Topher
Identifies as young
cool, what are these prices then ? oO
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Exchange rates. $70 Sony games cost 80 euros.
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cool, what are these prices then ? oO
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£70 is not equal €70cool, what are these prices then ? oO
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Because, this exist since GT6...Ewwww why. Why Poly and Sony. This is gross.
Because, this exist since GT6...
Why people discovered this now ? Just clickbait for crying
well£70 is not equal €70
£54.99Buy Forza Horizon 5 Standard Edition | Xbox
Limitless driving fun in an ever-evolving open world. Try our new multiplayer game mode Hide & Seek available now!www.xbox.com
£69.99 for ps5 edition![]()
Gran Turismo 7 - PS5 Games | PlayStation
Gran Turismo™ 7 builds on 22 years of experience to bring you the best features from the history of the franchise.www.playstation.com
Your whole argument about marketplace content being MTX sold under the name Aerosoft falls apart when Aerosoft sells the same thing outside of the marketplace and Microsoft does not get anything from that. So if Aerosoft is just a label to sell MTX than does Microsoft also secretly make third party addons for X-Plane and Prepar3d, and other simulators. Aerosoft was making addons for other sims even when Microsoft took a 14 year break from Flight Simulator and in previous Flight Simulators there was no online marketplace. Suddenly Aerosoft is a label to sell MTX that are all internally made by Microsoft. What about other other third party addon devs? Are they all "a company used to distance themselves from MTX" but somehow you can buy them outside the marketplace and they produce content for other sims using that label?Clealy didn't mean shell company in the literal sense. I meant it metaphorically as a company people here use to validate/distance themselves from a $51 mtx plane in a game.
They should. They left the market for 14 years, and companies that made addons for your games since the 90s are now supporting other sims. Imagine if they abandoned the third party addon makers? Doesn't change the fact that Microsoft does not control the prices and addons don't have to be sold in their marketplace.Aerosoft has a close relationship with MS and I think even help make the add on system and published the retail game in Europe. Doesn't change the fact that there are $50 planes in the game.
No.Does it have MTX?
Is this also MTX?If yes, it can be compared.
MTX is MTX.
It does not.If it looks like a duck...
What does a modder have to do with this?Your whole argument about marketplace content being MTX sold under the name Aerosoft falls apart when Aerosoft sells the same thing outside of the marketplace and Microsoft does not get anything from that. So if Aerosoft is just a label to sell MTX than does Microsoft also secretly make third party addons for X-Plane and Prepar3d, and other simulators. Aerosoft was making addons for other sims even when Microsoft took a 14 year break from Flight Simulator and in previous Flight Simulators there was no online marketplace. Suddenly Aerosoft is a label to sell MTX that are all internally made by Microsoft. What about other other third party addon devs? Are they all "a company used to distance themselves from MTX" but somehow you can buy them outside the marketplace and they produce content for other sims using that label?
They should. They left the market for 14 years, and companies that made addons for your games since the 90s are now supporting other sims. Imagine if they abandoned the third party addon makers? Doesn't change the fact that Microsoft does not control the prices and addons don't have to be sold in their marketplace.
No.
Is this also MTX?
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It does not.
How much, tho?
You’re still comparing apples to oranges. You do you…What does a modder have to do with this?
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Microsoft Flight Simulator Releases First Aircraft in the “Local Legends” Series Today with Junkers JU-52 - Xbox Wire
Today, we are excited to announce that the Junkers JU-52 airplane, the first in our “Local Legends” series, is available now in Microsoft Flight Simulator. The series celebrates the history of aviation and will frequently coincide with World Updates. These aircraft are famous in the region of...news.xbox.com
These are 1000 credits so cost in halo for cat ears is 9.99 usdHow much, tho?
Is it $40?
These "no, you!" responses are fucking embarassing
Yo
You’re still comparing apples to oranges. You do you…
Comparing MTX to MTX.Yo
You’re still comparing apples to oranges. You do you…
How much, tho?
Is it $40?
