NX Gamer : Xbox Showcase Reveal Event | Review and Technical Analysis (Halo Infinite)

Evilms

Banned



Summary (Halo Infinite)

- frozen world
- static vegetation
- no collisions
- dated and flat lighting
- Ray Tracing will not correct the glaring problems seen in the demo
- pop-in of foliage at 2 meters
- low and obsolete PBR
- low texture resolution
- the problems from which the game suffers have nothings to do with the fact that the game uses dynamic lighting
- post-processing too limited
- weak particles, no object motion blur
- explosions that are too brief and lack intensity
- the animations have to be redone
- overall, it lacks polygons
 
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Summary (Halo Infinite)

- frozen world
- static vegetation
- no collisions
- dated and flat lighting
- Ray Tracing will not correct the glaring problems seen in the demo
- pop-in of foliage at 2 meters
- low and obsolete PBR
- low texture resolution
- the problems from which the game suffers have nothings to do with the fact that the game uses dynamic lighting
- post-processing too limited
- weak particles, no object motion blur
- explosions that are too brief and lack intensity
- the animations have to be redone
- overall, it lacks polygons

Watching now, but just keep in mind that RT will solve all the issues.
 
Watching now, but just keep in mind that RT will solve all the issues.
Indeed, Jenson said so after all...it just works.

Come next gen we will all be addicts to the RT!

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Yup. Halo Infinite was clearly designed with XB1 in mind from the get go and just quickly ported to XSX it looks like.

But I thought current gen won't hold back the XSX versions. "Scalability" and all that jazz?

More and more I am subscribing to the notion that "cross gen" is just a fancier way of saying "last gen games on your current gen box with a few bells and whistles added."

Proof, compare Black Flag to the AC games that came after, etc., etc..
 
Nx gamer you got it all wrong .

Dictator alex made a full lenght video how this game has the latest tech and the best next gen graphics but you jist cant tell cuz of the lightning in the game.
Dont you understand that if you turn the sun buy 30 degree it will change everything????
 
I don't understand why they haven't just been honest on this one instead of saying its been build from the ground up for the series x. It clearly hasn't.
 
But I thought current gen won't hold back the XSX versions. "Scalability" and all that jazz?

More and more I am subscribing to the notion that "cross gen" is just a fancier way of saying "last gen games on your current gen box with a few bells and whistles added."

Proof, compare Black Flag to the AC games that came after, etc., etc..

Scalability has always been a thing. Probably issues with the engine. How scalable is the slip space engine?
 
This a proper analaysis that makes DF look like a joke.

Glad he calls out the animations. They're really basic and subpar for this day and age.
 
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Saw it earlier, pretty dang good and somewhat scathing analysis. But hey, it is what it is. I like aspects of Halo Infinite's visuals and visual style, but pointing out stuff like lack of displacement maps, fluid physics on particles/smoke etc. and physics on the blades of grass etc. I think do answer pretty well why the demo felt rather "flat" and it's especially crazy knowing there are current-gen games which feature all of those things and look the better for it.

Hopefully the next showing of the game is a lot more up there visually. It probably won't ever have that "this is next-gen" type of visual impact tbh but I think it can stand with a clean-up regardless. At least on Gears 5 Series X level which looked very impressive in fact even if it was a dirty quick port with some RT and HDR added on top. It's a bit embarrassing that said Gears 5 demo looks a few magnitudes ahead of Halo Infinite, c'mon 343i!!
 
More and more I am subscribing to the notion that "cross gen" is just a fancier way of saying "last gen games on your current gen box with a few bells and whistles added."

Proof, compare Black Flag to the AC games that came after, etc., etc..

That's all its ever been in the vast majority of cases.
 
Scalability has always been a thing. Probably issues with the engine. How scalable is the slip space engine?

Yes scalability will always be a thing. It will also always have shortcomings compared to higher end baseline spec design, more often than not.

Once again, compare Black Flag (one out of a ton of examples), to every AC game that came after built specifically to target the new spec.

The difference is literally night and day when you target a much higher spec as your baseline.
 
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They're not gonna like you!


But I think this game is trying to mimic Fortnite & it's made this way so they can easily make updates & keep the game fresh.

in the end people will not care about the graphics & just enjoy the game.
 
Him downplaying that raytraced lighting wont help the game look better is wrong though.

It won't improve the asset quality though.

Metro Exodus as an example still looks tremendous even with RT turned off. Same goes for Cod, Control, etc.

