Marc Laidlaw reveals Half-Life 2 Episode 3's story synopsis

This has given me some closure. Now I feel like I lost someone close to me.
I'd like to thank the writer.
 
Well aren't you just charming.

28 people was the last reported # for the DOTA
team and I'm sure that's trimmed off a few since 2014. The CS:GO team is 7-8 full time devs, TF2 was 20 two years ago and has likely decreased with the dropping player base(https://amp.reddit.com/r/tf2/comments/34pbd7/tf2_has_around_20_people_working_on_it/).

Valve is mostly software and Steam development, given there's only about 360 employees total and that includes non development/programming staff.

How does listing off (in every case 2+ years old) numbers of devs per game team prove your initial claim that "Valve doesn't work on primary development for anything, they rely on contracting to do the bulk of the actual development."

I'll wait.
 
Problem is, they sold Episode 1 and 2 with the promise of an Episode 3.

They sold Episode 1 and 2, and you bought them, and got Episodes 1 and 2. Congrats. Transaction over.

If they were selling a season pass with the promise of Episode 3 being included that you already paid for, you'd have a right to be mad. Now? Nah.
 
half life 3 has probably existed a few times
Concepts probably but i doubt anything other than maybe the most BASIC of assets ever existed for it.

Hell I don't think much of anything ever existed for episode 3. We've never even seen a character model. A texture. A potato screenshot from somebody at some point.

This thing had to have just been perpetually trapped in concept phase.
 
Well aren't you just charming.

28 people was the last reported # for the DOTA
team and I'm sure that's trimmed off a few since 2014. The CS:GO team is 7-8 full time devs, TF2 was 20 two years ago and has likely decreased with the dropping player base(https://amp.reddit.com/r/tf2/comments/34pbd7/tf2_has_around_20_people_working_on_it/).

Valve is mostly software and Steam development, given there's only about 360 employees total and that includes non development/programming staff.
Tf2 has about 6-7 actual developers working on it, I believe. The rest are audio designers, artists, story folks, and writers.
 
Being in this thread has also made me realize that in my entire life, HL Ep3/HL3 is the only vapourware product that I've actually been furious about. Not really even because of the lack of its presence but more about the reasons behind why that's become the case and its handling.
 
The joke is on us when Valve release HL2:EP3 in a few months and we have all been spoilt by reading this

#amidoingthisright
 
I know these don't have to be mutually exclusive, but I gotta ask. Would y'all prefer to live in a world where Half-Life 3 exists plus a couple of other strong single player games and maybe another mediocre Condition Zero-esque CS. Or would you rather what we have now with the experimental Valve with Greenlight, SteamOS, Steam controllerVR advancements and Dota 2 & CSGO being massive? "Hire more people" doesn't instantly resolve this either, though it'd certainly help.

I'm still going to reserve judgement for until we get a proper Source 2 release. I feel like they would've learnt a lot about game engines from Source, and also the recent engines like Unity, UE4, etc.

In a fictional either/or reality, I'd happily sacrifice HL3 for all the other stuff! HL3 would have been a game I had played years ago and already had replayed a few times, just like HL2... that's not even close to what we got with all the other Valve achievements. (SteamVR is possibly the only reason I'm still playing videogames at all)
 
Amazing to consider that:

(1) we've heard just about nothing for years of the successor to Source, an extremely popular and long-lasting engine, and

(2) L4D3 hasn't seen an ounce of daylight since that GAF leak years ago, despite the game ostensibly aligning perfectly with the company's service-based direction.

If this isn't evidence of systemic dysfunction at Valve, I don't know what is.
 
