Destiny 2 |OT| Here We Go Again

I'm only 271 and besides the raid I feel like im pretty much "done". I was never a huge fan of pvp in either game but I couldnt wait to play more pve every day all the way up to a couples months after house of wolves in D1.

Now im thinking i'll get on enough to do the weekly milestones and that'll probably be it for this week...

Yeah it's the downside to making everything so much easier to get and taking away the random elements.

I'm interested to see if this game has as long of life as D1 did. I'm sure the expansions and DLCs will bring people back, but the dry seasons will be interesting.
 
Am I the only one who vastly prefers the new PvP?

I do! But I also hated D1 crucible that this new one being alright is a massive improvement to me.

Yeah it's the downside to making everything so much easier to get and taking away the random elements.

I'm interested to see if this game has as long of life as D1 did. I'm sure the expansions and DLCs will bring people back, but the dry seasons will be interesting.

Random elements plus overpowered and rare exotics. I was playing for the exotics. The Last Word, Mythoclast, Gjallarhorn, Bad Juju. Now everything's pretty easy to come by and dont feel like must have death machines.

Like I was given a risk runner and a mida was easy enough to get... I don't really feel compelled to hunt for the rest, i'm sure they'll come to me eventually.
 
I'm only 271 and besides the raid I feel like im pretty much "done". I was never a huge fan of pvp in either game but I couldnt wait to play more pve every day all the way up to a couples months after house of wolves in D1.

Now im thinking i'll get on enough to do the weekly milestones and that'll probably be it for this week...

Only reason I even got to 297 is having friends push me. I probably would have been content with what I had on my first character otherwise.
 
Am I the only one who vastly prefers the new PvP?

Competitive is terrible, but probably because i go in as a lone wolf. Quickplay is okay, i personally like the scout/smg combo and its less random because of less nade and super spam. Ik think it could've easily been 5v5 though.
 
my issue with the new PVP is that the TTK increase has transformed the meta into teamshooting. I can rarely take on 2-3 guardians like I used to.. :(

or maybe I'm just bad. I dunno anymore.
 
I'm interested to see if this game has as long of life as D1 did. I'm sure the expansions and DLCs will bring people back, but the dry seasons will be interesting.

I don't think it will have much longevity if I'm going to be entirely honest. This game just doesn't seem as suited for it as D1 was. They're catering A LOT more to the actually players than the streamers and 1% like they seemed to do before.
 
It's Zhalo but oh wait you have to be getting hit by arc for it to be fun.

Pretty much only good for using on Fallen.

Plus Zhalo had range... Hell I'd even take Monte Carlo at least that gun looked sweet and controlled well.
I miss Monte Carlo ;(

I still don't recognize the hate on Hard light. It puts work in the nightfall.
 
People enjoy hating the grind.

There was always a huge disconnect for me between bragging about you hours and hating RNG.

Chasing thing is always more fun than owning it. Always.

I you give the donkey the carrot he will stop walking - simple as that.


Year 1 Destiny was and forever will be BESTINY.

I´m still enjoying D2 a lot though.
 
Such a great handcannon.

Destiny-2_20170911160338-600x338.jpg
Yup, got my first ever "we ran out of medals" using it the other day, was basically my 3rd ever crucible match in D2.
Am I the only one who vastly prefers the new PvP?
I prefer 4v4, and I love plant and diffuse on midtown. Survival sucks. The cliffs map sucks. there are not enough competitive maps.
 
Am I the only one who vastly prefers the new PvP?

I really like it a lot more. I feel like I can move around and control the map more then in D! at any time.

I don't know, I can see why people miss the old PVP, but in general I feel like this is better. I feel like D1 was too chaotic and everything just smoked you in an instant.

But, I actually tend to prefer smaller, 4v4 haloesque pvp, as compared to the bigger crazier forms of it, or something like COD where I'm dead before I even realize what happened.
 
What complaints are there to the new Crucible? I enjoy it a lot compared to D1. The only thing I don't care for is the fact that I can't choose what mode to play.

For me, not a fan of 4v4 compared to 6v6. I don't like the new maps. The MM is super slow and the inability to choose gametypes. Some agree with me.
 
The new PvP is better but I do not like the fact that it is 4v4. I would have preferred 3v3 or 6v6.

I don't mind 4v4 since its pretty much how Halo was. But for other game modes like the one where you hold flags, more would've been nice for that. Or the fact that most of the time you're playing until the time runs out rather than hitting the score.

Slower health regen and it's unfun if you have bad randoms.

It's fun with a team but it can be a nightmare with blueberries.

You could say that for most multiplayer games though. Minus the health regen bit.
 
People enjoy hating the grind.

There was always a huge disconnect for me between bragging about you hours and hating RNG.

Chasing thing is always more fun than owning it. Always.