RT can enhance what's already there but it wont make a whole generations worth of difference. Quake RTX doesn't suddenly look current gen because its got Ray tracing.
 
I fully agree that the game looks outdated and has really poor art direction, but cannot buy into ray tracing not significantly improving the look of the game when we have clear examples that it does. It won't fix the lifeless looking world and poor art direction though.
 
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I don't understand why they haven't just been honest on this one instead of saying its been build from the ground up for the series x. It clearly hasn't.

I have a theory of this game was running on a Series X, but was crashing (reminds me the Cerny talk about TLOUS2 was crashing on PS5 due to the engine heavily attached to the PS4 hardware) at the point of uncle Phil make a decision from the last minute.

Because don't make sense the conference was about Series X, but Halo not running on neither Series X or devkit, instead a PC with the same configuration as Series X.

And some people may forget, but Phil have a devkit in his house. He must know the game was on the rought spot.
 
Thank you for the upload NXGamer NXGamer

Was waiting for this one.

Its just sad that people have to make these deep tech analysis videos for this halo game to prove its soo old looking.
I game since the 2600 and i have enough experience to see this game wouldnt even pass as a current gen title let alone as a flagship system seller ip.

And yeah then we have alex from df making some scribbles a 2 year old could draw better to explain its all about lightning.
 
What's the chances they fix some of these by launch?

I'm not asking for full animation rework but just small stuff like swaying trees, improved collision detection and explosions affecting immediate vicinity or leaving traces of it.
 
It won't improve the asset quality though.

Metro Exodus as an example still looks tremendous even with RT turned off. Same goes for Cod, Control, etc.

RT can enhance what's already there but it wont make a whole generations worth of difference. Quake RTX doesn't suddenly look current gen because its got Ray tracing.

Never said it would. It will make the assets look better though. Does voxel gi vs the light probe gi exactly like Halo not make these assets look better. Alot of these aren't directly lit by sunlight neither.



Voxel GI is inferior to raytraced GI as well I'm sure you know that.
 
But I thought current gen won't hold back the XSX versions. "Scalability" and all that jazz?

More and more I am subscribing to the notion that "cross gen" is just a fancier way of saying "last gen games on your current gen box with a few bells and whistles added."

Proof, compare Black Flag to the AC games that came after, etc., etc..
Just like every previous generation Playstation will most likely have the most consoles sold. PC will hold back games just as much as the older Xboxes. MS wisely plotted a different course from selling as many boxes as possible. Getting game pass on PC doesn't hurt MS. They aren't playing the same game any more.
 
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Yes scalability will always be a thing. It will also always have shortcomings compared to higher end baseline spec design, more often than not.

Once again, compare Black Flag (one out of a ton of examples), to every AC game that came after built specifically to target the new spec.

The difference is literally night and day when you target a much higher spec as your baseline.
Which is funny because Black Flag is the only AC game I truly enjoyed, lol.
 
That was a welcoming 180 in their messaging the weeks prior.
I don't think there is contradiction, these games are all likely coming past the two year period that they promised to keep supporting current gen. They did make it sound like all the games they will show will be within that timeframe so they messed up on that front I guess.
 
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I don't think there is contradiction, these games are all likely coming past the two year period that they promised to keep supporting current gen. They did make it sound like all the games shown will be within that timeframe so they messed up on that front I guess.

I hope The Medium is a next year thing. Would pick it up on the PC if I like what I see when they show more of it.
 
Just the beginning? Just about every other upcoming MS 1st party exclusive is XSX/PC exclusive i believe.
They are but more sony warrior fud. They love to cry about this evil discord of the 3 xbox fans in the world but are just as bad. Fable is a mmo is another fun one. Anything to discredit something that could be positive from the show.
 
Looking time and time again on the footage of Halo Infinite, makes me think that this game could run on X360, at <720p, but something like a Crysis 3 had more going on than this a that was 7 years ago. S A D.

343i is waste of time and money honestly, MS have a high profile devs, but 343i is not one of them. Only thing which has H:I going on is the sound design, which is often overlooked, so that's nice, but I never seen such a sad visuals from, what is suppose to be really expensive video game. Also those objective, it seems like something out of Anthem....which is still much better looking game.
 
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Never said it would. It will make the assets look better though. Does voxel gi vs the light probe gi exactly like Halo not make these assets look better. Alot of these aren't directly lit by sunlight neither.



Voxel GI is inferior to raytraced GI as well I'm sure you know that.


I wonder what form Luminous is using in UE5, because they was pretty convincing and comparable to RT, without the just as much taxing overhead.
 
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