LiquidRex
Member
He will comment, it's coming.No comments about the L3 cache.
What a.
He will comment, it's coming.No comments about the L3 cache.
What a.
Nah it doesn't, cut it out. Lower resolution and lower quality shadows, whereas Series X is Native 4K. A single section in the entire game dipping on Xbox when the rest of the game runs at a flawless 60fps with the exception of that benchmark cutscene DF used that drops on all platforms qualifies as the PS5 running the game better? Don't go making up stuff now to make yourself feel better. Stick to the facts.
Yeah but Hitman 3 is also only 30fps on One X vs 60fps on Pro. What does that indicate?
Your concern is touching. The ps5s of the world are appreciative of your concern for their well-being and if they're full rdna2 or not.
Why don't you just type lol rdna1 and be done with it?
2: The PS5 GPU's faster clock speed benefits more current-gen engines or engines affected by clock speeds more than wider GPU designs
Not necessarily.
Also as a general point not aimed at you, there is much said by Matt about the caches, once coded for helping further boost performance.
Unless he's on about just the clock advantage in gpu side meaning they run faster, but it seems like he means some other optimisation/ tweak. Maybe latency....?
They can leak it without even exposing themselves perfectly fine. The same as people leak information towards normally media. How would sony know what company did so?
Yeah but Hitman 3 is also only 30fps on One X vs 60fps on Pro. What does that indicate?
The game has a bizzare setup, hanging ones hat on it as the definitive benchmark is flawed. And even then the performance delta is there, XsX is clearly aiming beyond it's capability in parts.
Sounds like he's talking about the GPU cache scrubbers in the 2nd tweet; leveraging those would save on cache flushes and therefore cycle time to do the cache flush. I just don't know if they're using patrol scrubbing or demand scrubbing, it has to be either of those two.
Also I might've underplayed a bit on number of game engines optimized for wider GPUs. That said considering PS4 Pro and One X were 36 CU & 40 CU design, if the vast majority of 3P games are using the consoles as base targets and simply scaling up visual fidelity and framerates for more powerful GPU cards, then the engines are probably simply leveraging wider designs for things that scale very easily, like texture resolutions and VFX.
So a lot of game engines are probably compatible with even wider designs, but the root game design governing the use of the engines are probably focused on narrower designs and just scaling up graphics settings and framerates with more powerful and wider GPU designs.
You think a single game dev trying to feed a family's gonna risk their livelihood and potentially freedom against a multi-billion dollar megaconglomerate?
I mean, they could still try, but they better some really strong VPN, use TOR, lots of burner email accounts and code the message. A big problem even with all that though is depending on the level of leaked info the company will have a vague idea of what person or people WOULD have access to that info to potentially let it leak, even if they use a contact as the leaker, so there's a good chance the dev (if they're the leaker) could still be in the crosshairs.
And revealing something like the true makeup of the PS5 APU, is not a small thing that'll wash over a weekend or get ignored by major mainstream sites and channels. It'd be literally everywhere, heck it could probably trend on Twitter![]()
These exist? Where?Italian meatball bar
Practically no one in this thread knows what they're talking about, including myself. So I'm not going to pretend to.then why the fuck is everyone in this thread pretending like they know what this? I have no idea which is why I'm asking.
XSX is the system with the higher quality shadows, just sayin. LOL (framerate is identical in 99% of the title, but you knew that)It does, fps wise. I'm not making stuff up.
So, lower resolution shadows and higher image resolution with worse fps is league above PS5?
![]()
One stage out of six with dips as low as 40fps=1%?XSX is the system with the higher quality shadows, just sayin. LOL (framerate is identical in 99% of the title, but you knew that)
One stage out of six with dips as low as 40fps=1%?
there is not a single one amd rdna2 6xxxx card with with a narrow design.AMD do have RDNA 2 cards that are narrow and fast tho.
There must be a reason for that.
I hope not really wanting a update on the cpu change it's fascinating. It must be really slick to spend that much time on it. Figured something would of come up on a patent search by the internet detectives.Does this mark the point when we start seeing arguments about "wide" vs "narrow" gpu designs and armchair engineers start using the terms regularly like they've always discussed things this way?
It's as low as 40fps and the % would be much higher than 1%.It's not one stage, it's a very small area near the outer edge of one stage. And even there the fps is almost always at least in the 50s. Nice effort though.![]()
Does this mark the point when we start seeing arguments about "wide" vs "narrow" gpu designs and armchair engineers start using the terms regularly like they've always discussed things this way?
Mystery.Can't believe this thread is 20 pages long.
What on earth is going on in here?
