I'm just kidding, don't worry about it... It's my second language as well.We'll leave it at that my friend I don't want you to have a stroke if get into more details.
PS5 will have 9TF on one CPU, 12tf on one GPU and 6tf on each of two separate Cell CPGPU units so they can emulate XBOX BC and PS1,2,3,4 BC
You heard it here first folks
The biggest mistake I made when creating this thread was focusing on TFlops and excluding A thru Z FlopsI have a friend who knows someone that works at a McDonalds that Mark Cerny's friend's neighbor ate one night. He heard them say they're skipping teraflops and going straight to 27.8 Exaflops.
And only 7 gamesI think the real mark of all the amateurs in this thread is that no one is talking about the real behind the scenes insider stuff that only I, the most exclusive and reliable of all insiders, have access to. The Playstation 5 actually doesn't exist, we're going right on forward with the Playstation 7 (Sony wanted to avoid all beef with Satan by calling it the Playstation 6, and Gran Turismo 5 was a critical and commercial bomb) and that it will actually have 7 flops. These don't translate exactly to Teraflops, because there's only 7 of them. It's part of their deal with Bungie for exclusive Destiny content that they put as many 7s in the Playstation as possible. There will also be 7 USB ports.
With your guess of 11TF, that's right in between the recent 9.2TF and 12-13TF some others are hoping for.The PS5 houses 11tflops, comes with raytracing urv, anthropomorphic disturbance, atmos 10.03 and all the trimmings.
Am an an insider or what?
I checked with my sources and they say your info isn't quite up to date.
It's going to be the A17 CPU with 17tf and the A18 GPU with 18tf. Together they make up what they are calling the "Perfect Cell CPGPU".
They tell me that at one point they had a second GPU planned which was called the A16 but they kept running into thermal issues which could have made it explode, so they removed it.
The PS5 will have the following config (insiders info)
GPU: memory space will be dedicated to the frame-buffer, graphics processing will be 100% done by the CPU ! it's more flexible that way
CPU: 233mhz AMD K6
Storage: an array of 1.44MB floppy drives, it's not decided how many yet, There will be a mid Gen refresh with a CD ROM, that will improve loading time a lot
RAM: 16MB (3 for the os)
So no TF for Sony !
Imagine loading a game from a 250mb zip drive. I had a 100mb zip drive and everything took soooooo long to read from it (probably the limitation was the serial port connection, not the drive itself).Come in now, everyone knows the CPU will be an overclocked MIPS R3000 processor with a new Emotion Engine 2.0 GPU! Also 1.44MB floppy drives are so old school, it will house a new 250MB Zip Drive which we all know is the future!
Maybe they did some tweaks since my leaks, I got them back in March last year, Serney himself told me that it wasn't set in stone yet! However I am mostly surprised for the change to a MIPS CPU, but that would be interesting to see, completely based off of the PS1 architecture, with double clock speeds, 4 times the memory and read-write zip drives! Highlight features could be:Come in now, everyone knows the CPU will be an overclocked MIPS R3000 processor with a new Emotion Engine 2.0 GPU! Also 1.44MB floppy drives are so old school, it will house a new 250MB Zip Drive which we all know is the future!
I have it on good authority that the Xbox One actualy had a secret GPU that only Don Mattrick had the secret code to unlock, unfortunately he lost it, so they fired him and gave the control to Phil... so this is why MS had to release a separate Xbox one X! Can you imagine the trouble it caused them?just played first 30min of "God of War II - Masters of Hammering", running 8K 60fps! it´s only using half of available tflops...
9.2TF BUT Xbox only has 9.6TF with a option to "unlock" an extra 3TF for 100 bucks to make it the first hardware DLC.
Sounds like the batteries in a Tesla.IBM beat them to that by decades - on the Z-series machines you would typically have 32 physical CPUs per frame, but they would only enable as many as you were paying for - so if you ordered an "8 CPU" system they shipped a machine with a single CPU frame but with 24 of the CPUs disabled. If you needed more processing capability later you could pay for the extra CPUs then they generated a license for them, connected to the machine over the management interface and turned them on. You didn't even have to reboot the system.
I have two friends that work at Naughty Dog and they told me that the PS5 is so fast that it turned their walking simulators into running simulators. This is a huge problem for them as it ruins the cinematic vision for their games. From what I understand they are working on a way to limit the next gen blast processing with some software algorithms so they keep that 30fps feel.
Also coding to the metal, and tons of secret sauce spread all over the internal components.
I'm super serial! I also found out the c++ code etched into all of the metal components of the ps5 makes it 10% lighter than xbox sex which has no coding to the metal at all. M$ BTFO.Oh my...that was good.