These "no, you!" responses are fucking embarassing
Been playing all weekend. Never had the urge and forget it’s even there, earning tons of credits between races, some you’re in and out in mere minutes since it loads so fast, the roulette tickets, constant clean race bonus winnings and car rewards, have close to 100 cars already and tons of cash.Just don't pay for this shit?
Who cares how much it costs? So if gran turismo microtransaction was $5 suddenly would make it okay?How much, tho?
Is it $40?
These "no, you!" responses are fucking embarassing
The focus on the thread isn't paying mtx for something. Just about every game has mtx in some form. It's that GT7 is charging way more for the same thing as GT Sport.Who cares how much it costs? So if gran turismo microtransaction was $5 suddenly would make it okay?
lolThe focus on the thread isn't paying mtx for something. Just about every game has mtx in some form. It's that GT7 is charging way more for the same thing as GT Sport.
Not sure why you are defending Sony's price hike.
Gran Turismo Sport let players buy individual cars as microtransactions, with the vast majority of cars costing between $0.99 and $4.99 each. This is no longer the case in Gran Turismo 7.
Now a Porsche 919 Hybrid 16, which can be bought for $2.99 in Gran Turismo Sport, can only be bought for 3,000,000 credits, which would require the player to spend at least $40.
I won the first championship race series.
X2 races , hard mode but basically an intro series and won 80k credits.
The grind is fun as well.
cool, what are these prices then ? oO![]()
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cool, what are these prices then ? oO
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cool, what are these prices then ? oO
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That's not the question at allThe question is, how many credits can you earn while playing the game, let's say per hour? and is it fun to grind?
Its an incredibly important question since typically if something is $40 to buy the grind is crazy.That's not the question at all![]()
That's not the question at all![]()
The game will be supported for years by Asobo, this is post launch content that definitely won't be released for free. There are only three paid airplanes in the marketplace made by Asobo. I am curious if Flight Simulator should be compared with the subject matter of this thread then why all the planes come bundled with the game and only three were made available post launch in the marketplace? Seriously these Flight Simulator add-ons predate every concept of MTX in gaming industry.What does a modder have to do with this?
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Microsoft Flight Simulator Releases First Aircraft in the “Local Legends” Series Today with Junkers JU-52 - Xbox Wire
Today, we are excited to announce that the Junkers JU-52 airplane, the first in our “Local Legends” series, is available now in Microsoft Flight Simulator. The series celebrates the history of aviation and will frequently coincide with World Updates. These aircraft are famous in the region of...news.xbox.com
Then why did you bring Flight Simulator and then Halo Infinite to this thread? If I bring EA Games or any other publisher to a thread about Rockstar or 2K MTX and ask people to divert all concerns to them, would not that mean that I am defending Take Two?im not defending shit. microtransactions are garbage doesn't matter what it costs.
FYI, FM7 has been delisted, you can no longer buy it, its DLC or play it via Gamepass.Ugh..... He's still here moving the goalposts. Fact. You can go and play Forza motorsports 7 right now for the price of a gamepass sub and not have to contend with Mtx. That was my point and I am correct.
Maybe?Who cares how much it costs? So if gran turismo microtransaction was $5 suddenly would make it okay?
Lets just say there is a reason why after five years in development Flight Simulator only launched with 30 planes and not hundreds of them. A market for third party addons exist and they are actively supported by all Flight Sim devs. If you start selling modded cars for Assetto Corsa at that price, no one is going to buy them.Creating the model for each and the physics takes time: I think you are underestimating how the cars are designed and how each model is tuned to faithfully recreate the original in look and feel. So both scenarios can be compared.
