PS5 Die Shot has been revealed

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This is where Riky pretends that this forum as well as the whole gaming console war culture wasn't acting like MS has fUlL rDnA tOo, while laughing at the PS5 for not having fUlL rDnA tOo. The magic of convoluted and cleverly worded marketing, and the refusal to correct your most ardent warriors you associate with on the twittersphere.
 

Does it say the Series consoles have "full" RDNA2? No it doesn't.
It says it has support for the capabilities showcased today, it then lists what they are.

VRS
SFS
DX12 Ray tracing
Mesh Shaders.

Maybe English isn't your first language? Maybe you have trouble holding concentration for a whole sentence, maybe you're just playing dumb. I don't know.

People who can read can see exactly what was being said and this was signed off by AMD themselves at their own reveal so it's not just a Microsoft construct.
 
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This is where Riky pretends that this forum as well as the whole gaming console war culture wasn't acting like MS has fUlL rDnA tOo, while laughing at the PS5 for not having fUlL rDnA tOo. The magic of convoluted and cleverly worded marketing, and the refusal to correct your most ardent warriors you associate with on the twittersphere.

You got a single quote from anyone here thinking XSX had Infinity Cache? If so, I'd be happy to give those posts some LOLs myself, since MS released the die shots so long ago. I think everyone knew that wasn't on there and as a result that neither of these consoles had the benefits of the full RDNA2 desktop implementation. So much of what AMD touted was based on Infinity Cache, so there was no way you could lose that and not notice from a performance perspective.
 
Does it say the Series consoles have "full" RDNA2? No it doesn't.
It says it has support for the capabilities showcased today, it then lists what they are.

VRS
SFS
DX12 Ray tracing
Mesh Shaders.

Maybe English isn't your first language? Maybe you have trouble holding concentration for a whole sentence, maybe your just playing dumb. I don't know.

It's not, but i know what MS said ( and everyone else )

"Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.........including hardware accelerated DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading."

So, BESIDES INCLUDING the bolded part.

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What narrative, that's the quote from the press release. People not being able to read or not being able to understand what is being said is not Microsoft's problem, it was all there in black and white.

Is a console APU going to be identical to a PC GPU, only in the mind of the uninformed.
Remember that thread...


And now you come to say that MS was just spinning (that I said back in that thread)?

That is really a narrative shift.

A bit more you reach Crapgamer shift level.
 
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I think everyone knew that wasn't on there and as a result that neither of these consoles had the benefits of the full RDNA2 desktop implementation. So much of what AMD touted was based on Infinity Cache, so there was no way you could lose that and not notice from a performance perspective.

Yeah. Why MS wrote FULL RDNA 2 specifically in XBOX Article? To brainwash their own community.
 
It's not, but i know what MS said ( and everyone else )

"Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.........including hardware accelerated DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading."

So, BESIDES INCLUDING the bolded part.

yBkdtpY.png

It's a headline, to get the full detail you need to bother to read the article and understand what is being said.
 
You got a single quote from anyone here thinking XSX had Infinity Cache? If so, I'd be happy to give those posts some LOLs myself, since MS released the die shots so long ago. I think everyone knew that wasn't on there and as a result that neither of these consoles had the benefits of the full RDNA2 desktop implementation. So much of what AMD touted was based on Infinity Cache, so there was no way you could lose that and not notice from a performance perspective.
Now we are playing the "IC" semantics game. Cute. And yes, there were plenty at the time of that article and massive threads calling people out and saying it can't be "Full RDNA2" without "IC."

But that one feature was conveniently overlooked in the war, because of the buzzword features.
Remember that thread...


And now you come to say that MS was just spinning (that I said back in that thread)?

That is really a narrative shift.

A bit more you reach Crapgamer shift level.
That thread and the massive VRS one months prior.

OGC.b9f1ac70c129ea2c4fc2da25c85e26ef
 
It's a headline, to get the full detail you need to bother to read the article and understand what is being said.

"
"Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.........including hardware accelerated DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading."

So, everything what AMD showcased today....... INCLUDING the bolded part.

Didn't read the article?

Yep. Like i've said above. MS besides DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading also meant other things what AMD showed.

FUUUUUUULLLL RDNA 2 on Xbox Series X
 
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Remember that thread...


And now you come to say that MS was just spinning (that I said back in that thread)?

That is really a narrative shift.

A bit more you reach Crapgamer shift level.

I think I've quoted this very sentence several times to people who can't seem to comprehend that a console APU can't be identical to a PC GPU.
The graphic shows it's a joint statement by AMD and Microsoft, at the RDNA2 reveal no less, an AMD event.
 
"
"Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.........including hardware accelerated DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading."

So, everything what AMD showcased today....... INCLUDING the bolded part.



