Starfield gets PEGI rating, Bethesda listed on Summer Games Fest.......is it time?

I'm hopeful, regardless of it's issues Skyrim is one of my favorite games of all time and I loved Oblivion too. They really need to do something about their 3rd person playable options though, I love that they offer it and I hope they continue to do it but their animations are terrible.
 

Zannegan

Member
Hmm... possible surprise release this year if that PEGI rating is indeed real (usually the ratings come 6-8 months before a release). Bethesda have done it several times before! Looking forward to anything with cautious optimism!

But after Fallout 76... I am very cautious with anything Bethesda Softworks pushes out,
I'm starting to wonder if Fallout 76 wasn't an almost accidental product, something that came out of tests of the retooled, online multiplayer version of their engine which they were developing for Starfield (in the same way that the Wind Waker HD was the result of a test-port to the Wii U). If so, I can only imagine how hard they are sweating right now.

Like you, my hopes aren't through the roof, but I'm interested to see it in action.
 
Starfield's core engine will be an updated version of the engine that Bethesda has been improving upon since Morrowind.¹⁴

tenor.gif
 

Starfield

Member
I think people willbe surprised positively once some gameplay will be shown by Bethesda.

I agree thar Fallout 76 was a misstep but i was mainly done by BGS Austin which made the canned Battlecry before so theres no surprise in F76 being that bad. BGS Maryland probably only helped out in worls building etc..


But go ahead with your BGS is doomed bullshit.
Theres gonna be alot of crow to you alll to be fed
 

Makoto-Yuki

Banned
I think people willbe surprised positively once some gameplay will be shown by Bethesda.

I agree thar Fallout 76 was a misstep but i was mainly done by BGS Austin which made the canned Battlecry before so theres no surprise in F76 being that bad. BGS Maryland probably only helped out in worls building etc..


But go ahead with your BGS is doomed bullshit.
Theres gonna be alot of crow to you alll to be fed
i'm sure as hell not doubting the game will sell well. people eat Bethesda's shit up. but it's likely gonna be another buggy mess.

when people who buy your game need to make patches and create mods to fix your shit then that says a lot.... bethesda do the absolute minimum and half ass their job.
 
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Kev Kev

Member
I think people willbe surprised positively once some gameplay will be shown by Bethesda.

I agree thar Fallout 76 was a misstep but i was mainly done by BGS Austin which made the canned Battlecry before so theres no surprise in F76 being that bad. BGS Maryland probably only helped out in worls building etc..


But go ahead with your BGS is doomed bullshit.
Theres gonna be alot of crow to you alll to be fed

unless something wildly different happens, then at best it will still be like past Beth games where its buggy as hell but people still play the crap out of it (i am also guilty of this, i even loved FO4!)

i dont think anyone is doubting that can and will happen. but at this point Beth has pissed so many people off with buggy games and never fixing anything or making it right (FO76) that those people are going to be much, much less forgiving than they have been in the past

so, what im assuming they will try to do is release a buggy game as theyve always done that for whatever reason people still love to play for hours on end. but again, the difference now is people are tired of that and cant wait to pounce on the opportunity to take a sloppy shit all over them, so its less likely to work out for them like it used to

hence, they are walking on thin ice here.

maybe it will work out for them like oblivion and skyrim did, maybe it wont. i can say, from the 180 ive seen from skyrims release and it being the best game ever, to the hate its been receiving recently (seemingly related to people being pissed about FO76) is indication to me simply releasing a buggy game and hoping people will forgive them bc they like the gameplay, as they have done with past Beth games, is not going workout for them

personally, at this point i have no faith in them, and i think they are going to fuck this up 🤷‍♂️
 

