Destiny 2 |OT| Here We Go Again

I'm not a fan of the room that Goth and his crew are currently in. It's encounters like this that really turn me off of the raids. I'll play it for the loot then probably never touch it again.
 
I'm not a fan of the room that Goth and his crew are currently in. It's encounters like this that really turn me off of the raids. I'll play it for the loot then probably never touch it again.

There's probably an easier method but we won't know until more people play it.
 
The ๖ۜBronx;248860871 said:
Even when it's a month down the line and people are doing it like a cakewalk?

In a month hopefully I'll have all the raid gear, and will just need to play hard mode a couple of times.
 
The abundance of supers, power weapons, a lower ttk, a faster pace, lol basically everything you probably disliked. I thought it all made Destiny a unique and amazing experience that helped alleviate some of the fps fatigue I was feeling at the time. Now when I play I feel tethered to my team for better or worse because ttk dictates I do so, so I feel restricted in a sense, but beyond that, the pacing may be TOO slow. I don't mind a methodically played game, but most matches don't even come close to finishing before the timer runs out, which leads me to believe that not even the devs intended for matches to play out this slow.

I'm with you on everything except the abundance of supers and power weapons... Having a game more reliant on gun skill is a positive to me and those took away from that and just resulted in too many cheap deaths... Everything else tho about being tethered to your team, etc is spot on
 

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I'm not a fan of the room that Goth and his crew are currently in. It's encounters like this that really turn me off of the raids. I'll play it for the loot then probably never touch it again.

While it could still be a pain in the future, wait until someone figures out the optimum strategy. However, a super mechanic heavy raid means my group will likely disappear quicker. They want more enemies and huge health bars for bosses with light mechanics.
 
The ๖ۜBronx;248861153 said:
Q: What's the titan chest that Datto is using that has those feathers around the collar? Looks amazing. Getting Titan envy.

Crucible chest piece. I have it too.
 
The ๖ۜBronx;248861153 said:
Q: What's the titan chest that Datto is using that has those feathers around the collar? Looks amazing. Getting Titan envy.

Devastation Complex?
 
In a month hopefully I'll have all the raid gear, and will just need to play hard mode a couple of times.
Fair point. One of my favourite aspects of the raids outside of doing them blind is seeing them getting progressively easier as strats develop. Comparing Golgoroth blind to a month down the line was amazing.

Crucible chest piece. I have it too.
Devastation Complex?

edit: oh you mean painted on feathers - crucible piece, indeed great.


Cheers, appreciate it.
 
While it could still be a pain in the future, wait until someone figures out the optimum strategy. However, a super mechanic heavy raid means my group will likely disappear quicker. They want more enemies and huge health bars for bosses with light mechanics.

I think that raids that are heavy on team mechanics are amazing for a single run through, but the fun really degrades on multiple play throughs. Especially when there are
stealth and damage buffs involved
.
 
The ๖ۜBronx;248861153 said:
Q: What's the titan chest that Datto is using that has those feathers around the collar? Looks amazing. Getting Titan envy.

I'm not watching Datto, but it's likely Phoenix Strife Type 0 or Devastation Complex. They're basically the same, but the latter piece doesn't have the Crucible coloring.
 
While it could still be a pain in the future, wait until someone figures out the optimum strategy. However, a super mechanic heavy raid means my group will likely disappear quicker. They want more enemies and huge health bars for bosses with light mechanics.

So they want a super long strike basically lol
 
Sitting at 249. In what has easily been my low point of playing so far, I replaced the +5 Def mod on my Exotic armor, thinking that it was swappable and the new mod wouldn’t erase it. So now my Chest is sitting at 239 and I’m probably gonna shelve it until I hit 260 and infuse it. Lesson learned at least. Hope to get to 260 by the weekend and then cash in all my rep tokens and get as close to 265 as possible.
 
Huh, not sure I'm a fan of that. Was hoping that raid gear would just be a plateau. And that gear would stop scaling eventually.

Oh well there's a limit. I just mean that if you are level 261 and get a drop, it will be at a lower light level than if you were at 291 and get a drop. That's how all of D2 works for the most part.
 
Watching Goth do this raid is irritating for me. Doing the same thing over and over frustrates me. Same way that I could never be a speedrunner and play the same game over and over for years.
 
Oh well there's a limit. I just mean that if you are level 261 and get a drop, it will be at a lower light level than if you were at 291 and get a drop. That's how all of D2 works for the most part.
Yeah, I was just hoping that gear from raids would just be static so that it's not a constant cycle.
 
I saw someone in the reddit comments mention that going to orbit doesn't save your boss checkpoint... is... is this true?

EDIT: Confirmed false by Bungie dev on Twitter. Fuckin trolls.
 