Yep. Like i've said above. MS besides DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading also meant other things what AMD showed.

FUUUUUUULLLL RDNA 2 on Xbox Series X
I think they were very specific with what they meant. Plus a Cache isn't really a new programing capability per se.
 
Seriously, name and shame a few. :messenger_winking_tongue:
ethomaz ethomaz posted the thread, scroll through and enjoy.

Here are a couple more as well. Since I have a feeling a lot of things will also come back to bite people from them.

 
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ethomaz ethomaz posted the thread, scroll through and enjoy.

Here are a couple more as well. Since I have a feeling a lot of things will also come back to bite people from them.


Not intrigued enough to go digging myself. Thinking a console had Infinity Cache with the transistor counts at play would have to be a hard one to live down for those folks.
 
Not intrigued enough to go digging myself. Thinking a console had Infinity Cache with the transistor counts at play would have to be a hard one to live down for those folks.
Again, not about "infinity cache" just those being ardent and bullheaded to parrot the "full RDNA 2" marketing... even thought there is no IC. Funny that.
 
Incorrect - I absolutely and fully understood what you said.. and to be clear, I'm not discounting the point you were trying to make (that Sony invested significant time and effort to address I/O performance bottlenecks with respect to their target end-state architectural design of the PS5).

However, referencing the size of a diagram on a power point as justification in support of that statement isn't valid.. the size of the diagram is irrelevant.

I/O wasn't the only item in the overall design that Cerny and team focused on...
Fine then we have a Disagrement here. Lets meet at the old lighting struck Oak at the River to solve this once and for all.
Asset streaming is the future and, beyond a certain GPU performance threshold, due to what they saw on Unreal Engine 5, every engine developer and their dogs are going to be focusing on exactly that.

Even the Metro dev team 4A, who were among the first developers implementing raytracing on PC and now have a large plethora of RT features in their engine, are saying asset streaming is the future and they'll need to keep up with it:



I would really like to see a more in-depth analysis of the I/O block on the PS5's SoC. How big is that ESRAM? And the Kraken decompressor capable of 22GB/s output?
That could also tell us how soon and for how much can we put something similar on PC hardware?

At this point I think analysing the I/O might be more important than measuring FPU sizes, but I guess it's also a lot harder to discern within the pictures.





Having the full RDNA2 ISA compatibility for DX12 Ultimate features on the SeriesX is important for Microsoft because of their strategy for doing simultaneous DX12 PC <-> XBox game releases.

It's not important for Sony, who have their own sandboxed and fully controlled environment. They aren't dependent on DX12's reference process for foveated rendering, geometry culling and others.
I.e. they're not dependent on what amounts to a consortium where Microsoft, AMD, nvidia, Intel and others have their say on how to process these features (and where nvidia probably pulls a lot more weight than the others).
It was AMD who had to adapt their hardware to Microsoft's DX12 specs for Navi2x and the Series SoCs, not the other way around.

Just like RDNA1 before it, RDNA2 is defined by a range of versions for WGP, ROP, Geometry Engine, etc. It's not defined by its supported features on DX12 Ultimate. Some games won't even use DX12, like the ones using idtech and Source engines.
Besides, AMD is so relaxed on their naming conventions that at some point they even called Vega to what amounts to a Polaris chip glued to a HBM chip.
yeah - it is true that Raytracing is now the hot shit - but people seem to forgett : The Worlds in wich that Raytracing plays out are formed by Polygons! I played through Demons Souls Remake with 4 chars by now and i can tell that those Polygon Counts realy seperate it from all other games out there.
Theres no Match. Wich makes sense given the fact that they use PS5s I/O to stream constantly 3-4GB/s of Data. That was revealed in the interview of John Linneman and the Bluepoint Games Devs Video

In regards of I/O on PC - theres actually several Loops to jump through. First they need the final Version of that Direct Storage API wich only a Demo will be released this Year. But eventually it will be released and then you need one of Ampere or RDNA2 Cards to be competitive with PS5s I/O. But - as i understood : Nvidia wants to use for their Nvidia I/O (or how they call it ) the same parts of the GPU wich now (and then off course ) accelerate Raytracing or was it the Parts who do the ML Stuff?!
Any way one of the two things will suffer if you want to use the I/O Capabilitys of your Ampere Card. Because its in conflict with the usage of the GPUs ML/ Raytracing Ressources.
 
It's not, but i know what MS said ( and everyone else )

"Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.........including hardware accelerated DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading."