Why do I feel like pouring a drink

C_9_6FpUIAAEu0G.jpg
 
For anyone who no longer remembers this because it was so damn long ago:
https://youtu.be/8vhfEZ2IgfQ?t=540

This is actually the last time the G-Man appears in the Half-Life games too, as he is completely absent from the rest of Episode 2 including the ending of that one. It's the sequence which hints at the ending of Episode 3, where Alyx turns out to have been also working for the G-Man the whole time.

holy shiiiiiiiiiiiii
 
L4D3 was likely never a thing. All people had to "confirm" its existence were stuff like an internal project ledger that listed it alongside other such projects as "buttsbuttsbutts" and "Half-Life 7," and a remake of a L4D2 map in Source 2 made as an internal tech demo - which means nothing.
 
Rad. Nice to have something, whatever Valve decide to do with the IP going forward. I rather have this sort of thing and let Valve make their own plan for it than the "gamerz" centric rationale of "farm it out to naughty gods" etc. I rather see it crash and burn or move forward in a way that is for more interesting than simply getting "more of the same" that this forum seems to adore alone. That isn't what HL should be imo.

Man, that sounded like it would make for one incredible game! What a fucking shame

https://twitter.com/marc_laidlaw/status/900971191019622400
 
Concepts probably but i doubt anything other than maybe the most BASIC of assets ever existed for it.

Hell I don't think much of anything ever existed for episode 3. We've never even seen a character model. A texture. A potato screenshot from somebody at some point.

This thing had to have just been perpetually trapped in concept phase.
we'll never know.


The nearest we got to an official confirmation was the story about the deaf character and the incorporation of sign language into the game. That was 2009.
https://www.engadget.com/2009/08/07/valve-researching-sign-language-for-use-in-half-life-2-episode/
There was even this video.
https://www.youtube.com/watch?v=j2LnP3JgbM0
 
Weird because I was watching Half Life videos today. This sucks. Love Laidlaw for this though. As much closure as can be expected, I suppose. You had one job, Valve.
 
If you're asking personally? I'd take Half-Life. Dota can go fly off a cliff, CSGO is basically CS, except with awful trading and microstransactions, VR is a fad, Steam Controller is a gimmick, Greenlight got shut down.

A bit off topic here but I recently played CSGO for a few days. Those skins are atrocious, I don't understand why everyone has fluro guns like a unicorn vomited on them. I've seen maybe 2-3 skins that I liked. Dota hats I totally understand, but the gun skins? No idea.

I used to love modding CS with custom skins back in the day, but they were still normal looking guns (for the most part).
 
The thing I'll never understand about the "Valve doesn't HAVE to make Half-Life" argument is how detached it comes across as. I like TF2, CS:GO, and Dota 2 just fine, but to prop those up - years-old multiplayer games - as substitutes for or satisfying reasons to abandon Half-Life is bonkers to me. I say this as someone who is pretty critical of Half-Life 2, all things considered.

...

It's a bummer. I get it, but it's a bummer.
Well said.

I appreciate all the work and effort they put into stuff like Dota 2 and CS:GO, but as someone who doesn't really play multiplayer games, Valve no longer exists as a game developer for me, and it's been that way since Portal 2 came out over 6 years ago.

That doesn't sound like a lot to me at first, but my life has changed immensely since then. And the only thing Valve has put out since then that I've enjoyed at all is the Steam Controller (which I still have several issues with, but the not holding my breath for a redesign for another 6 years).

The story for Half-life Episode 3 leaking is something I've wanted to happen for a long time. I gave up hope for the game ever getting made years ago, but all I wanted was just the basics of what would happen.
Obviously I'd have preferred experiencing this all in game-form (the way Half-life tells its story is one of the main things I love about it), but it least this closes the story they left dangling for so many years.
 
I used to think Valve was waiting to release Source 2 before they'd come out with the trilogy of Half-Life 3, Portal 3 and Left 4 Dead 3 but to see it end like this...

1386181592_crying__knowshon_moreno.gif



Valve all about their hats and Dota 2 money now.
 
They sold Episode 1 and 2, and you bought them, and got Episodes 1 and 2. Congrats. Transaction over.

