nush
Member
That is for those who can't open Twitter.
Thank you, because Twitter is blocked where I am.
That is for those who can't open Twitter.
Just feels like journalists trying to turn this into some huge scandal since it's the only time they get real clicks. Hurry up and go down the drain, game journalism.
Exactly.I spent much of my late 20's and early 30's installing equipment and software in corporate offices and distribution facilities across North America. I didn't get to attend employee lunches, holiday parties and birthday parties those companies sponsored, either. But I knew I didn't work for those companies.
I get that these people didn't feel like they were part of Nintendo. But they weren't part of Nintendo. Most likely they worked in a Parker call center. NOA outsources a bunch of customer service work to Parker and Parker handles the hassle of management, training, hiring, turnover, etc. Most people only stay in these jobs for a couple of months so it's less stress on internal HR at Nintendo if another company deals with it. If these folks want to work for Nintendo they should be applying for Nintendo jobs.
Maybe they were confused and believed the job they took was actually with Nintendo. Maybe Parker misrepresented it. But you'd think when that first paycheck showed up that they would have understood who they were working for.
So video game wise, when a dev says their studio has 100 working on the game, they can be right. But who knows what the ratio is between employees and contract workers.
I've worked on games where we had 250+ QA staff all contracted. Actual development team was way way less.
If Nintendo just moved this building full of contractors away from the main site these complaints would amount to nothing more than "Being a contact worker in a customer support role is shit". It's only because they can see the actual Nintendo corporate office so close and yet they are so far from ever having the skills and experience to get in there, that it's "unfair".
They describe employees who log three, five, even 10 years of these cyclesI'm sorry, but in all of these type of stories are people forgetting their are likely thousands of businesses locally that would likely have the same or similar roles available with full time perks.
If your not happy with your lot in life, change it, I dropped my career, went back to university, got a degree and tripled my base income.
Honestly, I don't blame Nintendo or any other company using contractors for lower level or seasonal positions.
Nintendo made a choice, the workers made theirs. If either have a problem with that, part ways and get a better fit.
If someone is hating a CSR job after 10 years of doing it, I dont think this person is going anywhere else.
There's a few things in the article I'd say probably has more going on than meets the eye but most of it is on the nose about the situation at Nintendo. Contractors are pretty second-class despite a lot of the veterans taking on team leadership, training new hires, and other responsibilities. Some are doing as much or more than the official employees on a day to day basis. Yet very few become full-time employees because there really isn't a clear path. You'd think they would incentivize the better talent to stay, especially considering how much turnover there is, but apparently Nintendo leadership is fine with having to train new recruits all the time instead of keeping their really productive or even moderately productive people around. It's also especially puzzling because there's a lot of just outright terrible workers that come in through those doors.
I worked about 3 years there total, both in Product Testing and their Call Center. So I've seen both areas firsthand.
Finally someones uncle actually posts on GAF.
Saw this now. It's a great book. Definitely worth checking out.You have a link or a name of that book, would be interested to read that.