Demon’s Souls – Gameplay Trailer #2 | PS5

I don't need to post a wall of screenshots. I'm speaking with my subjective opinion just like everyone else. We all have a right to it. What's 'good for the goose is good for the gander. You guys have a right to speak in every 3rd party videogame thread and tout how a PS5 exclusive game is superior graphically. Others have the same right.

"This game doesn't look as good as PC games."

"Okay, please post proof of this."

"No."

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Post screenshots to back up your ridiculously trollish comments.

EVERY. SINGLE. PS5. THREAD.

You really are obsessed with downplaying Sony first party games visually.
It's pointless, just put him on ignore and let him ramble to himself. It's always the same fucking pattern too, it's not even creative or funny trolling:

- "This looks OK, but nothing new really."

Why?

- "Most PC games look better than this."

Can you show me one?

- "No."

So you don't have an argument?

- "Yes I do. All PC games look better than this."

{repeat forever}


In the Next-Gen speculation thread he first arrived saying he had super-duper insider info about PS5, which more often than not contradicted itself, and in the end he got literally every single last thing wrong (recap of his "insider info") but by and large afterwards refused to accept the fact or provide any explanation.

Then he came back months later saying he had new super-duper insider info (which didn't make sense to begin with, but also very obviously contradicted what he had said the first time around, and the supposed timelines for his sources didn't help at all. When somebody pointed this out, his rationale was "But-but-but I already ALSO had this info back then, I was reporting on one source but I new about this other contradictory source form the beginning TOO, so I'm not contradicting myself!"), attempting a weird nonsense argument according to which everything shown on PS5 was PS4 level graphics, but at the same time it wasn't really captured in real time because it looked blatantly too good for what PS5 hardware should be able to do.

As a bonus, he also swore that in contrast XSX was the real next-gen console, as proven by Flight Simulator (which was not running on XSX) and the fact that the first Hellblade 2 teaser was 100% in real time on... something. But THAT was in real time, not like the PS5 games!
 
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I'm speaking of nearly every AAA PC game that has come out in the last 2 years. The rendering quality is literally on average with this kind of quality. I can name FS2020 which looks superior to this game's graphics features and quality. I could move on to the RT enabled games as well. DS doesn't really have enormous detail. I'm not sure why people think that. There are several games that have better tessellation of geometry and better lighting. Horizon, TLOU 2 and Crysis Remake on PC are such games.

Muh tessellation
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"I'm an expert, this is what a true next gen game looks like"
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It's pointless, just put him on ignore and let him ramble to himself. It's always the same fucking pattern too, it's not even creative or funny trolling:

- "This looks OK, but nothing new really."

Why?

- "Most PC games look better than this."

Can you show me one?

- "No."

So you don't have an argument?

- "Yes I do. All PC games look better than this."

{repeat forever}


In the Next-Gen speculation thread he first arrived saying he had super-duper insider info about PS5, which more often than not contradicted itself, and in the end he got literally every single last thing wrong (recap of his "insider info") but by and large afterwards refused to accept the fact or provide any explanation.

Then he came back months later saying he had new super-duper insider info (which didn't make sense to begin with, but also very obviously contradicted what he had said the first time around, and the supposed timelines for his sources didn't help at all. When somebody pointed this out, his rationale was "But-but-but I already ALSO had this info back then, I was reporting on one source but I new about this other contradictory source form the beginning TOO, so I'm not contradicting myself!"), attempting a weird nonsense argument according to which everything shown on PS5 was PS4 level graphics, but at the same time it wasn't really captured in real time because it looked blatantly too good for what PS5 hardware should be able to do.

As a bonus, he also swore that in contrast XSX was the real next-gen console, as proven by Flight Simulator (which was not running on XSX) and the fact that the first Hellblade 2 teaser was 100% in real time on... something. But THAT was in real time, not like the PS5 games!

giphy.gif

I never realised how bad he was. Cheerfully ignored because life really is too short.
 
Congrats! You've just earned yourself ten posts of VFX talking around the issue, offering no counter examples and a shit ton of buzz words he knows

"The PBR materials are just subpar. Everything does not look like rubber in Baldur's Gate III, you just don't understand PBR. Demon's Souls doesn't even have the right metalness, but Sony fanboys have no understanding of IQ. You could say they're low IQ, get it? I'm not crying, there's just something in my eye."
 
