Mister Wolf
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Ghostwire: Tokyo PC Impressions - DLSS, FSR, and Ray Tracing Support Confirmed
We've checked out a preview build of Ghostwire: Tokyo on PC. The game supports NVIDIA DLSS, AMD FSR, and ray traced shadows and reflections.



From an options perspective they really stepped up their effort, now i'm curious how it does performance wise although I can't recall having performance issues with evil within 2. Evil Within 1 was a shitshow though.
Here's some PC footage with RT enabled and set to max apparently.
Except it's not a horror game , sadlySounds like a much better effort than the dreadful Evil Within 2. Excited to day one this game. An action horror game set in Japan is right up my alley.
Would assume that it is the start with the tutorial messages popping up. Evil Within 1 had you doing that slow follow thing aswell at the start, it's not something I enjoy either.First minute of this gameplay: follow a ghost that does an annoying sound every second and goes slower than you even when you walk. There is already a lot of bad design choices for less than a minute, it's probably the start of the game but still...
But Evil Within I&II where good so wait and see I guess.
Marketing for this one is even worse than it was for Deathloop, I don't think Bethesda/Sony has much faith for it, why should I?
Ray-traced Culling quality. That's a new one.
Yeah, what does that mean? Culling as in geometry culling using rays somehow? Or culling the number of ray bounces?
Need DF or someone to get the devs to explain. Could be some interesting new technique!
Yeah, what does that mean? Culling as in geometry culling using rays somehow? Or culling the number of ray bounces?
Need DF or someone to get the devs to explain. Could be some interesting new technique!
EDIT: "Culling distance for ray traced effects." Thank you,Mister Wolf ! I got excited there for a minute thinking someone use ray tracing to improve some atypical aspect of the rendering pipeline.
Ghostwire Tokyo is a new IP from The Evil Within studio Tango Gameworks. However, unlike the third-person survival horror of those games, Ghostwire Tokyo is something we rarely see, a Japanese-developed first-person shooter. So lets break down everything you need to know about the latest game from Tango Gameworks, Ghostwire Tokyo.
The game places you into the shoes of a young student in Tokyo named Atiko Izuki, who wakes up after being hit by a car. After, Izuki is saved by KK, not to the singing dog from Animal Crossing, but a mysterious spirit who merges with Izuki a la Shadow of Mordor, giving Izuki new supernatural abilities. This ultimately proves to be incredibly helpful given that nearly all of Tokyo's residents have mysteriously disappeared, and dark spirits now roam the streets, looking to take down anyone who might still be left.
0:00 - Intro
0:24 - Story
2:08 - Gameplay
3:28 - Movement
3:40 - Combat
5:53 - Developers
7:12 - Outro
Its nice that they've given us more control over the raytracing functionality. Most raytraced games don't. Culling is an easy setting to utilize if you want to claw back performance but refuse to give up any raytracing features.
Great point! It's kind of meme how so many PC gamers opt for "RTX off" because otherwise it halves your FPS or worse, but that's probably because most games don't let you cull the distance that it's used.
I'm impressed with their PC port for this game. For some reason I wasn't expecting much there, but in fact they offer quite a lot of PC-specific features and settings customization.
FROM Software, please take note, if you can read this through the piles of cash you're drowning in.
I would be interested how your 3050 handles RT Shadows and Reflections on low with adjustments to the culling, and DLSS of course.
Not exactly, but it kinda tells me that company isn't very confident in it's product. I really liked TEW 1/2, Dishonored 2, Wolfenstein The New Colossus. All those games had pretty poor marketing campaign and yet I bought them day 1.You base your game purchases on marketing?![]()
Ghostwire Tokyo is some good stuff. It even looks great on a 1080GTX. Just started playing it.
I will have to try it on the laptop with my RTX card. I really need to put the 3060RTX into my desktop PC.