If they were selling a season pass with the promise of Episode 3 being included that you already paid for, you'd have a right to be mad. Now? Nah.
I mean, legally you're perfectly right. Morally and artistically it's perfectly legit today criticize Valve for leaving the series of episodes without a conclusion.
 
There it is. It's finally over. I've gotten closure to Half-Life in the way I expected Shenmue to conclude - in a written summary. I can't believe this year. It's like a loved one being missing for years and after so long is finally confirmed deceased. That hope that was held on to vanishes and you are left with a somber reality. But, at least you can take solice in that there's no reason left to worry. They can't hurt you anymore Gordon.
 
I mean, legally you're perfectly right. Morally and artistically it's perfectly legit today criticize Valve for leaving the series of episodes without a conclusion.

It holds EVEN LESS water when we think of it "morally and artistically." Morally it's fucking heinous to insist that an artist be captive to their audience's demands, and artistically, it's a great way to ensure either shit art or great art that's entirely about how much the artist hates their audience.

The thing I'll never understand about the "Valve doesn't HAVE to make Half-Life" argument is how detached it comes across as. I like TF2, CS:GO, and Dota 2 just fine, but to prop those up - years-old multiplayer games - as substitutes for or satisfying reasons to abandon Half-Life is bonkers to me. I say this as someone who is pretty critical of Half-Life 2, all things considered.

That's totally fine. The "Valve doesn't have to make Half-Life" argument isn't aimed at you, though - it's totally okay to be bummed that one of your favorite developers doesn't make stuff you're interested in anymore, but actually getting mad about it and thinking less of them as a company is what's ridiculous. Imagine if I got shitty with Netflix because they don't do much with DVDs by mail anymore.

The argument is aimed at stuff like this:

Sounds real good.

Fuck Valve for abandoning the fans who made them. They went from the best to a bunch of cunts.
 
I'm still going to reserve judgement for until we get a proper Source 2 release. I feel like they would've learnt a lot about game engines from Source, and also the recent engines like Unity, UE4, etc.

I'm not convinced even THIS is happening anymore, unless Valve is planning some crazy out of the blue surprise release. Which frankly at this point is just beyond cruel given the obvious intensely negative reaction to the Artifact announcement. They ported DOTA2 to the engine all the way back in 2015, claiming it would be a test run for their new development pipeline. Fine, take some time to get used to the new engine then maybe we can see something new come out as a followup. Now they not only announce some no-effort card game using recycled assets from DOTA2 but on top of it that the only other thing they wanna announce is that they're now gonna waste time porting CS:GO to Source2 too? What the hell have their engine developers and designers been up to for the last few years? Valve seems perfectly content to play around with esports, endless cosmetics and loot crates (though even the majority of THAT is now getting outsourced to the community), along with meatless VR experiences. And lets be clear, they CHOSE to go down that route. I refuse to believe for one second that with the kind of capital that Steam must rake in on a regular basis that they don't have the resources to do whatever the fuck they want in regards to game development, hiring more devs, releasing episode 3 as a comic if they couldn't do the former, licensing out the IP to another willing developer with strict supervision if they're so damned worried about quality, so throwing their original fans a fucking bone at some point before jettisoning literally the entire team responsible would've been nice. This whole lack of transparency to maintain artistic integrity bullshit is tired at this point. At some point Valve decided that they didn't feel like making Half-Life anymore, at the same time deciding not to tell the rest of us.
 
Oh boy.

Well at least we got some kind of closure to this thing. I'm actually happy now. That sounds fantastic and just like the game I had wish to play. Would have been amazing.

But now I can finally let go. I accept my fate that I will never play Half-Life 2:EP3 or Half-Life 3. It's over.

Fuck you Valve
 
Straddling XANDER's superb post, the notion that fans shouldn't expect release of or vocally proclaim disappointment at the absence of a conclusion for a marketed series is utterly absurd. I understand the complexities and artistic weight of investing in projects, but Half-Life as a series is iconic, one Valve marketed to a feverish, long standing fanbase as a three part episodic series, and completely, utterly failed to deliver on or engage in discourse related to an ending.

