greenteaforme
Member
I'm not very optimistic. That said I'm open to surprises. Right now I am 100% expecting another mediocre open world with subpar graphics that launches as an unplayable buggy mess. Prove me wrong Todd.
Starfield's engine is to be considered next generation.¹⁰ ²⁰
Starfield's core engine will be an updated version of the engine that Bethesda has been improving upon since Morrowind.¹⁴
I'm starting to wonder if Fallout 76 wasn't an almost accidental product, something that came out of tests of the retooled, online multiplayer version of their engine which they were developing for Starfield (in the same way that the Wind Waker HD was the result of a test-port to the Wii U). If so, I can only imagine how hard they are sweating right now.Hmm... possible surprise release this year if that PEGI rating is indeed real (usually the ratings come 6-8 months before a release). Bethesda have done it several times before! Looking forward to anything with cautious optimism!
But after Fallout 76... I am very cautious with anything Bethesda Softworks pushes out,
Starfield's core engine will be an updated version of the engine that Bethesda has been improving upon since Morrowind.¹⁴
i'm sure as hell not doubting the game will sell well. people eat Bethesda's shit up. but it's likely gonna be another buggy mess.I think people willbe surprised positively once some gameplay will be shown by Bethesda.
I agree thar Fallout 76 was a misstep but i was mainly done by BGS Austin which made the canned Battlecry before so theres no surprise in F76 being that bad. BGS Maryland probably only helped out in worls building etc..
But go ahead with your BGS is doomed bullshit.
Theres gonna be alot of crow to you alll to be fed
I think people willbe surprised positively once some gameplay will be shown by Bethesda.
I agree thar Fallout 76 was a misstep but i was mainly done by BGS Austin which made the canned Battlecry before so theres no surprise in F76 being that bad. BGS Maryland probably only helped out in worls building etc..
But go ahead with your BGS is doomed bullshit.
Theres gonna be alot of crow to you alll to be fed
And Bugfesta continue to give zero fucks and release bug ridden, broken games. The cycle continues.And literally 10s of millions of people will probably enjoy the game while the default comments on enthusiast forums will continue to be that it's terrible lol
I think a lot of people are misunderstanding something. You don’t really need to create a “new” engine, actually no company creates new engines for every game or the like. Take for example Call of duty, they have been using the same engine since the original Modern Warefare, no need to create a new one. You just recreate parts of it, that’s what you are tasked with when the development of a new game starts. Specific parts of the engine are rewritten until they are tailored for the new game. Rockstar also does the same thing. They have been using RAGE since gta IV and just improved parts of it for every new game. Unreal Engine 5 is also not completely new, it’s based on ue4. It just got some major updates and they decided to call it Unreal Engine 5. This is fundamentally a good practice it reduces time and money needed to create something new. The problem with Bethesda’s engine is that they don’t really improve the flaws which it had since the very beginning. Also it needs some major overhaul in some of its parts as it starts to look aged in some areas, but there is no need for a completely new engine.
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Geoff Keighley will act as both curator and host for pre- and post-shows in a lineup that includes companies such as Bethesda, Blizzard Entertainment, CD Projekt Red, Electronic Arts, Microsoft, Riot, Sony, and Square Enix.
Reddit summary of what we know
Teaser
Why the fuck are they still using this engine!!!?!?!??!!?!?!??
PLEASE LOOK GOOD. PLEASE FEEL GOOD. PLEASE DONT DISAPPOINT. WE LIVE IN THE GOLDEN AGE OF OPEN WORLDS, PLEASE AT LEAST MATCH THE VISUAL FIDELITY OF THESE GAMES.