All_Might

Member
I think a lot of people are misunderstanding something. You don’t really need to create a “new” engine, actually no company creates new engines for every game or the like. Take for example Call of duty, they have been using the same engine since the original Modern Warefare, no need to create a new one. You just recreate parts of it, that’s what you are tasked with when the development of a new game starts. Specific parts of the engine are rewritten until they are tailored for the new game. Rockstar also does the same thing. They have been using RAGE since gta IV and just improved parts of it for every new game. Unreal Engine 5 is also not completely new, it’s based on ue4. It just got some major updates and they decided to call it Unreal Engine 5. This is fundamentally a good practice it reduces time and money needed to create something new. The problem with Bethesda’s engine is that they don’t really improve the flaws which it had since the very beginning. Also it needs some major overhaul in some of its parts as it starts to look aged in some areas, but there is no need for a completely new engine.
 

cormack12

Gold Member
I think a lot of people are misunderstanding something. You don’t really need to create a “new” engine, actually no company creates new engines for every game or the like. Take for example Call of duty, they have been using the same engine since the original Modern Warefare, no need to create a new one. You just recreate parts of it, that’s what you are tasked with when the development of a new game starts. Specific parts of the engine are rewritten until they are tailored for the new game. Rockstar also does the same thing. They have been using RAGE since gta IV and just improved parts of it for every new game. Unreal Engine 5 is also not completely new, it’s based on ue4. It just got some major updates and they decided to call it Unreal Engine 5. This is fundamentally a good practice it reduces time and money needed to create something new. The problem with Bethesda’s engine is that they don’t really improve the flaws which it had since the very beginning. Also it needs some major overhaul in some of its parts as it starts to look aged in some areas, but there is no need for a completely new engine.

Yes

 

yugoluke

Member
ueMtfok.png


Geoff Keighley will act as both curator and host for pre- and post-shows in a lineup that includes companies such as Bethesda, Blizzard Entertainment, CD Projekt Red, Electronic Arts, Microsoft, Riot, Sony, and Square Enix.


Reddit summary of what we know




Teaser



Why the fuck are they still using this engine!!!?!?!??!!?!?!??

PLEASE LOOK GOOD. PLEASE FEEL GOOD. PLEASE DONT DISAPPOINT. WE LIVE IN THE GOLDEN AGE OF OPEN WORLDS, PLEASE AT LEAST MATCH THE VISUAL FIDELITY OF THESE GAMES.
 

Andodalf

Banned
Why the fuck are they still using this engine!!!?!?!??!!?!?!??

PLEASE LOOK GOOD. PLEASE FEEL GOOD. PLEASE DONT DISAPPOINT. WE LIVE IN THE GOLDEN AGE OF OPEN WORLDS, PLEASE AT LEAST MATCH THE VISUAL FIDELITY OF THESE GAMES.

What engine do you want them to move to?
 

Starfield

Member
unless something wildly different happens, then at best it will still be like past Beth games where its buggy as hell but people still play the crap out of it (i am also guilty of this, i even loved FO4!)

i dont think anyone is doubting that can and will happen. but at this point Beth has pissed so many people off with buggy games and never fixing anything or making it right (FO76) that those people are going to be much, much less forgiving than they have been in the past

so, what im assuming they will try to do is release a buggy game as theyve always done that for whatever reason people still love to play for hours on end. but again, the difference now is people are tired of that and cant wait to pounce on the opportunity to take a sloppy shit all over them, so its less likely to work out for them like it used to

hence, they are walking on thin ice here.

maybe it will work out for them like oblivion and skyrim did, maybe it wont. i can say, from the 180 ive seen from skyrims release and it being the best game ever, to the hate its been receiving recently (seemingly related to people being pissed about FO76) is indication to me simply releasing a buggy game and hoping people will forgive them bc they like the gameplay, as they have done with past Beth games, is not going workout for them

personally, at this point i have no faith in them, and i think they are going to fuck this up 🤷‍♂️
Please tell me any gamebreaking bugs or broken festures thst you have encountered in Fallout 4?

A single one.
 
I think a lot of people are misunderstanding something. You don’t really need to create a “new” engine, actually no company creates new engines for every game or the like. Take for example Call of duty, they have been using the same engine since the original Modern Warefare, no need to create a new one. You just recreate parts of it, that’s what you are tasked with when the development of a new game starts. Specific parts of the engine are rewritten until they are tailored for the new game. Rockstar also does the same thing. They have been using RAGE since gta IV and just improved parts of it for every new game. Unreal Engine 5 is also not completely new, it’s based on ue4. It just got some major updates and they decided to call it Unreal Engine 5. This is fundamentally a good practice it reduces time and money needed to create something new. The problem with Bethesda’s engine is that they don’t really improve the flaws which it had since the very beginning. Also it needs some major overhaul in some of its parts as it starts to look aged in some areas, but there is no need for a completely new engine.