So, BESIDES INCLUDING the bolded part.

yBkdtpY.png
I said this many times already.
DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading are features from DirectX 12 Ultimate and has nothing to do with RDNA 2.
Except that RDNA 2 GPU support DirectX 12 Ultimate, even Nvidia supports DirectX 12 Ultimate.
Those fancy names are just Microsoft hyping up DirectX 12 Ultimate.
So you wouldn't hear those fancy names on PS5 cause Sony doesn't use DirectX 12 Ultimate, they have there own API with there own names for the same feature.
yzjCFx7.jpg


Even AMD has there own name for VRS, FidelityFX Variable Shading.
THy93qy.jpg


It's all just a naming scheme.
 
Even if XSX has some "Full RDNA2" features or whatever, who cares? They've already proven themselves to not be much of a distinguishing factor.

It's all marketing. 95% of these consoles feature a similar core tech. VRS isn't going to move the needle much.

Can't believe we continue to hear this ridiculous FUD as if any of it matters. The proof is in the pudding. We are not getting "the greatest difference in power of all time that's equivalent to 1 entire PS4!" nonsense that the TimDog crew would like you to believe.
 
Lets not forget the cpu also has no io load. Microsoft claim only small part of 1 core (10%) for io but maybe thats best case and it can take more? Even if not its wasting cycles and will reduce xbox cpu efficiency compared to ps5 with zero io on it, all offloaded.

As said earlier add in ps5 advantages of the clocks, caches all faster, cache scrubbers for less misses, much better io and maybe more small gains and we should see why ps5 is revolutionary and performing above the normal expected paper specs.




As for the ps5 vs sx chip comparisons its a bit above my level but, the gaps between the ram on ps5 are larger on ps5, is this anything meaningful?

It was mentioned about sx having more cu per shader array, 7 is it, ps5 having 5.

Xbox says it has 5mb L2 cache for those cu's but ps5 has 4mb L2 for their cus, meaning more cache per cu, is this correct?

Damn really need someone to break all this down.

Also is this anything worth noting? Are fanboys going to go to war?



It's 10 (PS5) to 14 (XSX) for the CUs per shader array.
 
I said this many times already.
DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading are features from DirectX 12 Ultimate and has nothing to do with RDNA 2.
Except that RDNA 2 GPU support DirectX 12 Ultimate, even Nvidia supports DirectX 12 Ultimate.
Those fancy names are just Microsoft hyping up DirectX 12 Ultimate.
So you wouldn't hear those fancy names on PS5 cause Sony doesn't use DirectX 12 Ultimate, they have there own API with there own names for the same feature.

Full support of DX typically requires specific hardware capabilities from the vendors. Both AMD and Nvidia worked with MS when designing their respective architectures to make DX12U possible, on the flipside Nvidia and AMD had a great deal of influence into features they needed in DX going forward. It's a two way street. Therefore, DX12 definitely has something to do with the underlying hardware.
 
I said this many times already.
DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading are features from DirectX 12 Ultimate and has nothing to do with RDNA 2.
Except that RDNA 2 GPU support DirectX 12 Ultimate, even Nvidia supports DirectX 12 Ultimate.
Those fancy names are just Microsoft hyping up DirectX 12 Ultimate.
So you wouldn't hear those fancy names on PS5 cause Sony doesn't use DirectX 12 Ultimate, they have there own API with there own names for the same feature.
yzjCFx7.jpg


Even AMD has there own name for VRS, FidelityFX Variable Shading.
THy93qy.jpg


It's all just a naming scheme.
The Office Reaction GIF


Just like Sony doesn't have Velocity Architecture™ for the SSD solution, but it's no way interior due to that marketing label. I do hope to see MSs solution (at bare minimum) start to be adopted on the PC, since brute forcing SSD speed has a thermal ceiling. A more elegant and less API wrapper upon wrapper overhead solution would be nice in that space.
 
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I said this many times already.
DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading are features from DirectX 12 Ultimate and has nothing to do with RDNA 2.
Except that RDNA 2 GPU support DirectX 12 Ultimate, even Nvidia supports DirectX 12 Ultimate.
Those fancy names are just Microsoft hyping up DirectX 12 Ultimate.
So you wouldn't hear those fancy names on PS5 cause Sony doesn't use DirectX 12 Ultimate, they have there own API with there own names for the same feature.
yzjCFx7.jpg


Even AMD has there own name for VRS, FidelityFX Variable Shading.
THy93qy.jpg


It's all just a naming scheme.

Even if XSX has some "Full RDNA2" features or whatever, who cares? They've already proven themselves to not be much of a distinguishing factor.

It's all marketing. 95% of these consoles feature a similar core tech. VRS isn't going to move the needle much.

Can't believe we continue to hear this ridiculous FUD as if any of it matters. The proof is in the pudding. We are not getting "the greatest difference in power of all time that's equivalent to 1 entire PS4!" nonsense that the TimDog crew would like you to believe.
Whats frustrating, even when ppl try to explain this....you would think that with MS giving their new file system/setup Velocity Architecture and Sony doesn't give theirs a fancy name...ppl would stop getting so caught up in PR, marketing.