VFXVeteran thinks Baldur's Gate III looks better than this. ¯\_(ツ)_/¯
To be fair to the trollveteran, once you zoom a little to the mind flayer or the vindicator, it doesn't look as detailed as the bg3 character models.

But for the distance they're supposed to be seen from most of the time, they look amazing.

Backgrounds on DS are godlike though.
 
Okay i watched the thing on my 4k oled tv.

Locations details and effects\particles are the best thing, enemy models are good with someone that really didn't impressed me at all.

Especially the dragon for example, the textures on him are not really a generational jump compared to dragons on gow or even monster hunter pc.
Does it really look light years better to you guys? Even if the other screenshots are crappy quality they still looks as good as demons dragon.
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The normal enemies have a more nextgen feeling in term of details, more solid less plasticky for lack of better words.
Do we know if cinematic mode at 30 enhance textures too or it's just rtx improvements?!

Animations are a mixed bag, more fluid than the original game (duh) but when he hit enemies it's kinda weightless, it looks like he is slashing air...put bloodborne or sekiro on and you are gonna notice the difference.

Curious to see how many details were killed by yt compression when i'm gonna play the game live on my tv in 3 weeks.

Overall a great showing, but i'm still not completely mind blowed for now.
 
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Animations are a mixed bag, more fluid than the original game (duh) but when he hit enemies it's kinda weightless, it looks like he is slashing air...put bloodborne or sekiro on and you are gonna notice the difference.

Important to remember that the player character in the gameplay is a hacked, promo build with maxed out stats. Some of that weightlessness can be attributed to that. Run lower levels of DS or BB with a maxed out character, and you get exactly the same thing.

I kinda get why the use a hacked character to get through the demo fast and highlight all the bells and whistles, but it's entirely unrepresentative of the gameplay experience we'll have, especially in the combat.
 
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I'm speaking of nearly every AAA PC game that has come out in the last 2 years. The rendering quality is literally on average with this kind of quality. I can name FS2020 which looks superior to this game's graphics features and quality. I could move on to the RT enabled games as well. DS doesn't really have enormous detail. I'm not sure why people think that. There are several games that have better tessellation of geometry and better lighting. Horizon, TLOU 2 and Crysis Remake on PC are such games.

You've literally been banned before for coming into console threads and saying "yeah but PC games look better", why poke the bear? Do you actually want to keep posting here? :pie_thinking:
 
Important to remember that the player character in the gameplay is a hacked, promo build with maxed out stats. Some of that weightlessness can be attributed to that. Run lower levels of DS or BB with a maxed out character, and you get exactly the same thing.

I kinda get why the use a hacked character to get through the demo fast and highlight all the bells and whistles, but it's entirely unrepresentative of the gameplay experience we'll have, especially in the combat.
I'm aware of that, in fact i criticized the animations when he was blocking with the shiled in the first gameplay trailer but not anymore because i readed about the character being op and it's okay, infinite poise do that in souls games.

I'm talking when he slash enemies, it looks like the sword is not really hitting them, it lacks force in the hit and how they fall down, without an inch of kinetic force from the sword hit (sorry i don't know how to explain this with better words), the finishers are okay tho.

I'm pretty sensible to this shit, not everyone pay attention to these details, i'm aware of that.
 
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I already knew the graphics were good and the game plays the same, so the only thing new to me was the cast SFX. Why do they sound like Marvel Cinematic Universe spells and abilities? Seems out of place to me.
 
Why try to change someone opinions? Just put Morpheus to sleep.


The only thing the game lacks is weight and impact in it's attacks... I don't know if it's cause we can't see the life going down 'cause there's no hud... but looks like the main character is missing all the attacks... but I really think they can overcome this with a good Dualsense implementation... feeling the hit in the controller.
 
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I'm aware of that, in fact i criticized the animations when he was blocking with the shiled in the first gameplay trailer but not anymore because i readed about the character being op and it's okay, infinite poise do that in souls games.

I'm talking when he slash enemies, it looks like the sword is not really hitting them, it lacks force in the hit and how they fall down, without an inch of kinetic force from the sword hit (sorry i don't know how to explain this with better words), the finishers are okay tho.

I'm pretty sensible to this shit, not everyone pay attention to these details, i'm aware of that.

Eh. I'm holding judgement on that until I play. OP characters in the other games just melt through enemies in the same way to me. Have to wait and see.

Very interested to see how the Dualsense impacts on the combat feel as well.
 
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Eh. I'm holding judgement on that until I play. OP characters in the other games just melt through enemies in the same way to me. Have to wait and see.
It's not a matter of melting enemies because the chara is op imo.