It's probably the best game I've played this year that no one talks about. It went completely under the radar. Looks tremendous and the gameplay although repetitive is highly addictive.Ghostwire Tokyo is some good stuff. It even looks great on a 1080GTX. Just started playing it.
I will have to try it on the laptop with my RTX card. I really need to put the 3060RTX into my desktop PC.
I think the RTX option was greyed out. I will have to check.does the game support RTX on GTX10 series cards? just out of curiosity
Definitely revisit it with a Dualsense if you get one down the road. You use the touch pad to break the seals (or analog stick). Unless I'm mistaken, there is no gyro in Ghostwire, just great rumble and resistant triggers. Controller speaker too but I played with headphones the entire time so didn't experience it.I seems like that game plays best with a mouse and keyboard. I have not tried it with a controller.
I don't know if the XBox One controller has a gyroscope in it. It seems like that is needed to break the seals.
You just use the mouse for that on a PC. I guess you just use a stick on the controller.
Yea, it's a shame. Dog piled for a variety of shallow reasons.It's probably the best game I've played this year that no one talks about. It went completely under the radar. Looks tremendous and the gameplay although repetitive is highly addictive.
I don't mind repeating tasks when the world looks as interesting as in Ghostwire. It's a sight for sore eyes if you're fed up with tropical beaches and banana trees.
Also, it's the first game to make me want to get a VRR TV for the unlocked frame rates on PS5. It's not going to happen, though.
I wonder if I can use the Dualsense on the PC version.Definitely revisit it with a Dualsense if you get one down the road. You use the touch pad to break the seals (or analog stick). Unless I'm mistaken, there is no gyro in Ghostwire, just great rumble and resistant triggers. Controller speaker too but I played with headphones the entire time so didn't experience it.
The rumble and resistant triggers are the best that I've experienced so far on PS5.
I thought it was great as well, Tokyo with raytracing just looked amazing and all the Japanese creepy urban legends were fun (especially the train to nowhere mission).It's probably the best game I've played this year that no one talks about. It went completely under the radar. Looks tremendous and the gameplay although repetitive is highly addictive.
I don't mind repeating tasks when the world looks as interesting as in Ghostwire. It's a sight for sore eyes if you're fed up with tropical beaches and banana trees.
Also, it's the first game to make me want to get a VRR TV for the unlocked frame rates on PS5. It's not going to happen, though.
I love the colors in the game, absolutely gorgeous.I thought it was great as well, Tokyo with raytracing just looked amazing and all the Japanese creepy urban legends were fun (especially the train to nowhere mission).
Have they added FOV options? Been waiting for that before I get it.Yea, it's a shame. Dog piled for a variety of shallow reasons.
I won't say that people are flat out wrong if they don't like it, but the amount of dog piling it got, so ridiculous. It's a solid game across the board and has received a ton of support via patches and extra options, etc.
I don't think they have yet, just did a quick google search on the various patch notes and didn't see anything that mentioned FOV.Have they added FOV options? Been waiting for that before I get it.
I was playing and had to pick up a call. I was looking at the screen while talking and it started to rain in the game. The music was swelling as well. It's super atmospheric and beautiful. It's one of those games you can just leave it on and it totally creates a mood. I took a screenshot during the call.I love the colors in the game, absolutely gorgeous.
The atmosphere is spot on and can put you edge when it wants you to be. Going deeper into the subway tunnels, and then the area with the massive shrine, so awesome.
The bulk of the side missions too are really thoughtful and touching. The mechanics in them might repeat from other missions but the little stories within each one were really effective.
tommib
fart town usa is this game worth picking up on sale? was always interested in it but reviews scared me off.
SOLD SOLD SOLDYes if you like David Lynch, Blade Runner and Japanese folklore.
And The Evil Within 2.
I enjoyed my time with it, but it needs a VRR TV on PS5 imo.tommib
fart town usa is this game worth picking up on sale? was always interested in it but reviews scared me off.