thelastword
Banned
XBONEX
Xbox One X uses a dynamic resolution with the lowest native resolution found being 1920x1080 and the highest native resolution found being approximately 3200x1800. A form of temporal reconstruction is used that can increase the pixel count to 3840x2160 and pixel counts at 3840x2160 are common due to this temporal reconstruction. The native resolution is higher for the 30fps real time cutscenes on Xbox One X with the lowest and highest native resolutions found during them being approximately 2773x1560 and 3840x2160 respectively.
XBONES
Xbox One uses a dynamic resolution with the lowest native resolution found being 1280x720 and the highest native resolution found being 1920x1080. A form of temporal reconstruction is used that can increase the pixel count to 1920x1080 when the native resolution is below this figure. Pixel counts at 1920x1080 are common on the Xbox One. The lowest and highest native resolutions on Xbox One during the high quality real time cutscenes are the same as during gameplay, but the native resolution seems to be lower on average.
Stats
https://docs.google.com/spreadsheet...TrWx2liV5t0NW9OuJZJlXZbVI/edit#gid=1622171028
Tearing

XBONEX with Cutscenes, XBONEX gameplay, XBONES gameplay.

Always knew this was touching 1080p native during gameplay. I noted this in the DF thread. The game got really blurry during certain firefights on XBONEX. It never touches native 4k during gameplay, only in cutscenes.....It maxes out at 3200 x 1800 with dynamic resolution falling to 1920 x 1080 under load......Everything is then reprojected to 4K, but that does not detract from the rez drops, it can be seen easily.
Seems like the CPU is still under some stress, anytime there's a lot of enemies on screen in outdoor sections framerate takes a downswing to the low 50's with lots of tearing. Even traversing with the sled sees framerate drops when you approach a camp...….Red desert sections see frequent framerate drops to the 40's...…….
All in all, I'm always a proponent of unlocked framerates, that does not change here......I think the game is more fluid this way, but perhaps without the pesky tearing...……..though with vsync on, framerate would be even lower......