This fails to sound like a positive thing for Bethesda.

Sure engines evolve and improve and are iterative, but no one would argue that Bethesda's create engine started at a higher quality level (for what it was intended to do) than infinity wards cod engine or unreal etc.

Good engines getting better? Awesome. Garbage engines getting slightly better but still retaining many of the same bugs they had a generation or two ago? Terrible. This IS one of those times it's time to swallow your pride (bethesda) and either develop a new engine or license one.

Personally FO76 was the last time I buy a bethesda game before heavily vetting it. I'll be passing on starfield until it's either on a heavy discount or universally praised as being a vast quality departure for bgs.
 

Riven326

Banned
Please tell me any gamebreaking bugs or broken festures thst you have encountered in Fallout 4?

A single one.
None. Because I use the unofficial patch. I mean, what the fuck is the deal here? People want Beth games to improve and Beth fans are against it. A new engine means better games going forward. Even modders, people who create content for free, are begging Beth for a new engine.

I really don't see why anyone would be against it other than Beth themselves. Because it means they have to spend more money and invest more time in creating something new instead of using the same base code from Morrowind. You people are the reason why they do t bother and release garbage games that modders then gave to work their asses off (for free!) to fix.
 

iHaunter

Member
They really really need a strong bounce-back with Starfield and upcoming (2-3 years) ESVI. They lost a lot of customer trust with FO76.

Still enormously worried with the Creation Engine though.
 
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IntentionalPun

Ask me about my wife's perfect butthole
And Bugfesta continue to give zero fucks and release bug ridden, broken games. The cycle continues.
Not gonna discount anyone else's experience (especially console players on PS3 I've heard) but I've just never had major issues with Bethesda games on PC. Put literally thousands of hours into FO3, Skyrim and FO4 (and New Vegas, but not entirely there game) without any sort of game breaking bug and no consistent crashes or anything like that.

I recall once having to "unstuck" an NPC to progress in FO4; he got stuck on something traveling between 2 places and had to research a console command to warp them. Would have definitely been game breaking on console, so I "get it" for sure, but on PC that was an easy solve. And stuff like that happens BECAUSE of how large and diverse the world is, and how everyone is scripted to actually be in the world in real time.. if a character tells you to meet them somewhere, they actually go there on there own. I have 315 hours in that game on Steam, and will likely put hundreds of more hours into the game for years because I replay all the Bethesda RPGs regularly with new characters.

I'm really more pointing out that the average person doesn't seem to care the graphics and animations are kinda janky; 100% understand people who've had terribly buggy experiences. But people should also understand there are plenty of people like me who have played these games extensively with no major issues.
 
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yugoluke

Member
What engine do you want them to move to?
Anything else. lol

If they can satisfy my all caps requirements then I guess I don't care what engine they use. But all games on their creation engine never really looked that good. Especially the recent ones look very dated compared to what companies are releasing nowadays. I just think it would be a shame to have a new Bethesda game release and look old on release. I love the company and their ip, but they have to step it up. I don't have confidence in the engine they have been using to satisfy the expectations that the general gaming public have come to expect out of modern games.

Hope i'm wrong. I want to be in awe with star field.
 

Andodalf

Banned
Unreal Engine or build a completely new engine entirely.

Do you know if any UE game that has a similar system of NPC independence? Where they can freely follow schedules Independent of anything else, needed to eat and sleep. And any game it’s number of physics objects that can be tracked and persist through saves. BGS games wouldn’t be the same at all on unreal unless they customized the engine so much it was just off brand gamebryo. And that’s what you get in a game like the outer worlds, a sterilized, neutered version of what BGS games feel like, that isn’t the same at all. And it was still a more buggy game than your average unreal title.