Please tell me any gamebreaking bugs or broken festures thst you have encountered in Fallout 4?unless something wildly different happens, then at best it will still be like past Beth games where its buggy as hell but people still play the crap out of it (i am also guilty of this, i even loved FO4!)
i dont think anyone is doubting that can and will happen. but at this point Beth has pissed so many people off with buggy games and never fixing anything or making it right (FO76) that those people are going to be much, much less forgiving than they have been in the past
so, what im assuming they will try to do is release a buggy game as theyve always done that for whatever reason people still love to play for hours on end. but again, the difference now is people are tired of that and cant wait to pounce on the opportunity to take a sloppy shit all over them, so its less likely to work out for them like it used to
hence, they are walking on thin ice here.
maybe it will work out for them like oblivion and skyrim did, maybe it wont. i can say, from the 180 ive seen from skyrims release and it being the best game ever, to the hate its been receiving recently (seemingly related to people being pissed about FO76) is indication to me simply releasing a buggy game and hoping people will forgive them bc they like the gameplay, as they have done with past Beth games, is not going workout for them
personally, at this point i have no faith in them, and i think they are going to fuck this up![]()
I think a lot of people are misunderstanding something. You don’t really need to create a “new” engine, actually no company creates new engines for every game or the like. Take for example Call of duty, they have been using the same engine since the original Modern Warefare, no need to create a new one. You just recreate parts of it, that’s what you are tasked with when the development of a new game starts. Specific parts of the engine are rewritten until they are tailored for the new game. Rockstar also does the same thing. They have been using RAGE since gta IV and just improved parts of it for every new game. Unreal Engine 5 is also not completely new, it’s based on ue4. It just got some major updates and they decided to call it Unreal Engine 5. This is fundamentally a good practice it reduces time and money needed to create something new. The problem with Bethesda’s engine is that they don’t really improve the flaws which it had since the very beginning. Also it needs some major overhaul in some of its parts as it starts to look aged in some areas, but there is no need for a completely new engine.
None. Because I use the unofficial patch. I mean, what the fuck is the deal here? People want Beth games to improve and Beth fans are against it. A new engine means better games going forward. Even modders, people who create content for free, are begging Beth for a new engine.Please tell me any gamebreaking bugs or broken festures thst you have encountered in Fallout 4?
A single one.
What engine do you want them to move to?
Not gonna discount anyone else's experience (especially console players on PS3 I've heard) but I've just never had major issues with Bethesda games on PC. Put literally thousands of hours into FO3, Skyrim and FO4 (and New Vegas, but not entirely there game) without any sort of game breaking bug and no consistent crashes or anything like that.And Bugfesta continue to give zero fucks and release bug ridden, broken games. The cycle continues.
Anything else. lolWhat engine do you want them to move to?
Unreal Engine or build a completely new engine entirely.
CDPR built a new game engine from the ground up for Witcher 2. It can be done.Do you know if any UE game that has a similar system of NPC independence? Where they can freely follow schedules Independent of anything else, needed to eat and sleep. And any game it’s number of physics objects that can be tracked and persist through saves. BGS games wouldn’t be the same at all on unreal unless they customized the engine so much it was just off brand gamebryo. And that’s what you get in a game like the outer worlds, a sterilized, neutered version of what BGS games feel like, that isn’t the same at all. And it was still a more buggy game than your average unreal title.
Disregarding the fact that no one ever just “makes a new engine”, if they had the “new engine” do the same things, it would have many of the exact same problems. Any game with persistent physics objects like theirs will have issues with physics jank. Any game with the number of NPCs and level of interaction they have will run into scripting errors. The current engine does not just have a line of code that says if:gamebryo:then:bugs=yes. The bugs come up because of the interactions between the massive ambitions of the systems in the games. Its a miracle these games work as well as they do, which is why literally no other game even tries to do most of what they do.
Do you know if any UE game that has a similar system of NPC independence? Where they can freely follow schedules Independent of anything else, needed to eat and sleep. And any game it’s number of physics objects that can be tracked and persist through saves. BGS games wouldn’t be the same at all on unreal unless they customized the engine so much it was just off brand gamebryo. And that’s what you get in a game like the outer worlds, a sterilized, neutered version of what BGS games feel like, that isn’t the same at all. And it was still a more buggy game than your average unreal title.
Disregarding the fact that no one ever just “makes a new engine”, if they had the “new engine” do the same things, it would have many of the exact same problems. Any game with persistent physics objects like theirs will have issues with physics jank. Any game with the number of NPCs and level of interaction they have will run into scripting errors. The current engine does not just have a line of code that says if:gamebryo:then:bugs=yes. The bugs come up because of the interactions between the massive ambitions of the systems in the games. Its a miracle these games work as well as they do, which is why literally no other game even tries to do most of what they do.
