain/objects as well as bushes that hide brawlers from view.
The game has been a lot of fun so far. A lot of the brawlers seem OP at first but I think there's ways to play around them based on the matchup and event.
Unfortunately, it's unapologetically pay to win because of the elixir (consumable) that's used to upgrade a brawler's health, attack, or special attack. Other than that there are booster packs, which are purchaseable with gems (real money) or 100 gold, that contain one brawler or 1-5 elixir. Duplicate brawlers give 1 "chip" that's used to unlock additional brawlers. There's also two coin doubler versions (+50% for 14 days or double the next 1000 coins.
If Supercell keeps this up they'll be the Blizzard of mobile, except for their glaringly unbalanced pay to win approach to mobile games.