Disregarding the fact that no one ever just “makes a new engine”, if they had the “new engine” do the same things, it would have many of the exact same problems. Any game with persistent physics objects like theirs will have issues with physics jank. Any game with the number of NPCs and level of interaction they have will run into scripting errors. The current engine does not just have a line of code that says if:gamebryo:then:bugs=yes. The bugs come up because of the interactions between the massive ambitions of the systems in the games. Its a miracle these games work as well as they do, which is why literally no other game even tries to do most of what they do.
 

Riven326

Banned
Do you know if any UE game that has a similar system of NPC independence? Where they can freely follow schedules Independent of anything else, needed to eat and sleep. And any game it’s number of physics objects that can be tracked and persist through saves. BGS games wouldn’t be the same at all on unreal unless they customized the engine so much it was just off brand gamebryo. And that’s what you get in a game like the outer worlds, a sterilized, neutered version of what BGS games feel like, that isn’t the same at all. And it was still a more buggy game than your average unreal title.

Disregarding the fact that no one ever just “makes a new engine”, if they had the “new engine” do the same things, it would have many of the exact same problems. Any game with persistent physics objects like theirs will have issues with physics jank. Any game with the number of NPCs and level of interaction they have will run into scripting errors. The current engine does not just have a line of code that says if:gamebryo:then:bugs=yes. The bugs come up because of the interactions between the massive ambitions of the systems in the games. Its a miracle these games work as well as they do, which is why literally no other game even tries to do most of what they do.
CDPR built a new game engine from the ground up for Witcher 2. It can be done.
 

cormack12

Gold Member
I think you have to ask does the creation engine sit above all its peers in what it does well as its focus? And you have to say yes. So developing it makes sense. The only thing that really irks me is the animation, and I think you can see improvement between Skyrim and FO4
 

Thabass

Member
Do you know if any UE game that has a similar system of NPC independence? Where they can freely follow schedules Independent of anything else, needed to eat and sleep. And any game it’s number of physics objects that can be tracked and persist through saves. BGS games wouldn’t be the same at all on unreal unless they customized the engine so much it was just off brand gamebryo. And that’s what you get in a game like the outer worlds, a sterilized, neutered version of what BGS games feel like, that isn’t the same at all. And it was still a more buggy game than your average unreal title.

Disregarding the fact that no one ever just “makes a new engine”, if they had the “new engine” do the same things, it would have many of the exact same problems. Any game with persistent physics objects like theirs will have issues with physics jank. Any game with the number of NPCs and level of interaction they have will run into scripting errors. The current engine does not just have a line of code that says if:gamebryo:then:bugs=yes. The bugs come up because of the interactions between the massive ambitions of the systems in the games. Its a miracle these games work as well as they do, which is why literally no other game even tries to do most of what they do.

Then their best course of action should be to completely rehaul the engine or make a significant upgrade to it. Honestly, the engine isn't really the bigger issue for me. Though, yes, the game bugs are, unfortunately, a byproduct of the advanced scripting they use, it's still kills any immersion for me and therefore I cannot stand the bugs that are produced within the game.

My biggest issue with BGS games is the game design itself. Not so much mission structure, but their clunky ass combat is my biggest gripe with them. I hate all forms of combat that's been developed by BGS. Every single one of them have weird mechanics that just don't make it fun for me. Hence why I will never buy their games again unless they can make a combat system that isn't so clunky.
 

Trogdor1123

Member
I really enjoy their games... Hope this comes but I'm not holding my breath. It certainly won't be a launch title, it will be a year in or more so isn't it a bit early for a trailer?
 

Starfield

Member
None. Because I use the unofficial patch. I mean, what the fuck is the deal here? People want Beth games to improve and Beth fans are against it. A new engine means better games going forward. Even modders, people who create content for free, are begging Beth for a new engine.

