Azelover
Titanic was called the Ship of Dreams, and it was. It really was.
Heian-kyo said:Diminishing returns is a futile and pathetic hope of Nintendo's and nothing more; it is in no way real or happening at all. Physics and animation are growing more important in the scope of visuals (which is why screenshots are becoming less and less indicative of a game), but there are still many technical advancements/improvements to come. The very idea of it actually frustrates me to quite a degree.
If you think cel-shaded games look as good as they will ever already, take a look at Rogue Galaxy's cinemas. MGS4, GoW and Warhawk show how much advancement there still is in the realism category, and the PS3 Tekken tech demo shows how much better fighters can and will look (though I won't be surprised if the first PS3 Tekken doesn't quite look that good, but it will eventually on the PS3 I'm betting).
Bottom line, anyone who believes in diminishing returns lacks true artistic and technical vision. Others are quietly building games that will continue to disprove the notion for years to come. Until I get Episode III-esque CG real time in my games, diminishing returns is a misnomer. We have such a long way to go it isn't even funny.
I agree with what you said, except for the first line. Obviously diminishing returns is a futile and pathetic hope of all game publishers who wish to make more profit and spend less money on the production, but I don't think Nintendo ever really talked about diminishing returns directly. If I'm not mistaken that has come from other developers in the industry long before Nintendo ever started talking about their next-gen strategy. From what I understand their "graphics won't sell games anymore" statements are market-driven, but other than that I agree with everything you said.