Evilms
Banned
Summary (Halo Infinite)
- frozen world
- static vegetation
- no collisions
- dated and flat lighting
- Ray Tracing will not correct the glaring problems seen in the demo
- pop-in of foliage at 2 meters
- low and obsolete PBR
- low texture resolution
- the problems from which the game suffers have nothings to do with the fact that the game uses dynamic lighting
- post-processing too limited
- weak particles, no object motion blur
- explosions that are too brief and lack intensity
- the animations have to be redone
- overall, it lacks polygons
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