No one is shitting on the effort goes into racing sims. The issue is how you want to bring Flight Simulator into this thread and think development of an airplane all with their own custom avionics and where every sinlgle button is configurable should be compared with a car in a racing sim because "both scenarios can be compared". These third party planes have been sold as "addons" for Flight Simulators since the early 90s, because it was always worth selling all that effort that went into modelling them.Not sure why to pay due respect you have to shit on the other and undersell the effort that goes in those cars. Given the collaborations they do with the car manufacturers for new cars, showrooms, prototypes and it seems like they ar eh appunto at how faithful the experience is.thats Why these two games/models should not be compared
also, if we want to compare both, gt cars that cost £40 vs fs planes that cost £40 - let me know when gt will allow you to switch all buttons that are in the car and make them work, there is so much more complexity and detail that goes to these fs planes that it actually make it worth that £££
Where have I brought MSFS into this thread? Are you seeing red and charging? Then again go ahead, as long as you allow the same free discourse in Xbox exclusive threads without trying to run people away from the safe space.Lets just say there is a reason why after five years in development Flight Simulator only launched with 30 planes and not hundreds of them. A market for third party addons exist and they are actively supported by all Flight Sim devs. If you start selling modded cars for Assetto Corsa at that price, no one is going to buy them.
No one is shitting on the effort goes into racing sims. The issue is how you want to bring Flight Simulator into this thread and think development of an airplane all with their own custom avionics and where every sinlgle button is configurable should be compared with a car in a racing sim because "both scenarios can be compared". These third party planes have been sold as "addons" for Flight Simulators since the early 90s, because it was always worth selling all that effort that went modelling them.
These addons are worth whatever they are asking for, some are even shipped with physical copies.
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Aerosoft A330 professional
The A330 is the bigger brother of the ubiquitous A320 series. Designed for long distance (or short haul large capacity) flights it is a common site…www.aerosoft.com
I think it would be shitty in either case. The point would be for me to judge where it is excessive grinding at play or not and how many cars the game ships with.Maybe?
There's a small gap between $5 and $40, dont you think?
is free to play so they can sell season passes for its lifetime. it would be cheaper if was $70Halo Infinite MP is free to play.
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because op is an Xbox fanboy.Then why did you bring Flight Simulator and then Halo Infinite to this thread?
I can get 100K in less than 10-15 minutes repeating a 30K clean race. And that is early on in the game.for me it is
if 100,000 credits cost $2.49 then I want to know how many credits you earn in the game for a race, or per hour.
is there a way to maximize it, do you have to grind the same races over and over in order to make the most money?
having played GT5 a thousand hours, this is something I want to know. I don't have a PS5 yet.
So 5-7 hours for a "3 million credit" car. If those are some of the higher end cars that are supposed to be hard to get, that doesn't seem bad at all.I can get 100K in less than 10-15 minutes repeating a 30K clean race. And that is early on in the game.
It’s not bad at all. They upped the payouts to reflect the car pricing. The grind is no worse than the past games, and I’m sure there are other higher quick payout tracks as you progress too that you can grind even more efficiently.So 5-7 hours for a "3 million credit" car. If those are some of the higher end cars that are supposed to be hard to get, that doesn't seem bad at all.
I've seen guides already on earning more than a 1 million credits/hour on YouTube. Seems to me credits aren't hard to get.I can get 100K in less than 10-15 minutes repeating a 30K clean race. And that is early on in the game.
Then Forza is a better comparison. Flight sims are way out of this league.because op is an Xbox fanboy.
I've seen guides already on earning more than a 1 million credits/hour on YouTube. Seems to me credits aren't hard to get.
I spent 79p on my fiat 500 in gt sport yesterdayYou get credits when playing the game, right?
Who the fuck spends real money just for a car in a game?
*Me, spending money on Genshin*
I've seen guides already on earning more than a 1 million credits/hour on YouTube. Seems to me credits aren't hard to get.
Last GT I played was 4.Because, this exist since GT6...
Why people discovered this now ? Just clickbait for crying
Single player Always Online $70 MTX game is the new Norm. Wow Sony i see you. This Gen is going to suck.
They aren't hard to get at all. I'm at well over a million credits already just from doing Cafe missions, no grinding whatsoever.
It's beautiful hypocrisy, innit.Doubt. We have thread celebrating the 5b Activision made with microtransactions