You melt enemies by killing them with one blow, but that blow still has to have weight behind it.
I noticed the same thing in the first gameplay trailer when he hit the humans, sometimes there is a precanned but nice enough animation when they fall down but sometimes it looks like he just slash air and they fall down like dolls.

But like you said, we have to play the game by ourself, maybe the dual sense provide a big vibration that can help with the feeling of power, but i personally just prefer something that i can see with my eyes more than feeling it in my hands.
 
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Lighting is the absolute most important thing for next generation in my eyes.

Souls games have always tried to have good lighting but this is the first one that has amazing lighting so I believe that is why I have had a constant semi since I first watched this trailer.

The lighting of just around your character was a great decision all those years ago.
 
Correct! Predictable AI is what makes these games beatable. You get a little better at executing the "run" each time, until you hit the next checkpoint.

A Souls game with smart enemies would be terrifying...though possibly interesting.
Hunters in bloodborne are pretty smart and they almost move like real people, they are by far my favourite enemies in any souls.
Some other humanoid enemies have a capable ia in other souls games, they are not all brain dead.
 
You need to play one. The fact you're saying you need 'more to do' when fighting enemies means you've never fought enemies the way they are presented in a Souls game. Every single enemy from the entire game can kill you very quickly if you're not concentrating. These aren't the games for people with short attention spans or who just want to mow a load of easy enemies down.
I think that he is not aware of the stamina mechanic in souls game, the trailer with the op character really doesn't show the real flow of these games, it's a bizzare choice.

That alone make fights against more than 2 enemies pretty dungerous if you spam attack or shield defense.
 
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Okay i watched the thing on my 4k oled tv.

Locations details and effects\particles are the best thing, enemy models are good with someone that really didn't impressed me at all.

Especially the dragon for example, the textures on him are not really a generational jump compared to dragons on gow or even monster hunter pc.
Does it really look light years better to you guys? Even if the other screenshots are crappy quality they still looks as good as demons dragon.
vlcsnap-2020-10-29-19h26m14s761.png

70181a6cbe937ba616fbaebf5d8f13cd.jpg
maxresdefault.jpg
The normal enemies have a more nextgen feeling in term of details, more solid less plasticky for lack of better words.
Do we know if cinematic mode at 30 enhance textures too or it's just rtx improvements?!

Animations are a mixed bag, more fluid than the original game (duh) but when he hit enemies it's kinda weightless, it looks like he is slashing air...put bloodborne or sekiro on and you are gonna notice the difference.

Curious to see how many details were killed by yt compression when i'm gonna play the game live on my tv in 3 weeks.

Overall a great showing, but i'm still not completely mind blowed for now.

I think part of a next-gen console is always making the extraordinary, ordinary.

Whereas the GoW dragon was a freak incident of sheer talent triumphing against extreme limitations, the Souls dragon might look roughly the same, but shows us that these things are doable right off the bat by another developer in a PS5 launch game. Granted, Bluepoint has a lot of sheer talent too, but I think the point stands.

I definitely am mind-blown by the game in general though. I find the fidelity almost unbelievable, to where, for once, on a 1080p phone or tablet, I can still be wowed.
 
I think that he is not aware of the stamina mechanic in souls game, the trailer with the op character really doesn't show the real flow of these games, it's a bizzare choice.

That alone make fights against more than 2 enemies pretty dungerous if you spam attack or shield defense.

Yep. Anyone who criticises they're aren't enough enemies on screen has never played a Souls game...
 
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Lighting is the absolute most important thing for next generation in my eyes.

Souls games have always tried to have good lighting but this is the first one that has amazing lighting so I believe that is why I have had a constant semi since I first watched this trailer.

The lighting of just around your character was a great decision all those years ago.

Yes the lighting is legit, I read that they're using a real-time lighting system in both 4K/60 and 30 modes. This is not RT of course, but would be more similar to the spectacular results of UE5's LUMEN.
 
Not impressed, really. Looks a ps4 game with some new effects.

When u remember the jump of power from ps1 to ps2, then u see this...Looks like we are on the plateau of graphics. Not much improvement to be seen.

If i was fan of Demon Souls, yes, day 1. But its not my case

I will buy this console in 2022 with a better and large library of games.
 
I think part of a next-gen console is always making the extraordinary, ordinary.

