[NX Gamer] Ghost of Yotei: A Ray Tracing update to Tsushima Island? Technical Review



The challenge of the sequel is etched in history, from albums, books and movies. With Sucker punch's latest, Ghost of Yōtei, the sequel to 2020s classic Ghost of Tsushima, they have that weight on their shoulders. Unlike an Album, the team do not have to change everything to be a success, in fact it is often best to retain over 50% of what worked. Thanks to pre-release review code from PlayStation UK, I return to the past, 300 years after the first to uncover the technical, platform, performance and gameplay treats and changes they have delivered.

Chapters
0:00 Introduction
1:20 Visual quality, effects, art and presentation
3:08 Character models, animation and cinematics
4:08 Ray Traced Lighting on PS5 and PS5 Pro
7:37 PS5 and PS5 Pro modes compared and detailed resolution, effects
11:50 PS5 and PS5 Pro all modes performance testing
13:30 Input latency across modes tested
14:40 Loading and Fast Travel
15:35 Gameplay, Combat, story, modes, world and sound
21:00 Final Verdict

Japan Samurai GIF by PlayStation
Fight Gameplay GIF by PlayStation
 
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