Marvel vs Capcom Infinite Gameplay/Pre-Launch Discussion Thread

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Of course when the streams get started my internet goes out from Irma (Atlanta) and my data barely works enough to post on GAF. ARGGGG
 
LiJoe seems like good people.
I've seen some of his past streams and he seems like a cool guy + always seemed like a good sport at evo and such.

No crossplay for pc. might be doa on pc. :(
I hate paying for online on ps4.

Yeah no crossplay is lame af but Tekken 7 and SFV on PC have over ~1k concurrent still so maybe there is hope if PC version is an amazing port and the modding community takes off for it.
 
Dmg seems really high, might be a 3/5 game afterall

Edit: dat fchamp dorm combo tho :o
 
Dorm gets auto charges off every special move LOLWHAT
 
Dmg seems really high, might be a 3/5 game afterall

Edit: dat fchamp dorm combo tho :o

People are massively underutilizing the counter switch early on. Also Soul stone can really drag out a game too. There was a match on Tyrant's channel that went over 5 minutes despite being fairly aggressive because one of the played got 2 soul stone activations off. Lastly characters take less damage once they get into critical HP so these half health combos you're seeing aren't actually half the character's effective HP. Not saying that the game will be slow or anything but those are other factors to keep in mind.
 
I can't deal with all these streams I need to sleep. If I was working I would watch at work, which I'll do tomorrow I guess.
 
It's you man. Just wait until people start figuring stuff about the game more. People are still behind when it comes to game knowledge.

I hope. His stuff looks slow and even though the volcano is a regular move now you can combo it only hits once so its not quite what I thought he had. I'm just looking at the rest of the cast and thinking he's gonna have some issues still. Course there are stones to help him a lot if he does have gaps again.

EDIT: Holy shit did Hulk get a Shen Woo chargeable attack thats armored on charge? Looked like a glowing fist chargin up on some heavy attack or something.
 
Having met more than a few of the FGC names, Joe is easily my favorite. The Ryan Reynolds of FGC, good dude you just wanna see win Hahaha

Good to see all this urley. House of Crack will be watched for much of tonight.
 
Neoxon trying to engage in intellectual discourse in the Twitch chat. C'mon bruh.
Neoxon is the king of getting self jebaited.

I hope. His stuff looks slow and even though the volcano is a regular move now you can combo it only hits once so its not quite what I thought he had. I'm just looking at the rest of the cast and thinking he's gonna have some issues still. Course there are stones to help him a lot if he does have gaps again.
*New Chain whip move that you can tag into for mix ups.
*All of his long limbs now act like a "beam" assist because you can tag off something like his double HP which is basically a Bolts of Balthack when you think about it.
*Tag off of j.d+HP (his j.S from MVC3) is going to be crazy.
*Chip in general is very low in this game HOWEVER people take chip on block against normals if they block in the air! That's massive for Ghost Rider.
*Ghost Rider can chain his j.HP into other moves and now he can do j.HP into j.HK to spike opponents into the ground and get a combo. This and the previous changes mean that Ghost Rider is no longer free to people just jumping above him.
*Because of universal OTG, he can OTG from near full screen away with his sweep.
*Heartless Spire now chains into normals and goes into normals AND is special cancelable. This is such a massive change, I can't believe you are overlooking this. He can fill gaps in Heartless Spire by doing Spire into angle up Flames, you can't just jump in against him over Heartless Spire blind spot.

That a bunch of other stuff.
 
Neoxon trying to engage in intellectual discourse in the Twitch chat. C'mon bruh.

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Wait - spiking an enemy into Firebrand's tornado saves the ground bounce? We already advanced tech in here. Guess we won't be needing Rashid in this game after all!
 
Only one otg per combo =/?
Yeah but you still have one ground bounce and one wall bounce on top of that (along with a spike and a wall splat that you get off of j.HK and tag splat). So you have enough opportunities to combo in this game anyway.


Basically no more Dr Doom picking you up 5 times in a combo with st.M.
 
Yeah but you still have one ground bounce and one wall bounce on top of that (along with a spike and a wall splat that you get off of j.HK and tag splat). So you have enough opportunities to combo in this game anyway.


Basically no more Dr Doom picking you up 5 times in a combo with st.M.

What's the difference between a knockdown you otg off and a spike?
 
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