John2290
Member
To all the people asking why The Witcher 3 is better and deserved this win besides the obvious such as the quality, the Weaving of side quests as if they were the main story, the brilliiant performances, that shear amount of quality and quantity cooked into this thing, the needle point eye for detail across such a huge and long game, feeling of choice and so on.
t's the first game, at least in the AAA space that successfully married linear narrative story telling with huge open world exploration and not only that but it done it with RPG elements and kept the quality through 100-200 hours depending on the content you engage in and the expansions you have installed and had fun baked into it right up until the end. You can spend three hours in this game exploring the world just completing side quests and then hop back to a story section that is pretty much dead linear and it never feels the slight bit off putting, it's knit so well. Fuck, sometimes you switch characters completely for long sections while already in a long linear story section within an open world game. That's no easy feat to pull off and there is a reason that Ass creed now rips it off regularly. Reward for investment on the macro and micro level was never seen outside of CRPGs and maybe MMO's until this game released, not at this level of refinement anyway, to have the player rewarded in the minute cycles, hourly and on a multiple hour long basis and still retaining freedom and isolation of all those moving parts, mixing and matching like, it's mastercraft.
Ever wonder why GTA stories never quite hit the mark and all the exposition is dumped in long car rides? Do you wonder why RDR2 wouldn't marry it's open world with it's story telling? Why the pacing of The last of US 2 feels off. Well, it's cause you played The Witcher 3 and deep down you now know better. The Witcher 3 not only needs to win here but it needs to nuke Bloodborne into oblivion.
t's the first game, at least in the AAA space that successfully married linear narrative story telling with huge open world exploration and not only that but it done it with RPG elements and kept the quality through 100-200 hours depending on the content you engage in and the expansions you have installed and had fun baked into it right up until the end. You can spend three hours in this game exploring the world just completing side quests and then hop back to a story section that is pretty much dead linear and it never feels the slight bit off putting, it's knit so well. Fuck, sometimes you switch characters completely for long sections while already in a long linear story section within an open world game. That's no easy feat to pull off and there is a reason that Ass creed now rips it off regularly. Reward for investment on the macro and micro level was never seen outside of CRPGs and maybe MMO's until this game released, not at this level of refinement anyway, to have the player rewarded in the minute cycles, hourly and on a multiple hour long basis and still retaining freedom and isolation of all those moving parts, mixing and matching like, it's mastercraft.
Ever wonder why GTA stories never quite hit the mark and all the exposition is dumped in long car rides? Do you wonder why RDR2 wouldn't marry it's open world with it's story telling? Why the pacing of The last of US 2 feels off. Well, it's cause you played The Witcher 3 and deep down you now know better. The Witcher 3 not only needs to win here but it needs to nuke Bloodborne into oblivion.