I you give the donkey the carrot he will stop walking - simple as that.


Year 1 Destiny was and forever will be BESTINY.

I´m still enjoying D2 a lot though.

Agreed. Vanilla Destiny also had the best exotic and raid weapons.
 
Okay, when I go to the map of the overworld I'm in, it shows what Lost Sectors I've done by greying out their symbols. My question: do these reset every week? I want to be able to keep track of which ones I've done and which I haven't.

They're reset as soon as you fast travel out. I used this to kill 10 powerful fallen on Nessus in like 15 minutes.
 
my issue with the new PVP is that the TTK increase has transformed the meta into teamshooting. I can rarely take on 2-3 guardians like I used to.. :(

or maybe I'm just bad. I dunno anymore.

I do get some triple kills but in D1 early days the Suros was mighty. Ik haven't found that weapon yet. The MIDA does its job, the Agenda Pulse won me some games and i've been fragged a lot bv Nameless Midnight. I don't know the current meta.

Nades are weaker, shoulder charge doesn't kill, ohko weapons are locked behind heavy for just one guy.
 
my issue with the new PVP is that the TTK increase has transformed the meta into teamshooting. I can rarely take on 2-3 guardians like I used to.. :(

The TTK is a definite issue in PvP... The weapons are so weak you're basically forced into just turtling with your team and teamshotting which results in an extremely passive and slow game that de-emphasizes individual skill.

The shift to 4v4, two primaries and less powerful abilities are all a positive change to crucible that is completely mitigated due to other changes. Crucible could still be made into a good experience if they'd be willing to buff weapon power and increase guardian speed/agility across the board resulting in a faster paced skill oriented game...

This is clearly not what they want though so don't get your hopes up.
 
For me, not a fan of 4v4 compared to 6v6. I don't like the new maps. The MM is super slow and the inability to choose gametypes. Some agree with me.

I don't mind the 4v4 but I get the complaint. Making it 4v4 in this style, it's hard to hit the score objectives which is kind of annoying. And yeah the inability to choose gametypes sucks too.
 
What complaints are there to the new Crucible? I enjoy it a lot compared to D1. The only thing I don't care for is the fact that I can't choose what mode to play.

4v4, very slow gameplay compared to D1, don't like the maps, matchmaking sucks, matches take to long because they always go the entire time.


D1 was fast gameplay like COD. They made D2 a lot slower pace and team oriented to try to get into esports and please streamers.
 
I don't mind the 4v4 but I get the complaint. Making it 4v4 in this style, it's hard to hit the score objectives which is kind of annoying. And yeah the inability to choose gametypes sucks too.

4v4 is fine for some modes but I find it unbearable in Control. The level of chaos is gone and it's just less fun as a result.
 
I really like it a lot more. I feel like I can move around and control the map more then in D! at any time.

I don't know, I can see why people miss the old PVP, but in general I feel like this is better. I feel like D1 was too chaotic and everything just smoked you in an instant.

But, I actually tend to prefer smaller, 4v4 haloesque pvp, as compared to the bigger crazier forms of it, or something like COD where I'm dead before I even realize what happened.
Yeah, that's pretty much where I'm coming from too.
 
my issue with the new PVP is that the TTK increase has transformed the meta into teamshooting. I can rarely take on 2-3 guardians like I used to.. :(

or maybe I'm just bad. I dunno anymore.

This is true. Was actually just thinking about this.

Yeah it's the downside to making everything so much easier to get and taking away the random elements.

I'm interested to see if this game has as long of life as D1 did. I'm sure the expansions and DLCs will bring people back, but the dry seasons will be interesting.

And this. It seems like people are getting exotics fast and getting to the max LL quickly. I don't think as many will stick around not because the game lacks content but because progression was too fast and too improved. After everything is done then what?
 
4v4, very slow gameplay compared to D1, don't like the maps, matchmaking sucks, matches take to long because they always go the entire time.


D1 was fast gameplay like COD. They made D2 a lot slower pace and team oriented to try to get into esports and please streamers.

If they wanted to do that they would haven't made it so you can bring in any weapon you want.
 
Hunters arcstrider + Raiden Flux chest piece makes the boss laughable. You can kill him before he teleports if you do it right.

Sick time. Same thing we did and ended with a similar time to yours. Coordinated arc supers during arc burn right at the start where he doesn't move. The hunter arc super is the most important cos it stunlocks him. Plus there are so many sections beforehand which you can effectively skip by using sparrows, not dealing with the first tank etc etc.
 
I miss being able to lone wolf it in PvP. I wish we'd get Rumble, at least.