Saw the thread on here about software VRS. Looking back at the past few pages now is even more hilarious.

beaten by DeepEnigma DeepEnigma
 
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Whats frustrating, even when ppl try to explain this....you would think that with MS giving their new file system/setup Velocity Architecture and Sony doesn't give theirs a fancy name...ppl would stop getting so caught up in PR, marketing.

Saw the thread on here about software VRS. Looking back at the past few pages now is even more hilarious.

beaten by DeepEnigma DeepEnigma

Microsoft is to blame for a lot of this, they fan the fanboy flames over misinformation w/r/t console power. It reeks of insecurity. We had a huge 1 year campaign of Microsoft touting the world's most powerful console.

It turns out to not be true after the consoles launched, and then Phil goes in a corner and cries about "fanboys on the internet and how we all need to move past it".

Such a dishonest dude, imho. SlimySnake SlimySnake
 
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Since no games have used Mesh Shaders or SFS yet and only three Xbox games have used Tier 2 VRS with two of those being first party it's too early to know.

It really isn't too early to know. These are just certain features that can add some efficiency to your rendering pipeline, but they are extremely minor gains in the grand scheme of things.
 
Pre-Launch

"PS5 is 8 TF RDNA1 overclocked overheating weak tiny SSD 2019 console. Not full RDNA2, no VRS, no ML, no Smart Delivery!"

"XSX is 12 TF FULL RDNA2 with VRS SFS ML VELOCITY ARCHITECTURE SMART DELIVERY! THE WORLDS MOST POWERFUL CONSOLE!"



Post-Launch

"So, similar to our first Series X vs PS5 platform comparison, we're looking at feature parity - but again, performance is where there is a difference. While there are problems on both systems, Xbox Series X obviously fares worse."

- Digital Foundry, on AC Valhalla
 
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Microsoft is to blame for a lot of this, they fan the fanboy flames over misinformation w/r/t console power. It reeks of insecurity. We had a huge 1 year campaign of Microsoft touting the world's most powerful console.

It turns out to not be true after the consoles launched, and then Phil goes in a corner and cries about "fanboys on the internet and how we all need to move past it".

Such a dishonest dude, imho. SlimySnake SlimySnake

Definitely agree that marketing was overblown for the XSX. If it came out and destroyed the PS5 I wouldn't think badly of it. But since the opposite happened it does seem a bit deceiving to me. Maybe things will change in the future but at the moment both systems seem really close to each other.
 
Full support of DX typically requires specific hardware capabilities from the vendors. Both AMD and Nvidia worked with MS when designing their respective architectures to make DX12U possible, on the flipside Nvidia and AMD had a great deal of influence into features they needed in DX going forward. It's a two way street. Therefore, DX12 definitely has something to do with the underlying hardware.
Obvifuckingously,
They gotta also add surpport for Vulkan, Linux and Windows to the GPU also.
You gotta support as much Venders as you can to sell your GPUs.
 
Definitely agree that marketing was overblown for the XSX. If it came out and destroyed the PS5 I wouldn't think badly of it. But since the opposite happened it does seem a bit deceiving to me. Maybe things will change in the future but at the moment both systems seem really close to each other.

Even when PS4 had the obvious power crown, Sony wasn't anywhere near as adamant about it.
 
Man, this is low.

I agree.

Riky Riky you do know your accusing someone of having a learning disability right?

ADHD: Attention Deficit Hyperactive Disorder

Maybe you have trouble holding concentration for a whole sentence

I've dealt with this issue myself and it's not funny at all to use it lightly. It can be a pretty bad learning disability and the medication that comes with it can be quite harsh. Essentially using medication like Ritalin stones the person to slow them down so they can concentrate better. It's not funny at all to see people taking it.
 
Microsoft is to blame for a lot of this, they fan the fanboy flames over misinformation w/r/t console power. It reeks of insecurity. We had a huge 1 year campaign of Microsoft touting the world's most powerful console.

It turns out to not be true after the consoles launched, and then Phil goes in a corner and cries about "fanboys on the internet and how we all need to move past it".

Such a dishonest dude, imho. SlimySnake SlimySnake
what is not true ? lol
 
It goes further - there are a lot more silicon between the memory interfaces that goes all the way to the central cache and memory control units as well. Something is up - seems suspiciously similar to some sort of shared cache function. There is not a lot of cache though unless there is some sort of off-die part (not likely).
Thank you for understanding the point I was trying to make.

Everyone jumping to conclusions based on people from twitter.
Not saying not to believe them but sometimes even them don't know what's going on in that PS5 die shot.
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