Whereas the GoW dragon was a freak incident of sheer talent triumphing against extreme limitations, the Souls dragon might look roughly the same, but shows us that these things are doable right off the bat by another developer in a PS5 launch game. Granted, Bluepoint has a lot of sheer talent too, but I think the point stands.

I definitely am mind-blown by the game in general though. I find the fidelity almost unbelievable, to where, for once, on a 1080p phone or tablet, I can still be wowed.
I'm generally ok with what are you saying but there are a couple of factors to consider here:

-Console and pc during this gen had some incredible graphics already, it's not like gow is the only one with very detailed giant creatures, i wouldn't call that a freak incident tbh, it's not rare enough to be called like that, like i said dragons in monster hunter world are almost as detailed (if not on par) with the demons dragon and in that game you have A LOT of dragons (and that game even use an ancient engine, imagine the same game with the RE engine)...if we include big creatures and not only dragons you have a lot of examples, from the dinobot in horizon to the creatures in metro exoddus to the brumak in gears 5, the titans in shadow of the colossus etc.

-During this gen, the launch titles like killzone, ryse and a couple of months later infamous 3 were already far better than anything on old gen, so my expectations were pretty high from the get go.


It still looks great overall, it's just that fucking dragon that tickled my pickle :ROFLMAO:
 
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It's pointless, just put him on ignore and let him ramble to himself. It's always the same fucking pattern too, it's not even creative or funny trolling:

- "This looks OK, but nothing new really."

Why?

- "Most PC games look better than this."

Can you show me one?

- "No."

So you don't have an argument?

- "Yes I do. All PC games look better than this."

{repeat forever}


In the Next-Gen speculation thread he first arrived saying he had super-duper insider info about PS5, which more often than not contradicted itself, and in the end he got literally every single last thing wrong (recap of his "insider info") but by and large afterwards refused to accept the fact or provide any explanation.

Then he came back months later saying he had new super-duper insider info (which didn't make sense to begin with, but also very obviously contradicted what he had said the first time around, and the supposed timelines for his sources didn't help at all. When somebody pointed this out, his rationale was "But-but-but I already ALSO had this info back then, I was reporting on one source but I new about this other contradictory source form the beginning TOO, so I'm not contradicting myself!"), attempting a weird nonsense argument according to which everything shown on PS5 was PS4 level graphics, but at the same time it wasn't really captured in real time because it looked blatantly too good for what PS5 hardware should be able to do.

As a bonus, he also swore that in contrast XSX was the real next-gen console, as proven by Flight Simulator (which was not running on XSX) and the fact that the first Hellblade 2 teaser was 100% in real time on... something. But THAT was in real time, not like the PS5 games!

The guy is a joke. He has some sort of personal vendetta against PS exclusives just because people say they look great and are some of the best looking games available (which they are). I've seen him do the exact same kind of trolling across three different forums. It's a shame it's allowed to continue tbh because after years of it, it just ruins some threads. He's absolutely obsessed to a worrying degree. He needs mental help.
 
Not impressed, really. Looks a ps4 game with some new effects.

When u remember the jump of power from ps1 to ps2, then u see this...Looks like we are on the plateau of graphics. Not much improvement to be seen.

If i was fan of Demon Souls, yes, day 1. But its not my case

I will buy this console in 2022 with a better and large library of games.
At some point you hit diminishing returns in terms of pure models and texture quality. The biggest differences are lighting, particles and volumetric effects, and there is quite a big leap in those compared to pretty much anything on PS4.

Do you remember the Deep Down concept video, and how overblown it was compared to actual PS4 games? Well, we are there now.

ibjxCz37mFXzrX.gif


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While it certainly looks fine, it is definitely missing that FROM magic and atmosphere to me. There's a subtlety that's gone, and it's very prominent through my eyes.
 
At some point you hit diminishing returns in terms of pure models and texture quality. The biggest differences are lighting, particles and volumetric effects, and there is quite a big leap in those compared to pretty much anything on PS4.

Do you remember the Deep Down concept video, and how overblown it was compared to actual PS4 games? Well, we are there now.

ibjxCz37mFXzrX.gif


ezgif.com-gif-maker-1dec6c00eedbcaa5f.gif

Not in my eyes, i think some Ghost of Tsushima environments more beautiful.