Sure, and the scope stopping the game, etc. I mean, you can't tell me how it would run on the PS5 if it had the same settings and resolution as the series x version and don't act like you could.It's not one stage, it's a very small area near the outer edge of one stage. And even there the fps is almost always at least in the 50s. Nice effort though.![]()
It depends how you take your sample, I'm not sure if I would have sacrificed resolution to fix that if... then again, when I'm fiddling with graphics settings on PC drops below 60 become annoying pretty fast. Either way, the drops are pretty important in terms of value, and when they happen it lasts for a while, so they aren't insignificant (unless you are in the 0.001% of people who have a VRR TV, in which case they probably won't annoy you).It's as low as 40fps and the % would be much higher than 1%.
Can't believe this thread is 20 pages long.
What on earth is going on in here?
It's as low as 40fps and the % would be much higher than 1%.
I think it's very possible that this can have some latency implications. Very nice post.
Yes they maybe reduced the latency between both CCXs. On PS4 the CCXs could read each others L2 cache but it was with much higher latency (190 cycles).
![]()
Can any of you provide me with a link that explains how distance between components has latency implications?This is something I've wondered too. Seems like it could help lower latency since all 8 PS5 CPUs are adjacent and uninterrupted.
Its not the same as Zen3 unified L3 cache, where all 8 cores can access the entire central cache, but it could improve performance.
Might be why the PS5 seems to perform better in CPU tests. Its clearly a customized Zen2 8 core.
Xbox dudes still in denial their box is underperforming Sony and cost $100 more.Can't believe this thread is 20 pages long.
What on earth is going on in here?
like the 44 % more pixels denial?Xbox dudes still in denial their box is underperforming Sony and cost $100 more.
Are you talking about that 1 game out of 50?like the 44 % more pixels denial?
I'm talking about what to expect from its consoles compared to what's built into it. You know the engine of a car? here we are in this thread because finally we are starting to discovering what is there, a part from PR and marketing, under the hood of the PS5. And already we have found out that the unified cache of the CPU does not exist and does not exist either the mythical IC on the gpu and from a first sight there's nothing so weird in the layout to resemble something that is different from a rdna1 or rdna2 gpu, so also that rdna3 rumor 99.9% was just false.The software can be fixed, improved, patched but the hardware will always remain the limit,based on what's inside the console, for the achievable performances. And there is practically the whole generation ahead of us to learn how to use those machinesAre you talking about that 1 game out of 50?
We've read different threads and shop on different planets, it seems.Xbox dudes still in denial their box is underperforming Sony and cost $100 more.
I doubt you know him so well you'd be on first-name basis, so that would be Cerny your words.Mark your words, yes!
A game which, by the way, doesn't even do RT as much as the PS5, or they would have had to lower resolution and framerate.Are you talking about that 1 game out of 50?
With far more distant components you could actually have either more hops in between or since you have more distance to travel memory access split into more pipeline stages (to hit desired clock speed) or both.Can any of you provide me with a link that explains how distance between components has latency implications?
From what I remember from my chip design classes at the university, latency on on-chip networks is strictly a function on bandwith, router latency and hops.
Sounds like he's talking about the GPU cache scrubbers in the 2nd tweet;
He's talking about Hitman 3, not Control.A game which, by the way, doesn't even do RT as much as the PS5, or they would have had to lower resolution and framerate.
Sorry, higher resolution shadows. Wrote in wrongly and will edit it. But regarding fps, XSX version is worse and you knew thatXSX is the system with the higher quality shadows, just sayin. LOL (framerate is identical in 99% of the title, but you knew that)
Can I go now and play at SpiderMan MM with RT at 60 fps? Thanks!He's talking about Hitman 3, not Control.
Hitman 3 is The One True Hardware Benchmark!
And why? Because if gave the result the experts wanted!
![]()
![]()
Yup, but wouldn't those be visible in the Die shot?With far more distant components you could actually have either more hops in between or since you have more distance to travel memory access split into more pipeline stages (to hit desired clock speed) or both.
The extra hop maybe (I cannot spot them, but I am not as eagle eyed as other might be), the additional cycles as the access could be broken into to satisfy the increased signal propagation time would be even harder to spot.Yup, but wouldn't those be visible in the Die shot?
Another interesting set of tweets is this one, open to see all.Sounds like he's talking about the GPU cache scrubbers in the 2nd tweet; leveraging those would save on cache flushes and therefore cycle time to do the cache flush. I just don't know if they're using patrol scrubbing or demand scrubbing, it has to be either of those two.