A creative team clearly struggled to invest fully in a third title after burnout, but there's no evidence energy or effort was put towards addressing this. Worse, Valve chose to consciously disengage from the very real and valid discussion of "Where is Episode 3?" to instead cynically sweep the absence under the rug. To this day Valve still acts like Half-Life either doesn't exist or Episode 3 does exist and may come out but you must wait and see winkyfaceemoticon

The whole experience over the last few years and PR approach has been a rich vein of utter bullshit. One now, with bittersweetness, has been resolved the only backhanded way it could be from arguably one of the last remaining professional bastions of the franchise.

Kitschy tongue-in-cheek comics and wacky press releases cannot obscure legitimate negligence towards their crowning series and legacy fanbase.
 
They sold Episode 1 and 2, and you bought them, and got Episodes 1 and 2. Congrats. Transaction over.

If they were selling a season pass with the promise of Episode 3 being included that you already paid for, you'd have a right to be mad. Now? Nah.

So for instance, GRMM shouldnt have to write the final books in the song of fire and ice series because fans should be happy with what they got?

Lol
 
The signs were all there when the core members started leaving. I tried to stay positive and believe in Gaben but it's come to this I see.

Jan 8, 2016 Eric Laidlaw leaves Valve. Damn, well they hired new writers so they must have something to work with... but he was the only writer for the first two games...

Feb 17, 2017 Erik Wolpaw leaves Valve. Oh okay, he was one of the funny guys but I'm sure they'll be ok. I mean they still got Chet.

May 2, 2017 Chet Faliszek leaves Valve. Oh FUCK he was Erik's bud, they were a real pair, that sucks, who's gonna be funny now?
(no disrespect to Jay Pinkerton, oh wait he leaves too doesn't he.)

Jun 7, 2017 Jay Pinkerton leaves Valve. That's okay, I don't think he really worked on Half-life anyways...
Did he?

Alright cool, there's no more main writers for the Half-life series.. wait are there any writers left at Valve anymore? Heh, it's okay, it's only been what.... 5 years since Gabe hit that crowbar on an anvil? Shit's gonna be so good when it comes out.







Aug 24, 2017 Eric Laidlaw posts the plot of Episode 3 through a twitter post. FUCK the series is truly dead. I can't fucking believe it. Thanks Eric Laidlaw for the closure, but fuck you Valve for wasting this talent.
 
I'm not convinced even THIS is happening anymore, unless Valve is planning some crazy out of the blue surprise release. Which frankly at this point is just beyond cruel given the obvious intensely negative reaction to the Artifact announcement. They ported DOTA2 to the engine all the way back in 2015, claiming it would be a test run for their new development pipeline. Fine, take some time to get used to the new engine then maybe we can see something new come out as a followup. Now they not only announce some no-effort card game using recycled assets from DOTA2 but on top of it that the only other thing they wanna announce is that they're now gonna waste time porting CS:GO to Source2 too? What the hell have their engine developers and designers been up to for the last few years? Valve seems perfectly content to play around with esports, endless cosmetics and loot crates (though even the majority of THAT is now getting outsourced to the community), along with meatless VR experiences. And lets be clear, they CHOSE to go down that route. I refuse to believe for one second that with the kind of capital that Steam must rake in on a regular basis that they don't have the resources to do whatever the fuck they want in regards to game development, hiring more devs, releasing episode 3 as a comic if they couldn't do the former, licensing out the IP to another willing developer with strict supervision if they're so damned worried about quality, so throwing their original fans a fucking bone at some point before jettisoning literally the entire team responsible would've been nice. This whole lack of transparency to maintain artistic integrity bullshit is tired at this point.

You're probably right about pretty much everything. I need a drink.
 
This era has come to an end.

Finally, I can let go.

Once Valve inevitably kills TF2 by assigning less & less people, that'll be it for my relationship with them.
 
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