4v4 is starting to grow on me, though. The mode where each team only has a certain number of lives is the best of both elimination and clash, IMO. Control is terrible, though.
 
in regards to the issue of there being far less of a grind and things being easy, I have a feeling that those things will change over time. Things like difficulty in activities is a thing I see coming for sure. The problem is is we, as the more hardcore segment of the base find these things to be easy because we know how to play a destiny game. A lot of the initial players playing now, don't. So as the weeks go by, and more content is added, I would assume different levels of difficulty, modifiers, etc. will be added. I mean even something like the Nightfall currently isn't crazy super hard for players like us, though not "easy", but again, for the vast majority that may be one of the tougher things they ever played (yes some hyperbole there).

Also, I would shocked if there wasn't more things added to grind for, what they are I have no clue, but do we even know something like what the drops/rates are for something like strike gear, which is exclusive to the strike? Things like that are an easy grind to add right there.

And I think they are trying to change the grind from a power game, where it's all about getting to max PL, to something a little more Diablo like, where the grind so to speak is to find gear, weapons, mods, etc. Which was always part of the game, I know, but I feel like they are trying to put more of an emphasis on it then before.

At the end of the day who knows? I'm loving it so far, and I feel like with high moon and the other studios working on D2 in addition to Bungie, that content, even things like gear, weapons, and stuff will be a lot more frequent. I know we were all wrong about that in the past, but they made so many corrections to things, and they must know that even something like adding a raft of new gear every couple weeks would be enough to get people to chase it.
 
Is there any definitive list now of what activities reset/respawn when? Or rather when you can get rewards from then again? I'm referring to the new on-planet activities. Adventures, lost sectors, flahspoints etc.

Edit: Didnt see above as i was posting this lol... great minds and all
Adventures appear at a certain point in your Destiny career, but you can go to the rep in each zone (Failsafe, Sloane etc.) once you're at a point and she'll highlight them for you again. It still shows the original recommended PL though so I assume (aside from tokens) that you shouldn't expect much in the way of rewards.

Flashpoints are a weekly thing (cash them in just before reset for the best PL gains) and lost sectors can be done at any point but with diminishing returns on rewards.

Am I the only one who vastly prefers the new PvP?
I'm still very early in my crucible impressions, but at the moment I like it a lot. It's a lot less chaotic - you can realistically engage people one on one without ending up caught in the crossfire of another skirmish, and I think it rewards teamwork well.

I do think control suffers the most at the moment though, with the maps being pretty big for 8 players.
 
I cannot even fathom how the developers behind Halo made this multiplayer. Was Luke Smith involved in this? Was the MP a complete after thought?
 
in regards to the issue of there being far less of a grind and things being easy, I have a feeling that those things will change over time. Things like difficulty in activities is a thing I see coming for sure. The problem is is we, as the more hardcore segment of the base find these things to be easy because we know how to play a destiny game. A lot of the initial players playing now, don't. So as the weeks go by, and more content is added, I would assume different levels of difficulty, modifiers, etc. will be added. I mean even something like the Nightfall currently isn't crazy super hard for players like us, though not "easy", but again, for the vast majority that may be one of the tougher things they ever played (yes some hyperbole there).

Also, I would shocked if there wasn't more things added to grind for, what they are I have no clue, but do we even know something like what the drops/rates are for something like strike gear, which is exclusive to the strike? Things like that are an easy grind to add right there.

And I think they are trying to change the grind from a power game, where it's all about getting to max PL, to something a little more Diablo like, where the grind so to speak is to find gear, weapons, mods, etc. Which was always part of the game, I know, but I feel like they are trying to put more of an emphasis on it then before.

At the end of the day who knows? I'm loving it so far, and I feel like with high moon and the other studios working on D2 in addition to Bungie, that content, even things like gear, weapons, and stuff will be a lot more frequent. I know we were all wrong about that in the past, but they made so many corrections to things, and they must know that even something like adding a raft of new gear every couple weeks would be enough to get people to chase it.

Totally agree, and I'm more in favor of that kind of game. With stuff like Iron Banner and Faction Rally coming up, I KNOW there's gonna be hot new sets of gear, and the design on them this time around has just been phenomenal.

Ikora Gear Spoilers
The fact that Ikora Faction stuff gets you the gear you were in the opening sequence is not only awesome, but perfectly linked to her role in Destiny 2. The gear ACTUALLY MEANS SOMETHING and is connected to your experience and I WANT ALL OF IT.
 
I cannot even fathom how the developers behind Halo made this multiplayer. Was Luke Smith involved in this? Was the MP a complete after thought?

MP was actually the focus. That's why the loadouts changed and why there's less players in PVP. It's also why the exotics aren't as...exotic as they were in the first game. They had to balance them for PVP.
 
My RNG sucks in this game.

But, I'm having fun, even playing with one fully functional eye (had eye surgery couple of days ago). It's like a weird shooter, PSO. =D

Going to fully commit to the PC version, but PS4 version is solid.
 
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