I really don't see why anyone would be against it other than Beth themselves. Because it means they have to spend more money and invest more time in creating something new instead of using the same base code from Morrowind. You people are the reason why they do t bother and release garbage games that modders then gave to work their asses off (for free!) to fix.
Im sorry. Was I quoting you or was I talking to someone else? Reflect on that
 

Andodalf

Banned
Then their best course of action should be to completely rehaul the engine or make a significant upgrade to it. Honestly, the engine isn't really the bigger issue for me. Though, yes, the game bugs are, unfortunately, a byproduct of the advanced scripting they use, it's still kills any immersion for me and therefore I cannot stand the bugs that are produced within the game.

My biggest issue with BGS games is the game design itself. Not so much mission structure, but their clunky ass combat is my biggest gripe with them. I hate all forms of combat that's been developed by BGS. Every single one of them have weird mechanics that just don't make it fun for me. Hence why I will never buy their games again unless they can make a combat system that isn't so clunky.

That very fair. While it's understandable that they have bugs, it still sucks and detract from the experience. Skyrim (ps3 aside) and Fallout 4 were steps in the right direction, but 76 was really bad in terms of bugs/stability overall, but I think a lot of that had to do with the changes made to get the game online. I'm hopeful that Starfield will be even more stable than Fallout 4 was. Combat is definitely the weakest point of the games, and I hope that improves as well, but yeah I don't have high hopes in that regard. I expect starfield to be an improvement over Fallout 4 but not by much. I will say they've come along way from morrowind and fallout 3, two games that have WOAT tier combat

I think you have to ask does the creation engine sit above all its peers in what it does well as its focus? And you have to say yes. So developing it makes sense. The only thing that really irks me is the animation, and I think you can see improvement between Skyrim and FO4

They've said animations are a big focus of their next gen tech, and I hope that pans out. Fallout 4 had some improvements, but it seemed very case by case. Some animations like Ghouls crawling through windows looked way less stiff than anything in Skyrim, but a good 80% of things looked very stiff still. Their 3rd person animations might just be a lost cause.
 

cormack12

Gold Member
They've said animations are a big focus of their next gen tech, and I hope that pans out. Fallout 4 had some improvements, but it seemed very case by case. Some animations like Ghouls crawling through windows looked way less stiff than anything in Skyrim, but a good 80% of things looked very stiff still. Their 3rd person animations might just be a lost cause.

I think because most of their games are first person view, the animations are just of a lesser priority. Unfortunately, NPC's looking so rigid really kills the immersion. When GTA and WD can populate an entire city with a small number of base animations that look realistic it should't be too much of an ask imo.
 

Riven326

Banned
I think because most of their games are first person view, the animations are just of a lesser priority. Unfortunately, NPC's looking so rigid really kills the immersion. When GTA and WD can populate an entire city with a small number of base animations that look realistic it should't be too much of an ask imo.
Those games aren't running on the Morrowind engine. That's the real issue. I also think it's strange how people here seem to believe that a new engine means a totally different game. That's a weird one and I don't know where that comes from. BGS games would see massive improvements in terms of stability, animations, visual fidelity, performance, physics, etc. And yet despite all of these potential positives, there are people in this thread who would rather BGS continue to use the same base code from the Morrowind days. It boggles the mind.
 

Kev Kev

Member
Please tell me any gamebreaking bugs or broken festures thst you have encountered in Fallout 4?

A single one.
actually not a whole lot. cant even think of any. i fuckin love that game

EDIT: game breaking ones that is. the game plenty buggy though. but not nearly as bad a skyrim. and even skyrim i thought wasnt too crazy bad
 
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Starfield

Member
actually not a whole lot. cant even think of any. i fuckin love that game

EDIT: game breaking ones that is. the game plenty buggy though. but not nearly as bad a skyrim. and even skyrim i thought wasnt too crazy bad
I think that alot of people are saying Bugthesda because of the miserable launch of Skyrim and ofc Fallout 76.
People even called them out for New Vegas (which had far worse gamebreaking bugs than Skyrim had during launch weeks) when they didn't even make that game. It was Obsidian.

Fallout 4 on the other hand was relatively bug free, ofc you had your usual glitches that are known from its engine, but no way the same problems that Skyrim had in the beginning, especially on PS3.

