Rainbow Six Mobile seems to be off to a solid start, with over 10m downloads according to the Google Play store. While a PR representative was sure to note this figure includes both the pre-launch tests and post-launch player base, it's still not a shabby figure to see just over two weeks after its release. But while the early signs are positive, the mobile market remains a brutal one. Call of Duty Warzone Mobile, a follow-up to the hugely popular Call of Duty mobile, is the obvious example, with the recent news that its servers will shut down this April. If Call of Duty struggles on mobile, where are Rainbow Six's odds?
"With our team, we've been taking a lot of time to make a game our players want to play forever," Albarracin said. "To do that, we've iterated to make sure our stability is good, that on hundreds of devices [the] FPS is stable and connections are solid. It's a competitive game, so we don't want players coming on to find matchmaking is bad. So as long as we give players what they want - mastery and competitive integrity, content they enjoy - we'll be okay. This is something we've built and we have pipelines to ensure we can continue doing so, it's something we've focused on."