Also I might've underplayed a bit on number of game engines optimized for wider GPUs. That said considering PS4 Pro and One X were 36 CU & 40 CU design, if the vast majority of 3P games are using the consoles as base targets and simply scaling up visual fidelity and framerates for more powerful GPU cards, then the engines are probably simply leveraging wider designs for things that scale very easily, like texture resolutions and VFX.
So a lot of game engines are probably compatible with even wider designs, but the root game design governing the use of the engines are probably focused on narrower designs and just scaling up graphics settings and framerates with more powerful and wider GPU designs.
You think a single game dev trying to feed a family's gonna risk their livelihood and potentially freedom against a multi-billion dollar megaconglomerate?
I mean, they could still try, but they better some really strong VPN, use TOR, lots of burner email accounts and code the message. A big problem even with all that though is depending on the level of leaked info the company will have a vague idea of what person or people WOULD have access to that info to potentially let it leak, even if they use a contact as the leaker, so there's a good chance the dev (if they're the leaker) could still be in the crosshairs.
And revealing something like the true makeup of the PS5 APU, is not a small thing that'll wash over a weekend or get ignored by major mainstream sites and channels. It'd be literally everywhere, heck it could probably trend on Twitter![]()
So all these things add up, the marginal gains I have mentioned before. Some large benefits like the clocks that benefit so much and give ps5 some large advantages. But then add in the ssd and io, add in the smalls gains here and there and all together at times this is allowing ps5 to match series x and even outperform it sometimes.
Scaling down is what some devs have been attempting in these latest 9th-gen ports. The result has been the SeriesS version lacking features like raytracing altogether.Actually, it's more easy to scale down than scale up
So my question is after seeing Core complex 1 basically touching Core complex 2.
Can Core complex 1 access Cache from Core complex 2 making it Unified Cache?
Is that why Actual Developers have praised the PS5 design eh?there is nothing , like z e r o in the engineering of the ps5 that is making it special over the other consoles (and I'm pulling also the switch in this) the ps5 is a nice sony console of 10.2 tf and is special.becauee is the only console that can run sony exclusives ..and that's it . And that extensively given the perfomance/size it could be engineered much better ... given the competition performance / features / dimensions
do not mythologize something that has nothing mythical about it.
Always a good laugh when this gets posted. Hope we'll still see it in 3 to 5 years. Hopefully even when next gen starts and no one cares about the old consoles anymoreIs that why Actual Developers have praised the PS5 design eh?
Andrea Pessino
@AndreaPessino
Dollar bet: within a year from its launch gamers will fully appreciate that the PlayStation 5 is one of the most revolutionary, inspired home consoles ever designed, and will feel silly for having spent energy arguing about "teraflops" and other similarly misunderstood specs.
![]()
6:36 PM · Mar 19, 2020
You need to stop your downplaying of the PS5 and move on...........
What I like about this gen is how different both are approaching hardware even though it is based on the same architecture.From the discussions I'm seeing on more technical forums I think that I get what happened.
Both Microsoft and Sony have strong concerns about heat and prevent throttle, each one addressed this issue in different ways. Microsoft's way is more simpler, just put a bigger cooler. Both solutions work but are fundamentally different, Microsoft way deals with the heat after it's generated, Sony tries to prevent the heat from being generated.
This is the FPU is the single greatest source of heat, so Sony went with a smaller FPU to have a CPU that generates less heat, used less power, don't throttle and is easier to cool.
Form analysing the die shots people are concluding that Sony made AMD remove the FADD from the FPU leaving only the FMAC. The FPU can still do FADD math at native 256bits, only on more cycles than the dedicated FDAA unit. So the FPU works the same, with a bit less throughput, and do this generating much less heat and using much less power to prevent the CPU from downclocking when stressed. This is really interesting!
Edit: contrary to what some say, the CPU may be better than GPU in doing physics if the right engines are used, because today's CPU have strong vector capabilities. With a 256bits FPU the CPU can calculate the physics of 8 objects with 32bits precision every 5 cycles (the number of cycles the Zen 2's FPU takes to do FADD math at the FMAC, some say).
*Dropping frameslike the 44 % more pixels denial?
The claim we see all the time is that the series X has a power advantage because of the results in hitman 3... Maybe you didn't claim that the series X was 'in a league of its own', but making any claim in performance based on only the fact that one console has higher resolution and improved shadows without knowing how matching settings for both platforms is not very wise.If that's what helps you sleep at night buddy.
@alabtrosMyster pointless whataboutism is just that. It is how it is, and I would take the 4k and improved settings if my tradeoff was some stutter out in the bushes on the periphery, to each their own. Also, find me a quote where I said XSX is in another league in regards to this game. LOL