The abundance of supers, power weapons, a lower ttk, a faster pace, lol basically everything you probably disliked. I thought it all made Destiny a unique and amazing experience that helped alleviate some of the fps fatigue I was feeling at the time. Now when I play I feel tethered to my team for better or worse because ttk dictates I do so, so I feel restricted in a sense, but beyond that, the pacing may be TOO slow. I don't mind a methodically played game, but most matches don't even come close to finishing before the timer runs out, which leads me to believe that not even the devs intended for matches to play out this slow.

I've been reading takes on this all morning and I have to say I at least empathize with this feeling. It had not occurred to me, prior to hearing out the discussion this morning, that so many people played Destiny for the chaos.

One thing that always made crucible feel like a slog for me was the cheap 1-hit kills that forced specific loadouts that valued burst over utility. The game, as it stands, still feels fairly arcadey to me, but I too get frustrated when I lose an engagement after I get the drop on my opponent and he then outmaneuvers and out shoots me. That being said, I also just push myself to get better and try not to let it get to me.

That being said, I think one element that many people are feeling frustrated by is actually something that bothered me about certain Iron Banners in D1- game modes that do not have mobile objectives encourage organized camping. This leads to one team being totally disorganized, frustrated, and quickly picked off while the other coordinates and dominates.

There absolutely needs to be a solo queue option to keep the team stomping garbage to a minimum. It is very frustrating to fight a well coordinated team as a solo player when there is no objective to drive a disorganized crew forward.
 
I'm was listening to DLC this after and Jeff said something very interesting. Bungie using Lore as story versus actually cultivating a true narrative. I knew something was off, and Jeff hit it right on the nail for me.

Disclaimer, I have yet to play Destiny 2. I played the Beta and completed vanilla Destiny 1. But there was something always off. I'm a sucker for a narrative in a story and Bungie talked about this epic story and i never felt like it was epic in the first. It felt like loosely connected areas with us shooting a ton of enemies for loot. I had a good time with the first but the story was sort of non-existent.

I haven't played 2 yet. My younger brother bought it on live. When I go over next weekend ill attempt to play it. Playing the Destiny 2 demo, you could tell they were going for something grand, yet even in those opening scenes, nothing clicked for me, nothing wowed me at all. It felt like Destiny 1 but prettier and more platforming.

I'm hoping me and Jeff are wrong on this one, but from all the impressions I've gathered, it seems like the story aspect hasn't truly evolved. They've added more cut scenes and dialogue but in the aspect of a engrossing narrative, it looks like they still fall short.

I'm aiming to probably pick up the game myself this holiday but for anyone whose close to beaten it or has beaten it, is there a good story? Cause I couldn't tell you the story behind the first, it was lacking and uninteresting; which is insane because the set up of everything like the traveler should of been epic.
 
I'm was listening to DLC this after and Jeff said something very interesting. Bungie using Lore as story versus actually cultivating a true narrative. I knew something was off, and Jeff hit it right on the nail for me.

Disclaimer, I have yet to play Destiny 2. I played the Beta and completed vanilla Destiny 1. But there was something always off. I'm a sucker for a narrative in a story and Bungie talked about this epic story and i never felt like it was epic in the first. It felt like loosely connected areas with us shooting a ton of enemies for loot. I had a good time with the first but the story was sort of non-existent.

I haven't played 2 yet. My younger brother bought it on live. When I go over next weekend ill attempt to play it. Playing the Destiny 2 demo, you could tell they were going for something grand, yet even in those opening scenes, nothing clicked for me, nothing wowed me at all. It felt like Destiny 1 but prettier and more platforming.

I'm hoping me and Jeff are wrong on this one, but from all the impressions I've gathered, it seems like the story aspect hasn't truly evolved. They've added more cut scenes and dialogue but in the aspect of a engrossing narrative, it looks like they still fall short.

I'm aiming to probably pick up the game myself this holiday but for anyone whose close to beaten it or has beaten it, is there a good story? Cause I couldn't tell you the story behind the first, it was lacking and uninteresting; which is insane because the set up of everything like the traveler should of been epic.


D2 tells a more coherent story of
a big bad and you reassemble your team after a devastating blow to go take him out. It's pretty straightforward, but it makes more sense than the D1 story.

What it lacks is mystery and mystique. It's just a typical Mario or Sonic style story, basically. Big guy kidnapped/stole something. Chase him across many worlds until the last level and kill him.

Destiny has such good lore, but it was hid behind the grimoire in D1 and seems to be skimmed over in D2.
 
Does anyone have 10 minutes to spare to kill this boss for the last part of the sturm and drang quest?

Solo'd it until the boss and just died after taking him down to a third of his health.

Ps4
 
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