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Fire Pro Wrestling World hits Steam Early access July 10th, $19.99

I think this game looks great but I've never played a Fire Pro game before, is there a good guide for getting my head around the gameplay?

This one actually has a tutorial for once, so you shouldn't need anything. It's really pretty easy to get into once you know the basic concepts.
 
Wow, just discovered this thread while looking for stuff to buy from the Steam sale before tomorrow AM. I'm definitely buying this. I loved FPR so much. I still have the instruction manual in my desk drawer in case I ever fire it up.
 
Wish they would update those awful graphics

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Was this series originally developed by the uysnthat made the N64 WCW/WWF games? AKI, I think. If so, I guess there's another team behind it now.
 
Was this series originally developed by the uysnthat made the N64 WCW/WWF games? AKI, I think. If so, I guess there's another team behind it now.

Nope AKI has nothing to do with Fire Pro. It was original made by Human Entertainment and was eventually taken over by Spike Chunsoft (though most of the original team were working at Spike anyways).
 
I hope someone makes a Shibata edit so I can literally murder people online.

I am beyond hype for this shit. Fire Pro + online communities = a game that may be current in representation years from now?

$20 seems like a steal. This should be a goddamn service, as this is a goddamn platform first and game second.
 
The faces look so weird...

And the arms look like they're mannequin arms lol

Curious if the HD sprites actually hurt the look of how they move.
 
Spent days customizing the Saturn whilst reading menu translations. Since this is on PC, hope they essentially have all active wrestlers and I can download a save to rename everyone.

I hope someone makes a Shibata edit so I can literally murder people online.

I am beyond hype for this shit. Fire Pro + online communities = a game that may be current in representation years from now?

$20 seems like a steal. This should be a goddamn service, as this is a goddamn platform first and game second.

Give him a headbutt where he starts bleeding from the noggin (and the character retires after the match).
 
Spent days customizing the Saturn whilst reading menu translations. Since this is on PC, hope they essentially have all active wrestlers and I can download a save to rename everyone.



Give him a headbutt where he starts bleeding from the noggin (and the character retires after the match).

I got some bad news for you, friend: the game is launching with only 30 fictional wrestlers. Spike is avoiding any representation of actual active talent.

The good news is that the creation suite is a bit more open with face and hair variety, so the community will likely be able to pick up the slack.

It will be up to the community to make current rosters, and if the support Fire Pro Returns got is any indication, this isn't an impossible task. Steam Workshop will probably be the best thing this game has going for it, with real time updates when the wrestlers get updated by the creators, a search function, and the ability to make collections on the Workshop. Someone will probably make a "WWE 2017" collection that contains everyone that's worked for them this year, for example.
 
Can anyone give a short summary of whether this game would be of interest to RPG fans that have no particular feelings toward wrestling?

I bought the PS2 version a long while ago but sort of remember feeling underwhelmed after all the praise it got on GAF. But I love the idea of a career mode with stats that increase over time. I think the PS2 Hajime no Ippo game had something like this. Does FPW also feature that sort of longevity or is it more about simulating specific fights?
 
damn, if it was more than 2 players online i would have jumped in.


Waiting until they increase that for now.
 
I got some bad news for you, friend: the game is launching with only 30 fictional wrestlers. Spike is avoiding any representation of actual active talent.

The good news is that the creation suite is a bit more open with face and hair variety, so the community will likely be able to pick up the slack.

It will be up to the community to make current rosters, and if the support Fire Pro Returns got is any indication, this isn't an impossible task. Steam Workshop will probably be the best thing this game has going for it, with real time updates when the wrestlers get updated by the creators, a search function, and the ability to make collections on the Workshop. Someone will probably make a "WWE 2017" collection that contains everyone that's worked for them this year, for example.

I hope we get an NJPW one super fast. All I want to do is play NJPW guys XD
 
Can anyone give a short summary of whether this game would be of interest to RPG fans that have no particular feelings toward wrestling?

I bought the PS2 version a long while ago but sort of remember feeling underwhelmed after all the praise it got on GAF. But I love the idea of a career mode with stats that increase over time. I think the PS2 Hajime no Ippo game had something like this. Does FPW also feature that sort of longevity or is it more about simulating specific fights?

Right now it's about simming and doing your own thing. Want to sim actual shows? Want to make what if scenarios? That's kind of where the game shines.

The director has said he would like to add a story mode, but they are going to listen to feedback and try to focus on what the communities priorities appear to be. I assume if any mode that has a "career" might be a mode like Management of the Ring, which was a mode in one of the GBA games where you essentially make your own promotion, hire talent, and use money to basically take the simming aspect into a direct game mode. Returns had this too, but it was massively limited in that it used the default roster from 2005, and had none of the extras like buying talent or training items.

I hope we get an NJPW one super fast. All I want to do is play NJPW guys XD

I think WWE and NJPW will be the first promotions to get full representation in the community. Someone already has AJ Styles ready and made for launch.

I'm actually more interested to see if MMA and Mexico get good representation, as those were always lacking for current representation by the community in Returns. Japan and the US got covered pretty well by players in that game that you can get mostly current saves today.
 