Im sorry. Was I quoting you or was I talking to someone else? Reflect on thatNone. Because I use the unofficial patch. I mean, what the fuck is the deal here? People want Beth games to improve and Beth fans are against it. A new engine means better games going forward. Even modders, people who create content for free, are begging Beth for a new engine.
I really don't see why anyone would be against it other than Beth themselves. Because it means they have to spend more money and invest more time in creating something new instead of using the same base code from Morrowind. You people are the reason why they do t bother and release garbage games that modders then gave to work their asses off (for free!) to fix.
Then their best course of action should be to completely rehaul the engine or make a significant upgrade to it. Honestly, the engine isn't really the bigger issue for me. Though, yes, the game bugs are, unfortunately, a byproduct of the advanced scripting they use, it's still kills any immersion for me and therefore I cannot stand the bugs that are produced within the game.
My biggest issue with BGS games is the game design itself. Not so much mission structure, but their clunky ass combat is my biggest gripe with them. I hate all forms of combat that's been developed by BGS. Every single one of them have weird mechanics that just don't make it fun for me. Hence why I will never buy their games again unless they can make a combat system that isn't so clunky.
I think you have to ask does the creation engine sit above all its peers in what it does well as its focus? And you have to say yes. So developing it makes sense. The only thing that really irks me is the animation, and I think you can see improvement between Skyrim and FO4
They've said animations are a big focus of their next gen tech, and I hope that pans out. Fallout 4 had some improvements, but it seemed very case by case. Some animations like Ghouls crawling through windows looked way less stiff than anything in Skyrim, but a good 80% of things looked very stiff still. Their 3rd person animations might just be a lost cause.
Those games aren't running on the Morrowind engine. That's the real issue. I also think it's strange how people here seem to believe that a new engine means a totally different game. That's a weird one and I don't know where that comes from. BGS games would see massive improvements in terms of stability, animations, visual fidelity, performance, physics, etc. And yet despite all of these potential positives, there are people in this thread who would rather BGS continue to use the same base code from the Morrowind days. It boggles the mind.I think because most of their games are first person view, the animations are just of a lesser priority. Unfortunately, NPC's looking so rigid really kills the immersion. When GTA and WD can populate an entire city with a small number of base animations that look realistic it should't be too much of an ask imo.
actually not a whole lot. cant even think of any. i fuckin love that gamePlease tell me any gamebreaking bugs or broken festures thst you have encountered in Fallout 4?
A single one.
I think that alot of people are saying Bugthesda because of the miserable launch of Skyrim and ofc Fallout 76.actually not a whole lot. cant even think of any. i fuckin love that game
EDIT: game breaking ones that is. the game plenty buggy though. but not nearly as bad a skyrim. and even skyrim i thought wasnt too crazy bad
Unless you bought the PS3 version. Which was so broken it literally stopped working and Bugfesta just abandoned it.actually not a whole lot. cant even think of any. i fuckin love that game
EDIT: game breaking ones that is. the game plenty buggy though. but not nearly as bad a skyrim. and even skyrim i thought wasnt too crazy bad
Unless you bought the PS3 version. Which was so broken it literally stopped working and Bugfesta just abandoned it.
I think when ppl say stuff like this, what they mean is they just want some decent combat, instead of feeling like your waving foam dildos around.I even saw people saying it should be more like.... Dragon's Dogma, which is totally different, and while I like dragon's dogma, I would have for Elder Scrolls to be like that, it's not comparable at all.
Last year it was shown during a behind of scenes video how they introduced photogrammetry support for future projects and overhauled the animation system and other tools.So the same Engine that powers New Vegas, Fallout, and Skyrim?
> Considers it next gen
Fucking pick one.
I'm out.
Unless you bought the PS3 version. Which was so broken it literally stopped working and Bugfesta just abandoned it.
To be fair to Beth, the PS3 was a disaster for everybody that wasn't Sony first party.I'm guessing you're talking about Skyrim now? yeah that game is broken on PS3. I don't think any amount of work would fix it, the game just wasn't made to run with that memory setup the PS3 had. It's a small miracle it worked as well as it did.
I really enjoy their games... Hope this comes but I'm not holding my breath. It certainly won't be a launch title, it will be a year in or more so isn't it a bit early for a trailer?