You said what i said, details only, and that alone didn't impressed me... Maybe on the second wave of games, like Gow 2.
 
only played bloodborne on ps4pro so i wanna know...........how is the gameplay in this compared to that cuz this remake looks incredible.
Less fast and not based solely on evading enemies, you don't have switch weapons but more traditional medieval weapons, you can use magic spells, you parry with the shield not with a gun, you can play both tank with shield or squishy rogue or anything in between, more build personalization because armour have more significantcstats and you have more weapons to choose, you don't have the mechanic where you get health if you hot an enemy after they hit you, you can do backstabs, the game is divided in different areas and it's less organic than other souls game for lack of better words (still great level design when you enter these locations, they are just not interconnected between them)

These are the major differences but i'm surely forgetting a couple of big things, i don't remember jack shit about the game except for some things.
 
That video looked epic as hell. I'm just not sure id be into the gameplay. I'm assuming, despite the nice new graphics, that the gameplay will be decade + old dated feeling? I played through almost all of bloodborne before burning out on it, will this play similar to that? Bloodborne pushed the limits of how much extremely repetitive die, try again, die, try again type gameplay it had. I'm worried about slog.
 
"The PBR materials are just subpar. Everything does not look like rubber in Baldur's Gate III, you just don't understand PBR. Demon's Souls doesn't even have the right metalness, but Sony fanboys have no understanding of IQ. You could say they're low IQ, get it? I'm not crying, there's just something in my eye."
That IQ joke was pretty good tho :lollipop_grinning_sweat:
 
VFXVeteran thinks Baldur's Gate III looks better than this. ¯\_(ツ)_/¯

By far. So many things that BG3 has this game does not. PBR materials, extreme tessellation, full hair rendering, higher res textures and normal maps, much more particle FX and many more variety of assets.
 
That video looked epic as hell. I'm just not sure id be into the gameplay. I'm assuming, despite the nice new graphics, that the gameplay will be decade + old dated feeling? I played through almost all of bloodborne before burning out on it, will this play similar to that? Bloodborne pushed the limits of how much extremely repetitive die, try again, die, try again type gameplay it had. I'm worried about slog.
Dude we have modern games with shitty combat system even now, demons is still 100x times better than anything you fight in ac valhalla or watch dogs 3 and probably godfall too...

It's not like every modern combat system today is better than the old ones...amalur and darksiders 2 still have far better combat than a lot of modern action rpg...

Gow 2018 is the gotg for many people and you can bet your ass that a lot of people still are gonna prefer the combat in this remake compared to that game.

Not saying that everyone has to love the combat system here, for people who play a lot of souls games and clones or jist good action games demons might be a little bit semplicistic.
 
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By far. So many things that BG3 has this game does not. PBR materials, extreme tessellation, full hair rendering, higher res textures and normal maps, much more particle FX and many more variety of assets.

Hahaha, never change buddy. You are a constant source of entertainment. 😁😁

Your tag really should be "Horizon 1 on PC looks better than Forbidden West". ;)
 
It's pointless, just put him on ignore and let him ramble to himself. It's always the same fucking pattern too, it's not even creative or funny trolling:

- "This looks OK, but nothing new really."

Why?

- "Most PC games look better than this."

Can you show me one?

- "No."

So you don't have an argument?

- "Yes I do. All PC games look better than this."

{repeat forever}


In the Next-Gen speculation thread he first arrived saying he had super-duper insider info about PS5, which more often than not contradicted itself, and in the end he got literally every single last thing wrong (recap of his "insider info") but by and large afterwards refused to accept the fact or provide any explanation.

Then he came back months later saying he had new super-duper insider info (which didn't make sense to begin with, but also very obviously contradicted what he had said the first time around, and the supposed timelines for his sources didn't help at all. When somebody pointed this out, his rationale was "But-but-but I already ALSO had this info back then, I was reporting on one source but I new about this other contradictory source form the beginning TOO, so I'm not contradicting myself!"), attempting a weird nonsense argument according to which everything shown on PS5 was PS4 level graphics, but at the same time it wasn't really captured in real time because it looked blatantly too good for what PS5 hardware should be able to do.

As a bonus, he also swore that in contrast XSX was the real next-gen console, as proven by Flight Simulator (which was not running on XSX) and the fact that the first Hellblade 2 teaser was 100% in real time on... something. But THAT was in real time, not like the PS5 games!

What is this ramble about? Trying to discredit like you guys do so many people that don't praise your box of choice? Yea, DF and NXgamer both had to go through this shit. I'm insensitive to it at this point.

Get over it. DS looks pretty good but it's not - yet again - the best looking thing to come out just because it's a PS5 exclusive. Your narrative is so consistent it's not even worth conversating about.
 
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