Always wanted to try this game but never had a path to an english version.

Questions:

1) Can you whip a wrestler into the corner and are there corner specific moves (superplex?)
2) Is there a counter system and how does it work?
3) is there an endurance system and how does it work (how long they stay on the mat, and comebacks)?
4) Are there apron specific move sets (both floor and ring)?

Thanks.
 
Always wanted to try this game but never had a path to an english version.

Questions:

1) Can you whip a wrestler into the corner and are there corner specific moves (superplex?)
2) Is there a counter system and how does it work?
3) is there an endurance system and how does it work (how long they stay on the mat, and comebacks)?
4) Are there apron specific move sets (both floor and ring)?

Thanks.

1) Yup!
2) Kind of, but the person countering doesn't need to do anything. If the opponent goes for a strong move too early or RNG happens or from spamming the same move. Due to the grapple system and strikes having to be perfectly placed, counters aren't necessary in the system
3) Yes, there's endurance and there's a breathing button. There's no comebacks ala 2k, but new in this version is fighting spirit which can trigger and then you just beat the shit out of each other like in Japanese wrestling
4) Springboards yes

So I can create wrestler and then play him against a friend with the CPU controlling both?

Yes. Your creations also have detailed AI settings you can play with to try and get the upper hand.
 
1) Yup!
2) Kind of, but the person countering doesn't need to do anything. If the opponent goes for a strong move too early or RNG happens or from spamming the same move. Due to the grapple system and strikes having to be perfectly placed, counters aren't necessary in the system
3) Yes, there's endurance and there's a breathing button. There's no comebacks ala 2k, but new in this version is fighting spirit which can trigger and then you just beat the shit out of each other like in Japanese wrestling
4) Springboards yes.

On 4 I was think more along the lines of Orton's apron DDT. Thanks for the info!
 
1) Yup!
2) Kind of, but the person countering doesn't need to do anything. If the opponent goes for a strong move too early or RNG happens or from spamming the same move. Due to the grapple system and strikes having to be perfectly placed, counters aren't necessary in the system
3) Yes, there's endurance and there's a breathing button. There's no comebacks ala 2k, but new in this version is fighting spirit which can trigger and then you just beat the shit out of each other like in Japanese wrestling
4) Springboards yes



Yes. Your creations also have detailed AI settings you can play with to try and get the upper hand.

Nice.

Do we know if there's been any mention of cross-play? I'd really like to pit my creations on PC against my buddy's on PS4 (even just CPU vs CPU). I'm guessing though the PC version will run on a toaster.
 
I'm guessing though the PC version will run on a toaster.


I freaking hope so, but I'm not 100% sure to be honest. I don't trust PC games in that case anymore. 10 years ago you could run very very good looking games on really old PC's cause they are really good programmed and perfectly optimized, but today, you get games sometimes where you think, what the fuck, why do I have framerate problem on THIS?

I have a Laptop here with an I7 3517U 1,9Ghz CPU, 4GB RAM and a Nvidia GeForce GT 635m 2gb graphic card and I'm scared that I can't play this small 2D game in 60fps... Like I said, I don't trust PC games anymore, I can't even play freaking Starbound with 60fps, 2D pixel Starbound.... while a FFXIV runs very good on this system... All I can do is hope.
 
Nice.

Do we know if there's been any mention of cross-play? I'd really like to pit my creations on PC against my buddy's on PS4 (even just CPU vs CPU). I'm guessing though the PC version will run on a toaster.

No word yet. Depends if Sony lets them and Early Access goes alright.

I freaking hope so, but I'm not 100% sure to be honest. I don't trust PC games in that case anymore. 10 years ago you could run very very good looking games on really old PC's cause they are really good programmed and perfectly optimized, but today, you get games sometimes where you think, what the fuck, why do I have framerate problem on THIS?

I have a Laptop here with an I7 3517U 1,9Ghz CPU, 4GB RAM and a Nvidia GeForce GT 635m 2gb graphic card and I'm scared that I can't play this small 2D game in 60fps... Like I said, I don't trust PC games anymore, I can't even play freaking Starbound with 60fps, 2D pixel Starbound.... while a FFXIV runs very good on this system... All I can do is hope.

The specs say this:

OS: Windows 7
Processor: Intel(R) Core(TM) i5
Memory: 4 GB RAM GB RAM
Graphics: DirectX 9.0c compatible video card with minimum 512MB of VRAM
DirectX: Version 9.0
Storage: 4 GB available space
 
Yeah, I saw the specs and they tell me that I should have absolute no problems in playing this game as good and smooth as I want, but I'm still sceptical.
 
Crossplay on PS4? lol.. no.

Why not? Other games do it with PC and it's only coming out on PC and PS4 so far. I'm not expecting it, but it should be possible.

On 4 I was think more along the lines of Orton's apron DDT. Thanks for the info!

Oh yeah, there's inside the ring to outside the ring apron grapples. No both people on apron grapples in Returns though, so probably not here.
 
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