Nowcry
Member
Great to see you againBo_Hazem
Unwanted advise: Instead of just loling at posts it would be more constructive, and you wouldn't look as a fanboy as you do, if you could demonstrate somehow that Demon's Souls was not 1440p as DF and Lance McDonal, who both have contacts in BluePoint games, claim instead of 4K that you were claiming.
While you are at it you could also proof how DS uses RT as you were claiming although Gavin Moore, creative director of DS says it doesn't
![]()
I can prove that to you. no need to bother

Global lighting and real-time shadows is an RT technique that does not need to use dedicated hardware but is supported. There are no RT reflections but in return you get that great lighting and shadows.
I put a timestamp right at the moment when he talks about PS5 and demon souls.
Last edited: