disappeared
Banned
half life 3 has probably existed a few times
we'll never know.
half life 3 has probably existed a few times
Well aren't you just charming.
28 people was the last reported # for the DOTA
team and I'm sure that's trimmed off a few since 2014. The CS:GO team is 7-8 full time devs, TF2 was 20 two years ago and has likely decreased with the dropping player base(https://amp.reddit.com/r/tf2/comments/34pbd7/tf2_has_around_20_people_working_on_it/).
Valve is mostly software and Steam development, given there's only about 360 employees total and that includes non development/programming staff.
Problem is, they sold Episode 1 and 2 with the promise of an Episode 3.
Concepts probably but i doubt anything other than maybe the most BASIC of assets ever existed for it.half life 3 has probably existed a few times
Tf2 has about 6-7 actual developers working on it, I believe. The rest are audio designers, artists, story folks, and writers.Well aren't you just charming.
28 people was the last reported # for the DOTA
team and I'm sure that's trimmed off a few since 2014. The CS:GO team is 7-8 full time devs, TF2 was 20 two years ago and has likely decreased with the dropping player base(https://amp.reddit.com/r/tf2/comments/34pbd7/tf2_has_around_20_people_working_on_it/).
Valve is mostly software and Steam development, given there's only about 360 employees total and that includes non development/programming staff.
I know these don't have to be mutually exclusive, but I gotta ask. Would y'all prefer to live in a world where Half-Life 3 exists plus a couple of other strong single player games and maybe another mediocre Condition Zero-esque CS. Or would you rather what we have now with the experimental Valve with Greenlight, SteamOS, Steam controllerVR advancements and Dota 2 & CSGO being massive? "Hire more people" doesn't instantly resolve this either, though it'd certainly help.
I'm still going to reserve judgement for until we get a proper Source 2 release. I feel like they would've learnt a lot about game engines from Source, and also the recent engines like Unity, UE4, etc.
For anyone who no longer remembers this because it was so damn long ago:
https://youtu.be/8vhfEZ2IgfQ?t=540
This is actually the last time the G-Man appears in the Half-Life games too, as he is completely absent from the rest of Episode 2 including the ending of that one. It's the sequence which hints at the ending of Episode 3, where Alyx turns out to have been also working for the G-Man the whole time.
Why not admit at this point that the game is dead? That is cancelled...
Man, that sounded like it would make for one incredible game! What a fucking shame
https://twitter.com/marc_laidlaw/status/900971191019622400
Concepts probably but i doubt anything other than maybe the most BASIC of assets ever existed for it.
Hell I don't think much of anything ever existed for episode 3. We've never even seen a character model. A texture. A potato screenshot from somebody at some point.
This thing had to have just been perpetually trapped in concept phase.
we'll never know.
we'll never know.
Who is not admitting it? We are just reflecting over the recently published obituary.
Weird because I was watching Half Life videos today. This sucks. Love Laidlaw for this though. As much closure as can be expected, I suppose. You had one job, Valve.
If you're asking personally? I'd take Half-Life. Dota can go fly off a cliff, CSGO is basically CS, except with awful trading and microstransactions, VR is a fad, Steam Controller is a gimmick, Greenlight got shut down.
Well said.The thing I'll never understand about the "Valve doesn't HAVE to make Half-Life" argument is how detached it comes across as. I like TF2, CS:GO, and Dota 2 just fine, but to prop those up - years-old multiplayer games - as substitutes for or satisfying reasons to abandon Half-Life is bonkers to me. I say this as someone who is pretty critical of Half-Life 2, all things considered.
...
It's a bummer. I get it, but it's a bummer.
I mean Valve.
We will eventually know
I mean, legally you're perfectly right. Morally and artistically it's perfectly legit today criticize Valve for leaving the series of episodes without a conclusion.They sold Episode 1 and 2, and you bought them, and got Episodes 1 and 2. Congrats. Transaction over.
If they were selling a season pass with the promise of Episode 3 being included that you already paid for, you'd have a right to be mad. Now? Nah.
I mean, legally you're perfectly right. Morally and artistically it's perfectly legit today criticize Valve for leaving the series of episodes without a conclusion.
The thing I'll never understand about the "Valve doesn't HAVE to make Half-Life" argument is how detached it comes across as. I like TF2, CS:GO, and Dota 2 just fine, but to prop those up - years-old multiplayer games - as substitutes for or satisfying reasons to abandon Half-Life is bonkers to me. I say this as someone who is pretty critical of Half-Life 2, all things considered.
Sounds real good.
Fuck Valve for abandoning the fans who made them. They went from the best to a bunch of cunts.
I'm still going to reserve judgement for until we get a proper Source 2 release. I feel like they would've learnt a lot about game engines from Source, and also the recent engines like Unity, UE4, etc.
Sounds real good.
Fuck Valve for abandoning the fans who made them. They went from the best to a bunch of cunts.
They sold Episode 1 and 2, and you bought them, and got Episodes 1 and 2. Congrats. Transaction over.
If they were selling a season pass with the promise of Episode 3 being included that you already paid for, you'd have a right to be mad. Now? Nah.
Can Valve sue Laidlaw for posting this, I mean, it's still their game? Just curious.
On multiple fronts. I have never felt more disenfranchised with where gaming is going
He changed the character names. People are just switching them and filling in the blanks.
I'm not convinced even THIS is happening anymore, unless Valve is planning some crazy out of the blue surprise release. Which frankly at this point is just beyond cruel given the obvious intensely negative reaction to the Artifact announcement. They ported DOTA2 to the engine all the way back in 2015, claiming it would be a test run for their new development pipeline. Fine, take some time to get used to the new engine then maybe we can see something new come out as a followup. Now they not only announce some no-effort card game using recycled assets from DOTA2 but on top of it that the only other thing they wanna announce is that they're now gonna waste time porting CS:GO to Source2 too? What the hell have their engine developers and designers been up to for the last few years? Valve seems perfectly content to play around with esports, endless cosmetics and loot crates (though even the majority of THAT is now getting outsourced to the community), along with meatless VR experiences. And lets be clear, they CHOSE to go down that route. I refuse to believe for one second that with the kind of capital that Steam must rake in on a regular basis that they don't have the resources to do whatever the fuck they want in regards to game development, hiring more devs, releasing episode 3 as a comic if they couldn't do the former, licensing out the IP to another willing developer with strict supervision if they're so damned worried about quality, so throwing their original fans a fucking bone at some point before jettisoning literally the entire team responsible would've been nice. This whole lack of transparency to maintain artistic integrity bullshit is tired at this point.
Can Valve sue Laidlaw for posting this, I mean, it's still their game? Just curious.
Why did this guy wait so long to tell us the story ?
NDAWhy did this guy wait so long to tell us the story ?
Why did this guy wait so long to tell us the story ?