Fallout 4 just had the problem that it wasn't such a "shocker" that Skyrim...or even Fallout 3 were. It was a good game, but not actually the best that BGS ever made..but still people are saying the same old shit "lol so many bugs, etc.."


With Skyrim they probably had alot of difficulties, with a set release date it was hard to probably deliver a finished product. Thats why they no longer give us a release date in advance. They announce or release it "when its ready". Just like with Fallout 4, to probably avoid the same debacle they had with Skyrim.

Fallout 76 is a whole other story on the other hand....
 
actually not a whole lot. cant even think of any. i fuckin love that game

EDIT: game breaking ones that is. the game plenty buggy though. but not nearly as bad a skyrim. and even skyrim i thought wasnt too crazy bad
Unless you bought the PS3 version. Which was so broken it literally stopped working and Bugfesta just abandoned it.
 

Kev Kev

Member
Unless you bought the PS3 version. Which was so broken it literally stopped working and Bugfesta just abandoned it.

i played it on xbox one, and it was quite a while after it was released. i experienced a little buggyness, but nothing too bad at all tbh... maybe this is why i never understood the FO4 hate...?

ive put nearly as many hours into FO4 as i have skyrim
 

anthraticus

Banned
I even saw people saying it should be more like.... Dragon's Dogma, which is totally different, and while I like dragon's dogma, I would have for Elder Scrolls to be like that, it's not comparable at all.
I think when ppl say stuff like this, what they mean is they just want some decent combat, instead of feeling like your waving foam dildos around.
 
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Perrott

Member
So the same Engine that powers New Vegas, Fallout, and Skyrim?

> Considers it next gen

Fucking pick one.

I'm out.
Last year it was shown during a behind of scenes video how they introduced photogrammetry support for future projects and overhauled the animation system and other tools.

Starfield and TES VI - both games that weren't released before because of how the tech to power them was not there yet - will look a million times better than how Fallout 4 looked compared to other 2015 titles.
 

Humdinger

Gold Member
I'm moderately interested. I loved Skyrim, Fallout 3, and Morrowind, so I'm hoping for a return to form. A singleplayer science fiction RPG would be great. However, given Bethesda's track record lately, I have no idea whether this will be good or bad.
 
S

Steve.1981

Unconfirmed Member
Please be good please be good please be good...

I've waited so long for this Todd damn you stop playing with my emotions!

Please be good please be good for the love of god please be good...
 

Andodalf

Banned
Unless you bought the PS3 version. Which was so broken it literally stopped working and Bugfesta just abandoned it.

I'm guessing you're talking about Skyrim now? yeah that game is broken on PS3. I don't think any amount of work would fix it, the game just wasn't made to run with that memory setup the PS3 had. It's a small miracle it worked as well as it did.
 

Riven326

Banned
I'm guessing you're talking about Skyrim now? yeah that game is broken on PS3. I don't think any amount of work would fix it, the game just wasn't made to run with that memory setup the PS3 had. It's a small miracle it worked as well as it did.
To be fair to Beth, the PS3 was a disaster for everybody that wasn't Sony first party.
 

Metnut

Member
I’m sure I’ll love Starfield and can’t wait to play it but I’ll wait at least six months post-release before giving it a go. Have to let all of the early adopting beta-testers work out the major bugs so that my experience is in better shape.

Day 1 and Bethesda are a no-go for me.
 

imsosleepy

Member
''Bethesda's Graphics Engine was overhauled for FO76, allowing for "16 times the detail" and allowing players to "see distant weather systems from across the map," which will affect Starfield.²⁰ ''
Yea what ever.. After their bullshit lies of FO76 like this one. We cant take them serious anymore and just need to wait till its out lol
 

JOEVIAL

Has a voluptuous plastic labia
I really enjoy their games... Hope this comes but I'm not holding my breath. It certainly won't be a launch title, it will be a year in or more so isn't it a bit early for a trailer?

They have done this for their previous two releases. Announcement in May, trailer in June, and release in October/November of the same year. Skyrim had a trailer announcement in Dec 2010 and released in Novemeber 2011 the next year. So just 10 months from announcement to release.
 
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